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- Nonstop Gaming - General
- Are mobile games "real games"?
Icewitch posted...
Yes, they are real games. Pretty much this. Its pretty much intellectually dishonest not to consider them games. You don't have to consider them good game or worth playing but they are games.
"Rest of league playing checkers, Chargers playing E-Sports." Drug_Smoker.
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Most smartphone games aren't real games although the ports from SE, a few of the Nintendo mobile games, and quite a few of Sonic titles are games. Now the old feature phone games were actual games (a few of those still need to be ported to a handheld).
"In the name of the future moon I shall punish you"-Chibi Moon
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Hop103 posted...
Most smartphone games aren't real games although the ports from SE, a few of the Nintendo mobile games, and quite a few of Sonic titles are games. Now the old feature phone games were actual games (a few of those still need to be ported to a handheld). I played Love Live for about 3 months every day, it's a really good game - kinda cute and the gameplay itself is really good, works perfectly with a touchscreen (you definitely want a tablet though) and the music is great, too. I still play it occasionally, but tbh its downside is the loading times and frequent, longish updates, I could do without those. But yeah, I love the events they have and the gameplay is actually skill based. Is a 9/10 for me (minus point for the loading times)
"1080 looks great but 2160 looks like real life which makes sense since it's the limit of the human eye."
jdclanc11 |
They are *technically* real games(with a small handful of mobile games actually being very good!), but most of it is insultingly bad on various levels.
The better question here, I think, is "Are smart devices real gaming machines?". Sure, they can play games, but most of them rely exclusively on touch controls(which are inferior to proper tactile controllers and mouse/keyboard) and are designed in a way to kill spare time rather than be immersive or in-depth experiences
"Ignorance is bliss until they take your bliss away."
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Teen Girl Squad posted...
Icewitch posted...Yes, they are real games. This. And mobile games in general are almost universally s*** with very few exceptions...
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Some, not all.
Some apps are on the level of those Tiger Electronic things. They're games in the technical sense of the word, yeah, but they're not "real" games. And when I say that, I don't mean games like Candy Crush. Say what you want about it, but it's a halfway decent puzzle game. Sure it gets a bit greedy with it's frustrating puzzles later on in the hopes of you buying power ups, but there's still a decent game in there.
"This is a quote in italics." ~ Bolded Name
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hailthorn posted...
I want to see someone explain how Final Fantasy Dimensions isn't a game. That game really gave me some good tracks to add to my library: Also I liked that guy Vata too: http://finalfantasy.wikia.com/wiki/Vata
"This is a quote in italics." ~ Bolded Name
Check Out My Webcomic: http://tweezen.com |
no theyr'e not. They're just apps made specifically to routinely siphon money out of consumers via the gambling addictive Gacha system and microtransactions. There's usually little to no gameplay since pretty much everything is made for auto play for the sole incentive of little to no actual consumer interaction just to get to the point where it is needed to purchase an item to advance. Its more of a gambling service than a game. When you play a slot machine you're not playing a game you're just feeding money into the slot for the hope of winning a jackpot. There is no skill involved. Its a lottery. And that business model has transferred over to mobile apps trying to disguise themselves as 'games'. Developers see it for what it is: a low effort potentially high reward quick cash in made to exploit the weakness of human traits. People who think they are games are just fools and shills contributing to the erosion of the video game industry and as they say 'a fool and his money are soon parted'.
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Devilman_Amon posted...
no theyr'e not. They're just apps made specifically to routinely siphon money out of consumers via the gambling addictive Gacha system and microtransactions. There's usually little to no gameplay since pretty much everything is made for auto play for the sole incentive of little to no actual consumer interaction just to get to the point where it is needed to purchase an item to advance. Its more of a gambling service than a game. When you play a slot machine you're not playing a game you're just feeding money into the slot for the hope of winning a jackpot. There is no skill involved. Its a lottery. And that business model has transferred over to mobile apps trying to disguise themselves as 'games'. Developers see it for what it is: a low effort potentially high reward quick cash in made to exploit the weakness of human traits. People who think they are games are just fools and shills contributing to the erosion of the video game industry and as they say 'a fool and his money are soon parted'. Please give examples that give evidence to what you just stated (that is, the mobile games themselves). Give a detailed explanation at that, looking at the specific traits and tropes employed by those games. Include examples of "auto play" and "little or no actual consumer interaction". |
spiffyone posted...
just log onto App Store, Google Play or QooApp and look them up yourself. There's literally thousands lol so theres no point in me giving out examples when most of the entire library consists of them; especially if you're most likely just going to turn around and negate it by sayin 'nuh-uh those are games'. They're not worthy of being called games. They're scams.
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@Devilman_Amon posted...
InnerSpace posted...* and to be fair, console gaming isn't really any better in either of those regards Nah, f2p was inspired by pc gaming trends, and shovelware's been a thing on pc and home consoles since long before people were gaming en masse on their phones; mobile gaming's the worst offender, but it's not the first offender
"How many Lowe's would Rob Lowe rob if Rob Lowe could rob Lowe's?"
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InnerSpace posted...
@Devilman_Amon posted...InnerSpace posted...* and to be fair, console gaming isn't really any better in either of those regards f2p may have been on PC but it wasn't exploited to mainstream as heavy as mobile has been. Because the f2p on PC was around at a time when it wasnt influencing home console. But the minute mobile ran with it and made millions....yeah thats when it started to really infect home console. Shovelware yes was on home console but it was usually aimed at kids. Now most of that shovelware's actually gravitated over to mobile (so kids can play em on tablets) so thats a minor blessing in disguise lol but at the same time it still permeates back to home console now and then due to its popularity now on mobile...
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Devilman_Amon posted...
InnerSpace posted...@Devilman_Amon posted...InnerSpace posted...* and to be fair, console gaming isn't really any better in either of those regards As I said, it's the worst offender, but not the first by several decades: mobile platforming was inspired by freeware and shovelware on pc and consoles and just pushed it way over the top to the next level, which they definitely did - the sheer amount of freeware and shovelware on mobile and pc platforms is overwhelming. That said, I can't pretend mobile gaming 'inspired' something that's been in the minds of game publishers to varying degrees for as long as there have been game publishers - it just proved to them that they could finally get away with it
"How many Lowe's would Rob Lowe rob if Rob Lowe could rob Lowe's?"
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Devilman_Amon posted...
spiffyone posted... This is not evidence. I asked you to point out specific games and give examples as to how they have "little to no actual consumer interaction", "auto play" and, to add to that, aren't in genres that have existed for decades and don't follow the very tropes those genres set. If you continue to make an argument sans evidence to back up that argument, and moreover refuse to provide such evidence as you are doing now, the only logical conclusion anyone can come to is that your argument holds no water. |
InnerSpace posted...
It doesnt matter at this point who was first. spiffyone posted...
No it just means I dont care enough to go look for it.
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@Devilman_Amon posted...
InnerSpace posted... I'd ordinarily agree with you, but it matters here specifically since you said mobile games were the inspiration for this gaming climate, and that is unequivocally incorrect, and historically inaccurate by the span of several decades
"How many Lowe's would Rob Lowe rob if Rob Lowe could rob Lowe's?"
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metaIslug posted...
Like I said, like someone asking "why is the sky blue"? Uh.....get your head examined. And like I said to you in that other topic: That the sky is blue (on a clear sunny day) is self evident. That mobile games are not "real games" is not. As it's not self evident, evidence must therefore be provided. You can b**** and whine about it, but you've not provided any evidence to back up your position and, despite your thinking to the contrary, what you argue is (again) not self evident. As such, your position has not been backed up and therefore holds no water for the time being. |
InnerSpace posted...
but it matters here specifically since you said mobile games were the inspiration for this gaming climate, and that is unequivocally incorrect, and historically inaccurate by the span of several decades Yes they are Something doesn't need to be the historical originator in order for it to be a modern inspiration
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Devilman_Amon posted...
spiffyone posted...^^^Or you're just full of s*** and have no evidence. Considering you were motivated enough to posit the argument you did, but are now unwilling to back that argument up with any evidence whatsoever, the sudden lack of motivation on your part seems...odd. Well, unless one looks to the more logical possibility: that you have no evidence, can find no evidence, and are therefore full of s***. |
spiffyone posted...
metaIslug posted...Like I said, like someone asking "why is the sky blue"? Uh.....get your head examined. They are not real games. They are exploitative apps trying to disguise themselves as games. Made specifically for the sole purpose of sucking $ out of consumers through gambling like addictive qualities. Just like a slot machine. You want an example then that s***ty Final Fantasy mobile strike app is one. Its literally a Ponzie scheme.
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Devilman_Amon posted...
spiffyone posted...metaIslug posted...Like I said, like someone asking "why is the sky blue"? Uh.....get your head examined. MMOs of that sort have existed on PC, it follows the tropes of MMOs in terms of gameplay (which I see you haven't actually discussed, once again engaging in trite generalities that have no weight), and has nothing in terms of gameplay itself that highlight it as being not a "real game". But then, you and your ilk have never actually defined that term. Nor have you given evidence as to how that specific game employs "auto play" and "little to no consumer interaction". You made the argument. It's up to you to back it up. Generalities don't do that. Tossing out ill-defined or non-defined terms doesn't do that. Evidence would, as would context. Provide evidence and context, and then the possibility of you being full of s*** would be lessened if not voided. |
Devilman_Amon posted...
spiffyone posted...^^^Or you're just full of s*** and have no evidence. Except you really haven't a clue when it comes to mobiles games. Either you don't have a device capable of playing mobile games (Which would be pretty impressive considering the Nokia 3210 from 1999 had games on it), or you've simply never played any and just base your argument on other peoples (wrong) ideas. I had a game on my old Java phone which was near enough a clone of Fire Emblem, what makes that not a game? I also had versions of Doom and Wolfenstein which had become turn-based to suit mobile gaming better (awesomely). What makes these not games? Even taking modern devices into account: Why are Bejewelled 3, Puzzle Quest, Angry Birds, Letter Quest, Plants vs Zombies and Solitaire suddenly not games when they're on an iPhone even though they are games on PC or console? What about makes mobile exclusives Horizon Chase, Siege Hero, Seeker's Notes and Lego Starship Creator not games? Some of these have functions locked behind paywalls, but how does that make them different to console or PC titles which do exactly the same thing yet are still games? Just because you're clueless about something doesn't mean it's not real. There's your lesson for the day.
If you ran the world, it would probably be on fire right now.
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Teen Girl Squad posted...
Icewitch posted...Yes, they are real games. Agreed. Just because many of them have an incredibly scummy business model and are nothing more than prettied-up Skinner boxes with gacha mechanics and endless ads doesn't make them not games.
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- Boards
- Nonstop Gaming - General
- Are mobile games "real games"?
- Boards
- Nonstop Gaming - General
- Are mobile games "real games"?
The topic is about whether or not mobile games are "real" games or not.
Devilman_Amon posted...They're just apps made specifically to routinely siphon money out of consumers via the gambling addictive Gacha system and microtransactions.
And this doesn't sound like a real game to me. It's disguised as a game in order to steal from people.3DS FC: 4983 4925 5121
NNID, PSN, and GT: Waluigi1Waluigi1 posted...The topic is about whether or not mobile games are "real" games or not.
Devilman_Amon posted...They're just apps made specifically to routinely siphon money out of consumers via the gambling addictive Gacha system and microtransactions.
And this doesn't sound like a real game to me. It's disguised as a game in order to steal from people.
And yet that poster that you've quoted hasn't provided any shred of evidence to back up his point, only vapid generalities.
But then again, you yourself have yet to define what "real games" are, so....This is the official definition of a video game: "a game played by electronically manipulating images produced by a computer program on a television screen or other display screen."
So yes, mobile games are games. FarmVille is also a game by this metric. Until an opposing metric is found that actually has source support all must accept this as an irrefutable FACT.
Also we're going to pretend only mobile games seek to siphon money? Look at most games today with their gratuitous DLC packages, limited/special editions, store exclusive content, day one editions, etc. and tell me with a straight face they're not doing the same.
But news flash folks, companies exist to make money! It's been that way for thousands of years!The right trusts a book written over 1000 years ago but needs meticulous proof of climate change.BarbaricAvatar posted...
I had a game on my old Java phone which was near enough a clone of Fire Emblem, what makes that not a game?
lol you dont even remember the name of it how is that even relevant when 95% of the crap coming out on mobile is F2P exploitative DRM gacha fest(\__/)
(='.'=)unknown_VS posted...Just like Uncharted are "real" games yeah.
3DS: 4640-0379-8455 NNID:SimplyTJB
Switch: 5034-2202-6836 PSN: TehTrumpCard http://psnprofiles.com/TehTrumpCard The Official Leafeon of the Ultra Sun boardDevilman_Amon posted...BarbaricAvatar posted...
I had a game on my old Java phone which was near enough a clone of Fire Emblem, what makes that not a game?
lol you dont even remember the name of it how is that even relevant when 95% of the crap coming out on mobile is F2P exploitative DRM gacha fest
Still no proof, and now you've given a percentage sans proof.Waluigi1 posted...Just don't get why anyone would defend this garbage.
Because as another poster stated:
Mislabeling it, intentionally at that, adds nothing. Particularly when it's done without evidence, particularly when it's overlooking the plethora of actually good games available on this particular market.
It speaks of ignorance more than anything, and a distinct lack of desire to learn or even argue cohesively and properly.Romaji posted...No, they're glorified skinner boxes designed to suck money from parents' credit cards.
I have a pretty large assortment of mobile games from various services (play store, Amazon, humble bundle, etc..) that have no cash shops whatsoever.There are some mobile games that are enjoyable and creative in my opinion, they're mostly puzzle or Platformers, games such as:
Cut the Rope
Scribblenauts remix
Shadowmatic
Her Story
Where's my Water
Bookworm
Super Brothers: sword and sorcery
Love you to bits
Raymam: jungle run
Rayman: Jump Fiesta
Steamworld heist
But most games are indeed trash, especially the ones that are extremely popular like clash of clans, Infinity blade, subway surfers, fruit ninja, etc.Kids check under their beds for the boogeyman, the boogeyman checks under his bed for chuck norris.Devilman_Amon posted...BarbaricAvatar posted...
I had a game on my old Java phone which was near enough a clone of Fire Emblem, what makes that not a game?
lol you dont even remember the name of it how is that even relevant when 95% of the crap coming out on mobile is F2P exploitative DRM gacha fest
Of course i remember the name of it, but in the context of my post it was irrelevant because more people would know what i'm talking about with "Fire Emblem Clone" than "Ancient Empires 2". Which reminds me, i also had Age of Empires on my java phone. Is that not a game either?If you ran the world, it would probably be on fire right now.Waluigi1 posted...Ports of real games don't count, obviously. We're talking created from scratch for mobile.
Ok. Now you've set a parameter.
Now regal us with the evidence you have to back up that "95% of [created for mobile originally] mobile games are F2P gacha trash", that they aren't "real games" (and provide a definition for that, btw) and that they employ "auto play" and have "little to no consumer interaction" (it'd be helpful to explain both as well).
Go on, now.Don't care if they're "real" or not, but they are limited to what they could be.
The touch screen is to blame of course, so most of my fun comes from puzzles and turn-based games. Almost everything else feels inferior on a phone.
But this isn't as infuriating as the freemium ones. Now those I'd be cool with seeing debates on whether they're "real" games or not.!?I get the feeling this poll isn't asking "Do you think mobile games are games?" because that's just stupid & obvious, but that its asking "Do you think Mobile games are as good as console/handheld games?" or something along those lines.
I voted no. Sure, mobile games are technically games, but the few good ones are buried under the biggest pile of crap shovel-ware titles I've EVER seen. Even then, the few "good" mobile games you do find, are usually just inferior ports (like Minecraft, GTA & Terraria) or Racing, shooter & various other games that are just simply better on a Console, PC or even a Handheld system. They're are, in general, just shameless money grabs with terrible touch screen controls... or just simple time killers.
Mobile gaming is just a gimmick & I would absolutely never consider someone a true gamer unless they have atleast one Console, Handheld or gaming PC. Playing mobile games isn't at all on the level of "real" games."Just because something is fictional, doesn't mean its not real." Find me on Twitter: @OlorinTheOtakuspiffyone posted...Waluigi1 posted...
See this guy gets it^
Yes, he does. Because he's arguing against you and using evidence to do so.
I erred in labeling you Oshkoshbegosh, though. You're more along the lines of Walmart.
I have no idea what that means, but anyway I was obviously referring to the guy before him. He ninja'd me. You sure like to play dumb for some reason.3DS FC: 4983 4925 5121
NNID, PSN, and GT: Waluigi1I'm confused, does spiffyone legit not know that more (MUCH more) then half of mobile "gaming" is just shameless cash grabs, time killers & inferior-to-console/handheld games? Why do you keep asking people to give examples, you living under a rock or something???"Just because something is fictional, doesn't mean its not real." Find me on Twitter: @OlorinTheOtakuWaluigi1 posted...spiffyone posted...
Waluigi1 posted...
See this guy gets it^
Yes, he does. Because he's arguing against you and using evidence to do so.
I erred in labeling you Oshkoshbegosh, though. You're more along the lines of Walmart.
I have no idea what that means, but anyway I was obviously referring to the guy before him. He ninja'd me. You sure like to play dumb for some reason.
I may play dumb on occasion (not this one), but you being dumb is not a game.OlorinTheOtaku posted...I'm confused, does spiffyone legit not know that more (MUCH more) then half of mobile "gaming" is just shameless cash grabs, time killers & inferior-to-console/handheld games? Why do you keep asking people to give examples, you living under a rock or something???
So now we've gone from "95%" (as specified by that other poster) to "MUCH more than half of mobile gaming....".
And, yet, no actual evidence to back up either of those assertions, with the second one still not defining what "real games" are and how mobile games aren't just that.
I wonder why....metaIslug posted...spiffyone posted...
I wonder why....
Because what you're asking is pretty dumb. Remember the sky analogy?
And remember my response?
That the sky, on a clear sunny day, is blue is completely self evident. Your argument that mobile games aren't "real games" is not, especially since you still haven't explained what "real games" are and how mobile games aren't that.
The onus to prove your position, which is not self evident (hence the debate against you by myself and others, and the current tally of this poll topic), is on you. In the absence of that proof, your argument therefore doesn't hold water.metaIslug posted...BarbaricAvatar posted...
"Not a game"
Interesting. But that's not what the topic is about
These topics have pages you know. As it's a discussion board, sometimes discussion takes place that is a by-product of the topic title rather than just the answer. Nice quote, but you missed the context.
Devilman_Amon posted...spiffyone posted...
Please give examples that give evidence to what you just stated (that is, the mobile games themselves). Give a detailed explanation at that, looking at the specific traits and tropes employed by those games. Include examples of "auto play" and "little or no actual consumer interaction".
just log onto App Store, Google Play or QooApp and look them up yourself. There's literally thousands lol so theres no point in me giving out examples when most of the entire library consists of them; especially if you're most likely just going to turn around and negate it by sayin 'nuh-uh those are games'. They're not worthy of being called games. They're scams.
Hence my post a page ago...If you ran the world, it would probably be on fire right now.So spiffyone, your asking us to count every single mobile game ever made, then count each one that's just a gimmicky cash grab/time killer instead of an actual game, just so you can have a specific number instead of an estimate? Do you realize how ridiculous you sound?
Just go on Google play & you'll see hundreds & thousands of "games" that are so simple, stupid, greedy & inferior to console/handheld games, that I don't even feel comfortable putting them into the the same category as console/handheld gaming.
Do you really expect someone ITT to catalog every mobile game just to prove this obvious fact?"Just because something is fictional, doesn't mean its not real." Find me on Twitter: @OlorinTheOtakuOlorinTheOtaku posted...So spiffyone, your asking us to count every single mobile game ever made, then count each one that's just a gimmicky cash grab/time killer instead of an actual game, just so you can have a specific number instead of an estimate? Do you realize how ridiculous you sound?
Just go on Google play & you'll see hundreds & thousands of "games" that are so simple, stupid, greedy & inferior to console/handheld games, that I don't even feel comfortable putting them into the the same category as console/handheld gaming.
Do you really expect someone ITT to catalog every mobile game just to prove this obvious fact?
You're arguing something that I didn't argued: I never asked to count every mobile game ever made, but simply provide evidence to the percentages given. One need not actually count every game to do that. That's not actually how statistical analysis works.
But you are different than your peers ITT as you've actually supplied something more in terms of definition and parameters: that being simplicity of gameplay and supposed inferiority to console/handheld gaming.
However, that brings up some questions:
Is simplicity in and of itself an indication of not being a "real game"? If so, how does one account for a plethora of arcade games with simplistic gameplay, or games such as Tetris which employ rather simplistic design? Are those not "real games" as well?
As far as inferiority compared to console/handheld gaming: in what way? And I see that you've classified console and handheld gaming as if they are indeed one and the same. That brings up this question: do you believe that home console gaming, and portable gaming ("handheld" gaming as you termed it) do not differ in terms of game design paradigms, traditionally, including simplicity or depth? If so, I disagree, and can give you a plethora of examples (that is, evidence) to back up that assertion (hell, I'll give you a freebie right now: Super Mario 3D World and Super Mario 3D Land; the latter has shorter more compact levels and more pick up and play gameplay by design because Nintendo has understood for quite some time that even within the same genre using the same IP portable game design, due to most common usage scenario, cannot or at least should not be designed in the exact same manner as home console games. This is not the first example using the Super Mario IP, btw). Can you do the same?
I very much doubt you'll answer to the affirmative for that last statement, considering you and your ilk have failed to provide any evidence or examples (not even an iota) to back up the assertions you've made thus far ITT.
But, hey, maybe you'll surprise me.spiffyone posted...That you have nothing to gain is besides the point. You do, though, have something to prove considering you were the one to stake a position without evidence.
So you're less Gucci, and more like Oshkoshbegosh.
lmao why are you willing to die on a hill for mobage crap so hard? Let it go man checks in the mail already :p(\__/)
(='.'=)Well spiffyone, when I said mobile games are "simple" I was referring to how they are usually simpler then Console/handheld games. Even NES has more good games then Mobile/android. Sure, Tetris is rather simple in design, but on consoles/handhelds, for every simple Tetris type game, you get 30+ complex & full on actual GAMES, not to mention having dozens (if not 100's) of great games. Were as on mobile you'd be lucky just to find 30 games that could ever even hope of rivaling Console/Handheld games.
You ask why I say Mobile games are inferior to console/handheld games? I ask you, have you even played mobile games? The action oriented games are plagued by awful, unresponsive, touch controls. If the game is based on a game from another system (Minecraft, Terraria) you can almost count on it lacking in features or having them locked behind a paywall, which brings us to the next issue, mobile games are riddled with micro transactions & having to pay real bucks for things that should have been in there for free. Name one mobile game that can give me a Dwarf fortress, Elder scrolls, Mount & blade, Forza or Pokemon experience on my phone. There just either aren't any, or they don't even nearly compare to the real thing or they are plagued by terrible controls.
As for why I combined console & handheld gaming into one when compared to mobile gaming, is because whether your comparing mobile gaming to console, PC or handheld gaming, mobile gaming doesn't even come close IMO. Console/handheld/PC games are all superior to Mobile games in every way. As for which is better between consoles & handhelds, that's a completely different topic for another thread, don't try & worm your way out of this by changing the subject.
BTW, let me be clear, I'm not trying to say that mobile games aren't games (by definition mobile GAMES have to be games) I'm just pointing out that the vast majority of mobile gaming is just a crude insult to the gaming industry & shouldn't be viewed on the same level as Console/Handheld gaming."Just because something is fictional, doesn't mean its not real." Find me on Twitter: @OlorinTheOtakuDevilman_Amon posted...spiffyone posted...
That you have nothing to gain is besides the point. You do, though, have something to prove considering you were the one to stake a position without evidence.
So you're less Gucci, and more like Oshkoshbegosh.
lmao why are you willing to die on a hill for mobage crap so hard? Let it go man checks in the mail already :p
Why are you responding to a post that was posted prior to the last one to which you responded?
A delayed reaction? A precarious relationship with space/time? Just plain stupidity?
Which one, kiddo?OlorinTheOtaku posted...Well spiffyone, when I said mobile games are "simple" I was referring to how they are usually simpler then Console/handheld games. Even NES has more good games then Mobile/android. Sure, Tetris is rather simple in design, but on consoles/handhelds, for every simple Tetris type game, you get 30+ complex & full on actual GAMES, not to mention having dozens (if not 100's) of great games. Were as on mobile you'd be lucky just to find 30 games that could ever even hope of rivaling Console/Handheld games.
Uh huh. More numbers bantied about with no evidence.
And more combining home console and portable as if they themselves offered the same exact experience with no differences between them.
And you are aware that there are complex games on mobile as well, right?You ask why I say Mobile games are inferior to console/handheld games? I ask you, have you even played mobile games?
That's funny: I was wondering the same thing about you.mobile games are riddled with micro transactions & having to pay real bucks for things that should have been in there for free.
How is paid DLC on PC, console, and portable any different?Name one mobile game that can give me a Dwarf fortress, Elder scrolls, Mount & blade, Forza or Pokemon experience on my phone. There just either aren't any, or they don't even nearly compare to the real thing or they are plagued by terrible controls.
The Quest, Ravensword, any number of Kemco developed JRPGs with capture/raise systems, any of the racing games from EA. Right off the top of my head.
But here's the thing:
Why does it have to "nearly compare to the 'real thing' [console or handheld games is what I'm assuming you're referring to]" in order to be considered "real games"? For one thing, there's a distinct difference, traditionally, between home console and portable (handheld) games (I can give other examples to show that if you wish). For another: you do realize that gaming is not a "one size fits all" sort of deal as far as design goes, right?As for why I combined console & handheld gaming into one when compared to mobile gaming, is because whether your comparing mobile gaming to console, PC or handheld gaming, mobile gaming doesn't even come close IMO. Console/handheld/PC games are all superior to Mobile games in every way. As for which is better between consoles & handhelds, that's a completely different topic for another thread, don't try & worm your way out of this by changing the subject.
I'm not changing the subject nor trying to worm my way out of anything, but attempting to understand your thinking and mindset regarding this topic; The larger topic of game design has quite a deal to do with it because you specified that mobile games aren't real games because they're not like console and portable market games. In order to understand what you mean, one must understand the differences between said markets and design therein, no?
However, by throwing the term "IMO" after making several declarative statements as if they were fact, it seems you're trying to worm your way out of this.I can only guess you're doing so due to lack of proof on your part.I'm not trying to say that mobile games aren't games...I'm just pointing out that the vast majority of mobile gaming...shouldn't be viewed on the same level as Console/Handheld gaming.
Uh huh. Setting aside that console and portable aren't on the same level either, traditionally: being different doesn't make it lesser than or invalid ("not real"). It simply makes it different. Different markets endear to different wants/desires due to differing common usage scenarios, after all.spiffyone posted...How is paid DLC on PC, console, and portable any different?
I'm referring to pre DLC retro consoles & handhelds. GBA, N64, PSP, PS1, PS2, Dreamcast, NES, Genesis, DS, PC (pre DLC era) & much more don't support the despicable act of DLC & have much better games then Mobile.The Quest, Ravensword, any number of Kemco developed JRPGs with capture/raise systems, any of the racing games from EA. Right off the top of my head.
LMFAO! How is The Quest or Ravensword the same/better then Morrowind, Oblivion & Skyrim? At best, The Quest only rivals the first Elder Scrolls game, Arena. Ravensword isn't nearly as complex & fleshed out as even Morrowind, nevermind Skyrim! Kemco RPG's could never hope to rival Pokemon, there's just no way. They are just Pokemon rip offs, how can you try & say that they are a better Monster Rasing game then Pokemon, the king of monster rasing games? You've given no substitute for Dwarf Fortress or Mount & blade & ANY racing game on mobile will undoubtedly have terrible controls (compared to console/PC racers) & far less cars & tracks then Test Drive or Forza.
And those 5 games I mentioned are just random off the top of my head, there are still 100's more games that don't have mobile ecualivents that are on the same level or better then the real thing. What about Monster Hunter, any good Platformer or any good fighting games? All either ruined by in-app-purchases or terrible controls or simply just not being as good.But here's the thing:
Why does it have to "nearly compare to the 'real
thing' [console or handheld games is what I'm
assuming you're referring to]" in order to be
considered "real games"?
I dare you to show me where I said "Mobile games are NOT games". By definition, mobile games have to be games. You are twisting my words. I merely stated that Console/handheld gaming is superior to mobile gaming.
The rest of your post is just pointless straw man comments that don't add too this argument.
I can't even tell what it is your trying to argue. Are you trying to say that mobile gaming is somehow better then Console, handheld or PC gaming? If so, give some examples & reasons for that opinion instead of just finding fault with everyone else's posts."Just because something is fictional, doesn't mean its not real." Find me on Twitter: @OlorinTheOtakuOlorinTheOtaku posted...I'm referring to pre DLC retro consoles & handhelds. GBA, N64, PSP, PS1, PS2, Dreamcast, NES, Genesis, DS, PC (pre DLC era) & much more don't support the despicable act of DLC & have much better games then Mobile.
Uh huh. And yet you brought up games from gens after those consoles and eras, thereby giving comparison to those newer games. Now what you're doing is moving the goalpost.LMFAO! How is The Quest or Ravensword the same/better then Morrowind, Oblivion & Skyrim? At best, The Quest only rivals the first Elder Scrolls game, Arena. Ravensword isn't nearly as complex & fleshed out as even Morrowind, nevermind Skyrim! Kemco RPG's .....
See? You just brought up those newer gen game series again. You can't argue that you're arguing one thing and not the other, and then argue the other thing. You're contradicting yourself in that manner.
As to this specific paragraph I'm now responding to: I never said they were "better". I was answering your challenge as to pointing out games that "nearly compare". Once again you're moving goalposts. I wonder if you even recall what you argued, and your ability to form a coherent argument.
I also wonder if you've actually played any racing games on mobile, because very, very few have terrible controls.What about Monster Hunter, any good Platformer or any good fighting games? All either ruined by in-app-purchases or terrible controls or simply just not being as good.
Are you stating that the Rayman Run games aren't good platformers? And you are aware that many of the fighting games on mobile do have the ability to use add on controllers, right? And before you argue about my bringing up an add-on controller, I remind you that without the ability to play with such non-bundled/stock controllers, fighting games released on PC would also control like ass (unless your toothbrush, who argues they control better on keyboard than a pad). Are you going to argue PC has no good fighting games because of that?I dare you to show me where I said "Mobile games are NOT games". By definition, mobile games have to be games. You are twisting my words. I merely stated that Console/handheld gaming is superior to mobile gaming.
I never stated that you said they're not games. FFS, you quoted me, responded to the quote, and failed to read it properly. I stated, clearly, that you opined that they weren't "real games", which is in context of this topic and which you yourself attempted to define and differentiate from "games".The rest of your post is just pointless straw man comments that don't add too this argument.
Oh the f***ing irony.I can't even tell what it is your trying to argue. Are you trying to say that mobile gaming is somehow better then Console, handheld or PC gaming? If so, give some examples & reasons for that opinion instead of just finding fault with everyone else's posts.
I think I was rather clear with the very last statement I made:
Mobile gaming is different in terms of game design paradigm from home console and portable (which themselves are traditionally different from one another in that regard as well). Game design is not a one-size-fits-all sort of deal, because different sectors have consumer with different sets of wants/desires and different sets of common usage scenarios (that is, how the devices are used and when). This means that what "fits" one sector won't necessarily "fit" another. Directly comparing them as if they should offer the same experiences, or negging one for not offering the same experience as another, therefore, misses the entire point and overlooks those key factors.- Boards
- Nonstop Gaming - General
- Are mobile games "real games"?
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