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http://kotaku.com/game-developers-explain-some-of-their-favorite-ways-to-1798749279
I thought this was fascinating
kin to all that throbs
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I f****** knew Doom was helping me out in some way, too many times was I on the brink of death where I suddenly went Chuck Norris after stumbling over my feet the past 5 minutes
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I should link the Twitter thread
https://twitter.com/Gaohmee/status/903510060197744640 Here's a particularly neat one: Not sure if it was mentioned, but the tutorial in Halo 2 asked player to look up. Their input determined whether y-axis would be inverted
kin to all that throbs
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In Gears, found out 90% of first time players don't play a second multiplayer match if they don't get a kill. That first game's important...
So we started you off with some major advantages (like additional damage bonuses) that tapered off with your first few kills. damn. interesting read alright.
please help
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BignutzisBack posted...
I f****** knew Doom was helping me out in some way, too many times was I on the brink of death where I suddenly went Chuck Norris after stumbling over my feet the past 5 minutes This |
Back_Stabbath posted...
In Gears, found out 90% of first time players don't play a second multiplayer match if they don't get a kill. That first game's important... Oh s***, that's really cool. |
huh
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I remember noticing in Saints Row 3 and 4 that the last 10% goes away WAAAAAAY slower than the rest of the bar >_>
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YonicBoom posted...
Article is screencaps of twitter messages Here, from the comments section. I don't have the link to the original Reddit thread that I assume this all took off from, though. Haven't clicked through the links in the article.
"I may not have gone where I intended to go, but I think I have ended up where I needed to be."
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some of these (like the jumping after falling off ledges in platformers) sort of infuriate me
let the player play the game, stop babying them with an invisible hand lol this mechanic was amazing in the dkc games. |
Pancake posted...
some of these (like the jumping after falling off ledges in platformers) sort of infuriate me yeah the person who made that comment doesn't know what they're talking about.
"Or do you want to know more about my vagina?"
*LIE* "No" |
Drpooplol posted...
Pancake posted...some of these (like the jumping after falling off ledges in platformers) sort of infuriate me Besides without that mechanic we would have players going "I hit jump and it didn't work!"
Game collection: http://www.backloggery.com/bakonbitz
Gaming channel: https://www.youtube.com/channel/UCwVQm69J7bGScbv3_50C0dA |
dkc sorta had it as a mechanic though iirc, couldn't you jump for quite a long time after falling off a ledge (especially if you rolled?)
I'm talking about games that give you a 1-2 frame window when they're otherwise pretty tight precision platformers. Sure it feels nice but if you're consistently relying on it maybe you should just learn how to time jumps Banjo2553 posted... Besides without that mechanic we would have players going "I hit jump and it didn't work!" yeah, because they walked off the edge first. I hear people say stuff like that all the time ("I totally hit him!" "I was blocking, I swear!" "I definitely clicked that!") but that's just because they like to blame the game rather than themselves <_<
THIS IS WHAT I HATE A BOUT EVREY WEBSITE!! THERES SO MUCH PEOPLE READING AND POSTING STUIPED STUFF
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