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Wednesday, December 12, 2018

Funny how every time the gameplay is closer to melee it gets better

  1. Boards
  2. Super Smash Bros. Ultimate
  3. Funny how every time the gameplay is closer to melee it gets better
"Brawl sucks!"

"Smash 4 is like the middle ground between melee and brawl, melee players stop complaining it's good now!"

"Smash 4 was trash, smash ultimate is the middle ground between melee and smash 4, melee players stop complaining it's good now!"

Maybe they should just you know...
No. Smash Ultimate is like Melee, but not a broken mess. Ultimate is better
Paranoia308 1 day ago#3
they should just remove all the characters except Marth and Fox
doom
DapperRedhead posted...
No. Smash Ultimate is like Melee, but not a broken mess. Ultimate is better
My signature is boring.
ZeroCharge 1 day ago#5
I'm glad it's not just like Melee, I didn't like Melee. This feels pretty much like a slightly faster Smash 4.
Furry and proud! Don't like it? I don't care! =^.^=
Gargomon251 1 day ago#6
lol this game is nothing like melee
"No point in having two characters that are pretty much carbon copies. Am I right?" - Viridi
wolfxslash 1 day ago#7
Gargomon251 posted...
lol this game is nothing like melee
boysrus72 1 day ago#8
Melee fans will never be happy with any Smash game other than Melee.
Think about it.
Paranoia308 posted...
they should just remove all the characters except Marth and Fox
Everyone hates me because I'm paranoid
Dustin1280 1 day ago#10
wolfxslash posted...
Gargomon251 posted...
lol this game is nothing like melee

Air dodges that leave you unable to react are back
The speed is the closest to melee that any smash bros game has come
Hitstun is back and noticeable which allows for awesome combos
Meteor Spikes are back

This is the closest game to melee we have had, since melee.

It might not BE melee, but to say it's NOTHING like it is a bit disingenuous
RIP: Canuklehead, Karma: 1369 // RIP: Gen_Lee_Enfield, Karma: 1731 // 
RIP: Orlando of the Axe, Karma: 1642 // RIP nayr626 Karma: 4395 --They delivered!
Banjo2553 1 day ago#11
So from what TC is implying, he's salty that the game actually lets you do combos and isn't sluggish as all hell anymore?
LordBowser 1 day ago#12
Funny how people obsess over Melee so much that they think that Smash's quality is simply how close it is to SSBM.

Maybe it's time to move on from comparing games from SSBM and realize that SSBU is an outstanding game because... it's an outstanding game. It has almost nothing to do with the coincidental gimmicks in SSBM that caused it to be so competitive.
I am Lord Bowser, King of the Koopas! Bwahaha..
Playing Bowser on Mario Kart, and Noxus on Metroid Prime. I am not a cookie cutter!
Dustin1280 posted...
wolfxslash posted...
Gargomon251 posted...
 show hidden quote(s)

Air dodges that leave you unable to react are back
The speed is the closest to melee that any smash bros game has come
Hitstun is back and noticeable which allows for awesome combos
Meteor Spikes are back

This is the closest game to melee we have had, since melee.

It might not BE melee, but to say it's NOTHING like it is a bit disingenuous

But those have always been in every game though......
Gamefaq's isn't a place for discussion.People come to get a kick out of insulting people and talk politics,not games.Mods are pretty useless in that regard.
Dustin1280 1 day ago#14
BinBinricecake posted...
Dustin1280 posted...
wolfxslash posted...
 show hidden quote(s)

Air dodges that leave you unable to react are back
The speed is the closest to melee that any smash bros game has come
Hitstun is back and noticeable which allows for awesome combos
Meteor Spikes are back

This is the closest game to melee we have had, since melee.

It might not BE melee, but to say it's NOTHING like it is a bit disingenuous

But those have always been in every game though......

Well brawl made them far less efficient. 
Smash 4 brought them back pretty well and I believe ultimate has even more meteor spike options (though I might be wrong on this factor, haven't experimented with all the characters enough to know this for sure)
RIP: Canuklehead, Karma: 1369 // RIP: Gen_Lee_Enfield, Karma: 1731 // 
RIP: Orlando of the Axe, Karma: 1642 // RIP nayr626 Karma: 4395 --They delivered!
(edited 1 day ago)quote
Dustin1280 posted...
BinBinricecake posted...
Dustin1280 posted...
 show hidden quote(s)

But those have always been in every game though......

Well brawl made them almost non-existent or worthless. 
Smash 4 brought them back pretty well and I believe ultimate has even more meteor spike options now.

Really? Besides Marth needing to connecting everything at the tip, way I remember it is as long as your down air connected, you'd get a meteor just fine. Only thing is, everyone would have this weird reel back before doing the down air.
edit: only then in smash 4 and ultimate, they forced to now sweet spot the down air
Gamefaq's isn't a place for discussion.People come to get a kick out of insulting people and talk politics,not games.Mods are pretty useless in that regard.
(edited 1 day ago)quote
Xega 1 day ago#16
DapperRedhead posted...
No. Smash Ultimate is like Melee, but not a broken mess. Ultimate is better
Dustin1280 posted...
Air dodges that leave you unable to react are back

You aren't helpless. there's just cooldown. And you still have neutral airdodges like ssb4 and brawl.

The speed is the closest to melee that any smash bros game has come

There's more to melee than just speed.

Hitstun is back and noticeable which allows for awesome combos

Hitstun was never "gone".

Meteor Spikes are back

You mean Meteor Smashes, and they're functionally no different from ssb4 from what I've seen.

It might not BE melee, but to say it's NOTHING like it is a bit disingenuous

New knockback mechanics
Combined airdodge mechanics
cooldown for edge grabs, rolling, airdodges, etc
Stage morph
8 player smash
Stage hazard switch
Omega mode and battlefield mode
Other advanced rules
Can't run through players
Dash canceling
Smash attack holding
Midair charge moves (samus etc)
Charge pivot (roy etc)
spirits
Corner minimap
colored trails
Power shielding inverted

And more.
"No point in having two characters that are pretty much carbon copies. Am I right?" - Viridi
Dustin1280 1 day ago#18
Well first hitstun was reduced to crap in brawl due to tumbling. Sure it existed but it couldn't be capitalized on.
Smash 4 fixed that and ultimate carried over that fix.

Smash 4 bought meteor smashes back and ultimate carried that over.

What is the point of your list? I mean obviously other modes, advanced rules, etc... are different that isn't really the point.

As far as actual gameplay goes are you trying to say this isn't the closest game to melee we have had since melee? If so which game do you consider closer?

Like I said it's NOT melee, but it's certainly closer to it then any other iteration to date.
RIP: Canuklehead, Karma: 1369 // RIP: Gen_Lee_Enfield, Karma: 1731 // 
RIP: Orlando of the Axe, Karma: 1642 // RIP nayr626 Karma: 4395 --They delivered!
(edited 1 day ago)quote
DevinY1 1 day ago#19
DapperRedhead posted...
No. Smash Ultimate is like Melee, but not a broken mess. Ultimate is better


Agree with this. Exactly how I felt the first time I played.
GET.

OVER. 

MELEE! Ok.
LordBowser 1 day ago#21
Xega posted...
DapperRedhead posted...
No. Smash Ultimate is like Melee, but not a broken mess. Ultimate is better

Gonna go with this. This is the simplest way to describe Ultimate. It is good because it's designed that way, not because of coincidental bugs causing the game to work that way.
I am Lord Bowser, King of the Koopas! Bwahaha..
Playing Bowser on Mario Kart, and Noxus on Metroid Prime. I am not a cookie cutter!
thebestestbest 1 day ago#22
Everyone said the exact same things about 4.

"It's just like melee now!"
Dustin1280 1 day ago#23
thebestestbest posted...
Everyone said the exact same things about 4.

"It's just like melee now!"

Up until ultimate, smash 4 was the closest to melee. Now the ultimate is out, it's even closer than four was.
RIP: Canuklehead, Karma: 1369 // RIP: Gen_Lee_Enfield, Karma: 1731 // 
RIP: Orlando of the Axe, Karma: 1642 // RIP nayr626 Karma: 4395 --They delivered!
(edited 1 day ago)quote
Gorz_117 1 day ago#24
mrpants_again posted...
DapperRedhead posted...
No. Smash Ultimate is like Melee, but not a broken mess. Ultimate is better
Banjo2553 23 hours ago#25
thebestestbest posted...
Everyone said the exact same things about 4.

"It's just like melee now!"

I don't think anyone said Smash 4 was like Melee.
Gargomon251 23 hours ago#26
MiniMarioBros posted...
GET.

OVER. 

MELEE! Ok.
"No point in having two characters that are pretty much carbon copies. Am I right?" - Viridi
BinBinricecake 20 hours ago#27
Gargomon251 posted...
Dustin1280 posted...
Air dodges that leave you unable to react are back

You aren't helpless. there's just cooldown. And you still have neutral airdodges like ssb4 and brawl.

The speed is the closest to melee that any smash bros game has come

There's more to melee than just speed.

Hitstun is back and noticeable which allows for awesome combos

Hitstun was never "gone".

Meteor Spikes are back

You mean Meteor Smashes, and they're functionally no different from ssb4 from what I've seen.

It might not BE melee, but to say it's NOTHING like it is a bit disingenuous

New knockback mechanics
Combined airdodge mechanics
cooldown for edge grabs, rolling, airdodges, etc
Stage morph
8 player smash
Stage hazard switch
Omega mode and battlefield mode
Other advanced rules
Can't run through players
Dash canceling
Smash attack holding
Midair charge moves (samus etc)
Charge pivot (roy etc)
spirits
Corner minimap
colored trails
Power shielding inverted

And more.

OK, that is new to me. Wondered why I couldn't run through players as usual.
Gamefaq's isn't a place for discussion.People come to get a kick out of insulting people and talk politics,not games.Mods are pretty useless in that regard.
LightEmperor 19 hours ago#28
Why do people like things to be like melee again?
FantasticGabe 19 hours ago#29
Gorz_117 posted...
mrpants_again posted...
DapperRedhead posted...
 show hidden quote(s)
Gabe: Reality has exiled you, you are no longer bound by its laws. - HoboSpartan
Formerly known as IBKNAWTU.
Lockdude 19 hours ago#30
Legitimately Mr. Game & Watch. The new animations are great.
Mediocre_Dunce 19 hours ago#31
yeah it's kinda hilarious because almost literally every single thing people wanted changed going from Brawl onward were things that would make the game more like Melee

- More speed/control
- Better edgeguarding
- Better shieldpressure/worse defense
- More hitstun/combos
- Wavedashing

Lol, it's like, do you really want a new game or just something that's like an altered version of Melee?

Anyway, yeah. It's faster and more like Melee and shit so it's better. Hopefully the next Smash can be something different like I dunno, different air combat through air dashes or something. Something different instead of incremental inching towards Melee on the Melee <------------> Brawl spectrum.
That some nice sweet juicy gigatosis! 
Mario Kart 8 HD, 4.9 GIGS! 500 hour game! Do the math!
 - awesomenintendo
Gargomon251 18 hours ago#32
Mediocre_Dunce posted...
- Wavedashing

Whatever is it ultimate, it is most certainly NOT wavedashing.
"No point in having two characters that are pretty much carbon copies. Am I right?" - Viridi
Mediocre_Dunce 18 hours ago#33
Gargomon251 posted...
Mediocre_Dunce posted...
- Wavedashing

Whatever is it ultimate, it is most certainly NOT wavedashing.

I'm saying that ever since Brawl, people have been clamoring for wavedashing. It was to the point where when directional airdodging was revealed, people instantly assumed that Ultimate would have Melee wavedashing. (With many not really understanding the point of wavedashing, naturally)
That some nice sweet juicy gigatosis! 
Mario Kart 8 HD, 4.9 GIGS! 500 hour game! Do the math!
 - awesomenintendo
Gargomon251 16 hours ago#34
Mediocre_Dunce posted...
Gargomon251 posted...
Mediocre_Dunce posted...
 show hidden quote(s)

Whatever is it ultimate, it is most certainly NOT wavedashing.

I'm saying that ever since Brawl, people have been clamoring for wavedashing. It was to the point where when directional airdodging was revealed, people instantly assumed that Ultimate would have Melee wavedashing. (With many not really understanding the point of wavedashing, naturally)

My mistake, I misread. I thought you said that those were things they've added in ultimate.
"No point in having two characters that are pretty much carbon copies. Am I right?" - Viridi
GeneralFox 16 hours ago#35
They can you know, just play melee if they like it so much. I don't see the problem.
Hobbyist Vector Artist
PavakaSword 16 hours ago#36
LightEmperor posted...
Why do people like things to be like melee again?

Personally, I can only say from a Project M perspective, but it's because there's a significant amount of control over your character
I like Smash Ultimate, but I don't feel in control of my character 100% as I would in Project M. The frame buffer and extra input buffer isn't helpful to achieve control
Tactics best the are tactics FEAR
I need to play with my weedle to make it kakuna and beedrill something
SilentDarkway 16 hours ago#37
PavakaSword posted...
LightEmperor posted...
Why do people like things to be like melee again?

Personally, I can only say from a Project M perspective, but it's because there's a significant amount of control over your character
I like Smash Ultimate, but I don't feel in control of my character 100% as I would in Project M. The frame buffer and extra input buffer isn't helpful to achieve control

Plus Project M isn't really like Melee outside of mechanics...there's still vastly different single player options (Melee certainly didn't have Subspace or Boss battles, yet PM did.), vastly different roster, and maps, some added Brawl techs...a completely different meta, and many changes to low, bottom, and mid tiers that made them play completely different to their Melee versions and have many changes to their movesets that weren't in any vanilla Sakurai version of Smash games...there was actually a lot of creativity in PM, that made it stood apart from Melee and have a different identity. Plus Project M had Smash 4 levels of input buffering IIRC, making inputs a lot easier than Melee.

Outside of amazing movement, depth, and tech game....Project M was a very different over-all experience from Melee while still appealing to a similar demographic group.

Also Project M is heavily moddable to your own personal taste. Things like Legacy XP came from it.
(edited 16 hours ago)quote
PavakaSword 16 hours ago#38
SilentDarkway posted...
PavakaSword posted...
LightEmperor posted...
 show hidden quote(s)

Personally, I can only say from a Project M perspective, but it's because there's a significant amount of control over your character
I like Smash Ultimate, but I don't feel in control of my character 100% as I would in Project M. The frame buffer and extra input buffer isn't helpful to achieve control

Plus Project M isn't really like Melee outside of mechanics...there's still vastly different single player options (Melee certainly didn't have Subspace or Boss battles, yet PM did.), vastly different roster, and maps, some added Brawl techs...a completely different meta, and many changes to low, bottom, and mid tiers that made them play completely different to their Melee versions and have many changes to their movesets that weren't in any vanilla Sakurai version of Smash games...there was actually a lot of creativity in PM, that made it stood apart from Melee and have a different identity. Plus Project M had Smash 4 levels of input buffering IIRC, making inputs a lot easier than Melee.

Outside of amazing movement, depth, and tech game....Project M was a very different over-all experience from Melee while still appealing to a similar demographic group.

Also Project M is heavily moddable to your own personal taste. Things like Legacy XP came from it.

It didn't have smash 4 input buffer but the way jumps worked allowed for you to input aerials faster as brawl allowed for this leniency 
It did have an option for a 3 frame input buffer if you wanted
Tactics best the are tactics FEAR
I need to play with my weedle to make it kakuna and beedrill something
SilentDarkway 16 hours ago#39
PavakaSword posted...
SilentDarkway posted...
PavakaSword posted...
 show hidden quote(s)

Plus Project M isn't really like Melee outside of mechanics...there's still vastly different single player options (Melee certainly didn't have Subspace or Boss battles, yet PM did.), vastly different roster, and maps, some added Brawl techs...a completely different meta, and many changes to low, bottom, and mid tiers that made them play completely different to their Melee versions and have many changes to their movesets that weren't in any vanilla Sakurai version of Smash games...there was actually a lot of creativity in PM, that made it stood apart from Melee and have a different identity. Plus Project M had Smash 4 levels of input buffering IIRC, making inputs a lot easier than Melee.

Outside of amazing movement, depth, and tech game....Project M was a very different over-all experience from Melee while still appealing to a similar demographic group.

Also Project M is heavily moddable to your own personal taste. Things like Legacy XP came from it.

It didn't have smash 4 input buffer but the way jumps worked allowed for you to input aerials faster as brawl allowed for this leniency 
It did have an option for a 3 frame input buffer if you wanted

Yeah fair enough, but still...the other things I mentioned makes it a different experience from Melee...yet ignorant folks deem it as a "pure Melee rip-off with no originality". I think those people haven't played or analyzed the game.
(edited 16 hours ago)quote
uberking422 16 hours ago#40
I mean, you could probably point out just as many features that are here from Brawl or 4 that weren't in Melee, but if you're going to look for things that are similar between two games in the series without really comparing everything then every game looks like *previous game* 2.0.
uberking422 16 hours ago#41
Also, just checked the username. Don't feed the troll folks, move along.
coconutarmy1 15 hours ago#42
I think it took good parts of melee- the fast speed and the fewer ladder combos, and got rid of the bad stuff.

Such as, but not limited to...

Messed up hitboxes (see Yoshi's running grab, which is almost impossible to hit due to the hitbox being shifted along the Z axis for some reason)

Glitches (My favorite is the two different easy to execute 0-deaths Ice Climbers had. One leads from a simple grab and glitches the opponent into place until you throw them. Easy 999 percent.)

Different spikes (Ness's is recoverable, Marth's isn't and not due to the power of the attack. Because Marth sends people into freefall for some reason)

Complete competitive inviability of over half the roster, with character's tournament worth being basically entirely dependent on how well they can execute a glitch.

The mindless trophy lottery that you just throw money into and assume something good will come out.

Two competitively viable stages with super boring appearances.

So yeah... I'm not going to say Melee was the pinnacle of Smash by any means. I think the improvements that came after were seriously necessary for the progression of the series. I mean... Melee was objectively better than 64. It just had more stuff and was way more balanced, but even then, there was a long way to go.

So here's my suggestion to you, TC. The smelly few still have a Melee tournament every now and then. If you can get in one and make it to quarterfinals with Kirby, I call Melee a balanced game that still has competitive viability to this day. Otherwise, it's an unbalanced game that's been improved upon by its 3 (or 4 depending on how you look at it) sequels.
Hi.
Whyked 1 hour ago#43
There's just no pleasing Melee stinkyposters. Then again, people that skip taking showers aren't exactly the kind of people you want to please anyway.
If I need to restore my Darkness Power... I'll need the powerful of a Smash Ball! Then... the world will be mine!
thebestestbest 20 minutes ago#44
Whyked posted...
There's just no pleasing Melee stinkyposters. Then again, people that skip taking showers aren't exactly the kind of people you want to please anyway.


The melee crowd is the older, more socially adjusted group.

It's the smash 4 kids who are at the age where they really need to shower and wear deodorant, but don't because they don't understand social interactions at all, that bring the stench.
  1. Boards
  2. Super Smash Bros. Ultimate 
  3. Funny how every time the gameplay is closer to melee it gets better

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