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Friday, July 28, 2017

Modern MMO design is one of the most baffling things people put up with

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  3. Modern MMO design is one of the most baffling things people put up with...
SwayM 5 days ago#1
This is one of those examples where I can't understand why people enjoy this style of game.

All the trappings they have to deal with such as

-The game doesn't actually "start" until you reach level cap. You're spending dozens of tedious and boring hours churning through all this irrelevant content? Why is it even there? This would be unacceptable in literally every other game so why do people put up with it here? "Hey guys I know you want to see what happens on the journey of Joel and Ellie in "The Last of Us" but you're going to have to spend 37 hours walking through empty streets and desolate woods where nothing happens at all. Once you've done that the story begins"


-The gear treadmill. You complete Thing A to have a chance to get Gear A so that you can go do Thing B which has Gear B which is better stated but not as cool looking as Gear A, but that doesn't f***ing matter at all because you can just Transmogradoodledipdopskiparoosirmixalot and change its looks into whatever piece of gear you want. 

-And that leads me to my next point that they make things so convenient that nothing you do has any weight or importance. The hours of time you spend doing something doesn't have any weight. It doesn't make you feel good when you accomplish it. Because everyone does it easily and you're moving on to the next thing immediately 

-Basic gameplay. You stand there repeating a rotation of abilities with ZERO thought put into it. Nothing changes from fight to fight, things really don't get harder or even more interesting as the game progresses, you just have a few more abilities. And then when you get into a group it's just a clusterf*** of animations and particle effects until you have a f***ing seizure. 

ZhJCqBR

What the f*** is actually happening on screen. Nobody knows, it's just an ejaculation of graphical nonsense to trick your little lizard brain into thinking you're having fun. 

But if you're actually confused and unsure of where to look, then allow me to make it easy for you. 

9it5EAN

You don't need to pay attention to a f***ing thing that's happening on screen. Don't stop for a second to enjoy the scenery, plot out your objective, the terrain, the enemies movements or the enemies themselves. All you need to do is stare directly at that minimap that's pointing your dumbass to your next objective. Your quest log that tells you how many time sinks /100 you have left to complete so you can go turn that in without reading one word of the quest details because it's all useless filler. And finally you just have to glance at your hotbar so you know what abilities are coming off cooldown for you to spam. 


It's absurd.
(edited 5 days ago)quote
Anteaterking 5 days ago#2
SwayM posted...
The game doesn't actually "start" until you reach level cap


I disagree with this statement.
Doe 5 days ago#3
The farthest I ever got in an MMO was beating the necromancer dude in Daggerfall in ESO, then I realized the game sucks

As a kid I played a free trial of Wizards 101 and it was fun but it was basically a card game or something and I had to stop because you had to pay to do big boy stuff

I prefer round-based FPS games for online

I hated Rocket League so much the first time I bought it that I refunded it, now I only own it because all my friends do
SwayM posted...

But if you're actually confused and unsure of where to look, then allow me to make it easy for you.

9it5EAN

This picture is what tells me you haven't actually played WoW.
Anteaterking 5 days ago#5
pegusus123456 posted...
SwayM posted...

But if you're actually confused and unsure of where to look, then allow me to make it easy for you.

9it5EAN

This picture is what tells me you haven't actually played WoW.


I mean, I think a big black box blocking most of the screen would make it hard for me to enjoy WoW as well.
SwayM 5 days ago#6
pegusus123456 posted...

This picture is what tells me you haven't actually played WoW.


yeah that really obscure game no one's played.
I'm actually quite fond of ESO
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Doe 5 days ago#8
I mean

The hotkey stuff is cool, I loved the chain and dragonblood etc as the tank class dude

But the content was really boring imo
You're ignoring the social aspect. Playing with friends and guildies over the years tend to create real bonds.
(edited 5 days ago)quote
Anteaterking posted...
pegusus123456 posted...
SwayM posted...

But if you're actually confused and unsure of where to look, then allow me to make it easy for you.

9it5EAN

This picture is what tells me you haven't actually played WoW.


I mean, I think a big black box blocking most of the screen would make it hard for me to enjoy WoW as well.

And you wouldn't know how to not stand in the fire, or look out for other fight mechanics.
~Drewnami: The Drew abides.~
Gonads are useful for their purpose, but they are no substitute for brains. -Paul Harvey
Typically the social aspect makes it worth it.
SwayM 5 days ago#12
The23rdMagus posted...

And you wouldn't know how to not stand in the fire, or look out for other fight mechanics.


Ah yes how could I forget 

The basic combat mechanics are so archaic and boring that in order to add any variety or "fun" to the fights they litter every boss fight with macguffins and gimmicks to arbitrarily increase the length and "difficulty" (i.e. useless s*** you gotta remember). 

Yeah, super good game design.
SwayM posted...
The23rdMagus posted...

And you wouldn't know how to not stand in the fire, or look out for other fight mechanics.


Ah yes how could I forget 

The basic combat mechanics are so archaic and boring that in order to add any variety or "fun" to the fights they litter every boss fight with macguffins and gimmicks to arbitrarily increase the length and "difficulty" (i.e. useless s*** you gotta remember). 

Yeah, super good game design.

Suggestions for improvement?
~Drewnami: The Drew abides.~
Gonads are useful for their purpose, but they are no substitute for brains. -Paul Harvey
So what are you saying? That vanilla wow was good?
SwayM 4 days ago#15
The23rdMagus posted...

Suggestions for improvement?


In my perfect MMO the combat would have the weight and fluidity of something like Dark Souls. You don't need 143254345 abilities, you just need the basic mechanics to be fun. And then when you add layers on top of that you have something special. 

megamanzero1000 posted...
So what are you saying? That vanilla wow was good?


That's actually the popular thought these days, you don't need to hear if from me.

Vanilla WoW did have a lot of things going for it. The most important thing was that it was new, and you can't recreate that.But that's an important takeaway. People are nostalgic for the days when you could just explore the world and discover things, meet new people and get into interesting scenarios. The endgame grind is not what people fell in love with all those years ago.

It was nice also that it didn't hold the players hand at literally every opportunity. I remember getting your different forms as Druid was actually involved and fun. When everything is given to you without any effort it feels like the game plays itself.
Thank you.
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"In my perfect MMO the combat would have the weight and fluidity of something like Dark Souls."

Aaaaaand you lost me.
Cookie Bag 4 days ago#18
Spooking 4 days ago#19
The problem I have with MMOs is that there is never enough content. Even with all the time sinks, there isn't enough. Takes too long to release an expansion.
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iron jojo 4 days ago#20
EffectAndCause posted...
"In my perfect MMO the combat would have the weight and fluidity of something like Dark Souls."

Aaaaaand you lost me.

This guy can't git gud
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chuckyhacks-who teh hell is "jesus homie"
Hexenherz 4 days ago#21
ugh screenshots of Final Fantasy XIV... making me want to buy it.
I jerk it ingame by using a female avatar to bait both lonely guys and naive girl gamers into giving me free loot.

GGVR14w
Xeno14 4 days ago#23
the thing i've really started to hate about mmos is the combat system. Like the melee system has been so dumbed down that you just follow a rotation set forth

in dark age of camelot, the melee combat system was so much more involved. You had attacks you could do anytime(usually high stamina costs, lower damage). Attacks you do off your position in relation to the enemy. are you at his side, at his back, at his front? attacks you do off reactions to their attacks. Did you block dodge or parry? well you got different attacks to do on them. Then you had chains to follow up on your previous attacks. 
are you a stealth melee class, well you have positionals+ those that have a stealth ability requirement.

another thing i dislike is positioning in ranged combat seems rather pointless when melee can basically just hit a button and reach your location.
I just don't think MMOs are for you. I mean, which is obvious. But plenty of people don't see those as cons, and I'd even disagree with your points.
Currently Playing: Trails of Cold Steel
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One of the biggest things I hate about MMOs is the fact that combat is so incredibly far removed from anything resembling combat, both visually and in terms of controls. You're just waiting on timers and remembering predetermined combos with almost no variation in available strategy to adapt to changing situations. You have a role, you play that role like a mindless robot. Then the screen is so full of gameplay indicators (neon attack/status effects, bars, damage counters, etc.) that nothing is actually happening and everything is merely representing something. It's like it was all designed by people with a very mathematical outlook on gaming.
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MMORPG Quests make me furious. I should be able to go on my own adventure instead of being told where to go because quests are the only way to level at a reasonable rate, and sometimes mandatory to unlock content. And the rewards are WAY too good for the effort. "You killed those 5 wolves for me? Here's a powerful magic mace that's slightly better than what that guy over there gave you!"

If Atelier Firis was turned into an MMORPG it would be legendary, because it gets everything RPG-Adventure right, it's just lacking the multiplayer
TheMarthKoopa posted...
MMORPG Quests make me furious. I should be able to go on my own adventure instead of being told where to go because quests are the only way to level at a reasonable rate, and sometimes mandatory to unlock content. And the rewards are WAY too good for the effort. "You killed those 5 wolves for me? Here's a powerful magic mace that's slightly better than what that guy over there gave you!"

If Atelier Firis was turned into an MMORPG it would be legendary, because it gets everything RPG-Adventure right, it's just lacking the multiplayer

They actually are making an Atelier MMO. :o It's for phones, though.
Currently Playing: Trails of Cold Steel
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MrMallard 4 days ago#28
I like oldschool Runescape because it's simple. You click on a thing, it dies, you level up your attack so it does more damage. The mining skill rewards you with useful armor and a very tidy method of income when you get good at it, and you train your smithing skill pretty much concurrently to mining. You have a bunch of fetch quests and story and stuff, but for the most part it's tongue-in-cheek and you're rewarded well for doing them. And while the experience is greatly expanded with a paid membership, you can play for free for as long as you like and still get a lot of meat out of the game.
And outside it's ninety-two degrees, and KROQ is playing Siouxsie and the Banshees.
Currently playing: OSRS, Final Fantasy V
There's some fun phone MMOs tbh. It's the direction we've been heading in anyway.
ClockworkHare posted...
There's some fun phone MMOs tbh. It's the direction we've been heading in anyway.

What would you recommend? I have Android, if any are Apple exclusive.
Currently Playing: Trails of Cold Steel
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aside from the gear treadmill argument your other points don't really make sense and can apply to most video games in existence
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"Does our ruin benefit the earth? Does it help the grass to grow, the sun to shine? Is this darkness in you, too?"
Delirious_Beard posted...
aside from the gear treadmill argument your other points don't really make sense and can apply to most video games in existence

...you wanna read those over again?
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Link43130 4 days ago#33
i always love the vanilla wow was actually good camp because they made wildstar, which was supposed to be a return to vanilla wow.

turns out no one wanted to pay for that
Steam/XBL/PSN: Link43130
Hexenherz 4 days ago#34
TheMarthKoopa posted...
MMORPG Quests make me furious. I should be able to go on my own adventure instead of being told where to go because quests are the only way to level at a reasonable rate, and sometimes mandatory to unlock content. And the rewards are WAY too good for the effort. "You killed those 5 wolves for me? Here's a powerful magic mace that's slightly better than what that guy over there gave you!"

If Atelier Firis was turned into an MMORPG it would be legendary, because it gets everything RPG-Adventure right, it's just lacking the multiplayer


That's why I like the missions in The Secret World - there are some good stealth ones and puzzle solving ones that can make you pull your hair out with how ridiculous they are.

@MrMallard - I second that. Runescape has an appeal to it that a lot of modern games don't. It's very relaxing to grind out skills and listen to music. The quests play like classic 90s point-and-click adventures moreso than the stereotypical MMO fetch quest... and it's just been around for so long, I don't think I'll get over that nostalgia whenever I load it up.
MadDewg 4 days ago#35
I never was too fond of most MMOs myself. The main one I enjoyed was city of heroes/city of villains, because the different powers and whatnot you could pick was fun as hell. I used to like playing a rogue in world of warcraft back in the day (like, back when you actually had to plan when to use crowd control abilities like sheeping and sapping. Going around in stealth and sapping key mobs or doing other general rogue stuff was so much fun back then), but blizzard eventually making this kind of stuff pointless/them "streamlining" the combat/the constant rogue nerf and buff rollercoaster (all because blizzard does not have a system for seperate PvE and PvP buffs and nerfs, =/) eventually killed all enjoyment I used to have for WoW. They brought actual planning/thinking back for cataclyscm heroic dungeons, but they quickly went back the the streamlined brain-dead style of gameplay mad quick.

At the end of the day, I greatly prefer online action rpgs over MMOs in general. (in which I mean games like diablo, monster hunter, champions of norrath, and my favorite video game of all time phantasy star online episode 1 and 2. Good lord do I miss the phantasy star online series).
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MadDewg posted...
(all because blizzard does not have a system for seperate PvE and PvP buffs and nerfs, =/)

They do now actually.

And the new mythic+ dungeons might use CC and the like at higher levels. I don't do those much, so I dunno.
Malfurion 4 days ago#37
ClockworkHare posted...
There's some fun phone MMOs tbh. It's the direction we've been heading in anyway.

Are there any which doesn't have an auto-pilot button?
I don't click on Youtube links
I miss ultima online too
^_^
Blue_Inigo 4 days ago#39
Play FF14. It's gud
"This is your last dance."
Jiek_Fafn 4 days ago#40
I miss exploration in mmos. I played Everquest on the ps2 and had a blast exploring caves and s***. The little time that I played ff11 I had a similar experience. Now everything is instanced and you don't need to actually search for anything. You just follow your mini map.
PSN: Jiek
Jiek_Fafn posted...
I miss exploration in mmos. I played Everquest on the ps2 and had a blast exploring caves and s***. The little time that I played ff11 I had a similar experience. Now everything is instanced and you don't need to actually search for anything. You just follow your mini map.

Should check out Guild Wars 2. Exploration is why I love it.
Currently Playing: Trails of Cold Steel
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Malfurion 4 days ago#42
Leanaunfurled posted...
Jiek_Fafn posted...
I miss exploration in mmos. I played Everquest on the ps2 and had a blast exploring caves and s***. The little time that I played ff11 I had a similar experience. Now everything is instanced and you don't need to actually search for anything. You just follow your mini map.

Should check out Guild Wars 2. Exploration is why I love it.

It's a great game, but in the latest expansion, the maps are just too difficult to explore solo because I came into the expansion late. Most of the skill points are guarded by unsoloable champions. 

Edit: Before you reply get a group, I tried but it's difficult considering I play during off peak hours.
I don't click on Youtube links
(edited 4 days ago)quote
wdlp 4 days ago#43
I like the combat in Black Desert Online.
It's a shame there's not much to do with it other than trash mobs, world bosses and pvp
wdlp
redeadlink 4 days ago#44
ClockworkHare posted...
I jerk it ingame by using a female avatar to bait both lonely guys and naive girl gamers into giving me free loot.

GGVR14w

i keep forgetting about that video and then rewatch it, and then go "why the hell did i watch that again?"
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MadDewg 4 days ago#45
pegusus123456 posted...
MadDewg posted...
(all because blizzard does not have a system for seperate PvE and PvP buffs and nerfs, =/)

They do now actually.

And the new mythic+ dungeons might use CC and the like at higher levels. I don't do those much, so I dunno.


Ah, word. When did they actually start doing this, the seperate pve and pvp balances? This sounds pretty cool actually.
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MadDewg posted...
Ah, word. When did they actually start doing this, the seperate pve and pvp balances? This sounds pretty cool actually.

Legion. I don't PvP myself so I don't know all the details, but I believe gear is equalized in BGs and arenas. Honor is also now used as its own sort of level-up system with its own talents. Like the first tier lets you choose between the ol' break CC PvP trinket, a passive that automatically breaks any CC that lasts more than five seconds (1 minute CD), or a passive that just reduces all incoming CC effects by 20%.
SwayM 3 days ago#47
Jiek_Fafn posted...
I miss exploration in mmos. I played Everquest on the ps2 and had a blast exploring caves and s***. The little time that I played ff11 I had a similar experience. Now everything is instanced and you don't need to actually search for anything. You just follow your mini map.


100% this. I absolutely loved in FFXI how you actually had to acquire the maps for each zone. It led to situations where you would be following the one guy in the party with the map. Small things like this help sell the experience of being in a big world with other people. Many zones were actually very maze like and quite difficult to navigate
NurseRedHeart posted...
Typically the social aspect makes it worth it.


Amusingly, the aspect I dislike most about MMOs is the actual "multiplayer" part, I hate having to rely on other people or for them to rely on me in order to get anything done.

Suffice to say, FFXI was about the worst first MMO experience I could have asked for, to the extent I almost swore off the entire genre right there when I played it way back then.
N/A
SwayM 2 days ago#49
The Catgirl Fondler posted...
NurseRedHeart posted...
Typically the social aspect makes it worth it.


Amusingly, the aspect I dislike most about MMOs is the actual "multiplayer" part, I hate having to rely on other people or for them to rely on me in order to get anything done.

Suffice to say, FFXI was about the worst first MMO experience I could have asked for, to the extent I almost swore off the entire genre right there when I played it way back then.


Now this is a person that shouldn't be playing MMOs.
Runescape was the best
Shenmue II = best game of all time
Shenmue = 2nd best game of all time
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    HylianFox 2 days ago#51
    MMOs are a clusterf*** to the eyes, that I can agree with
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    GOATTHlEF 2 days ago#52
    Jiek_Fafn posted...
    I miss exploration in mmos. I played Everquest on the ps2 and had a blast exploring caves and s***. The little time that I played ff11 I had a similar experience. Now everything is instanced and you don't need to actually search for anything. You just follow your mini map.



    This so much. I miss the exploration aspects of guild wars 2! I wish there were more games that focused on exploration.
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    Damn_Underscore posted...
    Runescape was the best

    The Realm and EverQuest > clicker flash game
    SwayM posted...
    The Catgirl Fondler posted...
    NurseRedHeart posted...
    Typically the social aspect makes it worth it.


    Amusingly, the aspect I dislike most about MMOs is the actual "multiplayer" part, I hate having to rely on other people or for them to rely on me in order to get anything done.

    Suffice to say, FFXI was about the worst first MMO experience I could have asked for, to the extent I almost swore off the entire genre right there when I played it way back then.


    Now this is a person that shouldn't be playing MMOs.


    It's not my fault that FFXI had s***ty forced-grouping for *everything* and an even s***tier community, it's not even like I hated grouping from the get-go, but rather it was FFXI that made me hate it after I ended up spending my entire free month trapped in some early game hub region (Jeuno I think it was called) due to the endless spiral of death, disband, delevel *assuming* I even got to play that day due to the all-day waiting to get a group even formed. Didn't even matter what job I was, I was going to be LFG for hours only to end up wiping minutes later.

    At least World of Warcraft (the second MMO I tried) let me do something, *anything* other then being handcuffed to others for 99% of the game even if grouping was still a big part of the overall content. Hell, I at least got far enough to *try* dungeons and raids in that game (even if raiding wasn't my bag in the end), and I found PVP battlegrounds tolerable enough, which in turn is probably why I find MOBAs/class shooters more viable as multiplayer options as well, there's just something about group PVP which I find manageable despite any frustrating moments while group PVE is obnoxious even when things (finally) go smoothly.

    Which only adds to the irony that when I first jumped into MMOs, I thought I would love playing cooperatively with others and hated competition of any kind and yet it ended up being the exact opposite. Mind you, I'm not at all suggesting that "PVP > PVE" in the general sense, rather I just personally enjoyed one over the other. Frankly I never got PVPers who felt the need to mock or insult PVErs, and even I don't care to play games/servers with open world PVP as there's no sport in it whether you're the ganker or the ganked. (Incidentally, it's the same reason I've avoided "sandbox" MMOs like the plague because I *know* all-day ganking/full-looting is the only thing that happens in those games.)
    N/A
    Bloodmoon77 2 days ago#55
    It's like TC just read spark notes for MMOS and wrote an essay on them
    I wouldn't trust this company with making a cheese sandwich, they'd start an additional kickstarter for the mayo-ssjmatthew on Comcept's MN9
    SwayM 2 days ago#56
    The Catgirl Fondler posted...
    and an even s***tier community,


    This is where I'm going to stop you. It definitely sounds like the problem is you. FFXI had an absolutely fantastic community full of really helpful and cool people.

    An MMO you can do almost everything by yourself is pretty f***ing lame if you ask me. I don't think the game should force you to group either. But it shouldn't be playable almost 100% solo. Might as well be playing a singleplayer game at that point.
    FFXI had an absolutely fantastic community full of really helpful and cool people.

    Tch, the community was a cesspool when I tried it out. It's why the whole "get a static/join a Linkshell" advice I got back then was a moot point, because there wasn't anyone worth dealing with by the time I was being prompted to subscribe to continue. Like hell I was putting anymore money into it beyond the box cost.

    I can only figure your experience was different because you either:

    A. Played on a different server then I did. Not that I can remember which one I ended up on now, though it was definitely not a EU or JPN server.
    B. You joined the game much later on. I played it mere months after release, so this was pretty much Vanilla FFXI and where everything was still somewhat fresh and new.

    Subsequently, I have yet to even touch FFXIV, despite claims that the game is "nothing like FFXI" or how it has an indefinite trial period now (so I'd lose nothing for trying it out). One has to try really friggin' hard to get me to avoid something with playable catgirls, but Square somehow managed to do it (twice even).
    N/A
    SwayM 1 day ago#58
    The Catgirl Fondler posted...
    B. You joined the game much later on. I played it mere months after release, so this was pretty much Vanilla FFXI and where everything was still somewhat fresh and new.


    Nope I was there from Day 1, played for a couple years. Quit for a while and came back for a little bit. 

    Community was fantastic. Was in a few different LS, everyone was super friendly, super helpful. Sometimes I felt bad asking people for help with certain things because they were huge time sinks. But they didn't mind at all, they would come through and help you complete things through no benefit to themselves. 

    Your experience makes absolutely no sense. The game is fresh and new, which means everyone is still learning and figuring things out, having fun just being a part of something new. I could see maybe if you came at it like years late after people become jaded, complacent, entitled, etc. Which tends to happen with any community. 

    Like I said earlier. It definitely sounds like the problem is you. You sound like a pretty miserable person.
    Nope I was there from Day 1, played for a couple years. Quit for a while and came back for a little bit.

    Community was fantastic. Was in a few different LS, everyone was super friendly, super helpful. Sometimes I felt bad asking people for help with certain things because they were huge time sinks. But they didn't mind at all, they would come through and help you complete things through no benefit to themselves.


    You were on a different server then, because the only people I ever dealt with were trolls and elitists.
    +++

    Like I said earlier. It definitely sounds like the problem is you. You sound like a pretty miserable person.

    And like I said earlier, my opinion of grouping was *caused* by FFXI, it's not like I held a negative opinion of online multiplayer before then. How could I? I had literally never done something like it before, if anything I was f***ing confused at first as to why I was dealing with an endless stream of a******s because that's not at all what I was expecting, and it was only after enduring it for a month that I considered the community rancid.

    Even with WoW and every other MMO I've played, a******s are still present and accounted for in abundance (it's similarly why I laugh at claims that Vanilla WoW "had a better community back then" because I was there, and I know better), so it's silly that you're even trying to pretend that they somehow never found their way to FFXI. The only difference now is that I can minimize how much I have to deal with them in most other MMOs, whereas FFXI forced me to eat their s*** daily until I finally quit.
    N/A
    SwayM 1 day ago#60
    I don't know what to tell ya man, but I refuse to believe that there was an entire server full of toxic people just after the game launched. 

    It's one thing to not like grouping but it just seems to me like because the game forced you to interact you probably got testy and projected your feelings on others. It sounds like you didnt really enjoy the game so that says to me that you probably were rubbing on your parties the wrong way. 

    I'm sure many others can speak from experience, I would like to hear from others what they think. I mean there are millions of people who played vanilla wow and built strong relationships (many of which carried into real life) because of random people they met while everyone was sill wide eyed and exploring the game for the first time.
    It might not have been the entire server per say, but certainly a sizable majority of it, and all somehow congregating around the same level-range where forced-grouping starts and de-leveling can happen. (So around level 10 I think?) If there were any decent people, they were somewhere else in the game world and I never met any.

    And I only started copping an attitude towards others in my final days of the game, because at that point I was fed up and didn't give a s*** anymore, I was going to give as "good" as I got. These days in other MMOs I just try to avoid dealing with other people beyond the bare minimum that some small-scale group content requires and tend to forget that the chatbox even exists until a queue pops. About the only other community function I utilize is the auction houses, but it's easy enough to keep your head down, do your business, and never have to directly interact with another soul.

    If other people got something out of these communities (FFXI, WoW, or otherwise), good for them, but for me the socialization aspect is something I don't care to deal with anymore, not even friend lists and guilds. I just try not to bother nobody and hope nobody comes bothering me.
    N/A
    1. Boards
    2. Current Events 
    3. Modern MMO design is one of the most baffling things people put up with...

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