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Thursday, August 27, 2020

The 3 shot (2 killed) in Kenosha WI at the BLM riot have been identified:


Joseph Rosenbaum, 36, was the first one killed. Video allegedly shows him in a group chasing the teen & someone throwing something, that appears to be a Molotov cocktail, at him. Rosenbaum was a registered sex offender for a crime involving a minor.
Anthony Huber, 26, was shot & killed in Kenosha, Wisc. at the BLM riot. He was filmed chasing down the armed teen. After the teen gets kicked in the face while on the ground Anthony decided to beat him over the head with his skateboard. He was then shot in the torso. He allegedly had a criminal history that included charges of battery & repeat domestic abuse.
The third man who was shot and survived is Gaige Grosskreutz, 26. He's a member of the People’s Revolution Movement. He came to Kenosha from Milwaukee, which is twice as far away from Kenosha, than the teen shooter lived. He was filmed chasing after the teen with a pistol. He was shot at close-range in the upper arm. He has a criminal record that includes burglary and was a convicted felon in possession of a gun, which is illegal.
All this is happening because Jacob Blake, a man with a warrant for his arrest since July 7th, was at the scene of yet another 911 domestic disturbance call. According to the record, Blake had an arrest warrant filed against him on July 7, 2020 in Kenosha, Wisconsin for an incident involving domestic abuse that happened on May 3. The previous offenses listed are criminal trespass to dwelling, third-degree sexual assault and disorderly conduct.
When police arrived on scene this time they attempted to detain Mr Blake for questioning. Knowing that he had a warrant for his arrest and a weapon on him, rather than speaking with the officers calmly like an adult, he decided to resist arrest and fight with the police. The media chose to first show the video of Blake getting shot without any context. They did this instead of releasing the video of Blake first wrestling with and fighting cops, then trying to escape to his vehicle. Rather than being a good role model for his children, Blake disobeyed orders to stop and drop the knife. Officers approached Blake as he attempted to reach into the vehicle, against their demands, and after being told to drop the knife without compliance they shot him in fear for their lives. A knife was recovered on the driver’s side floorboard of the vehicle. Yet somehow Blake is now a martyr for the NBA and the “woke left” for committing felonies while sports events across the country are being postponed to prove their solidarity and wokeness.
What’s the over under that Blake’s toxicology screen comes up dirty and he was driving his kids around under the influence and was back at his ex-girlfriends house causing trouble again? Play stupid games, win stupid prizes 🤷‍♂️
Edit: It has now been confirmed that he was back at his girlfriend’s house and police dispatch had named him as the assailant, based on the 911 call, prior to the cops arriving on scene. He was not supposed to be there, had stolen her keys and wouldn’t leave the premises. So it looks like he wasn’t minding his business while on his way to church...or breaking up a fight like the media first reported

Saturday, August 8, 2020

Hot Off the Presses (Champions League)

The storytelling at the end was lazy. The fact that the timeline is collapsing yet they're still rigidly moving through the same events with the characters not acting believably. Red XIII more than anyone gets lost in the shuffle because he "has" to appear and join the group near the climax of the story. They write some poorly explained crap to quickly put him with the party but swept under the rug, rather than doing a hard retcon and some real rewriting to have a story that works.

How many hours of gameplay are left after he is acquired (I am just about to storm the shinra tower)?

In my opinion, it seams kinda silly if he is introduced at the very end to waste programming time on a game that already took way to long to come out. But that’s just me. I never really used him as a playable character in the original game on many of my play-throughs, so I wasn’t too upset when I found out he was at the end of this game and not playable.

You acquire him in the original game as a playable character in the Shinra Building and can use him right away. So, again it's just laziness or poor design choice. Idk..so much bloated, unnecessary content but a major character isn't playable? Seems weird.

They could have made content for him too. Just think, if once you beat the game and had access to hard mode, since story no longer matters, you could switch in whatever party you want and have Red be selectable. Then his weapons could be scattered around hard mode to collect. There would have been plenty of content to use him in and given us a reason for a second playthrough.

The 4 playable characters are very intentionally balanced and very unique, and all the enemy types and encounters revolve around their skillsets. I'm not surprised they chose not to upset that and design another playable character from the ground-up with 2 limits, several weapons, 5 unique abilities and a special triangle move on par with the others and re-balance all the encounters to accommodate him when he'd only be there for one chapter, especially since they may have to alter it in the next title anyway. The alternative would be making him more bare-bones, to accomodate the fact he's more like a guest character, and people would complain they butchered him because he wouldn't be as fun to use as the others. Like Brock said earlier, they didn't want to change the static party dynamic that late. Not to mention, suddenly having to learn a new character that you're given no time to use would probably be jarring. Every other character is introduced slowly and built up throughout the game. From a developmental standpoint there are a lot of good reasons to keep him as a guest character besides wanting to blow off work early to drink at the bar.

I'm perfectly fine with Red having not been playable, but I didn't think the explanation was all that good. They didn't have to give him a full loadout to make him playable. I don't think anyone would have expected him to have a full set of weapons, abilities, and stat growth given you only would have had access to him for like 1% of the game. I could understand them saying the cost wasn't worth it if he was truly just a guest that didn't take part in battle. The problem was he did fight, so they pretty much did most of the work. I don't see where it would have cost that much to give him an ability or two and allow him to equip materia.

Monday, May 4, 2020

How do you want them to handle the open-world in part 2?

  1. Boards
  2. Final Fantasy VII Remake
  3. How do you want them to handle the open-world in part 2?
jesseCheech 2 weeks ago#1
Overworld like the original and an upgrade/extension of something like Type-0's, or all out like FFXV's?
Or something else?
PSN: F1R3PHO3N1X
Haven't you heard? The bird is the word.
Neo_Tai 2 weeks ago#2
I'll see ff15 open world stuff
rpggamer29 2 weeks ago#3
The former.
Schlubotipelto 2 weeks ago#4
Very large connected zones like DQXI.

Square-Enix cannot do open worlds to save their life.
SOLDIER_Bankai 2 weeks ago#5
If there's an open world, it'd have to be like the original's, just an overworld for getting between areas. A true open world isn't feasible due to the scale of the journey. In things like XV, Elder Scrolls, and Zelda games, you're only in a very small area, something the size of a kingdom. VII has you traveling the entire world. Unless they're okay depicting the world as being extremely tiny (which they definitely are not, given how much they've expanded on), it wouldn't be fitting.
Haseo8 2 weeks ago#6
Realistically, I don’t see them making an open world or anything like that. With that, I wouldn’t mind seeing them make it like smaller areas. I feel like that one area you go with to beat up monster in the sector 7 slums with Tifa would be the closest to what it would look like.
Trails of Cold Steel IV can't come soon enough.
PizzaRules 2 weeks ago#7
There is no way part 2 will be open world. Better keep expectations in check.
If a lot of people loved each other, the world would be a better place to live - Tommy Wiseau
ReiRei89 2 weeks ago#8
Neo_Tai posted...
I'll see ff15 open world stuff
That'd be horrible considering FF15's world is bland as hell.

A map hub like FFX or giant interconnected zones like DQXI would work MUCH better.
I could just see this guy's ancestor on March 7th 1918;"Guys, this flu thing is nothing, only like six people are infected!"-seankimberly42
carsauce 2 weeks ago#9
More like certain places but there are roads and instant transport.
Someday, someone will walk into your life and make you realize why it never worked out with anyone else. -anonymous
CarpeCapricorn 2 weeks ago#10
A blend of the two. It would be great if the camera slowly panned out as you moved away from midgar to eventually resemple the overworld from the original. Then as you approach locations it slowly zooms back in. All seamless with no loading screens. It would be the best of both worlds.
Beings that are born of dreams must return to them.
jesseCheech 2 weeks ago#11
I want to place my money on there being some type of overmap elements considering they were a very large part of 7's overall popularity and mechanics.
Chocobos were important for a good amount of content, the Submarine is a fan favorite, and the Airship is one of the reasons Cid exists.
PSN: F1R3PHO3N1X
Haven't you heard? The bird is the word.
rpggamer29 2 weeks ago#12
Schlubotipelto posted...
Very large connected zones like DQXI.

Square-Enix cannot do open worlds to save their life.

This would be okay too. But I want a fully functional airship. If I remember DQ11 correctly, you could only land at designated points. Little bit different from FF7.
sanddude20 2 weeks ago#13
Seeing how this game was structured, I don't think they can ever do the open world justice. It's also a question of where the next game will actually end, since there's no clear stopping point until they get to the City of the Ancients which is a LOT of game especially if they plan on doing everything in the same scope as they did Midgar.
To the victor go the spoils!
MidnightSix 2 weeks ago#14
I think there was a poll on this earlier. The most voted was "wide linear" so something along the lines off ff12, which I think would work really well. Big enough to explore but still small enough to keep things flowing.
jesseCheech 2 weeks ago#15
sanddude20 posted...
Seeing how this game was structured, I don't think they can ever do the open world justice. It's also a question of where the next game will actually end, since there's no clear stopping point until they get to the City of the Ancients which is a LOT of game especially if they plan on doing everything in the same scope as they did Midgar.
I don't know about anybody else here, but to me, if they weren't to invest in some kind of simple overworld in the very least, then they would be cutting a good amount of content.
PSN: F1R3PHO3N1X
Haven't you heard? The bird is the word.
Haseo8 2 weeks ago#16
sanddude20 posted...
Seeing how this game was structured, I don't think they can ever do the open world justice. It's also a question of where the next game will actually end, since there's no clear stopping point until they get to the City of the Ancients which is a LOT of game especially if they plan on doing everything in the same scope as they did Midgar.
I can see getting to Kalm then to the next area being a big deal. You can bet the Marsh is gonna be an entire area on its own, not to mention the Mythril Mines are most likely gonna be a much more expanded dungeon, Fort Condor will also probably be mandatory.
Trails of Cold Steel IV can't come soon enough.
3headed 2 weeks ago#17
i'm in the minority of people who don't want an open world.

i'd rather have an on rails story with very limited and controlled traveling.

i played shenmue 3, and see that ff7r suffers from the very same issues in pacing. having this team make an open world would seem to have disastrous story amount implications for ff7r.

I make absurd posts because I find it entertaining. Take from them what you will. Just keep in mind that they are purposefully absurd :P
MidnightSix 2 weeks ago#18
Im hopeful they add overworld travel but also very doubtful, I feel that it would break immersion. That being said, the illusion of freedom and getting to explore the world is a nice touch and works very well for most games. E.g tales of vesperia
GGG100 2 weeks ago#19
A more detailed version of XV’s open world done in a way that story progression is still linear, but exploring the world would still yield benefits.
sanddude20 2 weeks ago#20
Haseo8 posted...
I can see getting to Kalm then to the next area being a big deal. You can bet the Marsh is gonna be an entire area on its own, not to mention the Mythril Mines are most likely gonna be a much more expanded dungeon, Fort Condor will also probably be mandatory.

Most areas in this game all have an important story beat, or at the very least significant character development for someone, any that don't are either just a "dungeon" you walk through like the Mythril mines, or optional. I'm personally expecting to cry when Red finds out about his father if they do his story justice. It's just a matter of how they will string us along this path.

While true the game was "technically" linear basically all they way until you got to the North Crater (i.e. right before you got the Highwind) you were still able to explore side areas and return to past areas for either additional content or side stories. Yuffie and Vincent's stories for example, all the secret caves you can get to. Hell the whole point of breeding Chocobo was so you can use them in the world map to get to practically broken end game materia

I don't see how they can keep that same feel assuming they're are keeping similar mechanics to this game. Unless they are going to justify reworking how the next game even works, with a bigger party and all.
To the victor go the spoils!
Rahsiel30 2 weeks ago#21
SOLDIER_Bankai posted...
If there's an open world, it'd have to be like the original's, just an overworld for getting between areas. A true open world isn't feasible due to the scale of the journey. In things like XV, Elder Scrolls, and Zelda games, you're only in a very small area, something the size of a kingdom. VII has you traveling the entire world. Unless they're okay depicting the world as being extremely tiny (which they definitely are not, given how much they've expanded on), it wouldn't be fitting.

They split the game so that the second game could have a few different regions like hzd.
Neo_Tai 2 weeks ago#22
ReiRei89 posted...
That'd be horrible considering FF15's world is bland as hell.

A map hub like FFX or giant interconnected zones like DQXI would work MUCH better.

don't look at me for that since peoples are pretty hook with this style,beside i would also prefer ffx type world,but still we gonna see how thing turn out.

Cause right now alot of stuff need to be work on
lionhartwolf 2 weeks ago#23
Depends on how far the second game goes. If its pre-Highwind it will still be relatively small scale so I would be fine with something similar to FFXV. I think the world of FFVII is far too big for openworld. It wasnt originally open world, it was a world map.

I dont expect the game to make it all the way to the end of Disc 2, so I guess we'll just have to see.
Neo_Tai 2 weeks ago#24
lionhartwolf posted...
Depends on how far the second game goes. If its pre-Highwind it will still be relatively small scale so I would be fine with something similar to FFXV. I think the world of FFVII is far too big for openworld. It wasnt originally open world, it was a world map.

I dont expect the game to make it all the way to the end of Disc 2, so I guess we'll just have to see.

Yeah it was a open world-map but still if you turn this similar to ff15 you could have a huge big viper attacking you in the desert :P
FeltMarker22 2 weeks ago#25
Hate to say it but KH3 had a decent way of doing it. Basically big levels that are open enough to be like a bite sized open-world and still have things to do in them.
All that is human and perishable is merely a reflection of reality, all that man could never obtain is here achieved, the inspiration of love draws us onwards.
3headed 2 weeks ago#26
FeltMarker22 posted...
Hate to say it but KH3 had a decent way of doing it. Basically big levels that are open enough to be like a bite sized open-world and still have things to do in them.


that's very possible. each area would have a town the size of wall market, and the surrounding areas would be open range for combat?

i mean at this point, they can't make a brand new world with the current resources. it's too much for a game they plan on launching before they die.
I make absurd posts because I find it entertaining. Take from them what you will. Just keep in mind that they are purposefully absurd :P
Solution009 2 weeks ago#27
My guess is that there will be 3 more episodes, each with wide-linear chunks of the story. Episode 2 will feature:

-Kalm
-Chocobo Ranch/Plains
-Swamp
-Mythril Mines
-Rocky Plains/Fort Condor
-Recruit Yuffie
-Junon/Finale
-maybe a Cargo Ship finale

Junon could reasonably be an endpoint. Rufus and Heideggar are present, and the Sister Ray reveal could be pretty climactic. Otherwise a showdown on the cargo ship with Jenova could work as well.

Wishful thinking would be:
-Costa del sol
-Gongaga
-Corel Mountains
-Gold Saucer/Prison
-Cosmo Canyon
-Finale at Nibelheim

But I think that's just too much for a single entry. It's hard to fathom what will be possible when things arent centralized like with Midgar.
Neo_Tai 2 weeks ago#28
wonder how the fight with the Ultima weapon would be like
Uddercup 2 weeks ago#29
There's no way it will have an open world. Chocobos and the airship will probably just be fast travel.
Show me the future,
Tell me you'll be there.
suhtiwdog 2 weeks ago#30
It’d be nice if it was open overworld with random battles... then once we got into towns it could go back to linear routes like it was is in Midgar. If they do it like FFX... I don’t much care for linear paths between towns. Been a while, but what if it was like Gran Pulse from FF13 and less like FF15?
Uddercup 2 weeks ago#31
suhtiwdog posted...
It’d be nice if it was open overworld with random battles... then once we got into towns it could go back to linear routes like it was is in Midgar. If they do it like FFX... I don’t much care for linear paths between towns. Been a while, but what if it was like Gran Pulse from FF13 and less like FF15?
This board would go crazy if they brought back random battles.
Show me the future,
Tell me you'll be there.
Smackems 2 weeks ago#32
I'd rather it be linear with a few more open areas tbh
Common sense is the most uncommon thing in the world-some dude.
Korppi123 2 weeks ago#33
SOLDIER_Bankai posted...
If there's an open world, it'd have to be like the original's, just an overworld for getting between areas. A true open world isn't feasible due to the scale of the journey. In things like XV, Elder Scrolls, and Zelda games, you're only in a very small area, something the size of a kingdom. VII has you traveling the entire world. Unless they're okay depicting the world as being extremely tiny (which they definitely are not, given how much they've expanded on), it wouldn't be fitting.

Exactly, xv map is 780 sqmile, which if you want to decipit one continent, let alone whole world is WAAAAAAAAAAYYYYYY too tiny.
Godzilla cloud in the vein of original is the best option if you want to give an illusion of grand world. Fully open world will result in tiniest planet in existence.
Doing it like in X or XII is also one way, maybe the likeliest theyll go with.
Neo_Tai 2 weeks ago#34
Smackems posted...
I'd rather it be linear with a few more open areas tbh

go play ff13 is to linear it was boring
DullahanEX 2 weeks ago#35
Semi-linear or semi-open. Something like FFXII is good.
Currently Playing: Nioh (PS4), StellaGlow (3DS), FE Fates: Birthright, Summon Night 5 (PSV/PSP), Disgaea 5 (PS4), Ar Tonelico Series [Ar Tonelico 2] (PS2)
Gamington 2 weeks ago#36
Xenoblade chronicles
Burgerunit 2 weeks ago#37
They’re gonna copy and paste FFXV world and change some stuff.
AssassinZeroOne 2 weeks ago#38
DullahanEX posted...
Semi-linear or semi-open. Something like FFXII is good.

I'd love it to be handled like FF12 but it's going to be similar to what is in in part 1 unfortunately. I highly doubt it will be open at all.
Mediocre_Dunce 2 weeks ago#39
I think it would probably be best done like FF12.
That some nice sweet juicy gigatosis!
Mario Kart 8 HD, 4.9 GIGS! 500 hour game! Do the math!
 - awesomenintendo
XEMFRIR 2 weeks ago#40
World map with the areas you visit being greatly expanded upon. I don't want another large open, boring world with nothing to do in like 15 again.
hijokaiden:''the other guy keeps dying, I guess it's because he keeps getting killed...''
EmperorEhryn 2 weeks ago#41
ReiRei89 posted...
That'd be horrible considering FF15's world is bland as hell.

A map hub like FFX or giant interconnected zones like DQXI would work MUCH better.
Only bland as hell cause they fucked up and didn't put anything in it.
King of Kings
BakonBitz 2 weeks ago#42
Gamington posted...
Xenoblade chronicles
This, tbh. Linear progression but the areas are wide enough to offer a bunch of exploration.
manta53 2 weeks ago#43
3headed posted...
i'm in the minority of people who don't want an open world.

i'd rather have an on rails story with very limited and controlled traveling.

i played shenmue 3, and see that ff7r suffers from the very same issues in pacing. having this team make an open world would seem to have disastrous story amount implications for ff7r.
Thank absolute god you dont work for Square Enix.
Church of Korvin
SolracXV 2 weeks ago#44
I'd love to see the areas just like FFXII.
But I think they will make like FFXIII, FFX.
3headed 2 weeks ago#45
manta53 posted...
Thank absolute god you dont work for Square Enix.

thank god indeed.

i like money :D
I make absurd posts because I find it entertaining. Take from them what you will. Just keep in mind that they are purposefully absurd :P
3headed 2 weeks ago#46
SolracXV posted...
I'd love to see the areas just like FFXII.
But I think they will make like FFXIII, FFX.

if they have any sense, then they will make it like ffxiii.

at this point, ffx would be a stretch goal :D
I make absurd posts because I find it entertaining. Take from them what you will. Just keep in mind that they are purposefully absurd :P
sano83 2 weeks ago#47
Final Fantasy XII have the best world map in the franchise.

I don't see why you think the second game in the Final Fantasy VII Remake project will have open world.
I don't see why this thread (or very similar ones) have to be done every 24 hours.
Reinforcements? I am the reinforcements.
VS>FFT>FF IX=DA:O>FF V=CC=PE2>FF VIII=FF XII=ME3=CT=PE>FF III>FF VII>FF X=FF IV>FF VI
kcirtap 2 weeks ago#48
Were you one of those people that thought Midgar would be open world too?

Part 2 will be another hallway simulator divided into chapters. No world map. No real sense of the continents
3headed 2 weeks ago#49
sano83 posted...
Final Fantasy XII have the best world map in the franchise.

I don't see why you think the second game in the Final Fantasy VII Remake project will have open world.
I don't see why this thread (or very similar ones) have to be done every 24 hours.

bc we're assuming that they want to expand on the world of ffvii, which is why they added fast travel and a showed more of midgar in remake.

i plan on making this exact thread later today because i like talking about the game in a forum dedicated to talking about the game.
I make absurd posts because I find it entertaining. Take from them what you will. Just keep in mind that they are purposefully absurd :P
3headed 2 weeks ago#50
kcirtap posted...
Were you one of those people that thought Midgar would be open world too?

Part 2 will be another hallway simulator divided into chapters. No world map. No real sense of the continents

here's to hoping man.
I make absurd posts because I find it entertaining. Take from them what you will. Just keep in mind that they are purposefully absurd :P
  1. Boards
  2. Final Fantasy VII Remake
  3. How do you want them to handle the open-world in part 2?
    1. Boards
    2. Final Fantasy VII Remake
    3. How do you want them to handle the open-world in part 2?
    jesseCheech 2 weeks ago#51
    kcirtap posted...
    Were you one of those people that thought Midgar would be open world too?

    No, I was one of the people that said it would be extremely linear. More linear that what we got, actually.
    PSN: F1R3PHO3N1X
    Haven't you heard? The bird is the word.
    gamerprince1999 2 weeks ago#52
    BakonBitz posted...
    This, tbh. Linear progression but the areas are wide enough to offer a bunch of exploration.
    lol i doubt Square enix could even pull that off though. it'd take forever for them to complete since they like to present their games with high graphical fidelity
    ArcadianGenesis 2 weeks ago#53
    Schlubotipelto posted...
    Very large connected zones like DQXI.

    Square-Enix cannot do open worlds to save their life.
    I just want to point out that referring to Square Enix as a singular entity doesn't make sense as it consists of many different development teams, each with its own talents and weaknesses.

    Also, open worlds are hard to get right, so it isn't just SE that struggles with them. When you think about it, there are very few excellent open-world games.

    I like the idea of making it like DQXI, though.
    Playing: Final Fantasy VII Remake
    Anticipating: Xenoblade Definitive Edition
    jesseCheech 2 weeks ago#54
    gamerprince1999 posted...
    lol i doubt Square enix could even pull that off though. it'd take forever for them to complete since they like to present their games with high graphical fidelity
    I don't think that's the case for Square Enix anymore, otherwise they'd opt to use an in-house engine instead of the Unreal Engine for FF7 and it's succeeding parts.
    PSN: F1R3PHO3N1X
    Haven't you heard? The bird is the word.
    gamerprince1999 2 weeks ago#55
    kcirtap posted...
    Were you one of those people that thought Midgar would be open world too?

    Part 2 will be another hallway simulator divided into chapters. No world map. No real sense of the continents
    even if it does go down this route, it'll probably still be great and better than X and XIII's hallway worlds. but i really hope they don't. when Dragon Quest 11 (a game developed by the same company probably with less budget than 7R part 1) and Tales of franchise (after Xillia) can provide non-hallway world designs that actually feel expansive adventurous to traverse, I don't see why FF can't do the same in 2020.

    Even the hallway design in X was beat out by DQ8 which had a fully expansive world on the PS2. And FF12 was able to provide that as well (though not as organic or natural)
    gamerprince1999 2 weeks ago#56
    jesseCheech posted...
    I don't think that's the case for Square Enix anymore, otherwise they'd opt to use an in-house engine instead of the Unreal Engine for FF7 and it's succeeding parts.
    You could be right. If they truly go the Xenoblade route that would be the best possible scenario imo. But I just don’t see it happening. Something more simple like DQXI or Tales of Zestiria/Berseria seems more realistic to me.
    3headed 2 weeks ago#57
    gamerprince1999 posted...
    even if it does go down this route, it'll probably still be great and better than X and XIII's hallway worlds. but i really hope they don't. when Dragon Quest 11 (a game developed by the same company probably with less budget than 7R part 1) and Tales of franchise (after Xillia) can provide non-hallway world designs that actually feel expansive adventurous to traverse, I don't see why FF can't do the same in 2020.

    Even the hallway design in X was beat out by DQ8 which had a fully expansive world on the PS2. And FF12 was able to provide that as well (though not as organic or natural)

    ff7r could barely run in very linear hallways without the need for slowdowns to load things properly. the movements were jagged bc of this.

    do you realistically expect the team to put together better movement, and exploration of larger areas- a massive improvement from what we have right now?
    I make absurd posts because I find it entertaining. Take from them what you will. Just keep in mind that they are purposefully absurd :P
    Brunn 2 weeks ago#58
    I wouldn't mind seeing it in a style similar to Final Fantasy XII however with smoother transitioning between camera angles and scenes like in this remake.

    Once leaving Midgar it could open up into an overworld area accessible up to the swamp. The area would naturally be bordered by mountains and the sea. The chocobo farm would be a little safe zone from the creatures roaming the wild.

    The swamp would be its own seperate area as would the Mythril Mines. In all honesty the entire map could easily be broken up into manageable chunks that still keep it linear yet ample room to explore.
    gamerprince1999 2 weeks ago#59
    3headed posted...


    ff7r could barely run in very linear hallways without the need for slowdowns to load things properly. the movements were jagged bc of this.

    do you realistically expect the team to put together better movement, and exploration of larger areas- a massive improvement from what we have right now?
    Good point.

    All i can really say at this point is that part 2 will probably be releasing on next gen hardware so fingers crossed i guess lol
    rexxel11 2 weeks ago#60
    i think it will be either like FFXV open world, but damn even FFXV's altissia the biggest town in the game is a seperate map from the openworld in the game, but considering they are developing for next-gen it could be possible it will be all-out FFXV open world or maybe like fallout/skyrim, because next-gen hardware can make it possible

    or if they stick with current-gen they will probably make it chapters again like part 1
    or do it the FFX way, travel via car/bike/airship/boat from a selection menu for the destination
    zepstarryocean 2 weeks ago#61
    I'm hoping for an open world in the final chapter. It would open up the opportunity for DLCs. But open world is not likely. It would change the game dynamics they have established. I'm guessing all chapters will operate the same linear way.
    3headed 2 weeks ago#62
    gamerprince1999 posted...
    Good point.

    All i can really say at this point is that part 2 will probably be releasing on next gen hardware so fingers crossed i guess lol

    well... actually, yeah.

    i think the issue with this remake was that they just didn't have a lot of time, and i'm assuming b resources were used because they went with unreal (made for quick game creation).

    they'll have more experience with unreal on the next game, and the added benefits of having more power... so... same boat dude. fingers crossed.
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    ExperiencePoint 2 weeks ago#63
    Dragon Quest XI or Final Fantasy XII style, best JRPG map design after traditional world map designs IMO.
    Senboza 2 weeks ago#64
    The game is completely different, there will be no open world. Only maybe small sections inbetween locations.
    DeathWyvern 2 weeks ago#65
    DQXI/FFXII style
    TheWayofPie 2 weeks ago#66
    ExperiencePoint posted...
    Dragon Quest XI or Final Fantasy XII style, best JRPG map design after traditional world map designs IMO.

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    Muflaggin 2 weeks ago#67
    World map is pointless. There is nothing to explore really, at that point in the game. Just do it FF Tactics style and you click where you're going. Rather the resources go elsewhere and get the game out faster.
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    sirliftalot87 2 weeks ago#68
    Probably like ff10 where they just do some in between walking thing. I'd be ok if they downgraded the graphics and you were on the world map walking into the small like towns
    DullahanEX 2 weeks ago#69
    Muflaggin posted...
    World map is pointless. There is nothing to explore really, at that point in the game. Just do it FF Tactics style and you click where you're going. Rather the resources go elsewhere and get the game out faster.
    In the original yes. But FFVII prequels like CC introduced new locations we could visit. Nothing stops SE from just inventing new towns either

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    3headed 2 weeks ago#70
    DullahanEX posted...
    In the original yes. But FFVII prequels like CC introduced new locations we could visit. Nothing stops SE from just inventing new towns either

    time prevents them from doing this. either from retirement or death.

    they wanted to get this together to change the ff7 game with involvement from original team members. it's getting to that point where expanding could lead to the game just not being completed due to retirement or death.
    rmkii 2 weeks ago#71
    Honestly, for part 2 I'd be okay with big interconnected zones like Xenoblade, DQXI and FFXII.

    I still want to access the whole world in the last game, tho.
    1. Boards
    2. Final Fantasy VII Remake 
    3. How do you want them to handle the open-world in part 2?