Zora swimming is the same speed with magic. Also they made it so you could change how the swimming handled. That's not a downgrade. You can still dash even without magic.
Also I feel the bosses that were changed have more challenge now, rather than just shoot or slash to win.
In terms on Twinmold, the last half can be annoying if you don't know the tricks. Attack it on the first phase normally. Then use the 2 giant boulders, 1 each phase afterwards. It takes him down immediately. Also if you grab the tail and spin the stick, you can take it down in 3 phases instead of 4, meaning you only have to knock it down normally once as there's 2 boulders.
They also broke some stuff when they made those changes.
Like those lily pads as a Deku scrub for example.
I mean, with the OoT 3D remake they didn't fix/change almost anything. And with the few changes they did, was actually warranted.
Like making the iron boots an item you can use with the buttons to streamline things so you don't have to constantly pause the game in order to equip/unequip the iron boots.
But with the MM 3D remake they changed stuff that no one was even complaining about.
Like the Zora swimming mechanic. I'm pretty sure most people loved how fast and fluid it was.
The developers knew that many people struggled with the original though, so I guess that was their focus with the remake.
If that was their intent, why couldn't they make two options or difficulty settings for old and new fans alike? That way both parties would be satisfied.
It's not impossible because I've played many remakes that had those options.
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