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- Is FF1 as bad as FF2?
Depends on why you hated 2.
It has a traditional level up system, and a minimal plot that pushes you around the continent until you end up at the final dungeon. Battle system is largely the same, but the custom team composition makes for interesting replay value. The OG FF1 (and I think the Origins remake) have a "per day" MP system for each magic level, that resets with each rest at an inn. But everything else replaces it with the traditional MP system of later games. IDK about the PSP version specifically. Over all, I had a lot of fun with it. Some parts are frustratingly difficult though.
Currently Binging: Ghost in the Shell - Stand Alone Complex
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Nothing is as bad as Final Fantasy 2.
http://i.imgur.com/ZrnUI3A.jpg ~drawn by United_World
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Action 52 is better than Final Fantasy 2
http://i.imgur.com/ZrnUI3A.jpg ~drawn by United_World
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I thought FF2 was actually pretty good, but I only played the GBA version.
FF1 is great of course but I don't think it's aged well, not even the remakes. |
FF2 is one of the worst games in a publisher's catalogue that includes Unlimited SaGa.
FF1 is not only much better than 2, but arguably better than 3 as well. |
hyperpsycho posted...
Action 52 is better than Final Fantasy 2 Well, action 52 has cheetahmen... of course its better. |
@ChromaticAngel posted...
FF2 is one of the worst games in a publisher's catalogue that includes Unlimited SaGa. You take that back right now! Nothing is worse than that nonsensical, Dungeons and Dragons wannabe, broken slot-machine masquerading as a "video game". ChromaticAngel posted... FF1 is ... arguably better than 3 as well. Okay, that's a bad opinion, but you're allowed to have it. |
DoomSwell posted...
You take that back right now! Nothing is worse than that nonsensical, Dungeons and Dragons wannabe, broken slot-machine masquerading as a "video game". I can't tell if you're talking about Unlimited SaGa or FF7 Crisis Core. ayy lmao Seriously though. I didn't say it was worse than Unlimited SaGa, just one of the worst games among a collection of games that includes Unlimited SaGa |
ChromaticAngel posted...
FF7 Crisis Core My gawd. If the damn cutscene-slots would stop for two seconds I could mash X faster! ChromaticAngel posted... didn't say it was worse than I guess... but U.Saga is still in a league of it's own where no game deserves to be compared to it. |
epik_fail1 posted...
I have been curious to play the 2nd, is it reallt THAT bad? You level up your stats by using them. So you level up your HP by getting your ass beat. So if you're good at the game you'll get murdered lol.
Currently Binging: Ghost in the Shell - Stand Alone Complex
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How to cheat at FF2:
Equip shields on both hands of all characters. Fight weak enemies. Hold attack button for like an hour. Switch out shields with weapons you want characters to learn. Kill enemies. Voila! You now have insanely levelled weapon skills! Edit: Also FF3 sucks.
XBL Gamertag: Rob Thorsman
Facebook: http://www.facebook.com/robertvsilvers |
E.T. the Extra-Terrestrial is better than Final Fantasy 2
http://i.imgur.com/ZrnUI3A.jpg ~drawn by United_World
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epik_fail1 posted...
Etherealfare posted...epik_fail1 posted...I have been curious to play the 2nd, is it reallt THAT bad? the only version I have ever played was my Origins game for PS1. And yes
No time to freeze undercovers ease up in Grand Prix,
and seize packages and pocket the currency - GZA |
jumi posted...
How to cheat at FF2: That's not how you cheat at FF2. You cheat at FF2 by. attack -> Target Enemy -> Cancel -> Attack -> Target Enemy -> Cancel -> repeat 20 times -> End Battle |
Ride to Hell: Retribution is better than Final Fantasy 2
http://i.imgur.com/ZrnUI3A.jpg ~drawn by United_World
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ChromaticAngel posted...
jumi posted...How to cheat at FF2: My method requires less effort.
XBL Gamertag: Rob Thorsman
Facebook: http://www.facebook.com/robertvsilvers |
ChromaticAngel posted...
attack -> Target Enemy -> Cancel -> Attack -> Target Enemy -> Cancel -> repeat 20 times -> End Battle Pretty sure that doesn't work on the remakes scar the 1 posted... Unlimited SaGa is amazing. FF2 is good, everyone in this topic is just meme-ing it up. You're wrong about U.Saga though. Maybe you're confusing it with Romancing Saga. |
DoomSwell posted...
You're wrong about U.Saga though. Maybe you're confusing it with Romancing Saga. No, I'm a big SaGa fan. I know very well the difference between Unlimited and Romancing. Both are great, Unlimited is a lot less accessible. Usually people who don't like it dismiss it quite quickly. It's by no means perfect, but it's an incredibly rich and rewarding game.
Everything has an end, except for the sausage. It has two.
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scar the 1 posted...
DoomSwell posted...You're wrong about U.Saga though. Maybe you're confusing it with Romancing Saga. Maybe, you can explain how: You use your sword so much it breaks, then at the end of the chapter they offer you Axe Lv2 which you put on your Head to raise your magic stat? Or how you fail diplomacy slots, so you have to fight battles with 0 HP, hoping to dodge every hit cause you only have 10 LP. Your weapons break and the monsters don't give any Exp or Money. You're supposed to get money and items from treasure chests, but the slots keep making them blow up; damaging you if I recall, possibly alerting nearby monsters to ambush you. None of that is the makings of a game, much less a "great" one. Its more akin to a torture device, like the guillotine. |
DoomSwell posted...
Maybe, you can explain how: You use your sword so much it breaks, then at the end of the chapter they offer you Axe Lv2 which you put on your Head to raise your magic stat? Or how you fail diplomacy slots, so you have to fight battles with 0 HP, hoping to dodge every hit cause you only have 10 LP. Your weapons break and the monsters don't give any Exp or Money. You're supposed to get money and items from treasure chests, but the slots keep making them blow up; damaging you if I recall, possibly alerting nearby monsters to ambush you. I'm not sure what you want me to tell you? You obviously had an awful experience playing a game that didn't make sense to you. I can't fix that, but your awful experience doesn't make the game somehow intrinsically bad. Is it bad at teaching the player how to play? f*** yes, it has a godawful learning curve. Is it a good game if you overcome that (admittedly large) hurdle? IMO definitely. And the guillotine isn't a torture device, it's an execution device. Beheading someone isn't torture.
Everything has an end, except for the sausage. It has two.
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epik_fail1 posted...
Etherealfare posted...epik_fail1 posted...I have been curious to play the 2nd, is it reallt THAT bad? The PSP version doesn't take that long. You can increase your stats like HP by attacking yourself too. It's easy to make yourself OP. There was one dungeon that I had trouble with because I was really underleveled. I just beat myself up for like an hour and I cleared it easy.
Official Aqua of the Kingdom Hearts 3 board.
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The thing with spells in FF II is that most of them aren't really worth leveling up. That kinda sucks, because I really like the general idea. However the only spells you need are Cure, Life, Esuna/Basuna, buffing spells like Berserk and Haste, and perma death spells like Warp and Teleport. Osmose is really OP once you get it, but these alone break the game. Essentially you don't need high weapon levels thanks to Berserk and Haste, and Warp/Teleport will get rid of literally any tough random encounter once you get enough levels into it. Spread out on several characters, those spells aren't too bad to level up enough, but getting them to 16 will take for literal ever.
And that is FF II's biggest flaw - a cool system that has s*** balance. You need to grind forever to get damaging spells that even come close to the DPS of buffed up attacks. And that's not even mentioning Ultima, which scales off of the levels of all your spells. Yikes.
Everything has an end, except for the sausage. It has two.
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I don't get FF2. I played on gba. I spent a couple hours outside the starting town getting stats really high. Went slightly north, some ogres or something appeared and instantly dealt 3 times the damage of my (what I thought was) high max health.
And I didn't save once. How f***ing much was I supposed to grind st the start? |
Spidey5 posted...
I don't get FF2. I played on gba. I spent a couple hours outside the starting town getting stats really high. Went slightly north, some ogres or something appeared and instantly dealt 3 times the damage of my (what I thought was) high max health. Not that much. You faced difficult mobs because you went the wrong way. FF II is almost completely open - except that if you go the wrong way you'll be severely underleveled and killed.
Everything has an end, except for the sausage. It has two.
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scar the 1 posted...
The thing with spells in FF II is that most of them aren't really worth leveling up. That kinda sucks, because I really like the general idea. However the only spells you need are Cure, Life, Esuna/Basuna, buffing spells like Berserk and Haste, and perma death spells like Warp and Teleport. Osmose is really OP once you get it, but these alone break the game. Essentially you don't need high weapon levels thanks to Berserk and Haste, and Warp/Teleport will get rid of literally any tough random encounter once you get enough levels into it. Spread out on several characters, those spells aren't too bad to level up enough, but getting them to 16 will take for literal ever. That was how I felt about FFVI. I was so bored playing that game that I just casted X-Zone and Vanish on every boss to kill them and rush through the game.
Official Aqua of the Kingdom Hearts 3 board.
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Holy_Cloud105 posted...
That was how I felt about FFVI. I was so bored playing that game that I just casted X-Zone and Vanish on every boss to kill them and rush through the game. To be fair, many of the FF titles have systems that are easily broken in some manner. FF VIII is another outstanding example; a couple of hours' worth of card playing and learning the right GF abilities will net you end-game gear, stats and spells.
Everything has an end, except for the sausage. It has two.
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scar the 1 posted...
Spidey5 posted...I don't get FF2. I played on gba. I spent a couple hours outside the starting town getting stats really high. Went slightly north, some ogres or something appeared and instantly dealt 3 times the damage of my (what I thought was) high max health. As it was from the starting town, I specifically remember there being only 1 way to go. And that was north. |
Spidey5 posted...
scar the 1 posted...Spidey5 posted...I don't get FF2. I played on gba. I spent a couple hours outside the starting town getting stats really high. Went slightly north, some ogres or something appeared and instantly dealt 3 times the damage of my (what I thought was) high max health. You're not supposed to go very far north, though. You went too far if you faced those mobs. Heck, IIRC some villagers even warn you not to go too far. If you go even to the south coast quite close to the starting town, you'll face strong enemies.
Everything has an end, except for the sausage. It has two.
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Big Rigs is better than Final Fantasy 2
http://i.imgur.com/ZrnUI3A.jpg ~drawn by United_World
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scar the 1 posted...
I'm not sure what you want me to tell you? How to level sword skills and strength without putting axes on my forehead. I mean I probably put it on my arm for strength but what do I do to level my sword mastery? Use magic? That looks pretty complicated to learn too... What's the point of fighting if Diplomacy gives you "exp" too? Assuming you can get it to work... How to replace my broken weapons when the monsters don't drop money? How to open chests without them blowing up in my face? Obviously you win at the slots, which are rigged in your favor if you have more levels of Lockpicking but how are you supposed to learn that or open chests in chapter one without it? How to keep my HP? is that even a thing? Are you supposed to have 0? I've tried to play the "game" on no less than three occasions because I thought the third time might be the charm. For about two hours at a time (total of >6), mostly the pirate chick who I hear is one of the easiest? scar the 1 posted... And the guillotine isn't a torture device, it's an execution device. Beheading someone isn't torture. That was my point, U.Saga is as much of a game as a guillotine is a torture device. |
scar the 1 posted...
Square Enix literally apologized for the game and even the Japanese hated it. I'm not sure what you're trying to prove by suggesting the game has any kind of redeemable features. |
2 is only bad because you can abuse the f*** out of the leveling system.
also, UNLIMITED Saga was great after you spent a while trying to figure out how it all works.
"There is wife assisted suicide. Get married and every day you die a little more" -teltec
http://i.imgur.com/8snn2TX.jpg |
DoomSwell posted...
For mastery, using a sword will make you more likely to get sword mastery. But there's a lot of chance involved. Fighting can help you spark techs, make you more likely to get certain panels, level up your magic tablets, etc. Quite good. About opening chests, you answered your own question. Sometimes you have to weigh the pros and cons. Can you afford to risk damage here? Etc. With HP, you can actually rest for a turn on missions. You'll regain HP but some aggressive monsters might hunt you down. And some missions have turn limits, remember? There are also spells that heal you. Oh and about money, you get it from loot. You might not like this, but I recommend watching this really long tutorial. If you're interested in actually trying the game again, of course. It will answer your questions. https://www.youtube.com/watch?v=1brcx4bDoFY&list=PL4F21C2CF117D81A7 That guy also has a huge let's play on the same game. DoomSwell posted... That was my point, U.Saga is as much of a game as a guillotine is a torture device. Lol, that wasn't the point you made but sure.
Everything has an end, except for the sausage. It has two.
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ChromaticAngel posted...
Square Enix literally apologized for the game and even the Japanese hated it. I'd like to see that apology. Not because I don't believe you, but I'd like to see it anyway. And like I've said, the game does have huge issues with accessibility. Its learning curve is similar to something like Dwarf Fortress. I'm not sure what you're trying to prove by suggesting that there's such a thing as an objectively wrong opinion on how good a game is.
Everything has an end, except for the sausage. It has two.
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Superman 64 is better than Final Fantasy 2
http://i.imgur.com/ZrnUI3A.jpg ~drawn by United_World
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scar the 1 posted...
Spidey5 posted...scar the 1 posted...Spidey5 posted...I don't get FF2. I played on gba. I spent a couple hours outside the starting town getting stats really high. Went slightly north, some ogres or something appeared and instantly dealt 3 times the damage of my (what I thought was) high max health. I don't know what part of "there is no other direction for me to go" You aren't understanding. There was nothing to progress the game in any way other than going that direction. Then I hit a wall of mobs that are 4 times more powerful than me and the game essentially comes to an end. |
FF2 is easily the worst mainline Final Fantasy title
~snip (V)_(; ;)_(V) snip~
I'm just one man! Whoa! Well, I'm a one man band! http://i.imgur.com/p9Xvjvs.gif |
@scar_the_1 thank you for providing a reasonable defense of Unlimited SaGa, too many people don't have the patience and write it off after an hour. It's not my favorite in the series but I still really enjoyed it a fair bit and it has the usual incredible world building SaGa is known for.
Immanentize the eschaton
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Spidey5 posted...
I don't know what part of "there is no other direction for me to go" You aren't understanding. There was nothing to progress the game in any way other than going that direction. Then I hit a wall of mobs that are 4 times more powerful than me and the game essentially comes to an end. I literally played this part three days ago. Do you want me to record a playing session showing you what to do? I've played the game tons of time, and only the first time did I make the mistake you made. Even that was because I ignored the instructions given to me by everyone; "Go north to Fynn and talk to the rebels there". I'm half certain some villagers even explicitly tell you to stay close to the lake as you round it. The game doesn't force you into those encounters, if you had them you went the wrong way.
Everything has an end, except for the sausage. It has two.
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- Is FF1 as bad as FF2?
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- Is FF1 as bad as FF2?
Unquestionable posted...@scar_the_1 thank you for providing a reasonable defense of Unlimited SaGa, too many people don't have the patience and write it off after an hour. It's not my favorite in the series but I still really enjoyed it a fair bit and it has the usual incredible world building SaGa is known for.
It's a very commonly hated game and one of my favorite PS2 titles. People seem to burn with an unreasonable rage for it, hahaEverything has an end, except for the sausage. It has two.scar the 1 posted...there's a lot of chance involved.
(In essentially, "leveling up")
scar the 1 posted...About opening chests ... Sometimes you have to weigh the pros and cons.
You shouldn't have to takes risks to open rewards that are already meant to be yours.
You shouldn't have so little impact on your skill growth that you're not sure you have any.
That's bad game design.
...maybe you're the kind of masochist who likes it, but that does not make U.Saga a game, much less a good one. You should at least admit that.
But... as a show of good faith... I'll try watching those tutorials, whole hour and a half they may entail.scar the 1 posted...ChromaticAngel posted...
Square Enix literally apologized for the game and even the Japanese hated it.
I'm not sure what you're trying to prove by suggesting the game has any kind of redeemable features.
I'd like to see that apology. Not because I don't believe you, but I'd like to see it anyway. And like I've said, the game does have huge issues with accessibility. Its learning curve is similar to something like Dwarf Fortress. I'm not sure what you're trying to prove by suggesting that there's such a thing as an objectively wrong opinion on how good a game is.
It looks like I misremembered and the apology was actually from the US localization staff and not the publisher/developer.
Kawazu himself said the game was "experimental" and said people who "didn't like it" were not properly expecting a "SaGa" game. Nevermind that...
1. They didn't localize any SaGa game since FFL3
2. The game is not really anything like the other SaGa games. It's much more similar to the Romancing SaGa games, but they ditched a great deal of the traditional mechanics in favor of stupid s*** to make the game play more like a table top RPG and then couldn't even get that right. Crimson Shroud is the same general idea as Unlimited SaGa but did it much much better.DoomSwell posted...You shouldn't have to takes risks to open rewards that are already meant to be yours.
You shouldn't have so little impact on your skill growth that you're not sure you have any.
That's bad game design.
The rewards aren't already meant to be yours. You're out on a quest, and you're presented with a choice. Risk taking damage for a reward. You're not entitled to treasure chests just because you've played Final Fantasy. And even in those games, there are traps (dead ends, monster chests, etc). This is not a unique mechanic just because it's presented to you with a slot reel.
DoomSwell posted...You shouldn't have so little impact on your skill growth that you're not sure you have any.
That's bad game design.
That's another incorrect assessment. The player has plenty of impact on skill and character growth. If you want it to be perfect, you'll most likely have to grind a bit. Just like any regular FF.
I'm not going to "admit" or acknowledge your ridiculous contention that it's an objectively bad game just because you don't like the way presents loot and character growth.
Credit where credit is due, by watching the tutorial you're spending a lot more time listening to counter arguments than I would expect from anyone. I hope you watch with as open a mind as possible :)Everything has an end, except for the sausage. It has two.ChromaticAngel posted...1. They didn't localize any SaGa game since FFL3
2. The game is not really anything like the other SaGa games. It's much more similar to the Romancing SaGa games, but they ditched a great deal of the traditional mechanics in favor of stupid s*** to make the game play more like a table top RPG and then couldn't even get that right. Crimson Shroud is the same general idea as Unlimited SaGa but did it much much better.
SaGA Frontier 1 and 2 say hello. Personally I find that the series tends to experiment far more than most other long runners and as a result has a lot of trouble appealing to the masses. Basically if you're looking for generic cookie cutter 16 bit style RPG look elsewhere. Hell the latest game in the series on Vita is supposed to have a very different structure and it got pretty solid critical acclaim in Japan.
Unlimited SaGa did a hell of a more in depth job on providing a tabletop experience than Crimson Shroud (which I enjoyed) did. It's that insane learning curve that makes it a bad choice for someone to decide to casually look into.Immanentize the eschatonChromaticAngel posted...1. They didn't localize any SaGa game since FFL3
What about SaGa Frontier 1 and 2?
I would agree that it's an experiment - I would say that all SaGa games are. Every installment tweaks the formula in its own way, even The Last Remnant. Yes, Unlimited experiments more than usual. I like that. It doesn't have to be a bulls eye with every part of it.Everything has an end, except for the sausage. It has two.My respect for you has gone up a ton of points scar the 1.
I thought I was the only one to like UNLIMITED SaGa, and I even wrote a review for it here, giving it a 8/10 with the tagline "Give it some time."
Also, I must ask, did you get the mini hint book when you bought the game?"There is wife assisted suicide. Get married and every day you die a little more" -teltec
http://i.imgur.com/8snn2TX.jpgBad Rats is better than Final Fantasy 2http://i.imgur.com/ZrnUI3A.jpg ~drawn by United_Worldscar the 1 posted...You're not entitled to treasure chests
You should be somewhat entitled, you shouldn't have to roll 3~5+ slots to find it, defuse it, and open it.
Starting episode 4 of the tutorial, don't feel like I've learned much yet except chests can be hidden and... resting HP on the map I guess.
For the record, I loved Saga Frontier, its factually bad because its grossly unfinished, but I enjoy it and admit that. Saga Frontier 2 and Legend of Legacy are likable but have a significant flaw. I'm looking forward to Alliance Alive and Octopath Traveler.
That is why I'm willing to ask what you see in U.Saga.
scar the 1 posted...The player has plenty of impact on skill and character growth
scar the 1 posted...For mastery, using a sword will make you more likely to get sword mastery. But there's a lot of chance involved.
MACisBack posted...My respect for you has gone up a ton of points scar the 1.
I thought I was the only one to like UNLIMITED SaGa, and I even wrote a review for it here, giving it a 8/10 with the tagline "Give it some time."
Also, I must ask, did you get the mini hint book when you bought the game?
Glad to see other fans! I didn't - in fact my initial reaction to the game was similar to DoomSwell's. It wasn't until I got deeper into the SaGa games and knew what to expect that I started to enjoy it.Everything has an end, except for the sausage. It has two.Unquestionable posted...Basically if you're looking for generic cookie cutter 16 bit style RPG look elsewhere.
"generic cookie cutter rpgs" had fallen out of style by the time this game had come out. Morrowind was already out and had a great deal of critical praise despite a lot of the same bulls*** people complained about in Unlimited SaGa. Morrowind also has a fairly high learning curve. Unlike Unlimited SaGa, however, Morrowind effectively gives you tools you need to effectively play the game, while unlimited SaGa shows you the tools, then takes them away from you and makes everything luck based.DoomSwell posted...scar the 1 posted...
You're not entitled to treasure chests
You should be somewhat entitled, you shouldn't have to roll 3~5+ slots to find it, defuse it, and open it.
Starting episode 4 of the tutorial, don't feel like I've learned much yet except chests can be hidden and... resting HP on the map I guess.
For the record, I loved Saga Frontier, its factually bad because its grossly unfinished, but I enjoy it and admit that. Saga Frontier 2 and Legend of Legacy are likable but have a significant flaw. I'm looking forward to Alliance Alive and Octopath Traveler.
That is why I'm willing to ask what you see in U.Saga.
scar the 1 posted...The player has plenty of impact on skill and character growth
scar the 1 posted...For mastery, using a sword will make you more likely to get sword mastery. But there's a lot of chance involved.
"Factually bad" isn't really a thing, unless you're measuring something specific like "amount of content divided by intended amount of content". I can't believe we're having that discussion.
What I see in the game? Lots of interesting mechanics, lots of challenge. Those two things always stand out in the SaGa games' gameplay for me. And the fact that there's always a degree of experimentation. Chance taking (which fits thematically very well into Unlimited SaGa, right?).
As for my perceived contradiction, there can be plenty of chance involved while you're still somewhat in control of character growth. Pretty much every SaGa game has that. This time there's a whole panel layout planning minigame to go with it, which is essentially a quite complex optimization problem. That really tickles my fancy.Everything has an end, except for the sausage. It has two.FF2 had good ideas but horrible execution.We're going to have to agree to disagree, scar.
After watching those tutorials, I hate the pizza cutter even more.
Panel placement was mildly interesting, but the rest of the mechanics are completely asinine.DoomSwell posted...We're going to have to agree to disagree, scar.
After watching those tutorials, I hate the pizza cutter even more.
Panel placement was mildly interesting, but the rest of the mechanics are completely asinine.
funny thing is the slots isn't an inherently bad mechanic. SD3 would frequently pop up with booby trapped chests but I never felt that it was unfair.DoomSwell posted...We're going to have to agree to disagree, scar.
After watching those tutorials, I hate the pizza cutter even more.
Panel placement was mildly interesting, but the rest of the mechanics are completely asinine.
I don't love the slots. I think the game is fantastic anyway. The slots are just a top level cosmetic to add some difficulty to the inputs. Not really what attracts me about the game.Everything has an end, except for the sausage. It has two.The slots themselves are not even a concern, never mind the fact that you have to roll them 3 or more times to open one chest and that they are rigged against you early on.
Blacksmithing is another RNG the game itself encourages you to save abuse.
One of the "tutorials" is Literately "How to use SaveStates".
Magic is a ignominious imbroglio.
You're supposed "Guide dang'it" to be aware the final boss uses different status ailments depending on your character, including instant death.scar the 1 posted...I realize you don't like the game
You misunderstand, I love playing frisbee with my dog.
I don't have a dog.Bebe's Kids is better than Final Fantasy 2http://i.imgur.com/ZrnUI3A.jpg ~drawn by United_WorldWho the hell is hating on 3?can't stand FF 3. beat it once just to say I did, hope I never play it again
FF 2 is a bad game, but it has a certain charm that I can appreciate
FF 1 is very simple, but it's fun- Boards
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