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Saturday, August 25, 2018

Why are realism and physics accuracy so popular in racing games right now?

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  3. Why are realism and physics accuracy so popular in racing games right now?
Solid Sonic 5 months ago#1
It’s fuckin’ annoying.
The only game reviewers who can be trusted are those who publish in Latin or Swahili.
theshoveller 5 months ago#2
My guess is because people want race cars and not bumper cars. I'd be all down for unrealistic physics and realism in a very unrealistic car-based game - think Megarace meets Mechwarrior.

But not Twisted Metal. Was never a fan of those games.
Stupid, stupid rat creatures!!!
Solid Sonic 5 months ago#3
theshoveller posted...
My guess is because people want race cars and not bumper cars. I'd be all down for unrealistic physics and realism in a very unrealistic car-based game - think Megarace meets Mechwarrior.

But not Twisted Metal. Was never a fan of those games.

They can wish all they want, people slam around all the time in FH3 because few people even understand “slow in, cut the apex, fast out”, thinking they can just jam on the brakes right at the corner and be able to pull it off.

I do but it also gets old after awhile (because it’s painfully unforgiving and requires understanding the course since you can’t wing it when you hit a corner too fast).
The only game reviewers who can be trusted are those who publish in Latin or Swahili.
JohnUchihaLee 5 months ago#4
The "Arcade Racer" genre needs to return.
"Non-English reviews don't matter"-Romangelo the Trollmangelo Nov 28 2016
theshoveller 5 months ago#5
Solid Sonic posted...
theshoveller posted...
My guess is because people want race cars and not bumper cars. I'd be all down for unrealistic physics and realism in a very unrealistic car-based game - think Megarace meets Mechwarrior.

But not Twisted Metal. Was never a fan of those games.

They can wish all they want, people slam around all the time in FH3 because few people even underatand “slow in, cut the apex, fast out”, thinking they can just jam on the brakes right at the corner and be able to pull it off.

I do but it also gets old after awhile (because it’s painfully unforgiving and requires understanding the course since you can’t wing it when you hit a corner too fast).

I used to drive backwards in NASCAR games on the PC. Mind you, this was "before the age of online gaming being popular," and I was a kid (maybe 13?) so... yeah.
Stupid, stupid rat creatures!!!
WTGHookshot 5 months ago#6
Probably because we have hardware now that can actually simulate more realism and more accurate physics. 20-30 years ago, hardware limited how much you could really do with a sim racer. Nowadays, they have the tech for it to be much more of a sim racer.

As for why arcade racers aren't big, well, they started having dwindling sales towards the end of the PS2 generation and beginning of PS3 generation. There are a number of indie arcade racers, though.
peontom 5 months ago#7
Because its gran turismo's mission to teach everyone how to drive and driving etiquette.
Reylyn 5 months ago#8
Realism and physics have been popular in racing games for a long, long time now. Gran Turismo started the trend for consoles, but for PC gamers it's existed since the late 80s/early 90s. There's a place for both sims and arcade-style racing games.
Biocide69 5 months ago#9
Aren't they remastering/remaking a Burn Out game?
GPRailroad 5 months ago#10
JohnUchihaLee posted...
The "Arcade Racer" genre needs to return.
Every genre needs to return arcade-style, especially arcade sports.
1984: Ironically the GOAT year.
SamuraiSpirit77 5 months ago#11
Sim racers have thier place, but yeah a good AAA arcade racer sounds fun right about now.

We need a new Burnout in the style of Revenge. Not Paradise.
ZeeDogge 5 months ago#12
Reylyn posted...
Realism and physics have been popular in racing games for a long, long time now. Gran Turismo started the trend for consoles, but for PC gamers it's existed since the late 80s/early 90s. There's a place for both sims and arcade-style racing games.


I like it when people say "There's a space for x and y", when there's no y
lol assault rifles are machine guns.... d'oh! :P btw so are submgs and anything that has automatic fire. 
~squiggy9996999
Po-Rayu 5 months ago#13
SamuraiSpirit77 posted...
Sim racers have thier place, but yeah a good AAA arcade racer sounds fun right about now.

We need a new Burnout in the style of Revenge. Not Paradise.

We got those already. Play older games and you’ll never have this conundrum.
EvilGiygas 5 months ago#14
Solid Sonic posted...
They can wish all they want, people slam around all the time in FH3 because few people even understand “slow in, cut the apex, fast out”, thinking they can just jam on the brakes right at the corner and be able to pull it off.

What? You're playing Horizon. That series isn't meant for "slow and easy."
"I just came from the gym while you were munching on Doritos and sipping Mountain Dew in your mother's basement." - Kinjo
ZeeDogge 5 months ago#15
Po-Rayu posted...
SamuraiSpirit77 posted...
Sim racers have thier place, but yeah a good AAA arcade racer sounds fun right about now.

We need a new Burnout in the style of Revenge. Not Paradise.

We got those already. Play older games and you’ll never have this conundrum.


Or make new ones with new gameplay in the spirit of the old
lol assault rifles are machine guns.... d'oh! :P btw so are submgs and anything that has automatic fire. 
~squiggy9996999
Reylyn 5 months ago#16
ZeeDogge posted...
Reylyn posted...
Realism and physics have been popular in racing games for a long, long time now. Gran Turismo started the trend for consoles, but for PC gamers it's existed since the late 80s/early 90s. There's a place for both sims and arcade-style racing games.


I like it when people say "There's a space for x and y", when there's no y


What do you mean no "y"? Need For Speed is arcade. Gran Turismo is sim, and you could count Drive Club in that category as well. I'm sure we could use more variety for each type, but there's always been both.
Xechs 5 months ago#17
Maybe we actually have consoles like PC now that can handle well the physics in handling. PCARS 2 is a sick game albiet console version is not as customization as PC physics mods but still that game is actually on consoles now. Its kinda how open world games got big on consoles gen 6&7 because of more ram and HDD space. 

Personally I like the in between sim and racing style like PGR and drive club. Even Dirt 4 mix is really fun. It's just nice to have some realism because we may not be pro drivers but all of us atleast in North America probably drive a car and know a bit how it feels to really drive but not quite real life to make it too hard. It feels more natural. It's kinda like sports games that add in stick handling in hockey or dribbling in basket ball it just adds more realism and feels better even if its more in the background.
Solid Sonic 5 months ago#18
SamuraiSpirit77 posted...
Sim racers have thier place, but yeah a good AAA arcade racer sounds fun right about now.

We need a new Burnout in the style of Revenge. Not Paradise.

But Burnout Paradise is my favorite installment.

Everyone ignores how stupid traffic checking is in a game like Burnout. It was clear they were running out of ideas in that space, Paradise was a needed shakeup.
The only game reviewers who can be trusted are those who publish in Latin or Swahili.
SlajifrasH045 5 months ago#19
I don't know, and I wish it would stop already. I have zero interest in gran turismo or shit like that
Proud Anti-Social Injustice Barbarian.
SamuraiSpirit77 5 months ago#20
Po-Rayu posted...
SamuraiSpirit77 posted...
Sim racers have thier place, but yeah a good AAA arcade racer sounds fun right about now.

We need a new Burnout in the style of Revenge. Not Paradise.

We got those already. Play older games and you’ll never have this conundrum.


I play lots of older games. Doesn't mean they can't make new ones. There's no such thing as "outdated" gameplay.

We've already had sim racers for years, too. Are you saying they shouldn't make any more of those either?
SamuraiSpirit77 5 months ago#21
Solid Sonic posted...
SamuraiSpirit77 posted...
Sim racers have thier place, but yeah a good AAA arcade racer sounds fun right about now.

We need a new Burnout in the style of Revenge. Not Paradise.

But Burnout Paradise is my favorite installment.

Everyone ignores how stupid traffic checking is in a game like Burnout. It was clear they were running out of ideas in that space, Paradise was a needed shakeup.


Then I'd say you're in luck. Isn't a remaster right around the corner?
Solid Sonic 5 months ago#22
SamuraiSpirit77 posted...
Solid Sonic posted...
SamuraiSpirit77 posted...
 show hidden quote(s)

But Burnout Paradise is my favorite installment.

Everyone ignores how stupid traffic checking is in a game like Burnout. It was clear they were running out of ideas in that space, Paradise was a needed shakeup.


Then I'd say you're in luck. Isn't a remaster right around the corner?

Yes...I bought a copy already... >_>'
The only game reviewers who can be trusted are those who publish in Latin or Swahili.
Sam Botwan 5 months ago#23
I just want another Rush 2049. Except don't try to mimic or homage. Do better.

Oh well.
"What do you despise? By this are you truly known."
- Frank Herbert, Dune
Solid Sonic 5 months ago#24
Sam Botwan posted...
I just want another Rush 2049. Except don't try to mimic or homage. Do better.

Oh well.

The last Rush game soiled the sheets.

...

Then Midway did.
The only game reviewers who can be trusted are those who publish in Latin or Swahili.
Sam Botwan 5 months ago#25
Solid Sonic posted...
Sam Botwan posted...
I just want another Rush 2049. Except don't try to mimic or homage. Do better.

Oh well.

The last Rush game soiled the sheets.

...

Then Midway did.

:(
"What do you despise? By this are you truly known."
- Frank Herbert, Dune
Sam Botwan 5 months ago#26
Too soon.
"What do you despise? By this are you truly known."
- Frank Herbert, Dune
leeman3104 5 months ago#27
think because, they can't really innovate and do anything new, it's a set sort of genre.

really, about the only things they can do is increase car selection, maybe make it so you can tweak and mod the cars, and make it more realistic and improve graphics and physics.
Here's an idea to make that rabbit harder: give him Gaea Rage. And don't even have the damage: just make it crash the game and delete your saves.
OmegaStriver 5 months ago#28
I’m ready for Onrush.
Gaming since 87.
codman4 5 months ago#29
Unrealistic games in general need a comeback. I've been playing a lot of SNES lately and it's a completely different world. It's like imagination has died.
GPRailroad 5 months ago#30
codman4 posted...
Unrealistic games in general need a comeback. I've been playing a lot of SNES lately and it's a completely different world. It's like imagination has died.
I remember when I had my Genesis and Dreamcast hooked up a while ago playing Mutant League Football and NFL Blitz respectively, wondering what the hell happened. Gaming has gotten too realistic for its own good.
1984: Ironically the GOAT year.
WhiteWolf338 5 months ago#31
I hate realistic racing sims and it makes me laugh how unrealistic it actually is when you go full speed into a wall and there is no damage at all to the car. I miss the days or rush, wipeout and rock and roll racing where you could actually blow up or attack other cars.
My sig sucks
lambchips 5 months ago#32
Because technology now allows for it... The reason we didnt have many realistic/ physics games in the past is ebcause the technology back then didnt allow for it, and if it did it would take far too much resources...

With our technology today, we can easily make this dream a reality.
i7 3820@ 3.60GHz| 16GB Corsair Vengeance 1600MHz DDR3| Gigabyte GTX670 2GB OC| Intel 520 Series 120GB SSD| Antec EarthWatts 750W Green
DarkSymbiote 5 months ago#33
After watching Initial D, I don't care for arcade racers anymore. I'm playing Driveclub (which is between arcade and sim) with eurobeat. It's a great experience, man.
My Persona 5 Review:
gamefaqs.com/ps4/835628-persona-5/reviews/164502
amerk 5 months ago#34
I haven't been a fan of the whole "realism in video games" crusade in a while, but truth be told realism makes more sense in racing games, simulators, sports, etc. more so than it does in fantasy / rpg / adventure styled games. I don't see the problem with adding more realistic mechanics to these kind of games, so long as it doesn't hinder the game's potential.
Pailhead 5 months ago#35
Solid Sonic posted...
theshoveller posted...
My guess is because people want race cars and not bumper cars. I'd be all down for unrealistic physics and realism in a very unrealistic car-based game - think Megarace meets Mechwarrior.

But not Twisted Metal. Was never a fan of those games.

They can wish all they want, people slam around all the time in FH3 because few people even understand “slow in, cut the apex, fast out”, thinking they can just jam on the brakes right at the corner and be able to pull it off.

I do but it also gets old after awhile (because it’s painfully unforgiving and requires understanding the course since you can’t wing it when you hit a corner too fast).


It's the same in other racing games too.
GPRailroad 5 months ago#36
amerk posted...
I haven't been a fan of the whole "realism in video games" crusade in a while, but truth be told realism makes more sense in racing games, simulators, sports, etc. more so than it does in fantasy / rpg / adventure styled games. I don't see the problem with adding more realistic mechanics to these kind of games, so long as it doesn't hinder the game's potential.
Or eliminate the arcade styled versions of these genres which they have. No reason we can't have more arcade games alongside the sims.
1984: Ironically the GOAT year.
Solid Sonic 5 months ago#37
Pailhead posted...
Solid Sonic posted...
theshoveller posted...
 show hidden quote(s)

They can wish all they want, people slam around all the time in FH3 because few people even understand “slow in, cut the apex, fast out”, thinking they can just jam on the brakes right at the corner and be able to pull it off.

I do but it also gets old after awhile (because it’s painfully unforgiving and requires understanding the course since you can’t wing it when you hit a corner too fast).


It's the same in other racing games too.

The hell it is. Drifting in actual practice sucks as a racing technique but just about every good arcade racer worth its salt makes it a key part of the experience.
The only game reviewers who can be trusted are those who publish in Latin or Swahili.
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  3. Why are realism and physics accuracy so popular in racing games right now?

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