- Boards
- Resident Evil 2
- How the hell did you guys play this back in the day?
Playing RE2 for the first time while waiting on the remake and I can't even make it past the beginning parts. I keep accidentally running into zombies and just when I feel like I got it under control everything goes all wonky again. Now I see why nobody wants these tank controls back. Might be better off waiting on the remake to experience RE2.
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goodlyoak posted...
Playing RE2 for the first time while waiting on the remake and I can't even make it past the beginning parts. I keep accidentally running into zombies and just when I feel like I got it under control everything goes all wonky again. Now I see why nobody wants these tank controls back. Might be better off waiting on the remake to experience RE2. We play it on PS1 ) and all was smooth... |
My first couple hours with the game were very rough. I died on the first handful of screens at least a dozen times and vaguely remember wanting to give up. Once I made it to the green staircase beyond the basketball court (experienced players can do this in like two minutes), I persevered to the first save point and actually beat the game on that file.
Moral of the story: don't give up! Getting merely a fundamental understanding of the controls is the toughest part. Longtime players may take it for granted, but no one is going to pick up a classic RE for the first time and glide through it.
Yoblazer
https://imgur.com/gByqgPg |
Yes, exactly. That’s just a bad game design of an old bad video game, no matter how you look at it.
But game’s quite easy. So easy that it’s boring and is not worth it at all! You just walk and press auto-aim. You don’t need to run at all. The game’s slow as shit, so are those enemies. And you’ll never run out of ammo because of that auto-aim. You’ll never miss a shot! Basically you can play with your eyes closed. The most boring type of a games for me. |
I remember sitting and trying to kill all the zombies coming out the fire when I first played it 100 years ago. What a little idiot I was back then...
It’s just practice. Like all games you need to get used to the controls. RE2 is great, just look at the hype when someone runs it at the GDQs.
The plural of moose is meese.
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goodlyoak posted...
I'm sure I'll get use to it but it's still awkward as hell. Just keep at it and you'll have it down in no time. Once you get familiar with the controls, the rest of the game becomes a cakewalk.
PSN: dragonkyn20; FFXIV Lamia: Kairo Fujima
https://na.finalfantasyxiv.com/lodestone/character/1959052/ |
All you have to do is remember that forward is your characters forward, back is their back and the same for left/right.
I used to HATE them but it all made sense after a while and I think that control scheme works best for fixed cameras. Also its part of the "game" or rules. It's not that hard but I get it can be weird at first.
Life imitates art
PSN: EsperKazumi CFN: Esperstarr |
dragonkyn20 posted...
goodlyoak posted...I'm sure I'll get use to it but it's still awkward as hell. What about the puzzles? That's one of the things I enjoyed the most about the RE1 remake. They weren't to hard, but not to easy either. |
Recycled posted...
This is what picture players who hate tank controls: They were acceptable for their time, they aren't good now. Good controls and walking while shooting > Tank controls.
The big, bad wolf of GFAQs | Toxic disgrace on YouTube: https://bit.ly/2NavIav
PSN: LatinChris_9990 | Steam: Ren Operative |
I just went along with it because those were the standards at the time.
Despite being able to A-rank with no save for all four scenarios, I can agree that it's extremely awkward.
My thoughts about Bioshock Infinite:
http://tinyurl.com/mn5ll4x (WARNING: CONTAINS SPOILERS) |
Mr_Big_Boss posted...
I adapted to the control scheme in the game and played it. This big time. Can we grow the fuck up, learn to adapt to different control schemes, and quit bitching every time we run across a game that doesn't play like a third person shooter? People don't want to adapt to anything. They just want everything to have one or two control schemes so they don't have to put any thought into playing a game. Just go play a different franchise. |
edward18 posted...
If they're good when they come out then they're good forever. Negative. There's always going to be games that get dated with certain mechanics that won't be utlized anymore. That's why I always play classic video games with the mentality of "when they were made" and "progressing through with the limitations that happened back then." Comparing bad controls to good ones is a dumb argument.
The big, bad wolf of GFAQs | Toxic disgrace on YouTube: https://bit.ly/2NavIav
PSN: LatinChris_9990 | Steam: Ren Operative |
Suspiria posted...
Mr_Big_Boss posted...Stop being butthurt because people like different controls.I adapted to the control scheme in the game and played it.
Ike is the best Fire Emblem character! Path of Radiance is the best Fire Emblem!
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Negative. There's always going to be games that get dated with certain mechanics that won't be utlized anymore.
Gameplay can not be dated. That's why I always play classic video games with the mentality of "when they were made" and "progressing through with the limitations that happened back then." I play it with the mentality of "oh, I like this. Why the fuck don't they do this as much (if at all) anymore?".
Before you die you see the Tails Doll---Backdrop Observer of the Metroid: Other M board
Apparently Edward: Wise Old Sage of Korodai |
@edward18
Gameplay can not be dated. This is incorrect, man. Lol please don't let me explain this to you again why certain aspects of gameplay mechanics aren't used these days otherwise we'd still have tank control games. Newsflash: We don't unless they're indies. Time to deal with it. I play it with the mentality of "oh, I like this. Why the fuck don't they do this as much (if at all) anymore?" Because it's been 20 years after the fact? Change happened. I don't expect PS4 games to look like blocky, muddled textures anymore like they used to in the PS1 days for example.
The big, bad wolf of GFAQs | Toxic disgrace on YouTube: https://bit.ly/2NavIav
PSN: LatinChris_9990 | Steam: Ren Operative |
Well if you never got used to tank controls, then of course you'll have teething problems getting used to it. For those of us who played it back then, well personally I played quite a few games with tank controls by then so it was not alien to me in anyway that, for example holding up made me move forwards no matter where the camera was aiming.
I guess the two things to remember, you are moving your character like a remote control device, exactly like what I just said with up always being forwards, cement that mindset. The second thing is just getting used to moving more efficiently, for example for tighter corner turning I tap run instead of hold it. |
goodlyoak posted...
Playing RE2 for the first time while waiting on the remake and I can't even make it past the beginning parts. I keep accidentally running into zombies and just when I feel like I got it under control everything goes all wonky again. Now I see why nobody wants these tank controls back. Might be better off waiting on the remake to experience RE2. Back in the day you had to git gud at a game to beat it. It's not like today's games where the game holds your hand through the whole experience.
"the other guys argument was circular reasoning. you dont seem to be capable of distinguishing bad arguments." - Bond_543 with no self awareness.
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PyroBlondie3 posted...
Yes, exactly. That’s just a bad game design of an old bad video game, no matter how you look at it. an old bad game that's so popular it's being remade 20 years later and is still among the most popular franchises ever cool makes sense. |
By not being smartphone irradiated aluminum heads.
Hell, in July of this year, I beat Resident Evil, Resident Evil 2, and Resident Evil 3 back-to-back-to-back in one sitting without dying (and I fought Nemesis every time).
Starting to believe what Nintendo did was intentional (Tropical Freeze)- NotKarmicDragon
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It was so AMAZING and so AAA and so exciting and the graphics were AMAZING, and it was scarey, and the puzzles were fun, and i pretty much lost my shit and my friends were blown out of the water by it.
Did i mention how amazing the graphics and CGI was? Like so good. At the time anyways.
PSN- SuperMarioPsycho
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goodlyoak posted...
edward18 posted...Those are all throughout the series until 4 happens. Uh yeah it did lol, exact same controls. Are you sure you didnt play the remaster of 4 or something?
Church of Korvin
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manta53 posted...
goodlyoak posted...edward18 posted...show hidden quote(s) No it didn't. There weren't any tank controls in the ps4 version of the remake. |
This is incorrect, man. Lol please don't let me explain this to you again why certain aspects of gameplay mechanics aren't used these days otherwise we'd still have tank control games.
So you're just going by whatever's popular then? Newsflash: We don't unless they're indies. Which means they ain't outdated. Time to deal with it. Even if I were to "deal with it", that doesn't mean I wouldn't complain. Because it's been 20 years after the fact? So? A good game's a good game regardless of the time period. Change happened. I don't expect PS4 games to look like blocky, muddled textures anymore like they used to in the PS1 days for examp No shit? That doesn't mean an old game isn't fun just cause it has worse graphical capabilities.
Before you die you see the Tails Doll---Backdrop Observer of the Metroid: Other M board
Apparently Edward: Wise Old Sage of Korodai |
goodlyoak posted...
No it didn't. There weren't any tank controls in the ps4 version of the remake. RE4 has tank controls in all versions. Up makes you go forward, left and right make you turn around (and not walk in those directions),down makes you walk backwards. These are tank controls, in RE4 is just less evident because of the over-the-shoulder camera. RE5 has tank controls too (with the addition of strafing and full camera control, compared to RE4), Revelations and RE6 were the first RE games to have 3D controls.
Google is your friend, use it.
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goodlyoak posted...
Playing RE2 for the first time while waiting on the remake and I can't even make it past the beginning parts. I keep accidentally running into zombies and just when I feel like I got it under control everything goes all wonky again. Now I see why nobody wants these tank controls back. Might be better off waiting on the remake to experience RE2. Translation: “I am not used to these controls therefore they are bad” |
PyroBlondie3 posted...
Yes, exactly. That’s just a bad game design of an old bad video game, no matter how you look at it. Imagine actually believing this.
Mutton, Fresh Mutton! FF Mystic Quest: the only game where TREES put you in Full Nelsons.
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memphis0789 posted...
PyroBlondie3 posted...Yes, exactly. That’s just a bad game design of an old bad video game, no matter how you look at it. Wrong! It is because of the tremendous popularity of games like RE4, Revelations 1, Revelations 2, and ORC they are the pinnacle of survival-horror genre to this day and are the best sellers! And those 20 year old games were short, so they had to make them tedious to play, to hide the fact that there’s no actual good gameplay at all! You just put some shit in and out of the shit box for no reason like 2/3 of the game’s time. I can’t believe that today someone would actually play something like Remaster HD and not fall asleep! |
oh my god shut the hell up Pyro
PSN: dragonkyn20; FFXIV Lamia: Kairo Fujima
https://na.finalfantasyxiv.com/lodestone/character/1959052/ |
goodlyoak posted...
Playing RE2 for the first time while waiting on the remake and I can't even make it past the beginning parts. I keep accidentally running into zombies and just when I feel like I got it under control everything goes all wonky again. Now I see why nobody wants these tank controls back. Might be better off waiting on the remake to experience RE2. The very reason I couldn't get into the old games, back when they first came out. Tank controls are garbagio.
Apply obligatory "In my opinion" with this post.
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goodlyoak posted...
manta53 posted...goodlyoak posted...show hidden quote(s) I mean you confirmed yourself as a troll by blatently lying.
Church of Korvin
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@edward18
So you're just going by whatever's popular then? I'm going by a style that's been fleshed out over the years in game development. We don't need to have games anymore that obscure your vision/uses pre-rendered backgrounds because things advanced since then. Obviously you're never going to understand this logic since you don't play most of these newer titles. Which means they ain't outdated. If they're stuck to a niche demographic of video games that are mostly crowdfunded or fan-made then yeah, fixed camera horror is kinda dead in terms of notoriety. Even if I were to "deal with it", that doesn't mean I wouldn't complain. You can complain all you want. Developers are going to aim for what makes them money, so clearly they're blending the aesthetics of old Resident Evil and modernized controls. It's only going to continue if REmake 2 is successful, so...complain away? Lol. So? A good game's a good game regardless of the time period. Doesn't mean a game can't show it's age graphically and mechanically. Next topic. No shit? That doesn't mean an old game isn't fun just cause it has worse graphical capabilities. Yet you're saying a game can't be outdated. Why is it so easy to make you look silly if I brought up a perfectly reasonable counterpoint?
The big, bad wolf of GFAQs | Toxic disgrace on YouTube: https://bit.ly/2NavIav
PSN: LatinChris_9990 | Steam: Ren Operative |
Suspiria posted...
Receiver with the usual stupid corporate shill damage control bullshit as usual. I'm going to laugh at you all day as well if the writing isn't in the sand already on this board. It's a bunch of posts on this board with people criticizing the controls of Resident Evil for their first time getting into it. What's the response here? "OH GET GUD!" Obviously there's something up or some learning curve required to understand the mechanics as opposed to a game like Revelations 1 where it's easy to understand how that game works on the very first level. If you think the means to adapt to subpar controls is "corporate shilling" then you need to crawl back into whatever ungodly womb you came out of.
The big, bad wolf of GFAQs | Toxic disgrace on YouTube: https://bit.ly/2NavIav
PSN: LatinChris_9990 | Steam: Ren Operative |
- Boards
- Resident Evil 2
- How the hell did you guys play this back in the day?
- Boards
- Resident Evil 2
- How the hell did you guys play this back in the day?
ReceiverxWisdom posted...Suspiria posted...
Receiver with the usual stupid corporate shill damage control bullshit as usual.
I'm going to laugh at you all day as well if the writing isn't in the sand already on this board. It's a bunch of posts on this board with people criticizing the controls of Resident Evil for their first time getting into it. What's the response here? "OH GET GUD!"
Obviously there's something up or some learning curve required to understand the mechanics as opposed to a game like Revelations 1 where it's easy to understand how that game works on the very first level.
Damn straight the response is get good. Just because you don't instantly grasp a control scheme your first time playing it does not make it a fault on the controls. Not everything is going to play like Fortnite. With video games spanning so many genres, sub-genres, and game designs within all that, of fucking course you're going to have games with differing control schemes, camera styles, etc. And tank controls are easy as hell to use once you get used to them. Which shouldn't take no time at all. Up always moves you forward, Down always moves you backward. Left always turns your character to the left. Right always turns your character to the right. What the hell is so hard to grasp about that?
At some point, one has to stop complaining about everything not playing the same and either learn to adapt or go play something else.
I don't go into Dead or Alive complaining about it not playing like Tekken because they're different franchises built on different gameplay styles. I adapt to the controls and mechanics of each one.
I do not like the way Smash Bros. plays. Instead of sticking around complaining about it not playing like Tekken, Street Fighter, etc., I simply choose to ignore those games and not play them.
You can't have everything play like a third person shooter because not everything is going to be a third person shooter.
Now take the corporate shill shitposting elsewhere.master_m11 posted...Suspiria posted...
Receiver with the usual stupid corporate shill damage control bullshit as usual.
LightningGale with his typical butthurt because someone doesn't love the old shitty controls lol
Lol you're reaching right now if you think I'm Lightning. I guess his responses has you paranoid so tightly that you're like a puppet on a string.The big, bad wolf of GFAQs | Toxic disgrace on YouTube: https://bit.ly/2NavIav
PSN: LatinChris_9990 | Steam: Ren OperativeI'm going by a style that's been fleshed out over the years in game development. We don't need to have games anymore that obscure your vision/uses pre-rendered backgrounds because things advanced since then.
We don't NEED anything. If they didn't want pre-rendered backgrounds they didn't need to do that to begin with.
Obviously you're never going to understand this logic since you don't play most of these newer titles.
Even if I did I wouldn't understand it.
If they're stuck to a niche demographic of video games that are mostly crowdfunded or fan-made then yeah, fixed camera horror is kinda dead in terms of notoriety.
It's only dead as long as someone doesn't do it. If someone does it then it's still going.
Doesn't mean a game can't show it's age graphically and mechanically. Next topic.
Mechanically it can't. Graphically and sound-quality-wise obviously it does.
Yet you're saying a game can't be outdated.
Gameplay. Not the game itself.Before you die you see the Tails Doll---Backdrop Observer of the Metroid: Other M board
Apparently Edward: Wise Old Sage of KorodaiSuspiria posted...ReceiverxWisdom posted...
Suspiria posted...
show hidden quote(s)
I'm going to laugh at you all day as well if the writing isn't in the sand already on this board. It's a bunch of posts on this board with people criticizing the controls of Resident Evil for their first time getting into it. What's the response here? "OH GET GUD!"
Obviously there's something up or some learning curve required to understand the mechanics as opposed to a game like Revelations 1 where it's easy to understand how that game works on the very first level.
Damn straight the response is get good. Just because you don't instantly grasp a control scheme your first time playing it does not make it a fault on the controls. Not everything is going to play like Fortnite. With video games spanning so many genres, sub-genres, and game designs within all that, of fucking course you're going to have games with differing control schemes, camera styles, etc. And tank controls are easy as hell to use once you get used to them. Which shouldn't take no time at all. Up always moves you forward, Down always moves you backward. Left always turns your character to the left. Right always turns your character to the right. What the hell is so hard to grasp about that?
At some point, one has to stop complaining about everything not playing the same and either learn to adapt or go play something else.
I don't go into Dead or Alive complaining about it not playing like Tekken because they're different franchises built on different gameplay styles. I adapt to the controls and mechanics of each one.
I do not like the way Smash Bros. plays. Instead of sticking around complaining about it not playing like Tekken, Street Fighter, etc., I simply choose to ignore those games and not play them.
You can't have everything play like a third person shooter because not everything is going to be a third person shooter.
Now take the corporate shill shitposting elsewhere.
This post is hilarious. After spending thousands of hours learning Tekken, Street Fighter, etc that doesn't even compare to a game that was made for the illusion of suspense which works against you over the varying pool of players/learning a basic combo. I guess by your logic then you would probably be a crappy game developer for fighting games, taking out all inputs and training mode so we REALLY can't see the application of a technique.
See where I'm getting at here? Obviously there's advanced Resident Evil strats, but you're still playing a game where you have to fight with the mechanics that don't always guarantee success. You can wall hug and still get bitten depending on pausing, camera transition/native spacing of a hallway in Resident Evil. Just because you're skilled doesn't mean these controls are superior to anything that feels more responsive in terms of shooting while walking and evasion. Also when did I say that everything needed to be a third-person shooter? A good horror game I've played was Outlast, and I swear that was first-person horror with no guns of the sort. Direct me to this fabled post where I said "you shouldn't have a game with horror aesthetics" over "games are expected to control well these days."
I'll be waiting all night, buddy. Lol.The big, bad wolf of GFAQs | Toxic disgrace on YouTube: https://bit.ly/2NavIav
PSN: LatinChris_9990 | Steam: Ren Operative@edward18
We don't NEED anything. If they didn't want pre-rendered backgrounds they didn't need to do that to begin with.
Yes, they DID have to do pre-rendered backgrounds because it was a limitation at the time/easier to do. Only Dino Crisis, Silent Hill and Resident Evil Code Veronica started really ramping up the 3-D backgrounds and that was well after Resident Evil 2, well after they started getting a grasp on cleaner environments.
Even if I did I wouldn't understand it.
This is called "being stuck in the past" in it's rarest form.
It's only dead as long as someone doesn't do it. If someone does it then it's still going.
That doesn't debunk my point at all. These games are hardly ever made anymore in comparison to the past and the only game that's really coming out with fixed camera that people are aware of is Daymare: 1998. This game was supposed to be out already in the Q3 2018, but nothing has been mentioned.
(July 1, 2018 to September 30, 2018).
Back in the past Resident Evil clones and inspirations were rife, so you REALLY only have one, unannounced indie title that didn't make it's release quarter as an argument? Lmao next.
Mechanically it can't. Graphically and sound-quality-wise obviously it does.
Yeah, I'm going to doubt that if the mechanics of tank controls and the top down view from Metal Gear Solid & GTA aren't super popular as they used to be. These mechanics have become outgrown compared to how the franchise evolved.
Gameplay. Not the game itself.
See the above. Next.The big, bad wolf of GFAQs | Toxic disgrace on YouTube: https://bit.ly/2NavIav
PSN: LatinChris_9990 | Steam: Ren Operativemanta53 posted...goodlyoak posted...
manta53 posted...
show hidden quote(s)
No it didn't. There weren't any tank controls in the ps4 version of the remake.
I mean you confirmed yourself as a troll by blatently lying.
Umm... maybe you should go back and play the PS4 version of the REmake then play RE2. Because you will certainly notice a difference.Yes, they DID have to do pre-rendered backgrounds because it was a limitation at the time/easier to do.
Silent Hill did just fine without pre-render.
Only Dino Crisis, Silent Hill and Resident Evil Code Veronica started really ramping up the 3-D backgrounds and that was well after Resident Evil 2, well after they started getting a grasp on cleaner environments.
Even then, they didn't have to do it the way they did. Could've just as easily done it first person like Doom or some crap.
This is called "being stuck in the past" in it's rarest form.
Is that bad?
That doesn't debunk my point at all. These games are hardly ever made anymore in comparison to the past
Yeah. I know. It's pretty depressing.
Back in the past Resident Evil clones and inspirations were rife, so you REALLY only have one, unannounced indie title that didn't make it's release quarter as an argument? Lmao next.
What do you mean next? That right there shows that it's still being used.
Yeah, I'm going to doubt that if the mechanics of tank controls and the top down view from Metal Gear Solid & GTA aren't super popular as they used to be. These mechanics have become outgrown compared to how the franchise evolved.
So it is about popularity.
See the above. Next.
So you're just going by what's popular then.Before you die you see the Tails Doll---Backdrop Observer of the Metroid: Other M board
Apparently Edward: Wise Old Sage of KorodaiReceiverxWisdom posted...master_m11 posted...
Suspiria posted...
show hidden quote(s)
LightningGale with his typical butthurt because someone doesn't love the old shitty controls lol
Lol you're reaching right now if you think I'm Lightning. I guess his responses has you paranoid so tightly that you're like a puppet on a string.
What the fuck??? I quoted him talking about him... I don't mention you at all.. Suspiria is LightningGale.
Maybe understand what you quote next time bro.Ike is the best Fire Emblem character! Path of Radiance is the best Fire Emblem!The lengths people will go to to defend their hatred of tank controls. *sigh*
To answer the original question:
I liked the franchise(even though back then it wasn't QUITE a franchise yet), so I kept working at it. I liked the story, and I wanted to know more, so I kept working at it. I got better at the controls and stopped wasting ammo, because I kept working at it.
If those points aren't appealing to you, then maybe you should just quietly walk away?Bad: When you attempt to disarm a trap, the GM says "Uh oh..."
Worse: When asking for the damage, they say "Does anyone have a calculator?"master_m11 posted...ReceiverxWisdom posted...
master_m11 posted...
show hidden quote(s)
Lol you're reaching right now if you think I'm Lightning. I guess his responses has you paranoid so tightly that you're like a puppet on a string.
What the fuck??? I quoted him talking about him... I don't mention you at all.. Suspiria is LightningGale.
Maybe understand what quote next time bro.
Directly replying to me ruined the context of what you were getting at. Plus I don't know the full story of Suspiria lol.The big, bad wolf of GFAQs | Toxic disgrace on YouTube: https://bit.ly/2NavIav
PSN: LatinChris_9990 | Steam: Ren OperativeChazA4 posted...The lengths people will go to to defend their hatred of tank controls. *sigh*
To answer the original question:
I liked the franchise(even though back then it wasn't QUITE a franchise yet), so I kept working at it. I liked the story, and I wanted to know more, so I kept working at it. I got better at the controls and stopped wasting ammo, because I kept working at it.
If those points aren't appealing to you, then maybe you should just quietly walk away?
Who said they directly hated tank controls? Saying they're archaic and flat out saying "I just hate them with no valid reasoning behind it" is like ignoring the rest of the issue. Lol.
I love old RE, but are some of the things about it old? Yes, if some says otherwise then breathing air is akin to breathing in denial about that.The big, bad wolf of GFAQs | Toxic disgrace on YouTube: https://bit.ly/2NavIav
PSN: LatinChris_9990 | Steam: Ren OperativeReceiverxWisdom posted...master_m11 posted...
Dude I never replied to you as I quoted Suspiria not YOU.ReceiverxWisdom posted...
show hidden quote(s)
What the fuck??? I quoted him talking about him... I don't mention you at all.. Suspiria is LightningGale.
Maybe understand what quote next time bro.
Directly replying to me ruined the context of what you were getting at. Plus I don't know the full story of Suspiria lol.
If I was responding to you I would have QUOTED YOU. The mistake is yours not mine. Now moving on...Ike is the best Fire Emblem character! Path of Radiance is the best Fire Emblem!master_m11 posted...ReceiverxWisdom posted...
master_m11 posted...
Dude I never replied to you as I quoted Suspiria not YOU.show hidden quote(s)
Directly replying to me ruined the context of what you were getting at. Plus I don't know the full story of Suspiria lol.
If I was responding to you I would have QUOTED YOU. The mistake is yours not mine. Now moving on...
Lol he got his caps on over a quote. That's too funny. Just saying I don't want people to ever associate me and that clown Suspiria as the same...like ever. Just establishing my point on that.The big, bad wolf of GFAQs | Toxic disgrace on YouTube: https://bit.ly/2NavIav
PSN: LatinChris_9990 | Steam: Ren Operativegoodlyoak posted...manta53 posted...
Tank controls were optional in Remake.goodlyoak posted...
show hidden quote(s)
I mean you confirmed yourself as a troll by blatently lying.
Umm... maybe you should go back and play the PS4 version of the REmake then play RE2. Because you will certainly notice a difference.Ike is the best Fire Emblem character! Path of Radiance is the best Fire Emblem!edward18 posted...Not in the original version they weren't.
They'll be optional now if people decide to play the remake over the original.The big, bad wolf of GFAQs | Toxic disgrace on YouTube: https://bit.ly/2NavIav
PSN: LatinChris_9990 | Steam: Ren OperativeSuspiria posted...I do not like the way Smash Bros. plays. Instead of sticking around complaining about it not playing like Tekken, Street Fighter, etc., I simply choose to ignore those games and not play them.
So why do you stick around here bitching and moaning? The controls have changed for Re you need to "adapt" to the new controls or move on along.Ike is the best Fire Emblem character! Path of Radiance is the best Fire Emblem!ReceiverxWisdom posted...master_m11 posted...
Don't worry no one is ever going to mistake you for him.ReceiverxWisdom posted...
show hidden quote(s)
Dude I never replied to you as I quoted Suspiria not YOU.
If I was responding to you I would have QUOTED YOU. The mistake is yours not mine. Now moving on...
Lol he got his caps on over a quote. That's too funny. Just saying I don't want people to ever associate me and that clown Suspiria as the same...like ever. Just establishing my point on that.Ike is the best Fire Emblem character! Path of Radiance is the best Fire Emblem!@master_m11
I just wanted to be clear on that is all. If I made a mistake coming at you bro then my bad on that.The big, bad wolf of GFAQs | Toxic disgrace on YouTube: https://bit.ly/2NavIav
PSN: LatinChris_9990 | Steam: Ren OperativeTylerGamer84 posted...It took some learning even when it came out. It's like any other game. Have to learn the controls.
Exactly. You learned how to deal with the controls.
Unless your first version was the N64 version.Needed: New Pokemon Puzzle League, Shining Force and Left 4 Dead....Alkamizt posted...Dont be dumb. You can literally say this about any 20 year old game.
These topics are made by children, simpletons, and low-level trolls.
Well ofc this logic applies to any game that's aged 20 years in comparison to contemporary controls being refined.
That's exactly the point, not everyone who points that out is a troll either. I'm sure some Mario games play better now than Mario 64 did. This is common sense. Lol.The big, bad wolf of GFAQs | Toxic disgrace on YouTube: https://bit.ly/2NavIav
PSN: LatinChris_9990 | Steam: Ren Operativeedward18 posted...It's not optional whenever I put it in.
https://media1.tenor.com/images/9bdb4ae7cfc1662ec96cd8398f9b359f/tenor.gif?itemid=4793040The big, bad wolf of GFAQs | Toxic disgrace on YouTube: https://bit.ly/2NavIav
PSN: LatinChris_9990 | Steam: Ren Operativegoodlyoak posted...manta53 posted...
goodlyoak posted...
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I mean you confirmed yourself as a troll by blatently lying.
Umm... maybe you should go back and play the PS4 version of the REmake then play RE2. Because you will certainly notice a difference.
I have, several times and it is tank controls through and through, theres an option to turn off tank controls, but you specifically stated there were no tank controls in remake so thats irrelevant.Church of KorvinReceiverxWisdom posted...Alkamizt posted...
Dont be dumb. You can literally say this about any 20 year old game.
These topics are made by children, simpletons, and low-level trolls.
Well ofc this logic applies to any game that's aged 20 years in comparison to contemporary controls being refined.
That's exactly the point, not everyone who points that out is a troll either. I'm sure some Mario games play better now than Mario 64 did. This is common sense. Lol.
So, we are making logically obvious, common sense topics now?
What is next? "Resident Evil 3 comes after 2"?
Maybe..."The Sky is Blue"?
What you said literally does point to troll, because there is nothing to actually discuss.Alkamizt posted...ReceiverxWisdom posted...
Alkamizt posted...
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Well ofc this logic applies to any game that's aged 20 years in comparison to contemporary controls being refined.
That's exactly the point, not everyone who points that out is a troll either. I'm sure some Mario games play better now than Mario 64 did. This is common sense. Lol.
So, we are making logically obvious, common sense topics now?
What is next? "Resident Evil 3 comes after 2"?
Maybe..."The Sky is Blue"?
What you said literally does point to troll, because there is nothing to actually discuss.
No, you can't explain or have a rebuttal other than "OHHH HE'S TROLLING" because your terrible lack of mental cognizance can't comprehend the crux of a disagreement+based on what's factually presented.
FACT: Fixed camera isn't mainstream, you'll only see this style done with indies. Big corporations aren't taking a gamble on a niche style
FACT: I dropped names of games that evolved from their PS1 outings. (Metal Gear Solid, Resident Evil and the older GTA games.) If people really stick to their guns with the whole "if it ain't broke, don't fix it" trope then studios left their ass in the dirt a long time ago on progression. People still buy these games despite the camera shift and changes in some of them. Lol.
FACT: People on this board who haven't played older RE's are just simply being told to "get gud" by veterans. If the controls were so streamlined for newcomers then Capcom wouldn't have bothered with alt controls in RE 1 HD and 0 HD. They were AWARE of this shit and tried to help people out.
I'm sorry the truth hurts your feelings.The big, bad wolf of GFAQs | Toxic disgrace on YouTube: https://bit.ly/2NavIav
PSN: LatinChris_9990 | Steam: Ren Operativeedward18 posted...I was upset?
Joke went over your head when I said which game would be optional over the other. It was poking fun of the fact that you responded immediately.The big, bad wolf of GFAQs | Toxic disgrace on YouTube: https://bit.ly/2NavIav
PSN: LatinChris_9990 | Steam: Ren Operativeedward18 posted...Negative. There's always going to be games that get dated with certain mechanics that won't be utlized anymore.
Gameplay can not be dated.
This has gotta be one of the dumbest things I’ve ever read. Are you darksydephil? In any case you should probably hit the books"The way I see it, you can either run from the past, or learn from it!" -- Rafiki, Lion King =DBecause it was relatively easy to adapt to. If you think this is rough you should try playing a game that’s in first person on the PS1 that uses the shoulder buttons to strafe and look up and down."Ocelot doesn't just plan: he plans for you to plan, so you plan against yourself."~MajinSweet0ChrisR07 posted...Because it was relatively easy to adapt to. If you think this is rough you should try playing a game that’s in first person on the PS1 that uses the shoulder buttons to strafe and look up and down.
I can't even go back and play some of the old Tomb Raider's if I'm being honest. We've just advanced since then and we had to manually hold buttons just to grab shimmy past a ledge? It's some things that I'm glad which were fixed over time. That being one them, same goes for removing that odd pause when you're switching to a new camera angle in old RE's.The big, bad wolf of GFAQs | Toxic disgrace on YouTube: https://bit.ly/2NavIav
PSN: LatinChris_9990 | Steam: Ren OperativeIts funny because Tc apparently isn't allowed to complain about classic Re games like original Re2 but supposedly these "oldschool" gamers are allowed to bitch and moan about Remake 2 for entire year lol. You guys are a bunch of hypocrites...Ike is the best Fire Emblem character! Path of Radiance is the best Fire Emblem!This has gotta be one of the dumbest things I’ve ever read.
How?
Are you darksydephil?
First off, no. There's no way he'd beat Earthworm Jim. Secondly, wouldn't Darksydephil complain about it NOT having all the modern shit shoved in?
In any case you should probably hit the books
What do books have to do with anything?Before you die you see the Tails Doll---Backdrop Observer of the Metroid: Other M board
Apparently Edward: Wise Old Sage of Korodaimaster_m11 posted...ReceiverxWisdom posted...
@master_m11
I just wanted to be clear on that is all. If I made a mistake coming at you bro then my bad on that.
We are cool.
Ayy glad we came to an peaceful understanding. Hope you're doing well, man.The big, bad wolf of GFAQs | Toxic disgrace on YouTube: https://bit.ly/2NavIav
PSN: LatinChris_9990 | Steam: Ren OperativeMillennials crying about tank controls, no surprise here....- Boards
- Resident Evil 2
- How the hell did you guys play this back in the day?
- Boards
- Resident Evil 2
- How the hell did you guys play this back in the day?
goodlyoak posted...Playing RE2 for the first time while waiting on the remake and I can't even make it past the beginning parts. I keep accidentally running into zombies and just when I feel like I got it under control everything goes all wonky again. Now I see why nobody wants these tank controls back. Might be better off waiting on the remake to experience RE2.
We werent pussies back thenEl Mexicano Texano posted...Millennials crying about tank controls, no surprise here....
I didn't know being playing RE from the time it was released til now made you a millennial. That's a winner.The big, bad wolf of GFAQs | Toxic disgrace on YouTube: https://bit.ly/2NavIav
PSN: LatinChris_9990 | Steam: Ren Operativegoodlyoak posted...Playing RE2 for the first time while waiting on the remake and I can't even make it past the beginning parts. I keep accidentally running into zombies and just when I feel like I got it under control everything goes all wonky again. Now I see why nobody wants these tank controls back. Might be better off waiting on the remake to experience RE2.
Kids.....You never fight against justice.I am a child of the 90's and grew up from the 8-bit era to the current gen consoles we have today. So I can appreciate every genre of game there is out there, I can sit down and play Chrono Trigger, or the original 8-bit Zelda, or Resident Evil 2, anyone who grew up not exposed to the games that helped innovate these games today cannot appreciate the games of yesteryear, well I can't say that for EVERY person. There is probably a few here and there. However I can enjoy a game without voice acting, where I don't have to worry if I have to wait on a patch to fix a glitch, or if it's "tank controls" as the tc is complaining about. I mean hell I bought my copy of RE2 on the N64 and you talk about a wonky control scheme, yet did I moan about it? No. I adapted, I learned, I played, and I enjoyed the game for what it was: a good story with good characters, and at the time a good horror element!
Yes, some games become dated due to their graphics, however it's to be expected for games that came out in the 80's, 90's, and early 00's. The console's were limited, these current gen units are also, however we are used to 4k resolution, hi-def sound, bluetooth wireless capability, rechargeable battery controllers.
Gone are the controllers that had to be plugged in and only had MAYBE a 6 ft range, gone are the times you had to blow into the console or onto the cartridge itself to make it work, or to actually READ and COMPREHEND what you're doing in a game in order to progress in a title because there isn't a voice actor to help you understand it. Games these days are easier to play hand over fist for that reason alone, an NPC can literally tell you what they want, where it is.
Anyway, I could put in Resident Evil 2 or 3 for that matter and play it, I would be rusty don't get me wrong, I have gotten used to a secondary joystick and a more fluid control scheme but I would feel a sort of nostalgia playing that title with that sort of control scheme.
The game is for a time for the gamers of that time to enjoy because apparently the newer gamers apparently cannot enjoy a classic without any complaints.PSN: Gogetenks,360 Gamertag: CyborgGogetenks
MAKE US WHOLE!!!!!!!TheGrowlanser posted...goodlyoak posted...
Playing RE2 for the first time while waiting on the remake and I can't even make it past the beginning parts. I keep accidentally running into zombies and just when I feel like I got it under control everything goes all wonky again. Now I see why nobody wants these tank controls back. Might be better off waiting on the remake to experience RE2.
Kids.....
Old people, you guys sure had it rough back in the day.Ya gotta have skill, kid. Can't criticize an outdated design at all. (Even though I beat REmake on Real Survival. Lol.)
http://prntscr.com/lmwzteThe big, bad wolf of GFAQs | Toxic disgrace on YouTube: https://bit.ly/2NavIav
PSN: LatinChris_9990 | Steam: Ren Operativegoodlyoak posted...TheGrowlanser posted...
goodlyoak posted...
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Kids.....
Old people, you guys sure had it rough back in the day.
Most people played the game with 10 years old and beat it without problem.
Stop crying and learn to play.Locke_Leonhart posted...goodlyoak posted...
TheGrowlanser posted...
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Old people, you guys sure had it rough back in the day.
Most people played the game with 10 years old and beat it without problem.
Stop crying and learn to play.
I wasn't crying just find it funny how these old guys who are suppose to be mature adults whine and act even worse then the kids they try to criticize.Rough back then? The few games I've tried in modern times I can't even play usually cause there's so much stuff. Moving with two thumbsticks at the same time and all that.Before you die you see the Tails Doll---Backdrop Observer of the Metroid: Other M board
Apparently Edward: Wise Old Sage of Korodaiedward18 posted...This has gotta be one of the dumbest things I’ve ever read.
How?
Are you darksydephil?
First off, no. There's no way he'd beat Earthworm Jim. Secondly, wouldn't Darksydephil complain about it NOT having all the modern shit shoved in?
In any case you should probably hit the books
What do books have to do with anything?
How can you honestly believe games can’t have dated gameplay? Have you ever played Legend of Dragoon? That game was innovative and wicked when it came out but now it’s pretty trash to play. There are countless examples of games of old that have supremely dated gameplay. Tons of shooters that were good a long time ago are trash now because the control scheme is archaic as hell. Certain games like Super Mario Bros 3 are eternal classics because they have accessible, simplistic gameplay that can never truly age. On the other hand there are so many early 3D games that have very poor gameplay by today’s standards.
Darksydephil was merely an example of a person with really uninformed opinions. And hit the books because if you can’t tell that gameplay can age then you should probably work on increasing critical thinking."The way I see it, you can either run from the past, or learn from it!" -- Rafiki, Lion King =DVamp_Wraith posted...On the other hand there are so many early 3D games that have very poor gameplay by today’s standards.
Maybe you want to say "controls", wich is true.
But gameplay is something beyond the control of a game, for example, in level design a lot of "old" games are better than modern ones.How can you honestly believe games can’t have dated gameplay?
Because that isn't a thing. There's just different gameplay styles is all. That's like saying types of music is outdated.
Have you ever played Legend of Dragoon?
No.
That game was innovative and wicked when it came out but now it’s pretty trash to play.
...that makes no sense.
There are countless examples of games of old that have supremely dated gameplay. Tons of shooters that were good a long time ago are trash now because the control scheme is archaic as hell.
Like what?
Certain games like Super Mario Bros 3 are eternal classics because they have accessible, simplistic gameplay that can never truly age.
No gameplay ages.
On the other hand there are so many early 3D games that have very poor gameplay by today’s standards.
Fuck standards. I can play Jet Force Gemini, Banjo-Kazooie, and Metal Gear Solid just fine.
Darksydephil was merely an example of a person with really uninformed opinions. And hit the books because of you can’t tell that gameplay can age then you should probably work on increasing critical thinking.
Why's that mean that?Before you die you see the Tails Doll---Backdrop Observer of the Metroid: Other M board
Apparently Edward: Wise Old Sage of KorodaixOmniCloudx posted...Tank controls sucked when I was forced to use them in the 90s, they suck even more now.
I love your sig btw.The big, bad wolf of GFAQs | Toxic disgrace on YouTube: https://bit.ly/2NavIav
PSN: LatinChris_9990 | Steam: Ren OperativeLocke_Leonhart posted...Vamp_Wraith posted...
On the other hand there are so many early 3D games that have very poor gameplay by today’s standards.
Maybe you want to say "controls", wich is true.
But gameplay is something beyond the control of a game, for example, in level design a lot of "old" games are better than modern ones.
No, I specified both controls and gameplay separately. I meant gameplay. What do you mean gameplay is beyond the control of a game? And I agree with your last statement but the same can be said vice versa so it’s really a non factor.
Using Fallout 3 as an example, that is a game that is relatively old but not terribly old. It retains solid gameplay pillars and structures overall and the control scheme is pretty good. But I’d be remiss to claim that the gunplay/gameplay outside of vats is actually good. No iron sights, randomized shots, the character moves slow as a brick. Then Fallout 4 comes along and remedies those issues and creates a genuinely great gameplay experience outside of the inherent Bethesda bugs."The way I see it, you can either run from the past, or learn from it!" -- Rafiki, Lion King =DI'm joining this topic really late, and am really only responding to the first post:
Tank controls sort of made sense back then. Technically, it's still used in this game in that up moves you forward; it's just that the camera follows you this time.
I feel the best setup for classic Survival Horror (classic RE, Silent Hill, etc) was to simultaneously map the D-pad to tank controls and the analogue sticks to the way the casuals like to play.
Why?
For tank controls: using the analogue sticks for tank controls makes everything too "floaty", and it's really hard to keep a straight line. Using the D-pad to press up kept you walking in a straight line because it wasn't hard to keep pressing up consistently on a D-pad.
For Analogue controls: D-pad for casual gameplay just doesn't work because you can only press in eight directions. Analogue sticks in casual gameplay works because you needed all those in-betweens to be translated on the screen."I dreamt that I was a 'Genie-Firefighter'! I fought fires and granted wishes!"The Chow posted...I'm joining this topic really late, and am really only responding to the first post:
Tank controls sort of made sense back then. Technically, it's still used in this game in that up moves you forward; it's just that the camera follows you this time.
I feel the best setup for classic Survival Horror (classic RE, Silent Hill, etc) was to simultaneously map the D-pad to tank controls and the analogue sticks to the way the casuals like to play.
Why?
For tank controls: using the analogue sticks for tank controls makes everything too "floaty", and it's really hard to keep a straight line. Using the D-pad to press up kept you walking in a straight line because it wasn't hard to keep pressing up consistently on a D-pad.
For Analogue controls: D-pad for casual gameplay just doesn't work because you can only press in eight directions. Analogue sticks in casual gameplay works because you needed all those in-betweens to be translated on the screen.
Yeah, I'm finding t a lot easier using the d-pad still keep running into zombies from time to time, but it's not as bad as it was in the beginning.goodlyoak posted...Locke_Leonhart posted...
goodlyoak posted...
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Most people played the game with 10 years old and beat it without problem.
Stop crying and learn to play.
I wasn't crying just find it funny how these old guys who are suppose to be mature adults whine and act even worse then the kids they try to criticize.
Don't worry a lot these people have been crying over the controls of the new remake of re2 so their hypocrites. Hell, they're running around here crying saying they have the right to complain. What a load bullshit. No you have the right to complain I don't give a fuck what these people say. Ignore them and say your piece.Ike is the best Fire Emblem character! Path of Radiance is the best Fire Emblem!Mr_Big_Boss posted...I adapted to the control scheme in the game and played it.
Gamers these day...
Played all the classic RE and Silent Hill games back in the day when they came out.
Went back and played RE the other day and struggled.
The tank controls were awful then but you are right, we adapted. It was easier to adapt then when terrible controls were more common. It was the early days of 3d environments in gaming and most of them had horrid controls, even if they weren't as bad as RE. It's more difficult now that more precise controls are the norm. Cut the kid some slack, we were forged in fire haha.Currently playing-
Dragon Quest V, Fallout 76, Castlevania Harmony of Despair, The Forest, OverwatchI first played it on N64 and while yes it was a challenge to learn the tanky controls it was ooooooh so worth it because of how damn good the game was. I should also note it was my first RE game, and honestly my first experience with the survival horror genre so it holds very fond memories for me.
Also being 12 and playing a rated M game where i could blast zombies with a shotgun was awesome.edward18 posted...
There are countless examples of games of old that have supremely dated gameplay. Tons of shooters that were good a long time ago are trash now because the control scheme is archaic as hell.
Like what?
Like Goldeneye on the N64. That C stick aiming method is pretty substandard today. Twin stick is the industry standard.
Or like Alien vs Predator on the Atari Jaguar. That control scheme is so wack.Needed: New Pokemon Puzzle League, Shining Force and Left 4 Dead....ReceiverxWisdom posted...@edward18
Gameplay can not be dated.
This is incorrect, man. Lol please don't let me explain this to you again why certain aspects of gameplay mechanics aren't used these days otherwise we'd still have tank control games. Newsflash: We don't unless they're indies. Time to deal with it.
I play it with the mentality of "oh, I like this. Why the fuck don't they do this as much (if at all) anymore?"
Because it's been 20 years after the fact? Change happened. I don't expect PS4 games to look like blocky, muddled textures anymore like they used to in the PS1 days for example.
I'd like my tanks to control like tanks though. I feel like I control armored ninja with heavy weaponry right now... I miss tank controls, for tanks.BeyondTheImpossible/Spiderforest, enjoy the reading folks! (Thanks to "insert name here" for putting spiderforest in their signature!)KamiNoBeniMizu posted...ReceiverxWisdom posted...
@edward18
Gameplay can not be dated.
This is incorrect, man. Lol please don't let me explain this to you again why certain aspects of gameplay mechanics aren't used these days otherwise we'd still have tank control games. Newsflash: We don't unless they're indies. Time to deal with it.
I play it with the mentality of "oh, I like this. Why the fuck don't they do this as much (if at all) anymore?"
Because it's been 20 years after the fact? Change happened. I don't expect PS4 games to look like blocky, muddled textures anymore like they used to in the PS1 days for example.
I'd like my tanks to control like tanks though. I feel like I control armored ninja with heavy weaponry right now... I miss tank controls, for tanks.
They need to evolve to the next step. LSD controls, where nothing makes sense no matter what button you press.The big, bad wolf of GFAQs | Toxic disgrace on YouTube: https://bit.ly/2NavIav
PSN: LatinChris_9990 | Steam: Ren OperativeI was mabye ten years old when RE1 came out and it only took me maybe a few minutes to figure this shit out. And I certainly wasn't a very patient kid. The tank controls might not be the best thing ever but they work quite well actually. Especially since the movement in RE has always felt very tight and responsive. Unlike Fatal Frame for example, where you have to push the run button so hard, it makes your thumb hurt, and still move at a snail's pace, barely being able to outrun enemies, if they attack from the wrong angle and out of a damn wall, giving you no time to react.
Getting to the police station in RE2 can be a bit difficult, especially if you're not used to tank controls. Even back in the days, I remember a lot of people complaining about how hard the first part of RE2 supposedly was.
P.S.: I still love the Fatal Frame series, despite its many problems. Mission Mode is always a nightmare because of how weird and slow your characters move.Even Onimusha got better as the series progressed away from tank controls. Onimusha 3's camera > Onimusha 1.The big, bad wolf of GFAQs | Toxic disgrace on YouTube: https://bit.ly/2NavIav
PSN: LatinChris_9990 | Steam: Ren OperativeReceiverxWisdom posted...Even Onimusha got better as the series progressed away from tank controls. Onimusha 3's camera > Onimusha 1.
Onimusha 3's camera is what "inspired" Shinji Mikami to apply over-the-shoulder camera to RE4.
I heard that the Onimusha: Warlords remaster will have full analog controls.My thoughts about Bioshock Infinite:
http://tinyurl.com/mn5ll4x (WARNING: CONTAINS SPOILERS)Goldsickle posted...ReceiverxWisdom posted...
Even Onimusha got better as the series progressed away from tank controls. Onimusha 3's camera > Onimusha 1.
Onimusha 3's camera is what "inspired" Shinji Mikami to apply over-the-shoulder camera to RE4.
I heard that the Onimusha: Warlords remaster will have full analog controls.
They're implementing alt controls, a scrolling camera and the ability to quick swap weapons. Didn't know that Onimusha 3's camera inspired Mikami for OTS. Ironically didn't a bug in Onimusha lead to "high time" being used in Devil May Cry? Man, this era of Capcom was so interesting. Bugs and scrapped projects led to full blown releases.The big, bad wolf of GFAQs | Toxic disgrace on YouTube: https://bit.ly/2NavIav
PSN: LatinChris_9990 | Steam: Ren OperativeReceiverxWisdom posted...Didn't know that Onimusha 3's camera inspired Mikami for OTS.
He was testing a demo version of Onimusha 3 and didn't like how the camera keeps shifting, so he thought that if the camera is behind the player at all times, it would be "so much better".Ironically didn't a bug in Onimusha lead to "high time" being used in Devil May Cry?
Kamiya mentioned that in Electronic Gaming Monthly #149 but I neither have the magazine nor found any online archives to read the whole interview.My thoughts about Bioshock Infinite:
http://tinyurl.com/mn5ll4x (WARNING: CONTAINS SPOILERS)Onimusha is also a completely different series. Apples and oranges as usual.
Also, Onimusha didn't change into a third person shooter like Resident Evil did. It actually (GASP!) stayed true to its Onimusha roots from start to finish.
Yes, I am aware of Onimusha Blade Warriors, but that's a spin-off. Not the same as Onimusha 3 coming along and playing like Blade Warriors along with all subsequent games from that point forward.
It's always amusing when the shills think they have an 'aha gotcha!' argument that ends up being easy to dismantle.
Also, there are plenty and plenty and plenty of tryhard modern-y games out there on the market already with third person shooters controls. You can go play all those instead. You don't have to convert everything you come across into having shooter controls or whatever just because you can't adapt to more than 1 or 2 control schemes.
As stated, it falls on the player failing to take initiative and learn to adapt to different game designs.ReceiverxWisdom posted...master_m11 posted...
ReceiverxWisdom posted...
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What the fuck??? I quoted him talking about him... I don't mention you at all.. Suspiria is LightningGale.
Maybe understand what quote next time bro.
Directly replying to me ruined the context of what you were getting at. Plus I don't know the full story of Suspiria lol.
Yeesh, you're so caught up in your inane corporate shill shitposting you basically just mash up a response as soon as you hit the textbox without even reading posts properly.
master was damage controlling in YOUR defense because he always does that with the other corporate shills. And you still apply your usual shtick.
Just go to bed and stop embarrassing yourself.ReceiverxWisdom posted...Suspiria posted...
ReceiverxWisdom posted...
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Damn straight the response is get good. Just because you don't instantly grasp a control scheme your first time playing it does not make it a fault on the controls. Not everything is going to play like Fortnite. With video games spanning so many genres, sub-genres, and game designs within all that, of fucking course you're going to have games with differing control schemes, camera styles, etc. And tank controls are easy as hell to use once you get used to them. Which shouldn't take no time at all. Up always moves you forward, Down always moves you backward. Left always turns your character to the left. Right always turns your character to the right. What the hell is so hard to grasp about that?
At some point, one has to stop complaining about everything not playing the same and either learn to adapt or go play something else.
I don't go into Dead or Alive complaining about it not playing like Tekken because they're different franchises built on different gameplay styles. I adapt to the controls and mechanics of each one.
I do not like the way Smash Bros. plays. Instead of sticking around complaining about it not playing like Tekken, Street Fighter, etc., I simply choose to ignore those games and not play them.
You can't have everything play like a third person shooter because not everything is going to be a third person shooter.
Now take the corporate shill shitposting elsewhere.
This post is hilarious. After spending thousands of hours learning Tekken, Street Fighter, etc that doesn't even compare to a game that was made for the illusion of suspense which works against you over the varying pool of players/learning a basic combo. I guess by your logic then you would probably be a crappy game developer for fighting games, taking out all inputs and training mode so we REALLY can't see the application of a technique.
See where I'm getting at here? Obviously there's advanced Resident Evil strats, but you're still playing a game where you have to fight with the mechanics that don't always guarantee success. You can wall hug and still get bitten depending on pausing, camera transition/native spacing of a hallway in Resident Evil. Just because you're skilled doesn't mean these controls are superior to anything that feels more responsive in terms of shooting while walking and evasion. Also when did I say that everything needed to be a third-person shooter? A good horror game I've played was Outlast, and I swear that was first-person horror with no guns of the sort. Direct me to this fabled post where I said "you shouldn't have a game with horror aesthetics" over "games are expected to control well these days."
I'll be waiting all night, buddy. Lol.
If you have to 'fight with the mechanics' when the mechanics are as simple as 'up always moves you forward, down always moves you backward, left always faces you to the left, right always faces you to the right', then that's not the game's fault. That's the person sucking at the game plain and simple. Those are not hard to grasp at all.Morpheus102686 posted...Tank controls were just fine. If you can’t get used to it, that’s your fault entirely and not the game’s. The hypocrisy from fanboys that praise 4’s controls while bashing the classics is amusing since they use the EXACT SAME control scheme.
No. The controls is the least problem of those classic. The point is that they are boring as hell games and are bad games in general. On the other hand RE4 and Revelations are masterpiece level of a game design that has been achieved by Capcom with trial and error!Stop sucking at games then? No wonder games these days play themselves, people like TC and the trolls scattered throughout this board are too inept to actually maneuver around a digital world on their own.Z370 | i7 8700 | Cryorig M9i | EVGA GTX 1080ti | EVGA GS 650w | 16GB DDR4 | WDB 3TB |500GB SSD | Toshiba 500GB | Challenger S | VS XG2703-GS | LG 27UD68 |@xx_SaintBoot_xx posted...PyroBlondie3 posted...
Yes, exactly. That’s just a bad game design of an old bad video game, no matter how you look at it.
But game’s quite easy. So easy that it’s boring and is not worth it at all!
You just walk and press auto-aim. You don’t need to run at all. The game’s slow as shit, so are those enemies. And you’ll never run out of ammo because of that auto-aim. You’ll never miss a shot!
Basically you can play with your eyes closed. The most boring type of a games for me.
Imagine actually believing this.
No. Imagine that you actually know something about video games.
dragonkyn20 posted...oh my god shut the hell up Pyro
edward18 posted...Shut up Pyro
So you have an alt edward18! I see.- Boards
- Resident Evil 2
- How the hell did you guys play this back in the day?