- Boards
- Pokemon GO
- These legendary raids are f***ing bulls***
Went into town to go to the movies, and when I came out, I saw that there were two gyms right next to each other that were both going to host Articuno raids in about 15 minutes.
I sat by those gyms for 45 minutes until 10 or so people showed up so we could do the raids. Bought two raid passes. Beat both raids. Didn't catch a single Articuno. That is f***ing horses***. The least they could do is give you the legendary once you've gone through all the trouble of rounding up a gang of people to do the raid with, actually beating the raid, and potentially buying a raid pass with actual money. But nope, you have to catch it within half a dozen balls and its catch rate is astronomically low. Niantic, f*** you. |
This will continue to happen, because Niantic are making money hand over fist with this tactic. People are hooked, and now they're being reeled in like helpless Magikarp***. Pokémon Go is back to top grossing app on the Apple App Store.
Expect the other Legendaries to be just like this. ***Maybe I should have said Wailmer here instead of Magikarp...
My game collection: http://chemicalburrito.com
Now: Borderlands 2 (Vita/PS3) | Risk of Rain (Vita) | Phantasy Star Nova (Vita) |
I get that legendaries should have a low catch rate - they're legendaries. They're not supposed to be easy. They aren't easy in the real games, either. My only problem is that getting together the amount of people you need for the raid makes the bonus catching round SUPER laggy and I lose like...3 throws from it lagging out right as I throw and dropping the ball.
3DS FC: 3050-7956-8938
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Vengeance29 posted...
I think the catch rate could be higher. But yeah, money talks. When I did a Lugia raid recently, the Mystic and Instinct got paired together because there were enough Valor to make an entire team and Mystic only got 5 throws because apparently, the 4 Instinct people out-paced the like...9 Mystics.
3DS FC: 3050-7956-8938
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DarkFlame36789 posted...
I get that legendaries should have a low catch rate - they're legendaries. They're not supposed to be easy. They aren't easy in the real games, either. My only problem is that getting together the amount of people you need for the raid makes the bonus catching round SUPER laggy and I lose like...3 throws from it lagging out right as I throw and dropping the ball. I have done 11 legendary raids now and seriously never had this issue. Not once. Do you play Pokemon on a potato? Is the carrier just an enormous potato thrusting into the sky?
Now replaying: Grandia
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DarkFlame36789 posted...
Vengeance29 posted...I think the catch rate could be higher. But yeah, money talks. Was it an Instinct gym? |
KTG2 posted...
I have done 11 legendary raids now and seriously never had this issue. Not once. Do you play Pokemon on a potato? Is the carrier just an enormous potato thrusting into the sky? Plenty of people here in my city get lag during the raid and in the bonus challenge. The extra spawns didn't help either.
i.imgur.com/VDLyhiI.gif
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I think they should increase the catch rate by how many people there are.
3% Initial and 1% for each person fighting, up to 23%. Builds a better community that way. |
Yes, with the best of very thing possible. But I'm going toward not needing the best of everything.
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Vengeance29 posted...
DarkFlame36789 posted...Vengeance29 posted...I think the catch rate could be higher. But yeah, money talks. I believe it was a Valor gym.
3DS FC: 3050-7956-8938
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I am fine with the low catch rate but think the raid should be less reliant on big groups. Getting big groups outside of a fairly large city is difficult which makes it nearly impossible to catch so people like myself do not even try that much because what is the point of starting a raid if I can only get 5 or 6 people and I know it won't be enough.
Hindred
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I would actually prefer a system that allows the raid boss CP to scale with the number of trainers approaching it.
This would still allow trainers that play in areas where not many people gather to still have a shot. Still, more players attacking should also equal a higher percentage to catch the Pokémon, if only by a bit. This would encourage teamwork but still give the lonely wolf a decent shot to aquire the boss. |
I share your frustration. The only Legendary I was able to beat was by sheer chance I was driving and saw a large group of people on their phones, I stopped and jumped on Pokemon Go and found they were all going after an Articuno. I joined and was able to win, but I kid you not the only reward I got was XP and 3 Rare Candies, and failed to catch Articuno. Not exactly good motivation to get me to try again. At least give me some ****ing TMs!!!
"Gwee-hee-hee... You're up the creek without a paddle! And I'm not gonna let you through! ... Does that make me a bad octopus?" Ultros
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I agree. Im at seen 15 caught 6 for articuno.
I caught my first on my 5th try. Meanwhile i know someone who caught his first 3 articuno raids with a freaking pinap berry. And someone who didnt get a legendary after attempt number 9. Also i'm instinct, so mostly i end up with 5 or 6 balls per try. Keep trying.
A communication error has occurred.
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I just think it's rubbish they give you less than 10 balls to try to catch it. Why not make Premier balls a purchasable item during raid catches? Niantic can be making a lot more money this way. Especially from the players for whom a successful raid with many people is not a common occurrence.
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KADFC posted...
I think they should increase the catch rate by how many people there are. They should do the opposite actually. The lower number of players you use, the higher the catch rate... or up the chances of a higher IV Pokemon. At least tat way something would be beneficial to the better players.
aka - Nah Tso Gud
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There should be a kind of raid pass that, upon winning the raid, immediately rewards you the Pokémon (you know, just like those trailers -- honestly feel there's some serious false advertising involved in those), but as a drawback, you forfeit all the bonus items (rare candies, TMs, revives, even XP) you'd normally get from winning the raid.
Alternatively, each failed attempt at a raid (even if you lose the battle itself), the legendary gets a permanent 1% increase in base catch rate until you finally catch your first one of that species. It's just downright depressing seeing people go 0 for 12 with Articuno. Especially when we can't even be certain Niantic will bring back an encore for legendaries any time soon, for those that weren't able to catch them.
Yes, I am a gamer mod, but you can't hit on me, m'kay?~
https://www.twitch.tv/lordpitaya |
galeongirl posted...
Increasing the catch rate in general would be a good idea. Did 2 raids today, 0 caught. Pretty rough. No Pitaya posted... There should be a kind of raid pass that, upon winning the raid, immediately rewards you the Pokémon (you know, just like those trailers -- honestly feel there's some serious false advertising involved in those), but as a drawback, you forfeit all the bonus items (rare candies, TMs, revives, even XP) you'd normally get from winning the raid. And no. Is there anything that people won't complain about?
Niko Niko Nii!
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It's like people don't understand the word legendary. Listen, if you use a golden razz (what else would you use it against?) and are at least at the bronze level (of ice, fire, or electric for the three, respectively) and can get a great throw (pretty easy against Articuno, just need to be patient) your odds are already at 10% which means you are unlikely to get it if you only have ~6 or 7 premiers. However if you get the damage and control and have 11, you are more likely to get it than to not.
I am frustrated after missing out as well, but the whole point is that they are super rare. I would not expect to get one from every raid like some here expect. |
Alvvays posted...
It's like people don't understand the word legendary. Listen, if you use a golden razz (what else would you use it against?) and are at least at the bronze level (of ice, fire, or electric for the three, respectively) and can get a great throw (pretty easy against Articuno, just need to be patient) your odds are already at 10% which means you are unlikely to get it if you only have ~6 or 7 premiers. However if you get the damage and control and have 11, you are more likely to get it than to not. This. I'm glad someone gets it and understands actually working towards things and not just being handed everything
Niko Niko Nii!
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It's stupid that it is All Luck on getting Legendaries or Raid Pokemon.
They need to increase the Great & Excellent throw percentage as well as increase the Golden Razz multiplier (should be 5 not 2 times increase). It rediculous when someone catches it on the 1st throw (with a Pineap) and someone else can have 5+ great throws with the Golden Razz and not catch it. Even the other day I had a Machamp run after 7 Great Throws and and Excellent/Golden Razz throw. If I am doing pretty much the best possible to catch the Pokemon I need to have better odds of catching it. I heard someone at a Raid the other day say they caught 3 strait Legendaries on the 1st throw, but I went 4 strait without catching one with 8-9 Throws on each. It all seems to be decided before you throw whether you will catch it, which is dumb. |
spoofrice11 posted...
It's stupid that it is All Luck on getting Legendaries or Raid Pokemon. Getting legendary Pokemon in the game is luck too. Is that bad too?
Niko Niko Nii!
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Alvvays posted...
It's like people don't understand the word legendary. Listen, if you use a golden razz (what else would you use it against?) and are at least at the bronze level (of ice, fire, or electric for the three, respectively) and can get a great throw (pretty easy against Articuno, just need to be patient) your odds are already at 10% which means you are unlikely to get it if you only have ~6 or 7 premiers. However if you get the damage and control and have 11, you are more likely to get it than to not. I had articuno break out of 6 excellent curve balls while gold berry... If you aren't missing throws it's still just down to dumb luck
You have no idea the physical toll that three vasectomies have on a person! ~ Micheal Scott
PSN: Spetsnaz420 NNID: 0963-2355-7401 (MH4U + MHG only) |
XLII_B0xxy_XLII posted...
And no. Why not? Use your words, son. Also, I'm not complaining; I caught an Articuno, but I know how disheartening it is to miss out on limited edition DLC/event exclusive content when it all comes down to luck (or spending lots of money on more chances when the hilariously low odds never increase). Gacha games are a cancer, but even those increase odds after a number of failed attempts at something. So go ahead, use words, tell me why those wouldn't be good ideas. Also...as a guy who actually plays the real games? I can confirm that legendaries really aren't, and have never been, particularly hard to find and catch. Seriously. Full 'Dex in every main game so far, I should know. Even Mythicals are given out a dime a dozen now. Sure, the logic that "b-but l-legendaries SHOULD be rare and hard to catch!! YOU MUST BE ONE OF THE CHOSEN ONES!!1!" is somewhat sound if you see it as a real-life thing, but then you realize that you're literally defending a system that allows some people to have literally dozens of each legendary; to that end, it's apparent that you don't actually believe that logic, you just want to feel included in an exclusive club of sorts.
Yes, I am a gamer mod, but you can't hit on me, m'kay?~
https://www.twitch.tv/lordpitaya |
Pitaya posted...
Sure, the logic that "b-but l-legendaries SHOULD be rare and hard to catch!! YOU MUST BE ONE OF THE CHOSEN ONES!!1!" i There are literally hundreds of thousands of people who have legendaries, if not over a million. I dont think you have to be a special snowflake to get a legendary in the current system. Again with minimal effort it is a 10% chance on one premier ball. Jeez, someone just call the whambulance |
I do think there's an extent to which everyone can get legendaries provided they live near a city or some other heavily populated area. You have a week, there's a few raids every day, statistically you should get it if you get it in the ball enough times. You'd have to be pretty unlucky.
But yeah, the catch rate is kind of frustratingly low.
Such a lust for revenge
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Pitaya posted...
XLII_B0xxy_XLII posted...And no. We have had a week to catch Articuno. At a 10-20% capture rate with ten balls a try. If you don't have him, you simply didn't try because statistically, you should have him
Niko Niko Nii!
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Spetsnaz420 posted...
Alvvays posted...It's like people don't understand the word legendary. Listen, if you use a golden razz (what else would you use it against?) and are at least at the bronze level (of ice, fire, or electric for the three, respectively) and can get a great throw (pretty easy against Articuno, just need to be patient) your odds are already at 10% which means you are unlikely to get it if you only have ~6 or 7 premiers. However if you get the damage and control and have 11, you are more likely to get it than to not. Yes its still rng. But your chances are higher if you excellent curve them with a golden razz. Still, its rng. The whole game is basically like a big slot machine.
A communication error has occurred.
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- Boards
- Pokemon GO
- These legendary raids are f***ing bulls***
- Boards
- Pokemon GO
- These legendary raids are f***ing bulls***
XLII_B0xxy_XLII posted...You just want to feel included in an exclusive club of sorts
And there is nothing wrong with that. Participation trophies are dumb. Only winners deserve prizes
Go back to trolling 161. You were more entertaining to report"Yugioh has no supernatural elements. Everything is hologram." -MAtt5TERXLII_B0xxy_XLII posted...Pitaya posted...
XLII_B0xxy_XLII posted...
And no.
Is there anything that people won't complain about?
Why not? Use your words, son. Also, I'm not complaining; I caught an Articuno, but I know how disheartening it is to miss out on limited edition DLC/event exclusive content when it all comes down to luck (or spending lots of money on more chances when the hilariously low odds never increase). Gacha games are a cancer, but even those increase odds after a number of failed attempts at something. So go ahead, use words, tell me why those wouldn't be good ideas.
Also...as a guy who actually plays the real games? I can confirm that legendaries really aren't, and have never been, particularly hard to find and catch. Seriously. Full 'Dex in every main game so far, I should know. Even Mythicals are given out a dime a dozen now. Sure, the logic that "b-but l-legendaries SHOULD be rare and hard to catch!! YOU MUST BE ONE OF THE CHOSEN ONES!!1!" is somewhat sound if you see it as a real-life thing, but then you realize that you're literally defending a system that allows some people to have literally dozens of each legendary; to that end, it's apparent that you don't actually believe that logic, you just want to feel included in an exclusive club of sorts.
We have had a week to catch Articuno. At a 10-20% capture rate with ten balls a try. If you don't have him, you simply didn't try because statistically, you should have him
6-7 balls a try...that's beside the point though.
I went 0/8 before I caught my first Articuno. I had fun playing though...I don't see why people continue to play a game that they absolutely hate, then come here to complain about it.
Use that time more wisely and take up a hobby you enjoy people!Why discuss with someone who is obviously contriving every post he makes to get reactions from people (in other words, a troll). You're not "discussing" with a person, just a character.
In fairness, though you did quote him, Pitaya is far more guilty here. You didn't really fully engage in much of a dialogue.Such a lust for revengeSpetsnaz420 posted...I had articuno break out of 6 excellent curve balls while gold berry... If you aren't missing throws it's still just down to dumb luck
6 excellent curves w/ Golden Razz is about a 75% chance. 6 straight Great throws w/ Golden Razz is only about 50%. RNG is RNG but it's not just dumb luck.Mizznox posted...Spetsnaz420 posted...
I had articuno break out of 6 excellent curve balls while gold berry... If you aren't missing throws it's still just down to dumb luck
6 excellent curves w/ Golden Razz is about a 75% chance. 6 straight Great throws w/ Golden Razz is only about 50%. RNG is RNG but it's not just dumb luck.
First off. That's not how the catch formula works. Each throw has a percentage that varies on the multipliers like great throw, razz, etc..
If an excellent curve ball with a gold razz is 20% your overall chance does not increase with each ball thrown.
Also, RNG basically defines luck in the gaming world.You have no idea the physical toll that three vasectomies have on a person! ~ Micheal Scott
PSN: Spetsnaz420 NNID: 0963-2355-7401 (MH4U + MHG only)Spetsnaz420 posted...First off. That's not how the catch formula works. Each throw has a percentage that varies on the multipliers like great throw, razz, etc..
That's why I specified excellent/curve/golden razz vs straight/great/golden razz...
Spetsnaz420 posted...If an excellent curve ball with a gold razz is 20% your overall chance does not increase with each ball thrown.
You're attempting to flip a coin and get heads. Are your odds of getting at least one heads better if you flip a coin once, or if you flip it five times? I'm not talking about your odds per-throw, I'm talking about your odds of succeeding once over the course of multiple throws.- Boards
- Pokemon GO
- These legendary raids are f***ing bulls***
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