Overworld like the original and an upgrade/extension of something like Type-0's, or all out like FFXV's? Or something else?
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I'll see ff15 open world stuff
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Very large connected zones like DQXI.
Square-Enix cannot do open worlds to save their life.
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If there's an open world, it'd have to be like the original's, just an overworld for getting between areas. A true open world isn't feasible due to the scale of the journey. In things like XV, Elder Scrolls, and Zelda games, you're only in a very small area, something the size of a kingdom. VII has you traveling the entire world. Unless they're okay depicting the world as being extremely tiny (which they definitely are not, given how much they've expanded on), it wouldn't be fitting.
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Realistically, I don’t see them making an open world or anything like that. With that, I wouldn’t mind seeing them make it like smaller areas. I feel like that one area you go with to beat up monster in the sector 7 slums with Tifa would be the closest to what it would look like.
Trails of Cold Steel IV can't come soon enough.
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There is no way part 2 will be open world. Better keep expectations in check.
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Neo_Tai posted...
I'll see ff15 open world stuff
That'd be horrible considering FF15's world is bland as hell. A map hub like FFX or giant interconnected zones like DQXI would work MUCH better.
I could just see this guy's ancestor on March 7th 1918;"Guys, this flu thing is nothing, only like six people are infected!"-seankimberly42
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More like certain places but there are roads and instant transport.
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A blend of the two. It would be great if the camera slowly panned out as you moved away from midgar to eventually resemple the overworld from the original. Then as you approach locations it slowly zooms back in. All seamless with no loading screens. It would be the best of both worlds.
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(Topic Creator)2 weeks ago#11
I want to place my money on there being some type of overmap elements considering they were a very large part of 7's overall popularity and mechanics. Chocobos were important for a good amount of content, the Submarine is a fan favorite, and the Airship is one of the reasons Cid exists.
PSN: F1R3PHO3N1X Haven't you heard? The bird is the word.
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Schlubotipelto posted...
Very large connected zones like DQXI.
Square-Enix cannot do open worlds to save their life.
This would be okay too. But I want a fully functional airship. If I remember DQ11 correctly, you could only land at designated points. Little bit different from FF7.
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Seeing how this game was structured, I don't think they can ever do the open world justice. It's also a question of where the next game will actually end, since there's no clear stopping point until they get to the City of the Ancients which is a LOT of game especially if they plan on doing everything in the same scope as they did Midgar.
To the victor go the spoils!
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I think there was a poll on this earlier. The most voted was "wide linear" so something along the lines off ff12, which I think would work really well. Big enough to explore but still small enough to keep things flowing.
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(Topic Creator)2 weeks ago#15
sanddude20 posted...
Seeing how this game was structured, I don't think they can ever do the open world justice. It's also a question of where the next game will actually end, since there's no clear stopping point until they get to the City of the Ancients which is a LOT of game especially if they plan on doing everything in the same scope as they did Midgar.
I don't know about anybody else here, but to me, if they weren't to invest in some kind of simple overworld in the very least, then they would be cutting a good amount of content.
PSN: F1R3PHO3N1X Haven't you heard? The bird is the word.
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sanddude20 posted...
Seeing how this game was structured, I don't think they can ever do the open world justice. It's also a question of where the next game will actually end, since there's no clear stopping point until they get to the City of the Ancients which is a LOT of game especially if they plan on doing everything in the same scope as they did Midgar.
I can see getting to Kalm then to the next area being a big deal. You can bet the Marsh is gonna be an entire area on its own, not to mention the Mythril Mines are most likely gonna be a much more expanded dungeon, Fort Condor will also probably be mandatory.
Trails of Cold Steel IV can't come soon enough.
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i'm in the minority of people who don't want an open world.i'd rather have an on rails story with very limited and controlled traveling. i played shenmue 3, and see that ff7r suffers from the very same issues in pacing. having this team make an open world would seem to have disastrous story amount implications for ff7r.
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Im hopeful they add overworld travel but also very doubtful, I feel that it would break immersion. That being said, the illusion of freedom and getting to explore the world is a nice touch and works very well for most games. E.g tales of vesperia
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A more detailed version of XV’s open world done in a way that story progression is still linear, but exploring the world would still yield benefits.
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Haseo8 posted...
I can see getting to Kalm then to the next area being a big deal. You can bet the Marsh is gonna be an entire area on its own, not to mention the Mythril Mines are most likely gonna be a much more expanded dungeon, Fort Condor will also probably be mandatory.
Most areas in this game all have an important story beat, or at the very least significant character development for someone, any that don't are either just a "dungeon" you walk through like the Mythril mines, or optional. I'm personally expecting to cry when Red finds out about his father if they do his story justice. It's just a matter of how they will string us along this path. While true the game was "technically" linear basically all they way until you got to the North Crater (i.e. right before you got the Highwind) you were still able to explore side areas and return to past areas for either additional content or side stories. Yuffie and Vincent's stories for example, all the secret caves you can get to. Hell the whole point of breeding Chocobo was so you can use them in the world map to get to practically broken end game materia I don't see how they can keep that same feel assuming they're are keeping similar mechanics to this game. Unless they are going to justify reworking how the next game even works, with a bigger party and all.
To the victor go the spoils!
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SOLDIER_Bankai posted...
If there's an open world, it'd have to be like the original's, just an overworld for getting between areas. A true open world isn't feasible due to the scale of the journey. In things like XV, Elder Scrolls, and Zelda games, you're only in a very small area, something the size of a kingdom. VII has you traveling the entire world. Unless they're okay depicting the world as being extremely tiny (which they definitely are not, given how much they've expanded on), it wouldn't be fitting.
They split the game so that the second game could have a few different regions like hzd.
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ReiRei89 posted...
That'd be horrible considering FF15's world is bland as hell.
A map hub like FFX or giant interconnected zones like DQXI would work MUCH better.
don't look at me for that since peoples are pretty hook with this style,beside i would also prefer ffx type world,but still we gonna see how thing turn out. Cause right now alot of stuff need to be work on
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Depends on how far the second game goes. If its pre-Highwind it will still be relatively small scale so I would be fine with something similar to FFXV. I think the world of FFVII is far too big for openworld. It wasnt originally open world, it was a world map.
I dont expect the game to make it all the way to the end of Disc 2, so I guess we'll just have to see.
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lionhartwolf posted...
Depends on how far the second game goes. If its pre-Highwind it will still be relatively small scale so I would be fine with something similar to FFXV. I think the world of FFVII is far too big for openworld. It wasnt originally open world, it was a world map.
I dont expect the game to make it all the way to the end of Disc 2, so I guess we'll just have to see.
Yeah it was a open world-map but still if you turn this similar to ff15 you could have a huge big viper attacking you in the desert :P
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Hate to say it but KH3 had a decent way of doing it. Basically big levels that are open enough to be like a bite sized open-world and still have things to do in them.
All that is human and perishable is merely a reflection of reality, all that man could never obtain is here achieved, the inspiration of love draws us onwards.
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FeltMarker22 posted...
Hate to say it but KH3 had a decent way of doing it. Basically big levels that are open enough to be like a bite sized open-world and still have things to do in them.
that's very possible. each area would have a town the size of wall market, and the surrounding areas would be open range for combat? i mean at this point, they can't make a brand new world with the current resources. it's too much for a game they plan on launching before they die.
I make absurd posts because I find it entertaining. Take from them what you will. Just keep in mind that they are purposefully absurd :P
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My guess is that there will be 3 more episodes, each with wide-linear chunks of the story. Episode 2 will feature:
-Kalm -Chocobo Ranch/Plains -Swamp -Mythril Mines -Rocky Plains/Fort Condor -Recruit Yuffie -Junon/Finale -maybe a Cargo Ship finale
Junon could reasonably be an endpoint. Rufus and Heideggar are present, and the Sister Ray reveal could be pretty climactic. Otherwise a showdown on the cargo ship with Jenova could work as well.
Wishful thinking would be: -Costa del sol -Gongaga -Corel Mountains -Gold Saucer/Prison -Cosmo Canyon -Finale at Nibelheim
But I think that's just too much for a single entry. It's hard to fathom what will be possible when things arent centralized like with Midgar.
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wonder how the fight with the Ultima weapon would be like
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There's no way it will have an open world. Chocobos and the airship will probably just be fast travel.
Show me the future, Tell me you'll be there.
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It’d be nice if it was open overworld with random battles... then once we got into towns it could go back to linear routes like it was is in Midgar. If they do it like FFX... I don’t much care for linear paths between towns. Been a while, but what if it was like Gran Pulse from FF13 and less like FF15?
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suhtiwdog posted...
It’d be nice if it was open overworld with random battles... then once we got into towns it could go back to linear routes like it was is in Midgar. If they do it like FFX... I don’t much care for linear paths between towns. Been a while, but what if it was like Gran Pulse from FF13 and less like FF15?
This board would go crazy if they brought back random battles.
Show me the future, Tell me you'll be there.
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I'd rather it be linear with a few more open areas tbh
Common sense is the most uncommon thing in the world-some dude.
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SOLDIER_Bankai posted...
If there's an open world, it'd have to be like the original's, just an overworld for getting between areas. A true open world isn't feasible due to the scale of the journey. In things like XV, Elder Scrolls, and Zelda games, you're only in a very small area, something the size of a kingdom. VII has you traveling the entire world. Unless they're okay depicting the world as being extremely tiny (which they definitely are not, given how much they've expanded on), it wouldn't be fitting.
Exactly, xv map is 780 sqmile, which if you want to decipit one continent, let alone whole world is WAAAAAAAAAAYYYYYY too tiny. Godzilla cloud in the vein of original is the best option if you want to give an illusion of grand world. Fully open world will result in tiniest planet in existence. Doing it like in X or XII is also one way, maybe the likeliest theyll go with.
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Smackems posted...
I'd rather it be linear with a few more open areas tbh
go play ff13 is to linear it was boring
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Semi-linear or semi-open. Something like FFXII is good.
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They’re gonna copy and paste FFXV world and change some stuff.
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DullahanEX posted...
Semi-linear or semi-open. Something like FFXII is good.
I'd love it to be handled like FF12 but it's going to be similar to what is in in part 1 unfortunately. I highly doubt it will be open at all.
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I think it would probably be best done like FF12.
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World map with the areas you visit being greatly expanded upon. I don't want another large open, boring world with nothing to do in like 15 again.
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ReiRei89 posted...
That'd be horrible considering FF15's world is bland as hell.
A map hub like FFX or giant interconnected zones like DQXI would work MUCH better.
Only bland as hell cause they fucked up and didn't put anything in it.
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Gamington posted...
Xenoblade chronicles
This, tbh. Linear progression but the areas are wide enough to offer a bunch of exploration.
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3headed posted...
i'm in the minority of people who don't want an open world.
i'd rather have an on rails story with very limited and controlled traveling.
i played shenmue 3, and see that ff7r suffers from the very same issues in pacing. having this team make an open world would seem to have disastrous story amount implications for ff7r.
Thank absolute god you dont work for Square Enix.
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I'd love to see the areas just like FFXII. But I think they will make like FFXIII, FFX.
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manta53 posted...
Thank absolute god you dont work for Square Enix.
thank god indeed. i like money :D
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SolracXV posted...
I'd love to see the areas just like FFXII. But I think they will make like FFXIII, FFX.
if they have any sense, then they will make it like ffxiii. at this point, ffx would be a stretch goal :D
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Final Fantasy XII have the best world map in the franchise. I don't see why you think the second game in the Final Fantasy VII Remake project will have open world. I don't see why this thread (or very similar ones) have to be done every 24 hours.
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Were you one of those people that thought Midgar would be open world too?
Part 2 will be another hallway simulator divided into chapters. No world map. No real sense of the continents
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sano83 posted...
Final Fantasy XII have the best world map in the franchise.
I don't see why you think the second game in the Final Fantasy VII Remake project will have open world. I don't see why this thread (or very similar ones) have to be done every 24 hours.
bc we're assuming that they want to expand on the world of ffvii, which is why they added fast travel and a showed more of midgar in remake. i plan on making this exact thread later today because i like talking about the game in a forum dedicated to talking about the game.
I make absurd posts because I find it entertaining. Take from them what you will. Just keep in mind that they are purposefully absurd :P
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kcirtap posted...
Were you one of those people that thought Midgar would be open world too?
Part 2 will be another hallway simulator divided into chapters. No world map. No real sense of the continents
here's to hoping man.
I make absurd posts because I find it entertaining. Take from them what you will. Just keep in mind that they are purposefully absurd :P
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