Friday, August 11, 2017

What's the difference between 30 FPS and 60 FPS when it comes to games?

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  3. What's the difference between 30 FPS and 60 FPS when it comes to games?
BalloonBattle05 22 hours ago#1
Like people seem to praise Double Dash for having 60 fps in 4 player splitscreen while future Mario Karts could only go up to 30 fps in a 4 way split.

And they seem to ignore the fact that Double Dash took out many things that made the tracks a bit harder in single screen play, such as having only 2 thwomps as opposed to 6 in Bowser's Castle or the rotating fire bars in Waluigi Stadium.

Why is the extra 30fps so important?
I wonder if several users here like to type with big meaty claws. If not, they don't defend dumb choices like Pokemon Transporter or Nintendo charging for OLMP.
TheGreatNoodles 22 hours ago#2
In short;
It's far more smoother (60 frames of animation per second compared to 30), less 'gap' between button input and game responding and lastly is less 'choppy' on the eyes (so less strain, nausea, etc)

I myself don't mind 30fps (as long as it's stable), but can easily see why people prefer 60.

Hope that helped!
(edited 22 hours ago)reportquote
BalloonBattle05 21 hours ago#3
TheGreatNoodles posted...
In short;
It's far more smoother (60 frames of animation per second compared to 30), less 'gap' between button input and game responding and lastly is less 'choppy' on the eyes (so less strain, nausea, etc)

I myself don't mind 30fps (as long as it's stable), but can easily see why people prefer 60.

Hope that helped!


Is there really any noticeable difference?
I wonder if several users here like to type with big meaty claws. If not, they don't defend dumb choices like Pokemon Transporter or Nintendo charging for OLMP.
Maverick_Reznor 21 hours ago#4
TheGreatNoodles posted...
less 'choppy' on the eyes (so less strain, nausea, etc

30 fps literally does not cause this
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(edited 21 hours ago)reportquote
Bob-omb-omb 21 hours ago#5
BalloonBattle05 posted...
TheGreatNoodles posted...
In short;
It's far more smoother (60 frames of animation per second compared to 30), less 'gap' between button input and game responding and lastly is less 'choppy' on the eyes (so less strain, nausea, etc)

I myself don't mind 30fps (as long as it's stable), but can easily see why people prefer 60.

Hope that helped!


Is there really any noticeable difference?

here is a good gif showing the difference
vxZAKRm

i only hope your device can see it

60fps looks great and i wish the ps4 pro/xbox1x were striving to hit higher framerates instead of 4k
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(edited 21 hours ago)reportquote
xF0x 21 hours ago#6
The faster your game is the more frames you'll want. You won't notice much difference between 60 and 30 at a walking pace but it's very apparent in racings and whatnot.
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Rolfin 21 hours ago#7
Certain games don't need 60fps to be ideal, but all games look smoother in 60fps and there's lots of faster pace games than benefit functionally from it
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(edited 21 hours ago)reportquote
ThatKipp 21 hours ago#8
The main difference is in the controls. Videos look a lot better in 60fps than they do in 30, of course, but you really notice the difference if you try playing the same game at 60fps and again at 30fps. Games simply aren't as responsive at lower frame rates-- to be exact, a 60fps game is twice as quick to respond to user input; as the screen is being updated twice as fast as a 30fps game. That's what frame rate is.
BalloonBattle05 21 hours ago#9
Bob-omb-omb posted...
BalloonBattle05 posted...
TheGreatNoodles posted...
In short;
It's far more smoother (60 frames of animation per second compared to 30), less 'gap' between button input and game responding and lastly is less 'choppy' on the eyes (so less strain, nausea, etc)

I myself don't mind 30fps (as long as it's stable), but can easily see why people prefer 60.

Hope that helped!


Is there really any noticeable difference?

here is a good gif showing the difference
vxZAKRm

i only hope your device can see it

60fps looks great and i wish the ps4 pro/xbox1x were striving to hit higher framerates instead of 4k


Yeah that makes a difference but in real time people probably won't notice the difference.
I wonder if several users here like to type with big meaty claws. If not, they don't defend dumb choices like Pokemon Transporter or Nintendo charging for OLMP.
ikki5 21 hours ago#10
BalloonBattle05 posted...
Yeah that makes a difference but in real time people probably won't notice the difference.


Yeah they will.
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Avocado 21 hours ago#11
Here's a gif that shows the difference between 15,30 and 60 FPS.
https://www.geeksaresexy.net/wp-content/uploads/2015/06/fpsdemo1.gif

60 FPS overall looks smoother, and can show subtlety in movement.
Kaeporo 21 hours ago#12
60 FPS is much smoother. I'll take 60FPS, 1080P over 30FPS, 4k any day.
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ECMIM 21 hours ago#13
The simplest answer, is: the higher the frame rate, the more chances, per second, you have of interacting with the world. So while it looking better is a benefit, most people don't realize it's actually about making the game more playable, e.g. at 30fps you have 30 chances per second to 'change the world', while at 60 you have twice as many opportunities (and upwards, as frame rate increases). The smoothness of the image is actually a *secondary* benefit to higher frame rates.
Zack_Attackv1 21 hours ago#14
If you can't tell the diffrence between 30 FPS and 60 FPS, then maybe you have no business holding a controller.
Mandrew257 21 hours ago#15
If you've played Splatoon 2, have you ever noticed that the hub world doesn't feel as smooth as the actual matches? That's cuz the hub world is 30fps, and actual gameplay and modes is 60fps.
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LukeBumsniffer 21 hours ago#16
60 fps doesnt look like crap
n00bsaib0t 21 hours ago#17
ThatKipp posted...
The main difference is in the controls. Videos look a lot better in 60fps than they do in 30, of course, but you really notice the difference if you try playing the same game at 60fps and again at 30fps. Games simply aren't as responsive at lower frame rates-- to be exact, a 60fps game is twice as quick to respond to user input; as the screen is being updated twice as fast as a 30fps game. That's what frame rate is.

This. 60 FPS = 60 potential inputs per second. 30 FPS = 30 potential inputs per second. That's all there is to it. The smoothness is just a bonus.
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Ryzeki 20 hours ago#18
n00bsaib0t posted...
ThatKipp posted...
The main difference is in the controls. Videos look a lot better in 60fps than they do in 30, of course, but you really notice the difference if you try playing the same game at 60fps and again at 30fps. Games simply aren't as responsive at lower frame rates-- to be exact, a 60fps game is twice as quick to respond to user input; as the screen is being updated twice as fast as a 30fps game. That's what frame rate is.

This. 60 FPS = 60 potential inputs per second. 30 FPS = 30 potential inputs per second. That's all there is to it. The smoothness is just a bonus.

You can have a game that handles input at higher rate than the displayed images.
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Torgo 20 hours ago#19
Bob-omb-omb posted...
BalloonBattle05 posted...
TheGreatNoodles posted...
In short;
It's far more smoother (60 frames of animation per second compared to 30), less 'gap' between button input and game responding and lastly is less 'choppy' on the eyes (so less strain, nausea, etc)

I myself don't mind 30fps (as long as it's stable), but can easily see why people prefer 60.

Hope that helped!


Is there really any noticeable difference?

here is a good gif showing the difference
vxZAKRm

i only hope your device can see it

60fps looks great and i wish the ps4 pro/xbox1x were striving to hit higher framerates instead of 4k


That's a really good demo, but the one on the left looks quite a bit slower than 30FPS, it looks choppier than film which runs at 24FPS.

Honestly, I wouldn't be surprised if that was only 15-20fps.

I recently played the Wii version on Wii U, and I believe that runs 30fps 

Here's a Youtube video, the guy doesn't seem to understand what "upscaling" means in the video description.
Of course the game is running in 480p, but I think it's locked to 30FPS.

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(edited 20 hours ago)reportquote
MASKOAAA 20 hours ago#20
Ryzeki posted...
n00bsaib0t posted...
ThatKipp posted...
The main difference is in the controls. Videos look a lot better in 60fps than they do in 30, of course, but you really notice the difference if you try playing the same game at 60fps and again at 30fps. Games simply aren't as responsive at lower frame rates-- to be exact, a 60fps game is twice as quick to respond to user input; as the screen is being updated twice as fast as a 30fps game. That's what frame rate is.

This. 60 FPS = 60 potential inputs per second. 30 FPS = 30 potential inputs per second. That's all there is to it. The smoothness is just a bonus.

You can have a game that handles input at higher rate than the displayed images.


how the game handles input is separate from the monitor itself....pc gamers have up to 240hz monitors now. Visually it becomes almost impossibe tell tell the difference after around 120-144hz.
BlueDsc 20 hours ago#21
BalloonBattle05 posted...
Yeah that makes a difference but in real time people probably won't notice the difference.


It's extremely noticeable when you regularly play in 60 FPS. Even moreso when you play two versions of the same game with one being 60 and the other 30.
(edited 20 hours ago)reportquote
n00bsaib0t 20 hours ago#22
Ryzeki posted...
n00bsaib0t posted... 
ThatKipp posted... 
The main difference is in the controls. Videos look a lot better in 60fps than they do in 30, of course, but you really notice the difference if you try playing the same game at 60fps and again at 30fps. Games simply aren't as responsive at lower frame rates-- to be exact, a 60fps game is twice as quick to respond to user input; as the screen is being updated twice as fast as a 30fps game. That's what frame rate is.

This. 60 FPS = 60 potential inputs per second. 30 FPS = 30 potential inputs per second. That's all there is to it. The smoothness is just a bonus.

You can have a game that handles input at higher rate than the displayed images.

When the game is internally rendering at a higher frame rate than the displayed one, yes, but then you're dealing with a 60 FPS game that displays at 30 FPS, or some variant. Killer Instinct on XB1 is internally 90 FPS but displays at 60 FPS. Most games don't separate the two though, and any time a frame drops you lose the opportunity for input there regardless of which type they use.
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(edited 20 hours ago)reportquote
Starlord12 19 hours ago#23
There is a subtle different between 60 and 30 fps. For some people apparently 30 fps "hurts their eyes" but for me, it doesn't. I understand the need for 60fps and we are heading into an era where 60fps is becoming the norm. 

Once that happens games should have a more smoother feel. Like I said before, it doesn't bother me in the slightest.
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MASKOAAA 19 hours ago#24
Starlord12 posted...
There is a subtle different between 60 and 30 fps. For some people apparently 30 fps "hurts their eyes" but for me, it doesn't. I understand the need for 60fps and we are heading into an era where 60fps is becoming the norm. 

Once that happens games should have a more smoother feel. Like I said before, it doesn't bother me in the slightest.


lol at subtle difference
HayashiTakara 19 hours ago#25
some games benefit from 60fps, some don't. In some games 60 fps is weird to me, that on my PC i actually force the FPS count down to 30 due to how uncomfortable it makes me feel.
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NeoMonk 19 hours ago#26
Play rhythm games like Project Diva and tell me there's a "subtle" difference between 30 and 60FPS

you're out of your f***ing mind if you think the difference is subtle
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freedumbdclxvi 19 hours ago#27
HayashiTakara posted...
some games benefit from 60fps, some don't.

This. Seeing people complain about 30fps in a turn based RPG boggles my mind.
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BlueDsc 19 hours ago#28
HayashiTakara posted...
some games benefit from 60fps


I would say all games benefit from 60 FPS over 30, but how much of a benefit it is will vary from game to game.
The_shoemaker 18 hours ago#29
Play Mario kart with three or more players and tell me what you think. 

Really, 60 fps for competitive fast paced games is important. A single player experience like Mario and Rabbids? Not important. But, it would look better with higher frames.
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1shadetail1 18 hours ago#30
MASKOAAA posted...
Visually it becomes almost impossibe tell tell the difference after around 120-144hz.

No, it really doesn't. As long as the viewer has a clear view (i.e. no vision problems, no obstructions, etc.), then that person will be able to identify the better frame rate in a side-by-side comparison, even when you start using really high frame rates.
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n00bsaib0t 18 hours ago#31
The_shoemaker posted...
Play Mario kart with three or more players and tell me what you think. 

Really, 60 fps for competitive fast paced games is important. A single player experience like Mario and Rabbids? Not important. But, it would look better with higher frames.

It still matters for single player, it just depends on the genre. If you don't think frame rate matters in precision platforming let's have you play Lost Levels but we will do it on a s***ty old ass PC that can't emulate an NES properly.
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MASKOAAA 17 hours ago#32
1shadetail1 posted...
MASKOAAA posted...
Visually it becomes almost impossibe tell tell the difference after around 120-144hz.

No, it really doesn't. As long as the viewer has a clear view (i.e. no vision problems, no obstructions, etc.), then that person will be able to identify the better frame rate in a side-by-side comparison, even when you start using really high frame rates.


Side by sides have been done thats why no one really recommends bothering with 240hz monitors the difference is so subtle unless your a pro counter strike player you wont benefit.
Maverick_Reznor posted...
TheGreatNoodles posted...
less 'choppy' on the eyes (so less strain, nausea, etc

30 fps literally does not cause this

I meant less potential strain of nausea, obviously not '30fps will always cause this'. Besides, some people are far more susceptible to headaches and the such than others, and a more choppy image is more likely to cause headaches than a smooth one.
VanderZoo 17 hours ago#34
TheGreatNoodles posted...
Maverick_Reznor posted...
TheGreatNoodles posted...
less 'choppy' on the eyes (so less strain, nausea, etc

30 fps literally does not cause this

I meant less potential strain of nausea, obviously not '30fps will always cause this'. Besides, some people are far more susceptible to headaches and the such than others, and a more choppy image is more likely to cause headaches than a smooth one.


It's actually the opposite, if you're use to 30fps I've seen people say 60 causes them headaches and nausea.

Like Hobbit at 48fps.
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VanderZoo posted...
It's actually the opposite, if you're use to 30fps I've seen people say 60 causes them headaches and nausea.

I've definitely heard of that as well. XD
Fear_Awakens 17 hours ago#36
The higher the FPS, the smoother it is.

30 FPS isn't bad, but 60 FPS looks much smoother, more natural, and just overall nicer.

FPS isn't a make-or-break deal for me, but 60 FPS is always nice to have.
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SpinoRaptor24 16 hours ago#37
60fps is far smoother. Try playing a game at 30fps and playing it at 60fps. The difference is like night and day.

Most of these fanboys that defend 30fps only do so because their game of choice is locked at 30fps, so they have no alternative but to defend it.
ecylis 16 hours ago#38
enough with gifs here is a web app to demonstrate

http://boallen.com/fps-compare.html
Sethera 16 hours ago#39
BalloonBattle05 posted...
TheGreatNoodles posted...
In short;
It's far more smoother (60 frames of animation per second compared to 30), less 'gap' between button input and game responding and lastly is less 'choppy' on the eyes (so less strain, nausea, etc)

I myself don't mind 30fps (as long as it's stable), but can easily see why people prefer 60.

Hope that helped!


Is there really any noticeable difference?


I tried capping Xenoverse 2 on PC to 30 FPS in the settings to answer that same question and I found it unplayable.

I'm sure that if it had always been 30, I would have had no problem (I've played a huge amount of games on different platforms that only go up to 30 FPS), but going from 60 to 30 in the exact same game, the difference is very noticeable.
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n00bsaib0t posted...

When the game is internally rendering at a higher frame rate than the displayed one, yes, but then you're dealing with a 60 FPS game that displays at 30 FPS, or some variant. Killer Instinct on XB1 is internally 90 FPS but displays at 60 FPS. Most games don't separate the two though, and any time a frame drops you lose the opportunity for input there regardless of which type they use.


I'm pretty sure there's a few games that have 30 fps, but calculate inputs for 60 times a second. I think some Forza games may have done this. And I heard about some other games too, but I forgot.
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VanderZoo 16 hours ago#41
TheGreatNoodles posted...
VanderZoo posted...
It's actually the opposite, if you're use to 30fps I've seen people say 60 causes them headaches and nausea.

I've definitely heard of that as well. XD


I never had that, but when I was a kid and mostly played N64 (which had terrible framerates) and would see people playing PC games, I thought it looked bad. I didn't think of it as being better or smoother, it just looked faster, and that looked weird to me.

Especially when you compare something like Goldeneye to Unreal Tournament. Goldeneye was very slow and deliberate. UT you're spinning the camera crazy fast in all directions, snapping to enemies, sprinting, jumping and turning midair 180' all at 60fps.

It actually did give me a headache now that I think back lol.
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VanderZoo posted...
TheGreatNoodles posted...
VanderZoo posted...
It's actually the opposite, if you're use to 30fps I've seen people say 60 causes them headaches and nausea.

I've definitely heard of that as well. XD


I never had that, but when I was a kid and mostly played N64 (which had terrible framerates) and would see people playing PC games, I thought it looked bad. I didn't think of it as being better or smoother, it just looked faster, and that looked weird to me.

Especially when you compare something like Goldeneye to Unreal Tournament. Goldeneye was very slow and deliberate. UT you're spinning the camera crazy fast in all directions, snapping to enemies, sprinting, jumping and turning midair 180' all at 60fps.

It actually did give me a headache now that I think back lol.

You probably know this by now, but I think the term for that is motion sickness.
yeoldegamer 14 hours ago#44
BalloonBattle05 posted...
Like people seem to praise Double Dash for having 60 fps in 4 player splitscreen while future Mario Karts could only go up to 30 fps in a 4 way split.

And they seem to ignore the fact that Double Dash took out many things that made the tracks a bit harder in single screen play, such as having only 2 thwomps as opposed to 6 in Bowser's Castle or the rotating fire bars in Waluigi Stadium.

Why is the extra 30fps so important?


Just open your eyes and look, it's obvious.
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Quexlaw 14 hours ago#46
n00bsaib0t posted...
Ryzeki posted...
n00bsaib0t posted... 
ThatKipp posted... 
The main difference is in the controls. Videos look a lot better in 60fps than they do in 30, of course, but you really notice the difference if you try playing the same game at 60fps and again at 30fps. Games simply aren't as responsive at lower frame rates-- to be exact, a 60fps game is twice as quick to respond to user input; as the screen is being updated twice as fast as a 30fps game. That's what frame rate is.

This. 60 FPS = 60 potential inputs per second. 30 FPS = 30 potential inputs per second. That's all there is to it. The smoothness is just a bonus.

You can have a game that handles input at higher rate than the displayed images.

When the game is internally rendering at a higher frame rate than the displayed one, yes, but then you're dealing with a 60 FPS game that displays at 30 FPS, or some variant. Killer Instinct on XB1 is internally 90 FPS but displays at 60 FPS. Most games don't separate the two though, and any time a frame drops you lose the opportunity for input there regardless of which type they use.

This is wrong.
There is no direct connection from frames being rendered to input being sampled and it has become quite the norm to detach different core loops from one another.
Aramyn89 14 hours ago#47
Pretty much nothing. Contrary to popular belief your eyes can't even tell the difference!
Quexlaw 14 hours ago#48
Aramyn89 posted...
Pretty much nothing. Contrary to popular belief your eyes can't even tell the difference!

You are trolling right?
Andros-2K7 12 hours ago#49
Zack_Attackv1 posted...
If you can't tell the diffrence between 30 FPS and 60 FPS, then maybe you have no business holding a controller.


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Veemon_X 12 hours ago#50
60 FPS is definitely smoother. Of course, provided there isn't any lag.
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  1. Boards
  2. Nintendo Switch
  3. What's the difference between 30 FPS and 60 FPS when it comes to games?
    1. Boards
    2. Nintendo Switch
    3. What's the difference between 30 FPS and 60 FPS when it comes to games?
    memoryman3 13 hours ago#51
    Difference is very obvious. GTA V feels so much cleaner and smoother at 60fps (PC) than it is in 30fps (console). Now that YouTube can show 60fps video, 60fps games can get more of a spotlight. 

    The majority of the games on Switch actually run at 60fps as opposed to 30.
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    LuigiFan835 12 hours ago#52
    I don't know how people can tell the difference unless it's a side by side compariosn
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    DeZAniceguy 11 hours ago#53
    60fps are for try hards who probably cant even dodge a bullet irl.
    Starlord12 11 hours ago#54
    LuigiFan835 posted...
    I don't know how people can tell the difference unless it's a side by side compariosn


    Yeah, when I am playing a 30fps game without 60fps to show me the difference, I don't really notice. When I do play a 60 fps game, I am like "wow this plays smooth!"

    When I play a 30fps game=I don't really notice so I don't care.

    When I play a 60 fps game= I do notice the difference but at that point I don't care as I get over it as the game I am playing will absorb me in.
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    captsplatter_1 11 hours ago#55
    Bob-omb-omb posted...
    BalloonBattle05 posted...
    TheGreatNoodles posted...
    In short;
    It's far more smoother (60 frames of animation per second compared to 30), less 'gap' between button input and game responding and lastly is less 'choppy' on the eyes (so less strain, nausea, etc)

    I myself don't mind 30fps (as long as it's stable), but can easily see why people prefer 60.

    Hope that helped!


    Is there really any noticeable difference?

    here is a good gif showing the difference
    vxZAKRm

    i only hope your device can see it

    60fps looks great and i wish the ps4 pro/xbox1x were striving to hit higher framerates instead of 4k

    Ok 30fps isn't that choppy.
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    captsplatter_1 11 hours ago#56
    Starlord12 posted...
    LuigiFan835 posted...
    I don't know how people can tell the difference unless it's a side by side compariosn


    Yeah, when I am playing a 30fps game without 60fps to show me the difference, I don't really notice. When I do play a 60 fps game, I am like "wow this plays smooth!"

    When I play a 30fps game=I don't really notice so I don't care.

    When I play a 60 fps game= I do notice the difference but at that point I don't care as I get over it as the game I am playing will absorb me in.

    Unless its a racer, I can't do 30fps racers.
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    Starlord12 11 hours ago#57
    captsplatter_1 posted...
    Starlord12 posted...
    LuigiFan835 posted...
    I don't know how people can tell the difference unless it's a side by side compariosn


    Yeah, when I am playing a 30fps game without 60fps to show me the difference, I don't really notice. When I do play a 60 fps game, I am like "wow this plays smooth!"

    When I play a 30fps game=I don't really notice so I don't care.

    When I play a 60 fps game= I do notice the difference but at that point I don't care as I get over it as the game I am playing will absorb me in.

    Unless its a racer, I can't do 30fps racers.


    On certain genres like racing or fighting games I think it needs to be 60fps. But genres like JRPGS/RPGS/puzzles/Action-adventure etc. Can be either or.
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    ikki5 11 hours ago#58
    captsplatter_1 posted...
    Ok 30fps isn't that choppy.



    Yeah... it kind of is. You're only noticing it so much more choppy because the 60 fps is right beside it.
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    "27,146 sales is a decrease from 26,114 sales (Paraphrase)" - Linetrix
    colt85 11 hours ago#59
    captsplatter_1 posted...
    Bob-omb-omb posted...
    BalloonBattle05 posted...
    TheGreatNoodles posted...
    In short;
    It's far more smoother (60 frames of animation per second compared to 30), less 'gap' between button input and game responding and lastly is less 'choppy' on the eyes (so less strain, nausea, etc)

    I myself don't mind 30fps (as long as it's stable), but can easily see why people prefer 60.

    Hope that helped!


    Is there really any noticeable difference?

    here is a good gif showing the difference
    vxZAKRm

    i only hope your device can see it

    60fps looks great and i wish the ps4 pro/xbox1x were striving to hit higher framerates instead of 4k

    Ok 30fps isn't that choppy.


    That's a slowed down video
    http://calkubo.deviantart.com/
    3DS (2294 6040 1182) NNID (Calkubo)
    captsplatter_1 11 hours ago#60
    colt85 posted...
    captsplatter_1 posted...
    Bob-omb-omb posted...
    BalloonBattle05 posted...
    TheGreatNoodles posted...
    In short;
    It's far more smoother (60 frames of animation per second compared to 30), less 'gap' between button input and game responding and lastly is less 'choppy' on the eyes (so less strain, nausea, etc)

    I myself don't mind 30fps (as long as it's stable), but can easily see why people prefer 60.

    Hope that helped!


    Is there really any noticeable difference?

    here is a good gif showing the difference
    vxZAKRm

    i only hope your device can see it

    60fps looks great and i wish the ps4 pro/xbox1x were striving to hit higher framerates instead of 4k

    Ok 30fps isn't that choppy.


    That's a slowed down video

    And besides, I take wii controls vs 60fps. This aint a multiplayer shooter.
    PSN: captsplatter & Gamertag: OGcaptsplatter
    Switch FC: SW-3078-9578-8685 & Steam ID: splatter_1 or Captain Splatter
    Arkdragoon 11 hours ago#61
    Anyone who says that there isn't a difference hasn't tried to develop a video game.

    There is a clear objective difference in quality, and FPS is a highly important part of video game development.. If you say otherwise, you're a blind fanboy or a troll.
    Veemon_X 11 hours ago#62
    Arkdragoon posted...
    Anyone who says that there isn't a difference hasn't tried to develop a video game.

    There is a clear objective difference in quality, and FPS is a highly important part of video game development.. If you say otherwise, you're a blind fanboy or a troll.


    It seems developers occasionally have trouble trying to maintain a higher performance such as 60 fps and maintain a higher resolution or have impressive graphics. UC4 comes to mind.
    Annihilate animated/flash ads, and then we can begin discussion of turning off Adblock.
    n00bsaib0t 11 hours ago#63
    Quexlaw posted...
    n00bsaib0t posted...
    Ryzeki posted... 
    n00bsaib0t posted... 
    ThatKipp posted... 
    The main difference is in the controls. Videos look a lot better in 60fps than they do in 30, of course, but you really notice the difference if you try playing the same game at 60fps and again at 30fps. Games simply aren't as responsive at lower frame rates-- to be exact, a 60fps game is twice as quick to respond to user input; as the screen is being updated twice as fast as a 30fps game. That's what frame rate is.

    This. 60 FPS = 60 potential inputs per second. 30 FPS = 30 potential inputs per second. That's all there is to it. The smoothness is just a bonus.

    You can have a game that handles input at higher rate than the displayed images.

    When the game is internally rendering at a higher frame rate than the displayed one, yes, but then you're dealing with a 60 FPS game that displays at 30 FPS, or some variant. Killer Instinct on XB1 is internally 90 FPS but displays at 60 FPS. Most games don't separate the two though, and any time a frame drops you lose the opportunity for input there regardless of which type they use.

    This is wrong.
    There is no direct connection from frames being rendered to input being sampled and it has become quite the norm to detach different core loops from one another.

    Then name some games that will accept input on dropped frames.
    Steam/XBL/PSN/EU NNID - Nifterific | US NNID & Nintendo Account - n00bsaib0t
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    BalloonBattle05 11 hours ago#64
    BlueDsc posted...
    BalloonBattle05 posted...
    Yeah that makes a difference but in real time people probably won't notice the difference.


    It's extremely noticeable when you regularly play in 60 FPS. Even moreso when you play two versions of the same game with one being 60 and the other 30.


    I switch from single screen Mario Kart (which is 60 fps) to 4 screen (which is 30 fps)

    If there's a difference between the inputs, I can't notice it that well
    I wonder if several users here like to type with big meaty claws. If not, they don't defend dumb choices like Pokemon Transporter or Nintendo charging for OLMP.
    RockrrGirrl19 11 hours ago#65
    I don't notice resolution that much.

    But framerates matter a ton.

    Play Zelda Botw on Switch and after that play MK8D. If you don't see the differnce after that, I have no more to say to you.
    RollinHard 11 hours ago#66
    Let's see....if you increase the resolution and fps, things look more realistic. Most f***trash that are begging for it live in basements and want to escape reality with games that look more realistic. Not hard to figure out why its needed here....

    Edit: before the so-called f***trash mentioned above attack me, note that I like it when games have higher FPS and resolution, but I am not begging for it like a sick dog.
    Never forget those that lost karma this day!! http://imgur.com/UrIzM4Y
    (edited 11 hours ago)reportquote
    Username2016 11 hours ago#67
    BalloonBattle05 posted...
    BlueDsc posted...
    BalloonBattle05 posted...
    Yeah that makes a difference but in real time people probably won't notice the difference.


    It's extremely noticeable when you regularly play in 60 FPS. Even moreso when you play two versions of the same game with one being 60 and the other 30.


    I switch from single screen Mario Kart (which is 60 fps) to 4 screen (which is 30 fps)

    If there's a difference between the inputs, I can't notice it that well


    Exactly, some people can notice a difference between 30 FPS and 60 but some do not. Really depends on the players (vision)

    Though it is a fact that 60 fps is more smooth than 30 FPS but some players may adapt more to 30 fps or will have the same performance in games regardless if it's 30 or 60
    zado19 11 hours ago#68
    Bob-omb-omb posted...
    BalloonBattle05 posted...
    TheGreatNoodles posted...
    In short;
    It's far more smoother (60 frames of animation per second compared to 30), less 'gap' between button input and game responding and lastly is less 'choppy' on the eyes (so less strain, nausea, etc)

    I myself don't mind 30fps (as long as it's stable), but can easily see why people prefer 60.

    Hope that helped!


    Is there really any noticeable difference?

    here is a good gif showing the difference
    vxZAKRm

    i only hope your device can see it

    60fps looks great and i wish the ps4 pro/xbox1x were striving to hit higher framerates instead of 4k

    a perfect example to highlight why frames are so important..... look at how much better the 60 frames looks compared to 30, even though the graphics are the same
    "Besides the multiplatforms and exclusives, what else was there on PS4?" - Karmic Dragon2003
    forte 10 hours ago#69
    zado19 posted...
    Bob-omb-omb posted...
    BalloonBattle05 posted...
    TheGreatNoodles posted...
    In short;
    It's far more smoother (60 frames of animation per second compared to 30), less 'gap' between button input and game responding and lastly is less 'choppy' on the eyes (so less strain, nausea, etc)

    I myself don't mind 30fps (as long as it's stable), but can easily see why people prefer 60.

    Hope that helped!


    Is there really any noticeable difference?

    here is a good gif showing the difference
    vxZAKRm

    i only hope your device can see it

    60fps looks great and i wish the ps4 pro/xbox1x were striving to hit higher framerates instead of 4k

    a perfect example to highlight why frames are so important..... look at how much better the 60 frames looks compared to 30, even though the graphics are the same

    Yeah...nope.

    Everybody seems to think it's like...one is better but each has their place. 

    If I'm playing Devil May Cry...I want 60 frames per second. All the super sensitive fast paced gaming requires that degree of control for vdry vdry serious competetive gamers. Same goes for fighting games...the higher the FPS the better.

    Now here is where I think people screw up. RE4 is getting shown a lot in this thread. That game is better at 30 frames. Period. It is nowhere near fast enough in the gameplay department to require faster input reaction...but MOREOVER it was designed to work at 30 frames. 

    Remember how dumb Resident Evil Revelations looked when upscaled and tossed onto PC? That is because the game was designed to function a certain way...and just adding for the sake of adding is pretty stupid.

    I mean..upressing the models and resolution makes ok sense. But if something was meant to be 30 frames...it should stay 30 frames.

    Here is something none of you knew;

    Movies...the awesome things you go see in theaters...even the super action packed ones. Are running at 23.975 frames per second. And nobody complains about that. Because they don't need to. Our brains process and fill information as needed.

    The ONLY problem with 30fps is when it ISN'T 30fps. As long as a framerate is 100% stable...you really don't notice.

    And even regarding Devil May Cry, I'm not sure how many command inputs you can put in a controller within 1 second...but I guarantee that you aren't fast enough to really require your button presses to have a 1/60th of a second reaction time...anyone who says they do is kind of an idiot. 

    That reaction time is only beneficial in competetive gaming because the player no longer has the option of blaming anyone but themselves for their reaction time and losses.


    So summarize....30fps is actually more cinematic than 60fps. This isn't an opinion...it is a fact. The idea that more is better...is a myth and yes 60fps looks "smoother" but that added smoothness makes it look more like a "game" and less cinematic in nature. 

    I hope this clarifies.
    (edited 10 hours ago)reportquote
    NicknameMy 10 hours ago#70
    Where are my 144 FPS for every game? :D
    ducksarethugs 10 hours ago#71
    Splatoon 2 is the easiest example. Can't you tell how choppy the main hub feels compared to the actual matches?
    SpacedDuck 10 hours ago#72
    Honestly the difference is something you really only notice if that same game you're playing goes from 60 down to 30.

    If you start a game at 30 I think most people would be fine.

    For example I notices 30fps big time when play Gears 4 Horde mode vs Online which is 60.

    The game just plays way differently.

    That said if the entire game had been 30fps I would not have noticed anything likely.

    Keep/Kept the Faith! Forever a member of Red Sox Nation!
    LimboStudios 9 hours ago#73
    60FPS vs 30FPS is definitely noticeable, drop the f***ing anti-power propaganda.

    Every game plays and looks better at a buttery smooth 60FPS, if you have really good reflexes you'll even get the most out of 120FPS on higher frequency monitors.

    Some people like to have the best experience possible.

    Anyone who has ever paid attentiob to their games can tell you in a second whether a game is 30FPS or 60FPS.
    Even my most peaceful and calm posts are somehow designed to belittle those that disagree with me even a little, get used to it~!
    (edited 9 hours ago)reportquote
    SpinoRaptor24 9 hours ago#74
    forte posted...
    and yes 60fps looks "smoother" but that added smoothness makes it look more like a "game" and less cinematic in nature.


    Bwahahaha holy crap, I'm seriously contemplating using this quote as my new sig.
    LimboStudios 9 hours ago#75
    SpinoRaptor24 posted...
    forte posted...
    and yes 60fps looks "smoother" but that added smoothness makes it look more like a "game" and less cinematic in nature.


    Bwahahaha holy crap, I'm seriously contemplating using this quote as my new sig.

    The ludicrous lengths they'll go to justify lower power.
    Even my most peaceful and calm posts are somehow designed to belittle those that disagree with me even a little, get used to it~!
    SpinoRaptor24 9 hours ago#76
    LimboStudios posted...
    SpinoRaptor24 posted...
    forte posted...
    and yes 60fps looks "smoother" but that added smoothness makes it look more like a "game" and less cinematic in nature.


    Bwahahaha holy crap, I'm seriously contemplating using this quote as my new sig.

    The ludicrous lengths they'll go to justify lower power.


    Pretty much.

    Like I said before, most of these 30fps fanboys only defend low framerate because their game of choice happens to be locked at 30fps.
    forte 9 hours ago#77
    LimboStudios posted...
    SpinoRaptor24 posted...
    forte posted...
    and yes 60fps looks "smoother" but that added smoothness makes it look more like a "game" and less cinematic in nature.


    Bwahahaha holy crap, I'm seriously contemplating using this quote as my new sig.

    The ludicrous lengths they'll go to justify lower power.

    Dude...every movie you love plays at 23.975 frames per second.

    I play my Vita and PS4 pro much more than my Switch...and play my Alienware PC even more than that.

    I prefer 30fps for horror games and 60 for DMC etc.

    So what "low power" am I justifying? My PC is certainly much more powerful than any current gen console. I could maintain a steady 90fps if I felt like it...but why? How friggin pointless is that.

    You just need to use your brains a little more than just "more is better" because that isn't the case.

    Unless you can tell me why movies are still a steady 23.975 frames (occasionally they are 48 for Blue ray movies...but not theatrical releases)? Instead of 60...or 90...because ?

    The answer to that question is the answer to why you don't have much bloody common sense :) 

    Lol.
    ikki5 9 hours ago#78
    forte posted...

    Dude...every movie you love plays at 23.975 frames per second.


    But aren't they interlaced to appear like ~48 FPS? like... that's why the picture does not look that bad/choppy because the interlacing makes a smother transition into the next frame.
    | PSN - JSampG / NNID - Sampsonj | Toadette of the MK8 Deluxe board
    "27,146 sales is a decrease from 26,114 sales (Paraphrase)" - Linetrix
    (edited 9 hours ago)reportquote
    RollinHard 9 hours ago#79
    forte posted...
    LimboStudios posted...
    SpinoRaptor24 posted...
    forte posted...
    and yes 60fps looks "smoother" but that added smoothness makes it look more like a "game" and less cinematic in nature.


    Bwahahaha holy crap, I'm seriously contemplating using this quote as my new sig.

    The ludicrous lengths they'll go to justify lower power.

    Dude...every movie you love plays at 23.975 frames per second.

    I play my Vita and PS4 pro much more than my Switch...and play my Alienware PC even more than that.

    I prefer 30fps for horror games and 60 for DMC etc.

    So what "low power" am I justifying? My PC is certainly much more powerful than any current gen console. I could maintain a steady 90fps if I felt like it...but why? How friggin pointless is that.

    You just need to use your brains a little more than just "more is better" because that isn't the case.

    Unless you can tell me why movies are still a steady 23.975 frames (occasionally they are 48 for Blue ray movies...but not theatrical releases)? Instead of 60...or 90...because ?

    The answer to that question is the answer to why you don't have much bloody common sense :) 

    Lol.

    Ya Limbo reached a bit in the "justify lower power" comment. I didn't see that talked about or even inferred any where. Trolls gonna troll I guess. I do enjoy the higher FPS in shooter games like Splatoon 2. I don't necessarily need it and its just my opinion, but I do like it higher there.
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    (edited 9 hours ago)reportquote
    forte 9 hours ago#80
    ikki5 posted...
    forte posted...

    Dude...every movie you love plays at 23.975 frames per second.

    But aren't they interlaced to appear like ~48 FPS?

    No they aren't actually. Theatrical films always have and still do project at 23.975 frames per second. 

    Even now with digital films being projected in theaters...same frames per second. This is the industry standard. No "interlacing"...that is what bluerays do though...and personally I find the interlaced effect looks strange AF. I much prefer the theatrical standard.
    (edited 9 hours ago)reportquote
    ducksarethugs 9 hours ago#81
    What do movies have to do with video games at 60 fps?
    NicknameMy 9 hours ago#82
    ducksarethugs posted...
    What do movies have to do with video games at 60 fps?


    Cuz some people think if a game isn't like a movie it shouldn't exist...
    ikki5 9 hours ago#83
    forte posted...
    ikki5 posted...
    forte posted...

    Dude...every movie you love plays at 23.975 frames per second.

    But aren't they interlaced to appear like ~48 FPS?

    No they aren't actually. Theatrical films always have and still do project at 23.975 frames per second. 

    Even now with digital films being projected in theaters...same frames per second. This is the industry standard. No "interlacing"...that is what bluerays do though...and personally I find the interlaced effect looks strange AF. I much prefer the theatrical standard.



    Ok, after doing a little digging, it is more the motion blur that I am thinking about which is why 24 FPS doesn't look that bad with a movie where it looks like s*** on a video game.
    | PSN - JSampG / NNID - Sampsonj | Toadette of the MK8 Deluxe board
    "27,146 sales is a decrease from 26,114 sales (Paraphrase)" - Linetrix
    forte 9 hours ago#84
    ducksarethugs posted...
    What do movies have to do with video games at 60 fps?

    Because you are talking about "smoothness" when clearly everybody finds 24 frames per second perfectly smooth in the movies they watch. It's worth pointing our that you are just buying in to a "more is better" mentality that isn't really...well...very true. 

    Like I said...DMC at 60fps...great. But Resident Evil 4 has a "film grain" screen effect...much like Silent Hill games. And they run at 30fps because it gives a more cinematic feel. Any game that is going for the movie feel usually tries to adhere to 30fps. Like Alien Isolation...they actually ran the games videos through a VHS tape and then beat it up to get that cinematic quality.

    If you don't see the corelation between games and movies...especially in current gen...then there is no explaining this to you in a way that makes sense.
    ecylis 9 hours ago#85
    forte posted...
    Everybody seems to think it's like...one is better but each has their place. 

    subjective, I'll take 720/60 over 1080/30 for any game
    forte 9 hours ago#86
    ikki5 posted...
    forte posted...
    ikki5 posted...
    forte posted...

    Dude...every movie you love plays at 23.975 frames per second.

    But aren't they interlaced to appear like ~48 FPS?

    No they aren't actually. Theatrical films always have and still do project at 23.975 frames per second. 

    Even now with digital films being projected in theaters...same frames per second. This is the industry standard. No "interlacing"...that is what bluerays do though...and personally I find the interlaced effect looks strange AF. I much prefer the theatrical standard.



    Ok, after doing a little digging, it is more the motion blur that I am thinking about which is why 24 FPS doesn't look that bad with a movie where it looks like s*** on a video game.

    Nope...you are incorrect....they do not apply a "motion blur" to theatrical movies. They do apply it to games sometimes.
    ducksarethugs 9 hours ago#87
    forte posted...
    ducksarethugs posted...
    What do movies have to do with video games at 60 fps?

    Because you are talking about "smoothness" when clearly everybody finds 24 frames per second perfectly smooth in the movies they watch. It's worth pointing our that you are just buying in to a "more is better" mentality that isn't really...well...very true. 

    Like I said...DMC at 60fps...great. But Resident Evil 4 has a "film grain" screen effect...much like Silent Hill games. And they run at 30fps because it gives a more cinematic feel. Any game that is going for the movie feel usually tries to adhere to 30fps. Like Alien Isolation...they actually ran the games videos through a VHS tape and then beat it up to get that cinematic quality.

    If you don't see the corelation between games and movies...especially in current gen...then there is no explaining this to you in a way that makes sense.

    if what you said was true then why do the remasters of all the resident evil games run at 60 fps?
    forte 9 hours ago#88
    ducksarethugs posted...
    forte posted...
    ducksarethugs posted...
    What do movies have to do with video games at 60 fps?

    Because you are talking about "smoothness" when clearly everybody finds 24 frames per second perfectly smooth in the movies they watch. It's worth pointing our that you are just buying in to a "more is better" mentality that isn't really...well...very true. 

    Like I said...DMC at 60fps...great. But Resident Evil 4 has a "film grain" screen effect...much like Silent Hill games. And they run at 30fps because it gives a more cinematic feel. Any game that is going for the movie feel usually tries to adhere to 30fps. Like Alien Isolation...they actually ran the games videos through a VHS tape and then beat it up to get that cinematic quality.

    If you don't see the corelation between games and movies...especially in current gen...then there is no explaining this to you in a way that makes sense.

    if what you said was true then why do the remasters of all the resident evil games run at 60 fps?

    Because Goombas like you keep whining like babies if they don't.
    (edited 9 hours ago)reportquote
    ducksarethugs 9 hours ago#89
    forte posted...
    ducksarethugs posted...
    forte posted...
    ducksarethugs posted...
    What do movies have to do with video games at 60 fps?

    Because you are talking about "smoothness" when clearly everybody finds 24 frames per second perfectly smooth in the movies they watch. It's worth pointing our that you are just buying in to a "more is better" mentality that isn't really...well...very true. 

    Like I said...DMC at 60fps...great. But Resident Evil 4 has a "film grain" screen effect...much like Silent Hill games. And they run at 30fps because it gives a more cinematic feel. Any game that is going for the movie feel usually tries to adhere to 30fps. Like Alien Isolation...they actually ran the games videos through a VHS tape and then beat it up to get that cinematic quality.

    If you don't see the corelation between games and movies...especially in current gen...then there is no explaining this to you in a way that makes sense.

    if what you said was true then why do the remasters of all the resident evil games run at 60 fps?

    Because Goombas like you keep whining like babies if they don't.

    What? Where was I whining and why did you resort to insults? You made it sound like the games were intentionally capped at 30 fps and then had no response to why the developers increased the cap to 60 on newer hardware.
    forte 9 hours ago#90
    ducksarethugs posted...
    forte posted...
    ducksarethugs posted...
    forte posted...
    ducksarethugs posted...
    What do movies have to do with video games at 60 fps?

    Because you are talking about "smoothness" when clearly everybody finds 24 frames per second perfectly smooth in the movies they watch. It's worth pointing our that you are just buying in to a "more is better" mentality that isn't really...well...very true. 

    Like I said...DMC at 60fps...great. But Resident Evil 4 has a "film grain" screen effect...much like Silent Hill games. And they run at 30fps because it gives a more cinematic feel. Any game that is going for the movie feel usually tries to adhere to 30fps. Like Alien Isolation...they actually ran the games videos through a VHS tape and then beat it up to get that cinematic quality.

    If you don't see the corelation between games and movies...especially in current gen...then there is no explaining this to you in a way that makes sense.

    if what you said was true then why do the remasters of all the resident evil games run at 60 fps?

    Because Goombas like you keep whining like babies if they don't.

    What? Where was I whining and why did you resort to insults? You made it sound like the games were intentionally capped at 30 fps and then had no response to why the developers increased the cap to 60 on newer hardware.

    I said Goomba. Is that really an insult? Lol.

    But yes...player demand forces developers to attempt 60fps whether they want 30fps or not in a lot of cases. It's unfortunate.
    ikki5 9 hours ago#91
    forte posted...

    Nope...you are incorrect....they do not apply a "motion blur" to theatrical movies. They do apply it to games sometimes.



    Odd, there have been occasions where at a movie theater, the image would stick for a little bit and you get a blurred image, even when at home and I would pause a movie, it may or may not be blurred depending on the frame it was paused on. Usually when an image freezes on save a video game, it is clear while movies, in theater or at home, you get a blurred image. 

    But regardless of what they use, you can still see the difference and higher FPS... it is just better anyway so really, what is done in movies, doesn't really matter when it comes to video games.
    | PSN - JSampG / NNID - Sampsonj | Toadette of the MK8 Deluxe board
    "27,146 sales is a decrease from 26,114 sales (Paraphrase)" - Linetrix
    (edited 9 hours ago)reportquote
    Frozenx07 9 hours ago#92
    Zack_Attackv1 posted...
    If you can't tell the diffrence between 30 FPS and 60 FPS, then maybe you have no business holding a controller.

    I guess I have to give up gaming now because I can't tell the difference.
    ikki5 9 hours ago#93
    Frozenx07 posted...
    Zack_Attackv1 posted...
    If you can't tell the diffrence between 30 FPS and 60 FPS, then maybe you have no business holding a controller.

    I guess I have to give up gaming now because I can't tell the difference.



    Then you should probably see an eye doctor
    | PSN - JSampG / NNID - Sampsonj | Toadette of the MK8 Deluxe board
    "27,146 sales is a decrease from 26,114 sales (Paraphrase)" - Linetrix
    forte 8 hours ago#94
    ikki5 posted...
    forte posted...

    Nope...you are incorrect....they do not apply a "motion blur" to theatrical movies. They do apply it to games sometimes.



    Odd, there have been occasions where at a movie theater, the image would stick for a little bit and you get a blurred image, even when at home and I would pause a movie, it may or may not be blurred depending on the frame it was paused on. Usually when an image freezes on save a video game, it is clear while movies, in theater or at home, you get a blurred image. 

    But regardless of what they use, you can still see the difference and higher FPS... it is just better anyway so really, what is done in movies, doesn't really matter when it comes to video games.

    Er....you know how cameras focus and unfocused? That is why you might see a blurry image when pausing a movie. It has nothing to do with the frames per second. That is just stupid.

    If you pause a game that uses motion blur...it will also be blurry....that is videogames attempt as having more camera-like effects.

    But again...this is unrelated to frames per second. So your entire argument makes no sense.

    And games very much try to emulate movies...so yes movies are very relevant to a discussion of frames per second and perceived smoothness.

    You basically just admitted that is a game that was 30 frames per second used motion blur, it would appear to be quite smooth...and I agree.

    60fps is largely unnecessary. Sometimes I prefer it just like anyone else...but if I had to choose between a better looking game at 30fps or a worse looking one at 60fps. I'd choose the better looking game at 30fps everyone (almost every time. ..I like DMC at 60fps) 

    Thank you for unintentionally proving my point. :)
    n00bsaib0t 8 hours ago#95
    RollinHard posted...
    Let's see....if you increase the resolution and fps, things look more realistic. Most f***trash that are begging for it live in basements and want to escape reality with games that look more realistic. Not hard to figure out why its needed here....

    Edit: before the so-called f***trash mentioned above attack me, note that I like it when games have higher FPS and resolution, but I am not begging for it like a sick dog.

    You might have a point if any game being released looked realistic. All we are getting out of increased resolution, frame rate and graphics settings are smoother looking games. So not only did you not make your point, you just showed everyone that you're nothing but a dick.
    Steam/XBL/PSN/EU NNID - Nifterific | US NNID & Nintendo Account - n00bsaib0t
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    Wow. There are really people in 2017 that can't tell the difference between 30fps and 60fps? This is so sad.
    meiyuki 8 hours ago#97
    forte posted...
    Er....you know how cameras focus and unfocused? That is why you might see a blurry image when pausing a movie. It has nothing to do with the frames per second. That is just stupid.


    You're rather arrogant. Blur happens both from the way the camera works and the way the eye works. Without super high shutter speed a camera naturally blurs any motion. Likewise your brain tries to stitch together images into motion. The farther separated two images are the more your brain is going to see blur. Thus a 24fps movie is going to have a large amount of blur on it some from the camera some from the viewer. 

    A game is going to look more choppy because it only has half the blur on it, the half from your brain. A game doesn't have a real camera adding more blur to the image. 

    The reason people experience discomfort in some games or movies at high framerates is because they go in and try to add all this motion blur that is entirely unnecessary. Blur is mostly for hiding low framerates. Thus your brain has a lot of trouble figuring out what it's seeing and that produces negative effects.
    forte 7 hours ago#98
    meiyuki posted...
    forte posted...
    Er....you know how cameras focus and unfocused? That is why you might see a blurry image when pausing a movie. It has nothing to do with the frames per second. That is just stupid.


    You're rather arrogant. Blur happens both from the way the camera works and the way the eye works. Without super high shutter speed a camera naturally blurs any motion. Likewise your brain tries to stitch together images into motion. The farther separated two images are the more your brain is going to see blur. Thus a 24fps movie is going to have a large amount of blur on it some from the camera some from the viewer. 

    A game is going to look more choppy because it only has half the blur on it, the half from your brain. A game doesn't have a real camera adding more blur to the image. 

    The reason people experience discomfort in some games or movies at high framerates is because they go in and try to add all this motion blur that is entirely unnecessary. Blur is mostly for hiding low framerates. Thus your brain has a lot of trouble figuring out what it's seeing and that produces negative effects.

    Arrogant absolutely...but correct nonetheless.

    And as for games only having half the blur, from your brain...this is untrue. Many many modern games attempt to add motion blur in order to have games aporlear more natural and cinematic. In fact motion blur is an integrated option in unreal engine 3 and 4. Tie-in games like Mad Max especially attempt to make decent use of this effect in conjunction with screen filters that emulate film grain. 

    This is why a 30fps game...especially one containing motion blur will appear more cinematic...because it closely registers in our brain to actual films.

    A game running at 60fps or above doesn't allow our brain to fill in the blanks which directly conflicts with what the brain wants to do. 

    LONG story short...in a lot of cases 30fps can actually provide a much better experience if the experience you want is a cin email one. Not every circumstance...but many.

    So ultimately...one isn't really "better" than the other as many claim...which is my whole point. They are just two approaches to presentation.
    (edited 7 hours ago)reportquote
    BalloonBattle05 7 hours ago#99
    1anthonygamer1 posted...
    Wow. There are really people in 2017 that can't tell the difference between 30fps and 60fps? This is so sad.


    In most situations yes.
    I wonder if several users here like to type with big meaty claws. If not, they don't defend dumb choices like Pokemon Transporter or Nintendo charging for OLMP.
    RollinHard 6 hours ago#100
    n00bsaib0t posted...
    RollinHard posted...
    Let's see....if you increase the resolution and fps, things look more realistic. Most f***trash that are begging for it live in basements and want to escape reality with games that look more realistic. Not hard to figure out why its needed here....

    Edit: before the so-called f***trash mentioned above attack me, note that I like it when games have higher FPS and resolution, but I am not begging for it like a sick dog.

    You might have a point if any game being released looked realistic. All we are getting out of increased resolution, frame rate and graphics settings are smoother looking games. So not only did you not make your point, you just showed everyone that you're nothing but a dick.

    Not looking realistic my ass...

    LI1Qf4f
    https://pbs.twimg.com/media/DGybS7WXUAQvjKE.jpg
    Never forget those that lost karma this day!! http://imgur.com/UrIzM4Y
    1. Boards
    2. Nintendo Switch
    3. What's the difference between 30 FPS and 60 FPS when it comes to games?
      1. Boards
      2. Nintendo Switch
      3. What's the difference between 30 FPS and 60 FPS when it comes to games?
      meiyuki 6 hours ago#101
      forte posted...
      So ultimately...one isn't really "better" than the other as many claim...which is my whole point. They are just two approaches to presentation.


      Well no, this is assuming the goal is to sacrifice input and playability for making a game look like a movie. That's silly. The fact that you have to add sometime to it just to make it passable for the human brain should tell you a lot right there. 

      Sure if the only thing someone cares about is a game looking like a movie and is willing to sacrifice for it then by all means 30 fps is great.
      n00bsaib0t 5 hours ago#102
      RollinHard posted...
      n00bsaib0t posted...
      RollinHard posted...
      Let's see....if you increase the resolution and fps, things look more realistic. Most f***trash that are begging for it live in basements and want to escape reality with games that look more realistic. Not hard to figure out why its needed here....

      Edit: before the so-called f***trash mentioned above attack me, note that I like it when games have higher FPS and resolution, but I am not begging for it like a sick dog.

      You might have a point if any game being released looked realistic. All we are getting out of increased resolution, frame rate and graphics settings are smoother looking games. So not only did you not make your point, you just showed everyone that you're nothing but a dick.

      Not looking realistic my ass...

      LI1Qf4f
      https://pbs.twimg.com/media/DGybS7WXUAQvjKE.jpg

      If your skin looks rubbery like that you might want to go see a doctor.
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      RollinHard 5 hours ago#103
      n00bsaib0t posted...
      If your skin looks rubbery like that you might want to go see a doctor.

      You are obviously "stretching" on this one!!
      Never forget those that lost karma this day!! http://imgur.com/UrIzM4Y
      forte 3 hours ago#104
      meiyuki posted...
      forte posted...
      So ultimately...one isn't really "better" than the other as many claim...which is my whole point. They are just two approaches to presentation.


      Well no, this is assuming the goal is to sacrifice input and playability for making a game look like a movie. That's silly. The fact that you have to add sometime to it just to make it passable for the human brain should tell you a lot right there. 

      Sure if the only thing someone cares about is a game looking like a movie and is willing to sacrifice for it then by all means 30 fps is great.

      Lol...you think you need more than 1/30th of a second reaction time otherwise a game is unplayable. 

      Bro you aren't even capable of pushing a button 10 times in a second...let alone 30. You realise how dumb that sounds?

      Yes competetive gamers like 60fps for shooters and fighting games...but that "absolute" control really isn't noticeable or necessary for 99% of players or games for that matter.

      Like...actually think about what you are saying....dumbest post of the day. You lose the Internet. Lol.
      n00bsaib0t 1 hour ago#105
      forte posted...
      meiyuki posted...
      forte posted... 
      So ultimately...one isn't really "better" than the other as many claim...which is my whole point. They are just two approaches to presentation.


      Well no, this is assuming the goal is to sacrifice input and playability for making a game look like a movie. That's silly. The fact that you have to add sometime to it just to make it passable for the human brain should tell you a lot right there. 

      Sure if the only thing someone cares about is a game looking like a movie and is willing to sacrifice for it then by all means 30 fps is great.

      Lol...you think you need more than 1/30th of a second reaction time otherwise a game is unplayable. 

      Bro you aren't even capable of pushing a button 10 times in a second...let alone 30. You realise how dumb that sounds?

      Yes competetive gamers like 60fps for shooters and fighting games...but that "absolute" control really isn't noticeable or necessary for 99% of players or games for that matter.

      Like...actually think about what you are saying....dumbest post of the day. You lose the Internet. Lol.

      People get perfect scores in rhythm games with 1 frame timing windows and do 1 frame combos in fighting games and you think what you're saying holds any weight?
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      forte 56 minutes ago#106
      n00bsaib0t posted...
      forte posted...
      meiyuki posted...
      forte posted... 
      So ultimately...one isn't really "better" than the other as many claim...which is my whole point. They are just two approaches to presentation.


      Well no, this is assuming the goal is to sacrifice input and playability for making a game look like a movie. That's silly. The fact that you have to add sometime to it just to make it passable for the human brain should tell you a lot right there. 

      Sure if the only thing someone cares about is a game looking like a movie and is willing to sacrifice for it then by all means 30 fps is great.

      Lol...you think you need more than 1/30th of a second reaction time otherwise a game is unplayable. 

      Bro you aren't even capable of pushing a button 10 times in a second...let alone 30. You realise how dumb that sounds?

      Yes competetive gamers like 60fps for shooters and fighting games...but that "absolute" control really isn't noticeable or necessary for 99% of players or games for that matter.

      Like...actually think about what you are saying....dumbest post of the day. You lose the Internet. Lol.

      People get perfect scores in rhythm games with 1 frame timing windows and do 1 frame combos in fighting games and you think what you're saying holds any weight?

      Do you even know what "1 frame timing window" means. That is exactly what I'm talking about. You seem to be very very confused you poor lil fella.
      Terotrous 53 minutes ago#107
      TheGreatNoodles posted...
      It's far more smoother (60 frames of animation per second compared to 30), less 'gap' between button input and game responding and lastly is less 'choppy' on the eyes (so less strain, nausea, etc)

      It's worth noting that there are a number of games that process inputs at 60fps even if the game doesn't render at 60fps.

      Also, 30fps doesn't cause eye strain. It needs to be like 10fps for that. I get a headache if I play Stunt Race FX for too long.
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      LimboStudios 48 minutes ago#108
      @forte you're a delusional tool if you limit any of your games to 30FPS intentionally.
      Even my most peaceful and calm posts are somehow designed to belittle those that disagree with me even a little, get used to it~!
      MightyBaconX 20 minutes ago#109
      If you honestly can't tell the difference between 30 fps and 60 fps, then I honestly advise you go see the doctor.
      LimboStudios 19 minutes ago#110
      MightyBaconX posted...
      If you honestly can't tell the difference between 30 fps and 60 fps, then I honestly advise you go see the doctor.

      Delusion is a powerful force, they HAVE to convince themselves that there's no difference to justify a weaker system.
      Even my most peaceful and calm posts are somehow designed to belittle those that disagree with me even a little, get used to it~!
      Veemon_X 15 minutes ago#111
      Was UC4 ever upgraded to 60 fps on the pro?
      Its odd that Multiplayer was 60 fps. I keep on hearing the other way around, but I guess it doesn't need as much graphic detail as single player does.
      Annihilate animated/flash ads, and then we can begin discussion of turning off Adblock.
      forte 4 minutes ago#112
      LimboStudios posted...
      MightyBaconX posted...
      If you honestly can't tell the difference between 30 fps and 60 fps, then I honestly advise you go see the doctor.

      Delusion is a powerful force, they HAVE to convince themselves that there's no difference to justify a weaker system.

      Er...you completely ignored that my systems of choice are an Alienware laptop and PS4 pro...lol...you aren't even trying anymore kiddo.
      LimboStudios 2 minutes ago#113
      forte posted...
      LimboStudios posted...
      MightyBaconX posted...
      If you honestly can't tell the difference between 30 fps and 60 fps, then I honestly advise you go see the doctor.

      Delusion is a powerful force, they HAVE to convince themselves that there's no difference to justify a weaker system.

      Er...you completely ignored that my systems of choice are an Alienware laptop and PS4 pro...lol...you aren't even trying anymore kiddo.

      That just makes even less sense, if you seriously intentionally limit your PC games to 30FPS you're delusional.
      Even my most peaceful and calm posts are somehow designed to belittle those that disagree with me even a little, get used to it~!
      (edited 2 minutes ago)reportquote
      1. Boards
      2. Nintendo Switch 
      3. What's the difference between 30 FPS and 60 FPS when it comes to games?

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