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Friday, July 21, 2017

Why do veteran Fire Emblem fans dislike the newer games?

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  3. Why do veteran Fire Emblem fans dislike the newer games?
lid1013 1 week ago#1
I am new to the series and am currently playing Awakening and I'm loving it. The gameplay is great, the support and marriage system offers good depth. The story is mediocre and characters are typical one dimensional anime archetypes, but overall it's a fantastic game.

I recently discovered that series veterans dislike the direction that the series has headed since Awakening. But why exactly? What changed since Awakening came out? Awakening did save the series after all so what gives?
(edited 1 week ago)quote
Okay so I played FE7 (the one titled Fire Emblem) on gba and it was amazing. Then I played Awakening on 3ds and it was pretty good too but not as much. Then I played Sacred Stones on gba and it was amazing too. I got Fates and thought it was very similar to Awakening but I didn't like the characters as much. The gba games are the best imo.
I like games and anime. My favorite games include the following: Mother 1-3, Final Fantasy VI, Chrono Cross, Zelda LA-ALttP-OoT-MM-ALBW, and Super Smash Bros.
iammaxhailme 1 week ago#3
Gameplay, while expanded, is much easier due the world map, as much grinding as you want, infinite items. Your unit choices matter much less. You don't have to think as much about what you're doing. All the character breeding and stuff makes it seem too grindy, with a focus more on obsessive matchmaking and breeding than actual strategy in battle. 

This is an opinion, but IMO, GBA games beat the 3DS ones in terms of characters and plot as well. While there are a lot more supports and dialogue on 3DS games than the GBA games, it's much lower quality. Everybody is a corny anime stereotype. The world and main plot are not that interesting and are a bit too comical. The character design is more "corny anime" and less "traditional fantasy", which most early-in-the-west-FE fans prefer.

There were some anime stereotype characters in FE6,7,8 too, such as Serra, but they overcome it better.


EDIT: Also, I forgot, sprite animations are way better looking than 3d models in this series. They're clear and concise and interesting. The 3d model attacks all take like 50% longer which is annoying.
(edited 1 week ago)quote
lid1013 1 week ago#4
iammaxhailme posted...
Gameplay, while expanded, is much easier due the world map, as much grinding as you want, infinite items. Your unit choices matter much less. You don't have to think as much about what you're doing. All the character breeding and stuff makes it seem too grindy, with a focus more on obsessive matchmaking and breeding than actual strategy in battle. 

This is an opinion, but IMO, GBA games beat the 3DS ones in terms of characters and plot as well. While there are a lot more supports and dialogue on 3DS games than the GBA games, it's much lower quality. Everybody is a corny anime stereotype. The world and main plot are not that interesting and are a bit too comical. The character design is more "corny anime" and less "traditional fantasy", which most early-in-the-west-FE fans prefer.

There were some anime stereotype characters in FE6,7,8 too, such as Serra, but they overcome it better.


EDIT: Also, I forgot, sprite animations are way better looking than 3d models in this series. They're clear and concise and interesting. The 3d model attacks all take like 50% longer which is annoying.


Hmm..sounds like the older FE games might actually be more in line with my tastes then. One of my biggest gripes with this game is the anime influence.
iammaxhailme 1 week ago#5
Try FE7 on Wii U Virtual Console, if you have one. FE7 or 9 are the best, but 9 is on gamecube so it's hard to play legit unless you have the actual gamecube game. At least 7 is on VC...
lid1013 posted...
iammaxhailme posted...
Gameplay, while expanded, is much easier due the world map, as much grinding as you want, infinite items. Your unit choices matter much less. You don't have to think as much about what you're doing. All the character breeding and stuff makes it seem too grindy, with a focus more on obsessive matchmaking and breeding than actual strategy in battle. 

This is an opinion, but IMO, GBA games beat the 3DS ones in terms of characters and plot as well. While there are a lot more supports and dialogue on 3DS games than the GBA games, it's much lower quality. Everybody is a corny anime stereotype. The world and main plot are not that interesting and are a bit too comical. The character design is more "corny anime" and less "traditional fantasy", which most early-in-the-west-FE fans prefer.

There were some anime stereotype characters in FE6,7,8 too, such as Serra, but they overcome it better.


EDIT: Also, I forgot, sprite animations are way better looking than 3d models in this series. They're clear and concise and interesting. The 3d model attacks all take like 50% longer which is annoying.


Hmm..sounds like the older FE games might actually be more in line with my tastes then. One of my biggest gripes with this game is the anime influence.

I mean.......fire emblem is anime. Just happned that awakening and fates got a little too carried away.
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-Teddy
Viccss 1 week ago#7
Too easy. Cringey Waifu/husbando obsessions. Pairing system defeats the purpose of using units carefully.
"For some it's the goal, others..it's the path." Akuma
(edited 1 week ago)quote
lambchips 1 week ago#8
For me, I always preferred the sprites.. the critical animations look so much more satisfying in 2d compared to 3d
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Salocool 1 week ago#9
I'm veteran from FE7 and :

A) I despised Path of Radiance, Awakening, Birthright and Revelation (ESPECIALLY Awakening. Only modern FE I never finished.)

B) I thought that "Conquest" Hard/Lunatic was one of the best, if not the best gameplay experience of the franchise.

C) I felt that Echoes wasn't especially good, but still the better game since FE7, baring Conquest of course.
And the Lord [...] drive out the inhabitants of the mountain; but could not drive out the inhabitants of the valley, because they had chariots of iron.
(edited 1 week ago)quote
I think the more focus on introducing anime elements on Fire Emblem was to try and mainstream it, and I think it worked, seeing as how the series is more popular and less niché.
"The NX is our great obsession." - Caius Ballad, FFXIII-2
They're nostalgia-blinded curmudgeons who are stuck in the past.

I'm a huge Fire Emblem fan. I had beaten the GBA games multiple times before Awakening came out and let me tell you, they're not as good. Don't get me wrong, they're great. Every Fire Emblem game is great IMO. But the 3DS games are on the better end. Here's why some older fans don't like the new games, and why their complaints are silly:

Too easy This usually just comes down to the ability to grind. It's only a complaint because older Fire Emblem games didn't allow grinding. But almost every RPG allows grinding and abusing grinding will always make a game too easy. Solution? Don't abuse grinding. No one is making you. Just because you can doesn't mean you should or even that you're supposed to. The new FE games can be played exactly like the older ones and they aren't significantly easier when played as such.

Too anime Look up artwork from older FE games. It was always anime.

One-note characters First of all this is just ignorant. Characters like Inigo and Lon'qu may have a central quirk, but when you get into their supports you see there are real reasons for this and that there are other sides to the characters. Secondly, the characterization in the older games is nearly non-existent. Characters get minimal dialogue/supports and they almost all boil down to either "loyal knight" "optimistic youth" or "mysterious badass." Not liking the new characters is fine, but they're definitely more fleshed out than 75% of characters from the older games.

Bland maps lol. Play the older games and tell me this.

Waifus Marriage has always been in Fire Emblem, it's just that they added an avatar now. Look up Lyn or Mia or Eirika. People were always going "waifu" over Fire Emblem, it's just that now there's a player insert (again, something many RPGs have).

Fire Emblem is a great series full of great games. But it possesses the most toxic fanbase in all of gaming. People complain about fans of Zelda or Smash or Sonic or Pokémon, but IMO those groups have nothing on Fire Emblem. The series has remained so similar from the very first game to the very most recent, and yet people devote themselves to hating.

Play all of the games, enjoy all of the games. Don't listen to the worst part of the fanbase, they'll only hamper your enjoyment of a fantastic franchise.
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Jack_the_monke7 posted...


Seems like you just want to start a fight.
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21_21 1 week ago#13
Because the recent games focus too much on waifus and is even poorly written, ESPECIALLY Conquest.
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21_21 1 week ago#14
Jack_the_monke7 posted...
Waifus Marriage has always been in Fire Emblem, it's just that they added an avatar now. Look up Lyn or Mia or Eirika. People were always going "waifu" over Fire Emblem, it's just that now there's a player insert (again, something many RPGs have).


No they haven't! Before Awakening, it was only in FE4, but that's about it. Back then, that was considered an exception rather than the norm. But even then, in the context of FE4's plot, marriage made sense for the progression of plot.

Otherwise, marriages were never implemented into FE's gameplay. You got support conversations, where some of the heterosexual interactions ultimately ended up in marriage, but that was in the ending, not in the middle of the game.
Playing: Pokemon Moon, LoH: Trails in the Sky First Chapter
PENGUINS! Get Trails in the Sky AS WELL AS COLD STEEL and support XSEED for their hard work!
Braev 1 week ago#15
iammaxhailme posted...
Gameplay, while expanded, is much easier due the world map, as much grinding as you want, infinite items. Your unit choices matter much less. You don't have to think as much about what you're doing. All the character breeding and stuff makes it seem too grindy, with a focus more on obsessive matchmaking and breeding than actual strategy in battle. 

This is an opinion, but IMO, GBA games beat the 3DS ones in terms of characters and plot as well. While there are a lot more supports and dialogue on 3DS games than the GBA games, it's much lower quality. Everybody is a corny anime stereotype. The world and main plot are not that interesting and are a bit too comical. The character design is more "corny anime" and less "traditional fantasy", which most early-in-the-west-FE fans prefer.

There were some anime stereotype characters in FE6,7,8 too, such as Serra, but they overcome it better.


EDIT: Also, I forgot, sprite animations are way better looking than 3d models in this series. They're clear and concise and interesting. The 3d model attacks all take like 50% longer which is annoying.

Yeah, mostly this.
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Nobn 1 week ago#16
Dumbed down, broken mechanics, bad map design, DLC ridden, shallow characters, crap story, waifu BS, fugly art etc.
Nobn posted...
Dumbed down, broken mechanics, bad map design, DLC ridden, shallow characters, crap story, waifu BS, fugly art etc.


I think most people would say they fixed the hell out of that problem with Shadows of Valentia.
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I don't. Only FE I wasn't fond of was Radiant Dawn because it was too slow and had some design decisions (changing between different teams, floods of reinforcements, etc) that just really turned me off.
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I'm willing to bet it's mostly people who haven't played a single Fire Emblem game before Awakening and didn't like Awakening so they like to pretend the old ones are better to sound elitist.
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AsunaSAOYuuki posted...
I'm willing to bet it's mostly people who haven't played a single Fire Emblem game before Awakening and didn't like Awakening so they like to pretend the old ones are better to sound elitist.


Why would a person like this even care enough to even pretend to do this?
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Sacred_Arfaid posted...
AsunaSAOYuuki posted...
I'm willing to bet it's mostly people who haven't played a single Fire Emblem game before Awakening and didn't like Awakening so they like to pretend the old ones are better to sound elitist.


Why would a person like this even care enough to even pretend to do this?

Because it's the internet? Why do people do half the s*** they do?
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^^^Still one of my favorite P4 tracks!
I never thought FE was that great (pretty bare bones)...but sRPGs are fairly rare so I'd play them.

Some hate it, but I actually like not having permadeath, because in the old games I would just over-level a few characters with high move and hide everyone else just out of range, with one stronger character to protect from ambushes. The strong characters would be the only ones in range, and they'd 1 hit counter everyone that attacked.. Without worrying about that, I can level up everyone.

I don't like the whole wife/kids thing, not because of the idea of it...but just because I hate all the options. I can never make up my mind on that stuff.
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hatemakingnames posted...
because in the old games I would just over-level a few characters



Minus the "over" part, that's kinda the point. You're suppose to choose a subsection of the units and level them. And the "barebones" and permadeath parts puts the emphasis on the strategy.
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Sacred_Arfaid posted...
Nobn posted...
Dumbed down, broken mechanics, bad map design, DLC ridden, shallow characters, crap story, waifu BS, fugly art etc.


I think most people would say they fixed the hell out of that problem with Shadows of Valentia.


I agree, the charater designs in Echoes: SOV look way better than those in Fates and Awakening, imo.
21_21 1 week ago#25
iammaxhailme posted...
I agree, the charater designs in Echoes: SOV look way better than those in Fates and Awakening, imo.


In all fairness, it's because the art style didn't match well. The artist for Awakening/Fates was the same artist for No More Heroes, and the latter looks slick as hell.

It's all a matter of the right artist for a series. I personally thought Path of Radiance had the best art style out of all the FE games.
Playing: Pokemon Moon, LoH: Trails in the Sky First Chapter
PENGUINS! Get Trails in the Sky AS WELL AS COLD STEEL and support XSEED for their hard work!
(edited 1 week ago)quote
Because strategy and story were devalued in favor of sexiness.
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Blayshy 1 week ago#27
MagusNotFrog posted...
I think the more focus on introducing anime elements on Fire Emblem was to try and mainstream it, and I think it worked, seeing as how the series is more popular and less niché.
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arvilino 1 week ago#28
Ace-of-Clubs posted...
Because strategy and story were devalued in favor of sexiness.


How so? Fates: Conquest is one of the most challenging campaigns in the whole series with only New Mystery equalling its Lunatic campaign and the changes in game mechanics(attack/defense stances, debuffs) only made the gameplay more complicated. Hell even the mechanic people complain about since Awakening, the supports system is current the best it has ever been gameplay-wise and implemented in a way that complements the gameplay, what with units bonds with other units growing by directly fighting beside them(Attack/Defense stance and pair up) or aiding them(healing, dancing,etc.).

The claim that they "traded strategy for waifus" always comes off as an insincere platitude to me, because it seems like now more than ever Intelligent Systems are interested in refining Fire Emblem's core gameplay.
'The fact of the matter is that we've been here constantly. We've been betraying peoples expectations, in a good way, for a long time.'
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(edited 1 week ago)quote
21_21 1 week ago#29
arvilino posted...
How so? Fates: Conquest is one of the most challenging campaigns


Aaaactually, that's more of an exception rather than the norm. IIRC, IS stated that they made Conquest the way it is specifically because that's one of the concerns they have been getting from the fans regarding how the last few set of games weren't exactly strategy inducing and how they wanted to give veterans FE that "traditional FE itch".
Playing: Pokemon Moon, LoH: Trails in the Sky First Chapter
PENGUINS! Get Trails in the Sky AS WELL AS COLD STEEL and support XSEED for their hard work!
(edited 1 week ago)quote
arvilino 1 week ago#30
21_21 posted...
arvilino posted...
How so? Fates: Conquest is one of the most challenging campaigns


Aaaactually, that's more of an exception rather than the norm. IIRC, IS stated that they made Conquest challenging because that's one of the concerns they have been getting from the fans regarding how the last few set of games weren't exactly strategy inducing.


But the last two games before Fates were Awakening and New Mystery and New Mystery's highest difficulty modes beat out everything that came before it in challenge. If I remember correctly they said made Conquest the way they did because there was a demand for a campaign where you can't grind EXP/Gold.

(Also before New Mystery was Shadow Dragon who's H5 difficulty mode was also one of the toughest challenges in the entire series when it released)
'The fact of the matter is that we've been here constantly. We've been betraying peoples expectations, in a good way, for a long time.'
3DS: 2449-4649-4995
(edited 1 week ago)quote
21_21 1 week ago#31
arvilino posted...
21_21 posted...
arvilino posted...
How so? Fates: Conquest is one of the most challenging campaigns


Aaaactually, that's more of an exception rather than the norm. IIRC, IS stated that they made Conquest challenging because that's one of the concerns they have been getting from the fans regarding how the last few set of games weren't exactly strategy inducing.


But the last two games before Fates were Awakening and New Mystery and New Mystery's highest difficulty modes beat out everything that came before it in challenge. If I remember correctly they said made Conquest the way they did because there was a demand for a campaign where you can't grind EXP/Gold.

(Also before New Mystery was Shadow Dragon who's H5 difficulty mode was also one of the toughest challenges in the entire series when it released)


Ah, my mistake. But I do know that it was at least from Awakening that classic FE fans wanted some challenge, and IS acknowledged that.
Playing: Pokemon Moon, LoH: Trails in the Sky First Chapter
PENGUINS! Get Trails in the Sky AS WELL AS COLD STEEL and support XSEED for their hard work!
Jack_the_monke7 posted...
They're nostalgia-blinded curmudgeons who are stuck in the past.

I'm a huge Fire Emblem fan. I had beaten the GBA games multiple times before Awakening came out and let me tell you, they're not as good. Don't get me wrong, they're great. Every Fire Emblem game is great IMO. But the 3DS games are on the better end. Here's why some older fans don't like the new games, and why their complaints are silly:

Too easy This usually just comes down to the ability to grind. It's only a complaint because older Fire Emblem games didn't allow grinding. But almost every RPG allows grinding and abusing grinding will always make a game too easy. Solution? Don't abuse grinding. No one is making you. Just because you can doesn't mean you should or even that you're supposed to. The new FE games can be played exactly like the older ones and they aren't significantly easier when played as such.

Too anime Look up artwork from older FE games. It was always anime.

One-note characters First of all this is just ignorant. Characters like Inigo and Lon'qu may have a central quirk, but when you get into their supports you see there are real reasons for this and that there are other sides to the characters. Secondly, the characterization in the older games is nearly non-existent. Characters get minimal dialogue/supports and they almost all boil down to either "loyal knight" "optimistic youth" or "mysterious badass." Not liking the new characters is fine, but they're definitely more fleshed out than 75% of characters from the older games.

Bland maps lol. Play the older games and tell me this.

Waifus Marriage has always been in Fire Emblem, it's just that they added an avatar now. Look up Lyn or Mia or Eirika. People were always going "waifu" over Fire Emblem, it's just that now there's a player insert (again, something many RPGs have).

Fire Emblem is a great series full of great games. But it possesses the most toxic fanbase in all of gaming. People complain about fans of Zelda or Smash or Sonic or Pokémon, but IMO those groups have nothing on Fire Emblem. The series has remained so similar from the very first game to the very most recent, and yet people devote themselves to hating.

Play all of the games, enjoy all of the games. Don't listen to the worst part of the fanbase, they'll only hamper your enjoyment of a fantastic franchise.

Put all your proof down, don't think anyone will look nor listen for the sake of superiority.
/BinBinricecake - Morgan - Warrior/~"You're brothers-in-nobody's-arms. Family that's lonely together is bro-nly together"
-Teddy
ecco6t9 1 week ago#33
For what profit is it to gain the world yet loses your own soul?
Time Magazine's Man Of The Year 2006.
Blayshy 1 week ago#34
BinBinricecake posted...
Jack_the_monke7 posted...
They're nostalgia-blinded curmudgeons who are stuck in the past.

I'm a huge Fire Emblem fan. I had beaten the GBA games multiple times before Awakening came out and let me tell you, they're not as good. Don't get me wrong, they're great. Every Fire Emblem game is great IMO. But the 3DS games are on the better end. Here's why some older fans don't like the new games, and why their complaints are silly:

Too easy This usually just comes down to the ability to grind. It's only a complaint because older Fire Emblem games didn't allow grinding. But almost every RPG allows grinding and abusing grinding will always make a game too easy. Solution? Don't abuse grinding. No one is making you. Just because you can doesn't mean you should or even that you're supposed to. The new FE games can be played exactly like the older ones and they aren't significantly easier when played as such.

Too anime Look up artwork from older FE games. It was always anime.

One-note characters First of all this is just ignorant. Characters like Inigo and Lon'qu may have a central quirk, but when you get into their supports you see there are real reasons for this and that there are other sides to the characters. Secondly, the characterization in the older games is nearly non-existent. Characters get minimal dialogue/supports and they almost all boil down to either "loyal knight" "optimistic youth" or "mysterious badass." Not liking the new characters is fine, but they're definitely more fleshed out than 75% of characters from the older games.

Bland maps lol. Play the older games and tell me this.

Waifus Marriage has always been in Fire Emblem, it's just that they added an avatar now. Look up Lyn or Mia or Eirika. People were always going "waifu" over Fire Emblem, it's just that now there's a player insert (again, something many RPGs have).

Fire Emblem is a great series full of great games. But it possesses the most toxic fanbase in all of gaming. People complain about fans of Zelda or Smash or Sonic or Pokémon, but IMO those groups have nothing on Fire Emblem. The series has remained so similar from the very first game to the very most recent, and yet people devote themselves to hating.

Play all of the games, enjoy all of the games. Don't listen to the worst part of the fanbase, they'll only hamper your enjoyment of a fantastic franchise.

Put all your proof down, don't think anyone will look nor listen for the sake of superiority.

I guess that he knows that no matter what he will say, someone is gonna complain anyway.
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xStarLordX 1 week ago#35
MagusNotFrog posted...
I think the more focus on introducing anime elements on Fire Emblem was to try and mainstream it, and I think it worked, seeing as how the series is more popular and less niché.

See....comments like this makes me despise the fandom..the older games had the exact same anime elements.
Also,I love the fact that everyone is ignoring that the Tellius duology also had the exact same hate as the Awakening and Fates....but unlike those 2,Tellius somehow is now considered a true FE game.....
xStarLordX posted...
MagusNotFrog posted...
I think the more focus on introducing anime elements on Fire Emblem was to try and mainstream it, and I think it worked, seeing as how the series is more popular and less niché.

See....comments like this makes me despise the fandom..the older games had the exact same anime elements.
Also,I love the fact that everyone is ignoring that the Tellius duology also had the exact same hate as the Awakening and Fates....but unlike those 2,Tellius somehow is now considered a true FE game.....

I'll say it again: Elitism
/BinBinricecake - Morgan - Warrior/~"You're brothers-in-nobody's-arms. Family that's lonely together is bro-nly together"
-Teddy
I played FE7 and Strength of Stones. Absolutely despised them and sold them off. My main reason for hating them ones were things like permadeath and repeating the same darned missions over and over again until you memorized enough of the map and your good moves/missteps to do eventually survive and win the battle. It wasn't fun, it was tedium. It felt like you were stuck in the same locations forever instead of progressing. I haven't tried a Fire Emblem since.

Based on this, would I actually like the newer ones? I thoroughly enjoyed other SRPGs of the time, like Advance Wars and Lord of the Rings: The Third Age. Just not Fire Emblem.
"Belly up, comrades, and let Korgan flail the bladder for a spell." - Korgan, Baldur's Gate: Shadows of Amn
Association with the weeaboos who got into the series because waifu pandering.
Endgame 1 week ago#39
Dumbed down, broken mechanics, bad map design, DLC ridden, shallow characters, crap story, waifu BS, fugly art etc.

Basically this.

But this s*** (DLC aside) started with Sacred Stones, not Awakening.

Aaaactually, that's more of an exception rather than the norm. IIRC, IS stated that they made Conquest the way it is specifically because that's one of the concerns they have been getting from the fans regarding how the last few set of games weren't exactly strategy inducing and how they wanted to give veterans FE that "traditional FE itch".

And the end result was braindead easy Xander Emblem which is even easier and more softcore than Nosferatu Emblem: Awakening. They failed spectacularly. 

Also,I love the fact that everyone is ignoring that the Tellius duology also had the exact same hate as the Awakening and Fates....but unlike those 2,Tellius somehow is now considered a true FE game.....

Who's "everyone"? Sure as f*** isn't me.

I'm even constantly reminding everyone that PoR and RD were commercial failures and that RD had an even worse plot than Fates. lolBlood Pact. loleveryone constantly dickriding Ike the brash a****** who gets away with everything because Gary Stu.
I may not agree with what you have to say, but I will fight to the death for my right to fight you to the death. -Stephen Colbert
xStarLordX 1 week ago#40
Endgame posted...
Dumbed down, broken mechanics, bad map design, DLC ridden, shallow characters, crap story, waifu BS, fugly art etc.

Basically this.

But this s*** (DLC aside) started with Sacred Stones, not Awakening.

Aaaactually, that's more of an exception rather than the norm. IIRC, IS stated that they made Conquest the way it is specifically because that's one of the concerns they have been getting from the fans regarding how the last few set of games weren't exactly strategy inducing and how they wanted to give veterans FE that "traditional FE itch".

And the end result was braindead easy Xander Emblem which is even easier and more softcore than Nosferatu Emblem: Awakening. They failed spectacularly. 

Also,I love the fact that everyone is ignoring that the Tellius duology also had the exact same hate as the Awakening and Fates....but unlike those 2,Tellius somehow is now considered a true FE game.....

Who's "everyone"? Sure as f*** isn't me.

I'm even constantly reminding everyone that PoR and RD were commercial failures and that RD had an even worse plot than Fates. lolBlood Pact. loleveryone constantly dickriding Ike the brash a****** who gets away with everything because Gary Stu.

Fine....almost everyone.Happy now?
By the way you also forgot Micaiah.
Yeah,I know you said lolBlood Pact,but still...
Ryuukishin 1 week ago#41
aliashubbatch posted...
Association with the weeaboos who got into the series because waifu pandering.


Boo Hoo.
Maetch 1 week ago#42
arvilino posted...
21_21 posted...
arvilino posted...
How so? Fates: Conquest is one of the most challenging campaigns

Aaaactually, that's more of an exception rather than the norm. IIRC, IS stated that they made Conquest challenging because that's one of the concerns they have been getting from the fans regarding how the last few set of games weren't exactly strategy inducing.

But the last two games before Fates were Awakening and New Mystery and New Mystery's highest difficulty modes beat out everything that came before it in challenge. If I remember correctly they said made Conquest the way they did because there was a demand for a campaign where you can't grind EXP/Gold.

Conquest is as braindead easy as the rest of Fates, just with more gimmicky maps. The units you get (mainly the royals) trivializes the so-called "harder" enemies due to simply being heavily-stat-balanced in your favor, and you can still grind for EXP and resources on the DLC maps if you need to crank yourself up further.
(edited 1 week ago)quote
Salocool 1 week ago#43
Maetch posted...
Conquest is as braindead easy as the rest of Fates, just with more gimmicky maps

Ever played Lunatic? That's how that game is intended to be played (with no DLC either, obviously.)
And the Lord [...] drive out the inhabitants of the mountain; but could not drive out the inhabitants of the valley, because they had chariots of iron.
Maetch 1 week ago#44
Salocool posted...
Maetch posted...
Conquest is as braindead easy as the rest of Fates, just with more gimmicky maps

Ever played Lunatic? That's how that game is intended to be played (with no DLC either, obviously.)

If they truly meant you to play like that, they would have disabled EVERYTHING that the game gives you to totally trivilaize it (My Castle, Bond units, Einherjar, etc.). Choosing not to use it does not change the fact that it exists to be exploited.
(edited 1 week ago)quote
Salocool 1 week ago#45
Maetch posted...
If they truly meant you to play like that, they would have disabled EVERYTHING that the game gives you to totally trivilaize it (My Castle, Bond units, Einherjar, etc.). Choosing not to use it does not change the fact that it exists to be exploited.

Since it's a pain in the ass to use these options, I would assume most players would simply skip these as I did. 

1) Do a chapter 
2) Visit shop 
3) Save + next chapter
Rince and repeat. 

I can't really picture how your mind works, but mine simply ignores the options designed for the Awakening crowd.
And the Lord [...] drive out the inhabitants of the mountain; but could not drive out the inhabitants of the valley, because they had chariots of iron.
(edited 1 week ago)quote
nobdy1 1 week ago#46
I thought the story for Awakening was bad, but it was a good game overall.

Fates has some problems. A poor story. A children system that seems like it was thrown in not because it fit with Fates, but because Awakening had one. Worst of all, having to buy the same game three times to get the full game. And then adding paid DLC on top of that.
xStarLordX 1 week ago#47
Maetch posted...
Salocool posted...
Maetch posted...
Conquest is as braindead easy as the rest of Fates, just with more gimmicky maps

Ever played Lunatic? That's how that game is intended to be played (with no DLC either, obviously.)

If they truly meant you to play like that, they would have disabled EVERYTHING that the game gives you to totally trivilaize it (My Castle, Bond units, Einherjar, etc.). Choosing not to use it does not change the fact that it exists to be exploited.

Arena Abuse in FE6,FE7,FE8.
Bonus EXP and Forging in the the Tellius saga.
Grinding in Gaiden/Echoes.
None of that exists?
(edited 1 week ago)quote
Maetch 1 week ago#48
xStarLordX posted...
Maetch posted...
Salocool posted...
Maetch posted...
Conquest is as braindead easy as the rest of Fates, just with more gimmicky maps

Ever played Lunatic? That's how that game is intended to be played (with no DLC either, obviously.)

If they truly meant you to play like that, they would have disabled EVERYTHING that the game gives you to totally trivialize it (My Castle, Bond units, Einherjar, etc.). Choosing not to use it does not change the fact that it exists to be exploited.

Arena Abuse in FE6,FE7,FE8.
Bonus EXP and Forging in the the Tellius saga.
Grinding in Gaiden/Echoes.
None of that exists?

That all still has its costs and risks.
21_21 1 week ago#49
Maetch posted...
Conquest is as braindead easy as the rest of Fates, just with more gimmicky maps. The units you get (mainly the royals) trivializes the so-called "harder" enemies due to simply being heavily-stat-balanced in your favor, and you can still grind for EXP and resources on the DLC maps if you need to crank yourself up further.


Actually, this might be nitpicking, but in Conquest only one DLC map gives you exp. The rest you do not get any EXP.
Playing: Pokemon Moon, LoH: Trails in the Sky First Chapter
PENGUINS! Get Trails in the Sky AS WELL AS COLD STEEL and support XSEED for their hard work!
(edited 1 week ago)quote
21_21 1 week ago#50
xStarLordX posted...
Arena Abuse in FE6,FE7,FE8.


Okay this one does NOT count. Arenas can give you exp and money, sure, but unless you're playing on an emulator, comes with high risk, where if you die, you lose the character for good.
Playing: Pokemon Moon, LoH: Trails in the Sky First Chapter
PENGUINS! Get Trails in the Sky AS WELL AS COLD STEEL and support XSEED for their hard work!
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      Maetch 1 week ago#51
      21_21 posted...
      Maetch posted...
      Conquest is as braindead easy as the rest of Fates, just with more gimmicky maps. The units you get (mainly the royals) trivializes the so-called "harder" enemies due to simply being heavily-stat-balanced in your favor, and you can still grind for EXP and resources on the DLC maps if you need to crank yourself up further.

      Actually, this might be nitpicking, but in Conquest only one DLC map gives you exp. The rest you do not get any EXP.

      And that one map is the one specifically designed for EXP grinding.
      21_21 1 week ago#52
      Maetch posted...
      And that one map is the one specifically designed for EXP grinding.


      Exactly.
      Playing: Pokemon Moon, LoH: Trails in the Sky First Chapter
      PENGUINS! Get Trails in the Sky AS WELL AS COLD STEEL and support XSEED for their hard work!
      Salocool 1 week ago#53
      Maetch posted...
      That all still has its costs and risks.

      Since there are no auto-saves in Fire Emblem games (unlike X-COM, for instance), any option to "powerlevel" your team all stems from the same thing : the ability for a player to be able to go through tedious, uninteresting tasks such as Arena Abuse, Repeted Forging or Abusing MyCastle options. 

      It's all the same bulls***, under different coat of paint. If you go straight through the game without using these time-consuming and tedious options, it's a blast, especially Conquest-Hard/Lunatic.
      And the Lord [...] drive out the inhabitants of the mountain; but could not drive out the inhabitants of the valley, because they had chariots of iron.
      (edited 1 week ago)quote
      arvilino 6 days ago#54
      Maetch posted...
      arvilino posted...
      21_21 posted...
      arvilino posted...
      How so? Fates: Conquest is one of the most challenging campaigns

      Aaaactually, that's more of an exception rather than the norm. IIRC, IS stated that they made Conquest challenging because that's one of the concerns they have been getting from the fans regarding how the last few set of games weren't exactly strategy inducing.

      But the last two games before Fates were Awakening and New Mystery and New Mystery's highest difficulty modes beat out everything that came before it in challenge. If I remember correctly they said made Conquest the way they did because there was a demand for a campaign where you can't grind EXP/Gold.

      Conquest is as braindead easy as the rest of Fates, just with more gimmicky maps. The units you get (mainly the royals) trivializes the so-called "harder" enemies due to simply being heavily-stat-balanced in your favor, and you can still grind for EXP and resources on the DLC maps if you need to crank yourself up further.


      Hmmm no it isn't braindead easy. Especially on Lunatic even with the royal siblings the game is challenging.

      The older games had easily exploitable stuff like boss abuse where you just have a boss on a throne break their weapon on your units and then just grind them safely for easy EXP. Fates weapon system prevents that and if that wasn't enough the EXP for repeatedly attacking the same enemy decays. And many of the older games handed you characters(Sigurd, Galzus, Ced, Percival, Pent, Hawkeye, Seth, Haar) who far are stronger compared to the enemies than the Royal characters are compared to the enemies in Conquest.

      Most of the games in the series are guilty of the same thing you're pointing at Conquest for, and even when you take it into account Conquest is more challenging. If anything considering it isn't necessary to beat the game, the fact some players end up resorting to grinding DLC is only evidence of just how challenging Conquest is.
      'The fact of the matter is that we've been here constantly. We've been betraying peoples expectations, in a good way, for a long time.'
      3DS: 2449-4649-4995
      (edited 6 days ago)quote
      briguy 6 days ago#55
      This veteran loves them.
      Nintendo Switch + PS4 Pro
      I honestly take it as veterans annoyed that since Awakening/Fates gets all the favor while the previous installments (with a few exceptions) don't get as much limelight as they used to, especially when it comes to the characters.
      There are two sides to every word... think on that.
      ChimeraBlue 6 days ago#57
      Because veteran FE fans like to feel like edgelords.
      Salocool 6 days ago#58
      Some kids are having a lot of fun pummeling up straw men here.
      And the Lord [...] drive out the inhabitants of the mountain; but could not drive out the inhabitants of the valley, because they had chariots of iron.
      xStarLordX 6 days ago#59
      The_Coward1337 posted...
      I honestly take it as veterans annoyed that since Awakening/Fates gets all the favor while the previous installments (with a few exceptions) don't get as much limelight as they used to, especially when it comes to the characters.

      Which is pretty ironic since the Tellius duology had the exact same reception during its debut.

      Salocool posted...
      Some kids are having a lot of fun pummeling up straw men here.

      Pretty much,yeah.
      (edited 6 days ago)quote
      -The current staff doesn't really even know much about the older games
      --Oh, you want to talk about the idiot Awakening staff girl who literally wished that the FE TCG would just die, when it was focused on games that according to her didn't sell as well as her game?

      -A disgusting focus on "waifus" and galge features (thankfully not as existent in the recent remake)
      --And the terrible settings that are created to support that (be it making children and sending them into Doraemon dimensions and abusing your power so you can touch anyone you like in your army)

      -Not that FE scenarios were ever god-like, but the drop below average for Awakening and Fates (Fates was so bad it is almost a consensus)

      -The staff favoring Awakening and Fates at every turn (not that it hurts me if they want to generate more hate on their beloved games)

      -Lazy DLC at every turn in an attempt only to suck money from the consumers (at least put some effort to make interesting DLC?)

      -Phoenix mode (lol, but said stupid Awakening staff girl couldn't even beat Classic, so...)
      Blog... --> http://tdnshumi.blogspot.com/
      Currently: Monster Hunter XX (3DS), The Alliance Alive (3DS), Radiant Historia (3DS)
      (edited 6 days ago)quote
      serenade_beta posted...
      -The current staff doesn't really even know much about the older games
      --Oh, you want to talk about the idiot Awakening staff girl who literally wished that the FE TCG would just die, when it was focused on games that according to her didn't sell as well as her game?

      -A disgusting focus on "waifus" and galge features (thankfully not as existent in the recent remake)
      --And the terrible settings that are created to support that (be it making children and sending them into Doraemon dimensions and abusing your power so you can touch anyone you like in your army)

      -Not that FE scenarios were ever god-like, but the drop below average for Awakening and Fates (Fates was so bad it is almost a consensus)

      -The staff favoring Awakening and Fates at every turn (not that it hurts me if they want to generate more hate on their beloved games)

      -Lazy DLC at every turn in an attempt only to suck money from the consumers (at least put some effort to make interesting DLC?)

      -Phoenix mode (lol, but said stupid Awakening staff girl couldn't even beat Classic, so...)

      Who's this "Awakening Staff Girl"? I've never heard of her.
      I am Kurt Cobain incarnate. I like Flora and Silque. Dark Souls is overrated. 
      Thracia 776 is like fishing, rewarding with patience.
      BlackPillar5 posted...
      Who's this "Awakening Staff Girl"? I've never heard of her.


      I'm glad you asked. The whole wildfire happened around the latter half of last year?
      Nami Komuro. For obvious reasons, her social media accounts no longer exist, though this site has gathered her various statements, including 
      http://fireemblemkomuro.wiki.fc2.com/
      -Her complaining about not wanting to work for people who complain about her work
      -Wanting to give her position away so she can go to Bandai
      -Showing the favoritism that quite likely lead to how the Awakening children characters not only got to reappear in Fates but also got their own goddamn dedicated DLC in Fates
      -Smashing "someone" with her work
      -Asking for FE's TCG to die (it is not known whether the "ugh, it's not like it sold well anyways" part of the statement was referring to the TCG or the two games, Sealing Sword and Goddess of Dawn, that was in the upcoming boosters)
      And some other stuff.

      There is also a link to her saying she isn't able to beat Awakening on Normal Classic too.

      Oh, and she took action quite quickly after her account was found and posted on 2ch. Now then, was she there on 2ch herself...?

      Oh, and feel free to spread the info. I personally don't do social media and stuff, but this is stuff that shouldn't be forgotten (and won't), and like I said, I'm quite annoyed myself.
      Blog... --> http://tdnshumi.blogspot.com/
      Currently: Monster Hunter XX (3DS), The Alliance Alive (3DS), Radiant Historia (3DS)
      (edited 5 days ago)quote
      Lui_Gar 5 days ago#63
      serenade_beta posted...
      -The current staff doesn't really even know much about the older games
      --Oh, you want to talk about the idiot Awakening staff girl who literally wished that the FE TCG would just die, when it was focused on games that according to her didn't sell as well as her game?

      -A disgusting focus on "waifus" and galge features (thankfully not as existent in the recent remake)
      --And the terrible settings that are created to support that (be it making children and sending them into Doraemon dimensions and abusing your power so you can touch anyone you like in your army)

      -Not that FE scenarios were ever god-like, but the drop below average for Awakening and Fates (Fates was so bad it is almost a consensus)

      -The staff favoring Awakening and Fates at every turn (not that it hurts me if they want to generate more hate on their beloved games)

      -Lazy DLC at every turn in an attempt only to suck money from the consumers (at least put some effort to make interesting DLC?)

      -Phoenix mode (lol, but said stupid Awakening staff girl couldn't even beat Classic, so...)


      Sounds sorta similar to the Maniax team for SMT IV and SMT IV: Apocalypse, numerous on-cart DLC, dumbing down the games for a wider audience (Persona audience for the latter) and one of the people behind those games apparently didn't know that the series recurring character Steven appeared in SMT I & II.
      Ketsu wo taberu.
      Lui_Gar posted...
      Sounds sorta similar to the Maniax team for SMT IV and SMT IV: Apocalypse, numerous on-cart DLC, dumbing down the games for a wider audience (Persona audience for the latter) and one of the people behind those games apparently didn't know that the series recurring character Steven appeared in SMT I & II.


      I'm not really sure why you are quoting me or saying that in this topic.Just replying because I'm kinda perplexed by the randomness.
      Blog... --> http://tdnshumi.blogspot.com/
      Currently: Monster Hunter XX (3DS), The Alliance Alive (3DS), Radiant Historia (3DS)
      Lui_Gar 5 days ago#65
      serenade_beta posted...
      Lui_Gar posted...
      Sounds sorta similar to the Maniax team for SMT IV and SMT IV: Apocalypse, numerous on-cart DLC, dumbing down the games for a wider audience (Persona audience for the latter) and one of the people behind those games apparently didn't know that the series recurring character Steven appeared in SMT I & II.


      I'm not really sure why you are quoting me or saying that in this topic.Just replying because I'm kinda perplexed by the randomness.


      It reminded me of the current SMT team, that's all really. It seems both franchises are heading downhill.
      Ketsu wo taberu.
      Lui_Gar posted...
      It reminded me of the current SMT team, that's all really. It seems both franchises are heading downhill.


      Well, in their defense, the DLC is still better than the recent FEs. I mean, under the assumption that both DLC are equally bad, just count the number and total the sum. Ugh.
      And the story was still better. Or at least made sense.
      Blog... --> http://tdnshumi.blogspot.com/
      Currently: Monster Hunter XX (3DS), The Alliance Alive (3DS), Radiant Historia (3DS)
      Salocool 5 days ago#67
      serenade_beta posted...
      And the story was still better. Or at least made sense.

      It made more sense, yes, but I wouldn't venture into saying it's any better than Fates/Awakening automatic writing. 

      In both cases, I was quite glad I could either skip, or Fast-Forward through these sanity-altering dialogues.
      And the Lord [...] drive out the inhabitants of the mountain; but could not drive out the inhabitants of the valley, because they had chariots of iron.
      21_21 5 days ago#68
      serenade_beta posted...
      -A disgusting focus on "waifus" and galge features (thankfully not as existent in the recent remake)


      What pisses me off more is that this is also a justification they use for why they haven't made a new Advance Wars game yet. They can't find a way to build relationships in that series.
      Playing: Pokemon Moon, LoH: Trails in the Sky First Chapter
      PENGUINS! Get Trails in the Sky AS WELL AS COLD STEEL and support XSEED for their hard work!
      21_21 posted...
      What pisses me off more is that this is also a justification they use for why they haven't made a new Advance Wars game yet. They can't find a way to build relationships in that series.


      I don't know if that is the reason they won't... or perhaps, they can't. They may have Nintendo backing them up, but I'm not even sure they can make a good Advance Wars game right now.


      Oh, and Post 62 bump.
      Blog... --> http://tdnshumi.blogspot.com/
      Currently: Monster Hunter XX (3DS), The Alliance Alive (3DS), Radiant Historia (3DS)
      (edited 5 days ago)quote
      Bamuda 5 days ago#70
      They probably just realize with the later games how mediocre the entire franchise is, lol.
      Salocool 4 days ago#71
      Bamuda posted...
      They probably just realize with the later games how mediocre the entire franchise is, lol.

      Advance Wars 2 was on the right track, albeit the "Hyper Skills" or whatever they were named was a massive misstep in terms of balancing.
      And the Lord [...] drive out the inhabitants of the mountain; but could not drive out the inhabitants of the valley, because they had chariots of iron.
      Metastase 4 days ago#72
      Because waifus can't possibly help or improve on what was already a pretty mediocre strategy RPG in the 1st place.

      But since people nowadays buy aesthetics instead of actual games, it makes no difference IMO.
      Sad_Face 3 days ago#73
      Awakening was good for the series with the introduction of Casual mode battling random enemies to grind on the map and Fates with Phoenix mode. This lowers the bar for newcomers to get into the series, I have had a friend who refused to touch the series when I initially told him about the perma-death mechanic.

      What I disliked about Awakening is the huge focus on waifus, how they expanded the support system so the Avatar can talk to all the girls or guys and the conversations were incredibly shallow and embarrassing. And the characters themselves were moreso archetypes to diversify the roster. While FE wasn't known for good stories (Radiant Dawn is my favorite game in the series and it had a mess of a story), Awakening's was noticeably subpar, the character designs noticeably took a hit in terms of realism and became even worse in Fates by adding fanservice over functionality. The gameplay maps also were a step back since they were always Rout the enemy or defeat the boss. And you could easily turtle for each of the maps.

      And what irritates me the most is that Awakening is the first title to get a big marketing budget (it probably matched the rest of the series' games marketing budget combined) and production values. IS, being threatened that this would be the last FE in a while if it didn't sell well, treated it as if it were their golden child series as opposed to whatever the heck they did with the DS titles (the artstyles looked so bad that I ignored them, and I didn't even know when they came out). So the game came out, people noticed it, and it sold well. So now it sets a precedent that Waifus sell, not the fact that they made the game feel like a A tier game nor that they marketed it in the first place. And they doubled down on that aspect in Fates with the marriage and children and it came out even more sloppy as it didn't even have relevance to the storyline.

      Thankfully, I have hope since Echoes came out and restored a lost air of class to the series, where the writing is noticeably superior and comes across as competent and mature. The characters feel like characters with their own personalities and motivations. Echoes does have the issue of open maps but I am more lenient on it because there are a number of changes to the battle system which make how you approach different (though it's still easy) and I'm more invested in the battle themselves since they help emphasize that you're at war. Each skirmish lets you gain control of a fortress and inches you closer to gaining full control of the map.
      imgtc.com/i/4HgTl0ebzq.jpg imgtc.com/i/60CWP2Gtlg.gif
      Fire Emblem Fates has the best of both worlds, plus more open minded, better customizable protagonist and better husbandos and children too. 

      the conservatives just don't like fun
      ChaosStar290 21 hours ago#75
      I thought Shadows of Valentia was the best 3DS FE game in terms of story and characters. The main complaints come from the maps and gameplay, but I didn't personally mind them.
      Playing games that you probably never heard of before.
      Jack_the_monke7 posted...
      They're nostalgia-blinded curmudgeons who are stuck in the past.

      I'm a huge Fire Emblem fan. I had beaten the GBA games multiple times before Awakening came out and let me tell you, they're not as good. Don't get me wrong, they're great. Every Fire Emblem game is great IMO. But the 3DS games are on the better end. Here's why some older fans don't like the new games, and why their complaints are silly:

      Too easy This usually just comes down to the ability to grind. It's only a complaint because older Fire Emblem games didn't allow grinding. But almost every RPG allows grinding and abusing grinding will always make a game too easy. Solution? Don't abuse grinding. No one is making you. Just because you can doesn't mean you should or even that you're supposed to. The new FE games can be played exactly like the older ones and they aren't significantly easier when played as such.

      Too anime Look up artwork from older FE games. It was always anime.

      One-note characters First of all this is just ignorant. Characters like Inigo and Lon'qu may have a central quirk, but when you get into their supports you see there are real reasons for this and that there are other sides to the characters. Secondly, the characterization in the older games is nearly non-existent. Characters get minimal dialogue/supports and they almost all boil down to either "loyal knight" "optimistic youth" or "mysterious badass." Not liking the new characters is fine, but they're definitely more fleshed out than 75% of characters from the older games.

      Bland maps lol. Play the older games and tell me this.

      Waifus Marriage has always been in Fire Emblem, it's just that they added an avatar now. Look up Lyn or Mia or Eirika. People were always going "waifu" over Fire Emblem, it's just that now there's a player insert (again, something many RPGs have).

      Fire Emblem is a great series full of great games. But it possesses the most toxic fanbase in all of gaming. People complain about fans of Zelda or Smash or Sonic or Pokémon, but IMO those groups have nothing on Fire Emblem. The series has remained so similar from the very first game to the very most recent, and yet people devote themselves to hating.

      Play all of the games, enjoy all of the games. Don't listen to the worst part of the fanbase, they'll only hamper your enjoyment of a fantastic franchise.

      this guy put it best.

      that said.


      Salocool posted...
      I'm veteran from FE7 and :


      I thought that "Conquest" Hard/Lunatic was one of the best, if not the best gameplay experience of the franchise.


      Pretty much me.
      FC: 1977 - 0616 - 0040
      Gallant was here
      (edited 21 hours ago)quote
      Kaeporo 14 hours ago#77
      The newer games lack fog of war and i'm not fond of the skill spam and pair up mechanics. Awakening, notably, has really bland scenarios/maps.

      FE7 has the fewest number of significant flaws so it's my go-to. Shadow Dragon is the worst FE i've played.
      Instead of getting offended you should instead become excited about having been afforded the opportunity to learn.
      (edited 14 hours ago)quote
      Nobn 8 hours ago#78
      Of all the localized FEs, the only good ones i've played are FE7 and (to a lesser extent) 9/PoR. I've owned all except Fates (not gonna touch that one) and the lastest remake.

      Some of the mechanics and design choices i'm not fond of: 
      Free roam - Apart from being able to grind freely, which is stupid enough. It's inherently flawed when comes to story progression too. How the hell am i able to take the supposed imminence of the situation seriously when i can just f*** about roaming the map at any time?
      Pair up - With how utterly broken it was when it was introduced, you can't blame me for lamenting this. Balance destroying and only implemented to aid the waifu s***e imo. I honestly don't care with how they scrambled to fix things in Fates. It's trash.
      Reclassing units/items - Pretty dumb when these characters are supposed to have chosen specialty, story-wise or whatever.
      Player avatar/Waifu/children - Don't even need to explain my reasons for hating these cancerous features, do i? One glimpse of the game boards on here tells all.
      Bad map design - Open fields with little strategic points/terrain/objectives etc. Awful.

      With the newer games containing pretty much all of this crap, i've gone off the series. Will consider buying remakes only.
      (edited 7 hours ago)quote
      Salocool 7 hours ago#79
      @Nobn posted...
      I've owned all except Fates (not gonna touch that one)

      Conquest is arguably the best designed Fire Emblem in terms of Gameplay variety and challenge; you're really missing out on a golden nugget of masterful design. 

      (Story, characters and world settings are utter s*** tho, but glory to the Start/Skip button.)
      And the Lord [...] drive out the inhabitants of the mountain; but could not drive out the inhabitants of the valley, because they had chariots of iron.
      Salocool 7 hours ago#80
      @Nobn posted...
      I've owned all except Fates (not gonna touch that one)

      Conquest is arguably the best designed Fire Emblem in terms of Gameplay variety and challenge; you're really missing out on a golden nugget of masterful balancing. 

      (Story, characters and world settings are utter s*** tho, but glory to the Start/Skip button.)
      And the Lord [...] drive out the inhabitants of the mountain; but could not drive out the inhabitants of the valley, because they had chariots of iron.
      (edited 7 hours ago)quote
      Ryuukishin 5 hours ago#81
      Nobn posted...
      Of all the localized FEs, the only good ones i've played are FE7 and (to a lesser extent) 9/PoR. I've owned all except Fates (not gonna touch that one) and the lastest remake.

      Some of the mechanics and design choices i'm not fond of: 
      Free roam - Apart from being able to grind freely, which is stupid enough. It's inherently flawed when comes to story progression too. How the hell am i able to take the supposed imminence of the situation seriously when i can just f*** about roaming the map at any time?
      Pair up - With how utterly broken it was when it was introduced, you can't blame me for lamenting this. Balance destroying and only implemented to aid the waifu s***e imo. I honestly don't care with how they scrambled to fix things in Fates. It's trash.
      Reclassing units/items - Pretty dumb when these characters are supposed to have chosen specialty, story-wise or whatever.
      Player avatar/Waifu/children - Don't even need to explain my reasons for hating these cancerous features, do i? One glimpse of the game boards on here tells all.
      Bad map design - Open fields with little strategic points/terrain/objectives etc. Awful.

      With the newer games containing pretty much all of this crap, i've gone off the series. Will consider buying remakes only.


      It's only cancerous because you let that game aspect take too much control over your form of entertainment. Obviously, you don't have to love or enjoy it but preaching against it shows clearly that you let yourself become too influenced by it. But judging from your post, it's not that you would bother anyway.
      Sacred_Arfaid 5 hours ago#82
      Ryuukishin posted...
      It's only cancerous because you let that game aspect take too much control over your form of entertainment. Obviously, you don't have to love or enjoy it but preaching against it shows clearly that you let yourself become too influenced by it. But judging from your post, it's not that you would bother anyway.


      Well, it's in the game, so it's like to impact a person's view of the game.
      Disgaea LP (latest episode): https://youtu.be/gWIA3a4f8X0
      Super Mario World LP (latest episode): https://youtu.be/tofVxTEKl0M
      (edited 5 hours ago)quote
      1. Boards
      2. Nintendo 3DS 
      3. Why do veteran Fire Emblem fans dislike the newer games?

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