Friday, July 28, 2017

Does this game have an action camera? Because I hope not

  1. Boards
  2. World of Warcraft 
  3. Does this game have an action camera? Because I hope not (long post).
desassina 1 week ago#1
Almost everyone changed to melee once the action camera was introduced in a few games that controlled like WoW. I guess that it must have been due to the new batch of free to play MMORPG that made Guild Wars 2 include the same system. That's not the evolution that I expected, but something else instead, to challenge even the old players. 

I wanted the characters' speed to reflect the kind of movement that they're using and for it to animate differently. As of now, hitting the strafing keys allows you to run to the sides of the camera, instead of side stepping at a lower speed. Doing the latter while using the right mouse button would be intuitive and action like, but with a drawback, which is to lose speed when you won't give your back.

Alternatively, you could use the turning keys (wait!) to rotate the character relative to himself, while using the left mouse button to move the camera around. That way, you would be able to look at the enemy and enjoy the benefits of running forward at normal speed, but to the side of the camera. This wouldn't be very intuitive, but give you the advantage nonetheless, and balance itself against strafing.

Last, but not the least, there is a scenario where you can click both mouse buttons, which makes the character run forward relative to himself and the camera, so that you can use only the strafing keys for adjustments. To balance things out, when both mouse buttons are held, the character moves forward and changes his heading with the strafing keys instead, but only until he faces the keys' direction, and not endlessly.

What do you think? More consistent animations and speed caps or advantages for moving differently?
If you take ten to the chin by his own hand
Then you have just been... Tenshinhan'd
(edited 1 week ago)quote
Pokeymuns 1 week ago#2
There's an action cam.
It was introduced, found to be buggy, then removed until patch 7.1 was released.

You have to activate it with a slash command. (Edit: Went to check in game that it was functional -- everything seems to work. I don't know how similar it is to the action camera modes you're used to from other games.)

Taken from a reddit post (https://www.reddit.com/r/wow/comments/4j7uly/new_legion_stuff_action_camera/):

How to enable Action Camera: /console ActionCam [option]

Example: /console ActionCam full

Enables full mode as seen above.

Options

NamePlates

overNames - Return nameplates over the head
underNames - Reposition nameplates under the feet

Head Movement - Camera follows the player character's head facing and angle ever so slightly.

heavyHeadMove - heavy head movement
noHeadMove - disable head movement
lowHeadMove - enable head movement
headMove - enable head movement

Target Focus - Camera pans to your current target keeping it in focus

focusOff - Target focusing only
focusOn - ACTION cam, without the target focusing

Preset Modes

basic - Basic ActionCam
full - All action cam features on
off - Disable action cam features
default - Default ActionCam settings
(edited 1 week ago)quote
desassina 1 week ago#3
Ah, I shouldn't have used the name action camera, because it was already taken, when I meant action controls, and that one should be cinematic.
If you take ten to the chin by his own hand
Then you have just been... Tenshinhan'd
Pokeymuns 1 week ago#4
I see. I went and took a look at how they implemented it in GW2.

I don't think that would work very well in WoW. It would likely result in more melee as you said.

That said, I would actually not entirely hate the concept of skillshot projectiles for casters. It would solve a lot of issues with "losing your spellcast" when your selected target dies right before you finish casting. If it was a skillshot then it would still travel toward the designated point in space and potentially hit something else in the swirling melee.

However, we do have one existing spell that is kinda like that and it's not well implemented, imo: the marksmanship hunter talent explosive shot. It is a pain to use outside of point blank range, though this is mostly because you have to time the detonation manually, rather than it exploding on collision with an enemy as you would expect something like Fireball to do.
WoW has homing projectile which is in it's own right a good thing. Though that also works against players since enemies also have it too. Guild Wars 2 needs the players to be nimble or take a hard hit in the face so those controls are more adapt to the gameplay. Personally I prefer Phantasy Star Online 2 action camera control more. It's good for being melee so you can see your surroundings and so much better for being range.
At the end of the day just know who you are for a person is define by his or her struggles and accomplishments.
  1. Boards
  2. World of Warcraft 
  3. Does this game have an action camera? Because I hope not (long post).

No comments:

Post a Comment