When I say better I mean relative to console games at the time.
PC games are objectively better than consoles today but today what we have are basically upscaled console ports with better resolutions and frame rate. If you go back to the PS1/N64 era consoles were an absolute joke compared to 3dFX enhanced PC's. We didn't have people talking about consoles VS PC's as much back then because PC gamers played games that weren't available on consoles, they weren't available because there was absolutely no way they could be ported to consoles no matter how much they were downscaled. As such PC gamers had games like System Shock 2, Deus Ex, Tresspasser, Tribes, Starsiege, Mechwarrior 2, Freespace 2, Anachronox, Sacrifice, MDK 2, Messiah, Quake III Arena, Unreal, Hexen II, No One Lives Forever and the list goes on and on. Now, some of these games eventually did make it to consoles when the Dreamcast and PS2 came out but even these ports like Deus Ex on the PS2 were inferior despite coming out years later. Also there were some genius programmers who somehow managed to get Quake II to run on a PS1 and it was actually a good port surprisingly that even had better lighting than the PC version, but that was an anomaly. I guess the point of this post is, what in the Hell happened? When was the last time a PC game came out that had absolutely no chance of running on consoles? The original Crysis? Nevermind, that actually did come out on consoles albeit in a highly stripped down form. I think the decline in PC exclusive super games correlates to the rise of file sharing which made PC gaming less profitable. I know this is something PC gamers want to bury their head in the sand about and pretend doesn't exist since it doesn't tell them what they want to hear but the evidence is pretty overwhelming; developers don't want to invest the money needed to really take advantage of PC hardware and as someone who loved PC gaming in the 90's and 2000's this really disappoints me. |
Opunaesala posted...
Short answer: Economies of scale. It is a lot easier to cheaply put together a relatively powerful console now. The power gap between consoles and PC's is still pretty vast, at least as vast as they were back in the 90's and 2000's; You wouldn't know it though based on the games made today VS back in the 90's and 2000's as back then the games really utilized the power of PC's, so much so to the point where they had to be exclusives. Games like Tresspasser came out in 1999 I think and that game had bump mapping textures which didn't become standard in games until the PS3/Xbox 360 era, the game was way ahead of its time. |
NovigradDrunk posted...
Opunaesala posted...Short answer: Economies of scale. It is a lot easier to cheaply put together a relatively powerful console now. You are reaching. While the power difference is great in terms of resolution or framerates at a similar resolution, it isn't that much better when it comes to rendering quality of a singular image. It is also a business thing, again, economies of scale. You could make a game that looks decently better, but you would be able to sell it to far fewer people. |
Opunaesala posted...
NovigradDrunk posted...Opunaesala posted...show hidden quote(s) We'll never know for certain because nobody wants to develop games that really utilize PC hardware to their fullest anymore. That disappoints me because being a PC gamer back in the day was a really special experience because you got to play games console gamers could only dream of. Back then, PC gamers really could call themselves "The Master Race" but they didn't because they were mostly chill people who just enjoyed games and didn't have to insult others to validate their hobbies. |
NovigradDrunk posted...
Opunaesala posted...NovigradDrunk posted...show hidden quote(s) There we go. I was wondering when you were going to pull that troll crap out. |
DOS sound effects.
All seriousness, WoW, a PC exclusive, is still one of the best games available on PC. If we're talking PC games and not excluding ports, I wouldn't say they're not good. Vermintide II, which was ported to console, is a top game. Xcom series, which started off on PC, is a top game along with its sequels. Hatred, another PC exclusive, sold tons of copies and has good mod support. CSGO is still a top game despite all the hatred. PUBG is a great PC game. GTA5 port along with MGSV were amazing at launch. Bare in mind, PC multi-player for E-Sports is a lot better from what I hear. I always play with R6 players who move from console to PC because it's more competitive. I would say PC gaming is doing perfect considering we get tons of ports, exclusives which turn into console ports, etc.
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CommandoNES posted...
Greed Publishers and developers wanted to make money back then too, except back then there was a big enough market on PC's that developers could really utilize PC hardware and make exclusives. PC gaming has lost its identity a bit since then as its no longer as appealing of a platform since most gamers realize they can get most PC games on consoles plus console exclusives. PC exclusives that exist today are limited to niche genres that don't appeal to everyone. Back then there were PC exclusives of every genre like RPGs, first person shooters, RTS, action adventure you name it and none of them had a chance of being on consoles because they were just too hardware intensive. |
In the late 90s games were pushing hardware forward and when it couldnt keep up devs had to figure out tricks to make the most out of it. It was also a time where fan projects could become real products - see Counterstrike, Killing Floor, and DOTA. That doesnt exist nearly to the level it use to because the industry changed.
I will gladly take Steam over Gamespy Arcade and Xfire though. |
fastbilly1 posted...
In the late 90s games were pushing hardware forward and when it couldnt keep up devs had to figure out tricks to make the most out of it. It was also a time where fan projects could become real products - see Counterstrike, Killing Floor, and DOTA. That doesnt exist nearly to the level it use to because the industry changed. Whatever those changes are, I definitely preferred the way it used to be and I think most people aren't old enough to remember just how much better PC gaming was compared to console gaming. |
I'm not sure I understand the question. PC games are still graphically superior. They run at higher frame rates on higher resolutions with extra effects. Certainly consoles are holding back pc gaming, but there's still a huge difference between an upscaled 720p barely managing 30fps and a 1440/60 pc.
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dermoratraken posted...
I'm not sure I understand the question. PC games are still graphically superior. They run at higher frame rates on higher resolutions with extra effects. Certainly consoles are holding back pc gaming, but there's still a huge difference between an upscaled 720p barely managing 30fps and a 1440/60 pc. To better put it into context, games on the PC weren't just graphically superior to console gaming during the 5th and 6th generation, they were light years ahead and so far in advanced that console gamers couldn't even get dramatically downscaled ports. What we see on the PC today are graphically superior games but only in the sense that they run better and have higher resolutions. Playing games on the PC versus consoles back in the day was a whole different story. Going to the PS1 and N64 after playing PC exclusives was like going back 2 generations. |
NovigradDrunk posted...
To better put it into context, games on the PC weren't just graphically superior to console gaming during the 5th and 6th generation, they were light years ahead and so far in advanced that console gamers couldn't even get dramatically downscaled ports. Looking back at game lists, I don't believe this is true once psx came out, and that's only because pc was faster to make the 3D jump. There were many games released on both psx and pc. Just eyeballing it, maybe a few years ahead at best. |
dermoratraken posted...
NovigradDrunk posted...To better put it into context, games on the PC weren't just graphically superior to console gaming during the 5th and 6th generation, they were light years ahead and so far in advanced that console gamers couldn't even get dramatically downscaled ports. There were but usually the console version would take months if not years to come out, today its the opposite. Also, even if consoles were lucky enough to get a port from a PC game it would be vastly inferior such as in the case of Starcraft or Mechwarrior 2. That aside there were many MANY games that came out on PC that had zero chance of running on consoles. Colony Wars Vengeance on the PS1 was a great 3D space shooter which was considered a technical achievement on the PS1 yet despite that Freespace 2 made it look absolutely primitive in comparison. |
dermoratraken posted...
I'm not sure I understand the question. PC games are still graphically superior. They run at higher frame rates on higher resolutions with extra effects. Certainly consoles are holding back pc gaming, but there's still a huge difference between an upscaled 720p barely managing 30fps and a 1440/60 pc. It's because today's differences almost never amount to more than higher graphics and framerates. DOOM 3 was ported to the Xbox, but it even had remade levels to fit into the RAM, as well as lower than lowest graphics on the PC. The Far Cry games on Xbox were completely different from the PC game.
Super Mario Kart is the single best Mario Kart ever!
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Because many of the developers behind those titles went bust soon after making them or bought out to suffer a worse fate.
Making video games has only gotten more expensive and consoles are now powerful enough to handle any of the already established genres. Going off to do something so grand that it won't even run on them is something that none of the 'games as a service' large publishers would ever consider. Said titles would at the very least have to offset their development costs, which in terms means marketing to a larger audience. Look at how poorly similar styled games to the ones on your list like Prey (2017) or Dishonored did as to why creating something even more expensive simply isn't worth the risk. tl;dr Risk outweighs reward.
Forever stuck in the past.
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NovigradDrunk posted...
DarkZV2Beta posted...Blame publishers. tbqh, I think it's more that consumers keep buying mainstream trash. Publishers are legally obligated to chase money, and the money is in big, safe, 'streamlined' games.
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Anything that has 3p fps or better is fine with me -mucloud |
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