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Saturday, August 25, 2018

Will the next Xbox console GPU have Ray Tracing technology?

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  2. Xbox One
  3. Will the next Xbox console GPU have Ray Tracing technology?
xtacb 4 days ago#1
Will the next Xbox console GPU have Ray Tracing technology? - Results (87 votes)
Yes
22.99%
20
Maybe
20.69%
18
Nope
56.32%
49
vote nao

Ray tracing technology on the new Nvida GPU cards! retails starting at $700+ though

reflections can be seen on nearly every surface!
Do you really wanna live in a world without Coca-Cola?
(edited 4 days ago)stickyreportquote
Yes
"Life is though, but its thougher when your stupid" - John Wayne
Armyofone 4 days ago#3
XBOX Gamer
Playing-Nier Automata/Sega Genesis Classics
Doubt it. Requires a hefty co-processor that I can't see them being able to justify inside a console.
At some point, you're going to have to talk to a tree and do what it says. - Arbor Day Rule, Grand List of RPG Cliches.
2018_GT 4 days ago#5
kingofjamaica posted...
Doubt it. Requires a hefty co-processor that I can't see them being able to justify inside a console.

No it doesn't. DX12 has a native ray tracing API that can be implemented on any DX12 compatible hardware.

So the answer is yes, even the base Xbox One could technically have games that implement ray tracing.
(edited 4 days ago)reportquote
2018_GT posted...
kingofjamaica posted...
Doubt it. Requires a hefty co-processor that I can't see them being able to justify inside a console.

No it doesn't. DX12 has a native ray tracing API that can be implemented on any DX12 compatible hardware.

So the answer is yes, even the base Xbox One could technically have games that implement ray tracing.

Just because it can run on the GPU there is, doesn't mean it should.

There's a reason Nvidia is dedicating a large portion of their chip to ray tracing. It's just not feasible to run it on the same chunk of hardware that's running shader operations.
At some point, you're going to have to talk to a tree and do what it says. - Arbor Day Rule, Grand List of RPG Cliches.
Oh god is this the next thing nerds are going to get hung up on?
XboxLive: EvilMog
krazykiwikid 4 days ago#8
Samuraimoogle posted...
Oh god is this the next thing nerds are going to get hung up on?


.... Every surface is reflective?
If you wish to make a topic about Xbox One then do so. What happens with the PlayStation has nothing to do with Xbox - Gamefaqs moderator
da_StoOge 4 days ago#9
Samuraimoogle posted...
Oh god is this the next thing nerds are going to get hung up on?


I think you got lost on the way to the after party for today's football sports game thing. 
This is a video game message board. And you have been a member for nearly a decade. 

You are what you hate most.
"Even though I'm no better than a beast, don't I have the right to live?"
kingvortex 4 days ago#10
da_StoOge posted...
Samuraimoogle posted...
Oh god is this the next thing nerds are going to get hung up on?


I think you got lost on the way to the after party for today's football sports game thing. 
This is a video game message board. And you have been a member for nearly a decade. 

You are what you hate most.


6HOkD1pSCne4E
I cleared my ignore list. It's both liberating and terrible all at once.
kyncani 4 days ago#11
xtacb posted...
retails starting at $700+ though

An overpriced game console would be a failure.
Beasthunt 4 days ago#12
No. It's another Gameworks feature that will utter waste resources.
Gamertag: Beasthunt, PSN: Beasthunt, Steam: Beasthunt
Acts 2:38
Beasthunt 4 days ago#13
kyncani posted...
xtacb posted...
retails starting at $700+ though

An overpriced game console would be a failure.


I doubt it will be over priced at $700. It will be a full fat 4k/60 machine. They could accidentally build one like that right now.

Expensive? To those who don't understand gaming and live in the crazy bubble of "framerate and graphics don't matter", yes. To us non-casials who understand the hobby, well....also yes; but we will pony up.
Gamertag: Beasthunt, PSN: Beasthunt, Steam: Beasthunt
Acts 2:38
da_StoOge 4 days ago#14
Yeah, umm...

Nvidia's latest card is running the latest Tomb Raider at 30 FPS with ray tracing on. 

At 1080p. 

On a $1300 card.
"Even though I'm no better than a beast, don't I have the right to live?"
2018_GT 4 days ago#15
kingofjamaica posted...
2018_GT posted...
kingofjamaica posted...
 show hidden quote(s)

No it doesn't. DX12 has a native ray tracing API that can be implemented on any DX12 compatible hardware.

So the answer is yes, even the base Xbox One could technically have games that implement ray tracing.

Just because it can run on the GPU there is, doesn't mean it should.

There's a reason Nvidia is dedicating a large portion of their chip to ray tracing. It's just not feasible to run it on the same chunk of hardware that's running shader operations.

Never said it should or shouldn't be done. I'm saying it can be done. Big difference
ritsuka66 4 days ago#16
Looks consoleboys are jealous already.
Life....Hope...Dreams, What are these things? And where are they going? These things... I will destroy! -KEFKA -
cory1225 4 days ago#17
also the RTX 2080 ti only pulls 30 fps on tomb raider with ray tracing enabled at 1080p hahahaha
i5 6600k | GTX 1080 | 16Gb
Beasthunt 4 days ago#18
ritsuka66 posted...
Looks consoleboys are jealous already.


Or some of us watched the Nvidia conference and saw there were zero benchmarks, and just a bunch of talk about Ray Tracing and them making up their own words. RT is cool but 95% of the PC world knows it's just a Gameworks feature that will rarely, if ever get used.

So I'm very comfortable with the 1080 ti hybrid I purchase for $490 on Sunday night. I took a gamble that the 2xxx series would follow suit with Maxwell and Pascal and the 2070 will be the same power of a 1089 ti but more expensive and with no hybrid kit. I guess that's what separates those that know and those that wish. Sept 20th will tell but we already know in our hearts.
Gamertag: Beasthunt, PSN: Beasthunt, Steam: Beasthunt
Acts 2:38
(edited 4 days ago)reportquote
2018_GT 4 days ago#19
cory1225 posted...
also the RTX 2080 ti only pulls 30 fps on tomb raider with ray tracing enabled at 1080p hahahaha

Why is that funny? Ray tracing is one of the most, if not actually the most, demanding effects in 3D rendering. It'd look like a slideshow, literally, on a 1X equivalent GPU like an RX 580.
2018_GT 4 days ago#20
Beasthunt posted...
ritsuka66 posted...
Looks consoleboys are jealous already.


Or some of us watched the Nvidia conference and saw there were zero benchmarks, and just a bunch of talk about Ray Tracing and them making up their own words. RT is cool but 95% of the PC world knows it's just a Gameworks feature that will rarely, if ever get used.

So I'm very comfortable with the 1080 ti hybrid I purchase for $490 on Sunday night. I took a gamble that the 2xxx series would follow suit with Maxwell and Pascal and the 2070 will be the same power of a 1089 ti but more expensive and with no hybrid kit. I guess that's what separates those that know and those that wish. Sept 20th will tell but we already know in our hearts.

Ray tracing isn't a "Gameworks" feature. It's used in professional CG and is actually a DX12 level feature intended for real time rendering.

RTX and ray tracing are two different things.
(edited 4 days ago)reportquote
Beasthunt 4 days ago#21
2018_GT posted...
Beasthunt posted...
ritsuka66 posted...
 show hidden quote(s)


Or some of us watched the Nvidia conference and saw there were zero benchmarks, and just a bunch of talk about Ray Tracing and them making up their own words. RT is cool but 95% of the PC world knows it's just a Gameworks feature that will rarely, if ever get used.

So I'm very comfortable with the 1080 ti hybrid I purchase for $490 on Sunday night. I took a gamble that the 2xxx series would follow suit with Maxwell and Pascal and the 2070 will be the same power of a 1089 ti but more expensive and with no hybrid kit. I guess that's what separates those that know and those that wish. Sept 20th will tell but we already know in our hearts.

Ray tracing isn't a "Gameworks" feature. It's used in professional CG and is actually a DX12 level feature intended for real time rendering.

RTX and ray tracing are two different things.


No. It's a Gameworks feature, nothing more for gaming. You are wishful thinking that it will be something more than it is for games. You turn it on, you turn it off. We are not talking about rendering CG on the Xbox are we? Context. Talking outside of it doesn't help your point.
Gamertag: Beasthunt, PSN: Beasthunt, Steam: Beasthunt
Acts 2:38
sillyrascal 4 days ago#22
2080Ti is 14 TFLOPS
Xbox One X is 6TFLOPS
If the Next Xbox isn't more than 14TFLOPS it can hardly be called next gen.
Armyofone 4 days ago#23
sillyrascal posted...
2080Ti is 14 TFLOPS
Xbox One X is 6TFLOPS
If the Next Xbox isn't more than 14TFLOPS it can hardly be called next gen.

I think next Xbox will be 10-12 tf
XBOX Gamer
Playing-Nier Automata/Sega Genesis Classics
2018_GT 4 days ago#24
Beasthunt posted...
2018_GT posted...
Beasthunt posted...
 show hidden quote(s)

Ray tracing isn't a "Gameworks" feature. It's used in professional CG and is actually a DX12 level feature intended for real time rendering.

RTX and ray tracing are two different things.


No. It's a Gameworks feature, nothing more for gaming. You are wishful thinking that it will be something more than it is for games. You turn it on, you turn it off. We are not talking about rendering CG on the Xbox are we? Context. Talking outside of it doesn't help your point.

False. It's a DX12 level feature.

Ray tracing and RTX are different things. DX12 has a built-in ray tracing API called DXR.
MRL3G3ND 4 days ago#25
the industry has been successful at selling less than stellar graphical games for a while now...
they even had fanboys saying that graphics don't matter...so they have been enjoying maximum profits off of flash and low budget 2D games...

you can bet your bottom dollar if it makes the console more expensive, it won't be there.
farigonti 4 days ago#26
Where's the 30fps 1080p benchmark with the 2080ti?
(edited 4 days ago)reportquote
Honestly, raytracing isn't the be-all-and-end-all. Far from it. It's useful but only in very specific circumstances, and CERTAINLY not if you're looking to make domestic-grade (meaning, a level in which most people can enjoy/afford) games.
XB1/XB360/Wii U: TotoMimo PS4: Gooey_Toto/SigmaLongshot
A decade working in AAA game development? Time certainly flies.
Bumbleoni 4 days ago#28
MRL3G3ND posted...
the industry has been successful at selling less than stellar graphical games for a while now...
they even had fanboys saying that graphics don't matter...so they have been enjoying maximum profits off of flash and low budget 2D games...


As long as the gameplay is good then I couldn't care less about the graphics... I don't see how that's a "fanboy" thing, but whatever...
None of the next gen hardware will get raytracing.
2018_GT 4 days ago#30
SigmaLongshot posted...
Honestly, raytracing isn't the be-all-and-end-all. Far from it. It's useful but only in very specific circumstances, and CERTAINLY not if you're looking to make domestic-grade (meaning, a level in which most people can enjoy/afford) games.

It is about the most accurate simulation we have of lighting and shadows. It's also useful for extremely accurate sound propagation.

It's useful for any circumstance where indirect lighting should exist (namely real time global illumination). It's useful for scenes involving large numbers of dynamic lights, and it's useful for full 3D sound simulations.
2018_GT posted...
SigmaLongshot posted...
Honestly, raytracing isn't the be-all-and-end-all. Far from it. It's useful but only in very specific circumstances, and CERTAINLY not if you're looking to make domestic-grade (meaning, a level in which most people can enjoy/afford) games.

It is about the most accurate simulation we have of lighting and shadows. It's also useful for extremely accurate sound propagation.

It's useful for any circumstance where indirect lighting should exist (namely real time global illumination). It's useful for scenes involving large numbers of dynamic lights, and it's useful for full 3D sound simulations.

Yeah, I just mean it really only starts to be bang-for-buck when you reach the top perhaps 10 percent of development projects and consumerbase. Definitely the sort of thing only the big hitters (Blizzard, Ubisoft etc) could throw money at. 

In the biz we call it "wringing a squeezed orange" - you can fudge volumetrics and stuff and bake in lighting quite cheaply in most instances, so the only time you'd need top-end raytracing is when you really want to "squeeze the last drop" out of your machine/presentation.
XB1/XB360/Wii U: TotoMimo PS4: Gooey_Toto/SigmaLongshot
A decade working in AAA game development? Time certainly flies.
2018_GT 4 days ago#32
SigmaLongshot posted...
2018_GT posted...
SigmaLongshot posted...
 show hidden quote(s)

It is about the most accurate simulation we have of lighting and shadows. It's also useful for extremely accurate sound propagation.

It's useful for any circumstance where indirect lighting should exist (namely real time global illumination). It's useful for scenes involving large numbers of dynamic lights, and it's useful for full 3D sound simulations.

Yeah, I just mean it really only starts to be bang-for-buck when you reach the top perhaps 10 percent of development projects and consumerbase. Definitely the sort of thing only the big hitters (Blizzard, Ubisoft etc) could throw money at. 

In the biz we call it "wringing a squeezed orange" - you can fudge volumetrics and stuff and bake in lighting quite cheaply in most instances, so the only time you'd need top-end raytracing is when you really want to "squeeze the last drop" out of your machine/presentation.

They did give a list of games implementing the RTX specific stuff, there were quite a few smaller studios on board actually like Mundfish (Atomic Heart), 4A (Metro Exodus), and Piranha Bytes (MechWarrior 5)
sillyrascal 4 days ago#33
While I agreed Raytracing is the best type of lighting for realism, its really one of those things you have to see before/after to make worthwhile.
Beasthunt 4 days ago#34
2018_GT posted...
Beasthunt posted...
2018_GT posted...
 show hidden quote(s)


No. It's a Gameworks feature, nothing more for gaming. You are wishful thinking that it will be something more than it is for games. You turn it on, you turn it off. We are not talking about rendering CG on the Xbox are we? Context. Talking outside of it doesn't help your point.

False. It's a DX12 level feature.

Ray tracing and RTX are different things. DX12 has a built-in ray tracing API called DXR.


Yes, but this all came about by this Nvidia push with RTX handling Ray Tracing for gaming. Correct. We are not making CG movies on the Xbox platform, we're just doing games so what else is the context?....lol. The tech is clearly pretty amazing and maybe you gave insight into this, but some of the early previews are saying it's a resource hog and the Nvidia feature can be toggled, so naturally that's why many of us call it a "Gameworks" feature. Which brings us to the topic and that being it might be a dumbed down Gameworks esque version but it will be a few gens before it's mainstream, if ever, in games.
Gamertag: Beasthunt, PSN: Beasthunt, Steam: Beasthunt
Acts 2:38
(edited 4 days ago)reportquote
2018_GT 4 days ago#35
Beasthunt posted...
2018_GT posted...
Beasthunt posted...
 show hidden quote(s)

False. It's a DX12 level feature.

Ray tracing and RTX are different things. DX12 has a built-in ray tracing API called DXR.


Yes, but this all came about by this Nvidia push with RTX handling Ray Tracing for gaming. Correct. We are not making CG movies on the Xbox platform, we're just doing games so what else is the context?....lol. The tech is clearly pretty amazing and maybe you gave insight into this, but some of the early previews are saying it's a resource hog and the Nvidia feature can be toggled, so naturally that's why many of us call it a "Gameworks" feature. Which brings us to the topic and that being it might be a dumbed down Gameworks esque version but it will be a few gens before it's mainstream, if ever, in games.

Ray tracing has been a goal for years in real time rendering. It's the most accurate representation of light that we have available and developers have been trying to figure out a viable real time implementation for years. 

DX12/Vulkan and the hardware available now will allow for some basic real time ray tracing on current GPUs that don't have the RTX specific hardware. AMD has already confirmed that they are working with Microsoft to figure out software level optimizations to allow for ray tracing on current hardware (Vega 56/64 most likely). Even if this is a more simplified approach it is still the same tech and will be possible on AMD hardware.
uptown710 4 days ago#36
2018_GT posted...
kingofjamaica posted...
Doubt it. Requires a hefty co-processor that I can't see them being able to justify inside a console.

No it doesn't. DX12 has a native ray tracing API that can be implemented on any DX12 compatible hardware.

So the answer is yes, even the base Xbox One could technically have games that implement ray tracing.


LMFAOOOOO
"XBone: not for soldiers or Japanese. or astronauts. didn't you know?" - Vorzal
2018_GT 4 days ago#37
uptown710 posted...
2018_GT posted...
kingofjamaica posted...
 show hidden quote(s)

No it doesn't. DX12 has a native ray tracing API that can be implemented on any DX12 compatible hardware.

So the answer is yes, even the base Xbox One could technically have games that implement ray tracing.


LMFAOOOOO

I guess it's funny if you don't understand what's being said
uptown710 4 days ago#38
2018_GT posted...
uptown710 posted...
2018_GT posted...
 show hidden quote(s)


LMFAOOOOO

I guess it's funny if you don't understand what's being said


Smh assumptions are a motherfucker. Why are you so salty? I can more than keep up, thanks. 

I’m laughing because just because the API is present doesn’t mean the hardware is gonna be able to perform the function at a level that is acceptable. Just like when I was 10 trying to figure out why Doom on a 386 with 4 megs of ram ran at about 1 frame a second. My PC at the time could get it started, but it sure wasn’t playable (especially since I had the resolution turned up).

In the future it might help to not be such a dick. Was laughing at the thought of if.
"XBone: not for soldiers or Japanese. or astronauts. didn't you know?" - Vorzal
(edited 4 days ago)reportquote
2018_GT 3 days ago#39
uptown710 posted...
2018_GT posted...
uptown710 posted...
 show hidden quote(s)

I guess it's funny if you don't understand what's being said


Smh assumptions are a motherfucker. Why are you so salty? I can more than keep up, thanks. 

I’m laughing because just because the API is present doesn’t mean the hardware is gonna be able to perform the function at a level that is acceptable. Just like when I was 10 trying to figure out why Doom on a 386 with 4 megs of ram ran at about 1 frame a second. My PC at the time could get it started, but it sure wasn’t playable (especially since I had the resolution turned up).

In the future it might help to not be such a dick. Was laughing at the thought of if.

The hypocrisy in this post is just astounding.
Slyster1181 3 days ago#40
Considering the top end new gpu from Nvidia was barely doing 30-60fps at 1080p with dips below 30 on tomb raider... My guess is not anytime soon on a console.

And from what I saw... As of right now not enough if a difference for the performance hit and price tag.
(edited 3 days ago)reportquote
uptown710 3 days ago#41
2018_GT posted...
uptown710 posted...
2018_GT posted...
 show hidden quote(s)


Smh assumptions are a motherfucker. Why are you so salty? I can more than keep up, thanks. 

I’m laughing because just because the API is present doesn’t mean the hardware is gonna be able to perform the function at a level that is acceptable. Just like when I was 10 trying to figure out why Doom on a 386 with 4 megs of ram ran at about 1 frame a second. My PC at the time could get it started, but it sure wasn’t playable (especially since I had the resolution turned up).

In the future it might help to not be such a dick. Was laughing at the thought of if.

The hypocrisy in this post is just astounding.


Mind pointing out where it is? You’re the one who initially assumed I couldn’t keep up.
"XBone: not for soldiers or Japanese. or astronauts. didn't you know?" - Vorzal
Solis 3 days ago#42
2018_GT posted...
uptown710 posted...
2018_GT posted...
 show hidden quote(s)


Smh assumptions are a motherfucker. Why are you so salty? I can more than keep up, thanks. 

I’m laughing because just because the API is present doesn’t mean the hardware is gonna be able to perform the function at a level that is acceptable. Just like when I was 10 trying to figure out why Doom on a 386 with 4 megs of ram ran at about 1 frame a second. My PC at the time could get it started, but it sure wasn’t playable (especially since I had the resolution turned up).

In the future it might help to not be such a dick. Was laughing at the thought of if.

The hypocrisy in this post is just astounding.

I'm convinced thatuptown710 is still 10 years old from his posts.
"Walking tanks must exist somewhere for there to be such attention to detail like this in mech sim." - IGN Steel Battalion review
uptown710 3 days ago#43
Solis posted...
2018_GT posted...
uptown710 posted...
 show hidden quote(s)

The hypocrisy in this post is just astounding.

I'm convinced thatuptown710 is still 10 years old from his posts.


Who are you anyway? You act like I have thousands of posts on this board, when I’m barely around. Do yourself a favor and just keep it moving.
"XBone: not for soldiers or Japanese. or astronauts. didn't you know?" - Vorzal
(edited 3 days ago)reportquote
MRL3G3ND 2 days ago#44
Bumbleoni posted...
MRL3G3ND posted...
the industry has been successful at selling less than stellar graphical games for a while now...
they even had fanboys saying that graphics don't matter...so they have been enjoying maximum profits off of flash and low budget 2D games...


As long as the gameplay is good then I couldn't care less about the graphics... I don't see how that's a "fanboy" thing, but whatever...


This is whats killing the video games industry. Great graphics +Great Gameplay=Great game
People act like having both is an impossible feat.

MS tried to take a page from Nintendo wii...and failed
Nintendo was successful in releasing a cheap console with sub par graphics..and killed everyone with it.
Their problem was..they charged too much, and they don't have near as much 1st party firepower as nintendo

the fanboy comment were those guys saying that the resolution never mattered. Xbox was getting 720p 30fps as opposed to sonys' 1080p...graphics didn't matter..now that the X is out...now they matter
ApexMjolnir 2 days ago#45
I fully expect the next Xbox to be modular.

Meaning that they plan to make the GPU interchangeable. If they use Mobile PC architecture, similar to a high end notebook, it would be pretty straight forward. 

Honestly, Microsoft has been trying to make their own PCs for decades now, but lacked the support from hardware companies. 

If they get their ducks in a row, acquire Steam, and make a deal with Nvidia, I fully expect to see Ray Tracing on consoles in the next 5 years.
If what I said doesn't makes sense... it's because you don't want it to make sense.
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