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Thursday, September 14, 2017

Switch games larger than 32GB will only be partially playable off the cart.

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  2. Nonstop Gaming - General
  3. Switch games larger than 32GB will only be partially playable off the cart.
You'll have to download the rest of the game to your system. If you don't have space for it you can only access certain features. Case in point NBA 2K18

http://ign.com/articles/2017/09/01/some-nintendo-switch-games-will-require-memory-cards
(edited 1 week ago)stickyreportquote
the_NGW 1 week ago#2
That's...really lame.
GP Vs 2016: Second Place Winner
PSN: ourtheNGW, Now Playing: The Binding of Isaac: Afterbirth +
swagtile 1 week ago#3
Who doesn't have a micro sd card in their Switch? The things are cheap af. 

As for the downloading the rest of the game, I don't see it as too much of an issue unless you live in a rural area. 

Question of the day: why tf is NBA 2k18 over 32 GB?
metralo 1 week ago#4
>buying a switch knowing it has 32gb of internal storage
>lol
Please understand
Now playing: MLB 17: The Show, Rise of the Tomb Raider, SW: Battlefront
the_NGW 1 week ago#6
swagtile posted...
Who doesn't have a micro sd card in their Switch?


*raises hand*
GP Vs 2016: Second Place Winner
PSN: ourtheNGW, Now Playing: The Binding of Isaac: Afterbirth +
PStrife 1 week ago#7
I coulda sworn this was made fun of at launch time with the Legos game by WB Games. It being reals now needs to be sensationalized? We already mades fun of this craptacular Nintendo tax, with their incomplete game ownership BS.
Sometimes I feel like gaming technology takes a few steps backwards every now and then.
This sentence has five words. This sentence has eight words. Only one sentence in this signature is true.
The silver lining here is that switch owners mostly hype Nintendo games and indie games, which won't be close to hitting the 32GB limit.

You need actual current-gen AAA support to worry about this being a consistent issue.
Hello
Big_Boss63 1 week ago#10
You should start a Nintendo news site. I think you'd have alot of fun.
#OilMoneyGang
I have more broads than you. #SheWannaGetSaved,IAin'tGonnaSaveHer
What a pathetic joke.
pigzig_n1 1 week ago#12
UI HATE NINTENDO BLAWAFHGHSHDFHSDFSDF
6Eqmfuf
BEASTモードPIGZIGPIGZIGPIGZIGPIGZIG PIGZIG PIGZIG PIGZIG PIGZIG PIGZIG
PIGZIG PIGZIG PIGZIG
GREEN00 1 week ago#13
Not buying a Switch anytime soon lol. This must be fixed.

What a s*** system, Nintendo.
Nissan4ev3r 1 week ago#14
Nintendo strikes again.
Unbiased Club President - Making NGG Great Again
http://unbiasedclub.com/backlog/
YoungMutual 1 week ago#15
It's entirely on EA though. Breath of the Wild takes a fraction of that space gimme a break.
taking the definition of inferior ports to another level. what a joke of a console.
Doompa 1 week ago#17
Let's not forget DG's last stellar post where he was literally laughed out of the topic:

https://www.gamefaqs.com/boards/213-nonstop-gaming-general/75725389
Never fear the strong, but never underestimate the weak.
PStrife 1 week ago#18
Nintendo allowed this, which puts this crap all on them. No reason to blame Take 2, when they need to be approved by said manufacturer first. Nintendo execs chose to pander to publishers cheapwad tactics, just to get the games.

Take 2 treated other NBA 2K14 owners not that long ago to the same type of BS on the PS4 and One with an equally douchebag always online patch move. So the recent NBA 2K incompetence is simply continuing on Nintendo platforms now.
Boy_Lover_X 1 week ago#19
Just like how PS4 and X1 gamers download parts of games since Bluray discs have a capacity of 50 GB. And PC gamers are forced to download everything.

Still, developers should try to compress their s***. 32 GB should be enough.

Bet DominicanPony didn't raise a stink about incomplete PS4 games having to download modes and features:

http://www.eurogamer.net/articles/2016-05-10-make-sure-to-download-uncharted-4s-5gb-patch

This is just the state of gaming in general now, unfortunately.
My gaming-related social media: https://twitter.com/_monadoblade_
Multi-platform loving hardcore gamer. I ain't here to please, I'm here to talk facts.
(edited 1 week ago)reportquote
Otimus 1 week ago#20
the_NGW posted...
swagtile posted...
Who doesn't have a micro sd card in their Switch?


*raises hand*

Same here. I'm not buying one until I need one, and I've got like almost ten digital games and four retail games and I still don't need one yet.
Now Playing
Zelda BOTW Master Mode (Switch), Tales of Berseria (PC), Witcher 3 (PC)
PStrife posted...
Nintendo allowed this, which puts this crap all on them. No reason to blame Take 2, when they need to be approved by said manufacturer first. Nintendo execs chose to pander to publishers cheapwad tactics, just to get the games.

I guess every scummy practice EA, Activision, Ubisoft, and every other AAA publisher out there is all on Sony, Microsoft, Valve, and Nintendo right?
Surely you jestin'
http://m.neogaf.com/showthread.php?t=1426235

Proven wrong.

Its the digital game in a box.
Any information provided on GFaqs can and will be used against you as bullying material.
If you keep talking about me, I will keep pointing out your obsession.
fft_ramza 1 week ago#23
Doompa posted...
Let's not forget DG's last stellar post where he was literally laughed out of the topic:

https://www.gamefaqs.com/boards/213-nonstop-gaming-general/75725389
SW-8112-0126-0350
PSN: Rotgen8
fft_ramza 1 week ago#24
Also if you can't afford a $9 32GB card you're doing something wrong
SW-8112-0126-0350
PSN: Rotgen8
TheMadToker 1 week ago#25
fft_ramza posted...
Also if you can't afford a $9 32GB card you're doing something wrong


This

I have a small stack of SD cards from all my phones over the years why is this even an issue again? Oh yeah, the tools can't find anything more substantial to troll about because the switch is doing so well
"Vengeance is mine!" quoth Alvis, and then he shot that guy right in the friggin' face.
PStrife 1 week ago#26
MushroomMuncher posted...
PStrife posted...
Nintendo allowed this, which puts this crap all on them. No reason to blame Take 2, when they need to be approved by said manufacturer first. Nintendo execs chose to pander to publishers cheapwad tactics, just to get the games.

I guess every scummy practice EA, Activision, Ubisoft, and every other AAA publisher out there is all on Sony, Microsoft, Valve, and Nintendo right?


Whomever allows it is always to blame. Always makes things worse when standards keep sliding.
TheMadToker posted...
fft_ramza posted...
Also if you can't afford a $9 32GB card you're doing something wrong


This

I have a small stack of SD cards from all my phones over the years why is this even an issue again? Oh yeah, the tools can't find anything more substantial to troll about because the switch is doing so well

Are you being serious here, Mad "stack of SD cards" Toker? Things like this just serve to undermine the portability of the Switch, of which there are already a bunch of things (its size, short battery life, lack of storage space, etc). Portability is supposed to be an important feature (fanboys here can't seem to shut up about it, anyway), so this is an issue. Juggling a bunch of SD cards is silly. 

Anyway, if someone really wanted to troll the Switch, they could just point at the pathetic lack of games. They could also laugh at the awful online implementation. The laughable hardware power is another sticking point. The list goes on and on. The Switch is Vita levels of pathetic and the only momentum that exists is because of the Nintendo brand. As usual, that'll wear off and all that'll be left is a system that experiences severe droughts, just like with the Wii U, Wii, Gamecube, and Nintendo 64.
Cyrone 1 week ago#28
Why can't they just make the SD card itself 64GB?
Or am I slow to some party
.
Currently playing: Paper Mario
Dedicated Nintendo Fan 1995-2015
TheMadToker 1 week ago#29
1337toothbrush posted...
TheMadToker posted...
fft_ramza posted...
Also if you can't afford a $9 32GB card you're doing something wrong


This

I have a small stack of SD cards from all my phones over the years why is this even an issue again? Oh yeah, the tools can't find anything more substantial to troll about because the switch is doing so well

Are you being serious here, Mad "stack of SD cards" Toker? Things like this just serve to undermine the portability of the Switch, of which there are already a bunch of things (its size, short battery life, lack of storage space, etc). Portability is supposed to be an important feature (fanboys here can't seem to shut up about it, anyway), so this is an issue. Juggling a bunch of SD cards is silly. 

Anyway, if someone really wanted to troll the Switch, they could just point at the pathetic lack of games. They could also laugh at the awful online implementation. The laughable hardware power is another sticking point. The list goes on and on. The Switch is Vita levels of pathetic and the only momentum that exists is because of the Nintendo brand. As usual, that'll wear off and all that'll be left is a system that experiences severe droughts, just like with the Wii U, Wii, Gamecube, and Nintendo 64.


You don't need a stack of them, one 64gb card should be fine if combined with the internal storage, and as for hardware, it's seems perfectly fine for a handheld. Everything we've seen looks great

It is doing good in sales, has a few good titles already, with some great ones to come. 

I don't see the problem here, certainly far better then the wii u.
"Vengeance is mine!" quoth Alvis, and then he shot that guy right in the friggin' face.
(edited 1 week ago)reportquote
TheMadToker posted...
1337toothbrush posted...
TheMadToker posted...
fft_ramza posted...
Also if you can't afford a $9 32GB card you're doing something wrong


This

I have a small stack of SD cards from all my phones over the years why is this even an issue again? Oh yeah, the tools can't find anything more substantial to troll about because the switch is doing so well

Are you being serious here, Mad "stack of SD cards" Toker? Things like this just serve to undermine the portability of the Switch, of which there are already a bunch of things (its size, short battery life, lack of storage space, etc). Portability is supposed to be an important feature (fanboys here can't seem to shut up about it, anyway), so this is an issue. Juggling a bunch of SD cards is silly. 

Anyway, if someone really wanted to troll the Switch, they could just point at the pathetic lack of games. They could also laugh at the awful online implementation. The laughable hardware power is another sticking point. The list goes on and on. The Switch is Vita levels of pathetic and the only momentum that exists is because of the Nintendo brand. As usual, that'll wear off and all that'll be left is a system that experiences severe droughts, just like with the Wii U, Wii, Gamecube, and Nintendo 64.


You don't need a stack of them, one 64gb card should be fine if combined with the internal storage, and as for hardware, it's seems perfectly fine for a handheld. Everything we've seen looks great


I guess that'll work since there are so few worthwhile games on Switch that it won't fill up.
Boy_Lover_X 1 week ago#31
NintendoGamer83 posted...
http://m.neogaf.com/showthread.php?t=1426235

Proven wrong.

Its the digital game in a box.


Hoooo boy. Another DelusionalGlory troll topic crashed and burned. This is not a good week for him.
My gaming-related social media: https://twitter.com/_monadoblade_
Multi-platform loving hardcore gamer. I ain't here to please, I'm here to talk facts.
Boy_Lover_X 1 week ago#32
Cyrone posted...
Why can't they just make the SD card itself 64GB?
Or am I slow to some party
.


At the moment, Switch game cards simply aren't capable of holding that much data. They're not SD cards, they're a proprietary game card format.
My gaming-related social media: https://twitter.com/_monadoblade_
Multi-platform loving hardcore gamer. I ain't here to please, I'm here to talk facts.
Boy_Lover_X posted...
Cyrone posted...
Why can't they just make the SD card itself 64GB?
Or am I slow to some party
.


At the moment, Switch game cards simply aren't capable of holding that much data. They're not SD cards, they're a proprietary game card format.

This is like a repeat of the Nintendo 64 and Gamecube eras. Will Nintendo keep repeating past mistakes?
are drones realllllllly defending the fact that any "physical" game like this isnt the same as the other physical games?

i mean, this is literally part of the game requiring itself to be a download. Not cheeky stuff like post launch dlc (splatoon) or "hurr the game is crap" so it needs updates. Its not even out yet and the physical version is one step away from "its just a download code".

Cyrone posted...
Why can't they just make the SD card itself 64GB?
Or am I slow to some party

this is what those DC posts should be asking, not "its totes ok cos you should have a bigger card, please ignore how this is not a good thing at all!". I remember Nintendo saying 32GB was recommended, but look at the DS and 3DS with tons of different card sizes. And with the Switch itself, i'd assume smaller sized physical games arent on a 32GB but on a 4GB (or smaller) instead. So why no 64GB? 

it cant be too expensive, cos we've had people argue repeatedly that cards were around the same price as discs and it wouldnt affect the price of games, so is it a stock issue? They just can't manufacture enough? It doesnt sound like it would be Nintendo not allowing it, because why would they stop it?

either way, we need official answers cos this is worrying stuff tbqh
Sage JJ 1 week ago#35
swagtile posted...
Who doesn't have a micro sd card in their Switch? The things are cheap af.


Completely missing the point. You should never have to jump through hoops to play any portion of a game on a system its designed for unless a part of that game was specifically built around it such as MP, dlc, etc.
Neo-Violen 1 week ago#36
pigzig_n1 posted...
UI HATE NINTENDO BLAWAFHGHSHDFHSDFSDF
6Eqmfuf

http://vignette4.wikia.nocookie.net/rockosmodernlife/images/9/97/Da_Cheese.png

I am the pee ess four! I am the best character on the show! I AM BETTER THAN BOTH THE SWITCH AND THE XBONE X COMBINED!
Waluigi1 1 week ago#37
NintendoGamer83 posted...
http://m.neogaf.com/showthread.php?t=1426235

Proven wrong.

Its the digital game in a box.

I feel like people are missing this. It's a false alarm people, chill out.
3DS FC: 4983 4925 5121
NNID, PSN, and GT: Waluigi1
Icewitch 1 week ago#38
1337toothbrush posted...
Will Nintendo keep repeating past mistakes?


Evidence says yes, probably.

Not that big a deal, I guess. I mean, we already knew the Switch wasn't going to be getting major third party support. As if third parties needed another reason to avoid Nintendo hardware...
^.^
Waluigi1 posted...
I feel like people are missing this. It's a false alarm people, chill out

nice.

still disturbing that people are defending it, but im very glad it was a mix up and its not happening (even if the drones support it happening ;_;)
Waluigi1 posted...
NintendoGamer83 posted...
http://m.neogaf.com/showthread.php?t=1426235

Proven wrong.

Its the digital game in a box.

I feel like people are missing this...


Because ppl like any excuse to bash Nintendo even if they haven't done anything.
Any information provided on GFaqs can and will be used against you as bullying material.
If you keep talking about me, I will keep pointing out your obsession.
GameboyTroy 1 week ago#41
1337toothbrush posted...
Boy_Lover_X posted...
Cyrone posted...
Why can't they just make the SD card itself 64GB?
Or am I slow to some party
.


At the moment, Switch game cards simply aren't capable of holding that much data. They're not SD cards, they're a proprietary game card format.

This is like a repeat of the Nintendo 64 and Gamecube eras. Will Nintendo keep repeating past mistakes?

They need to learn from their mistakes. How hard is it for Nintendo to use game cards that have enough space for 3rd party games? Why didn't they use more space for the internal storage?
Goldeneye FC 5365-5518-3504 alt FC 3899-7748-6731; MKWii FC 4253-8089-9160
Otimus 1 week ago#42
GameboyTroy posted...
1337toothbrush posted...
Boy_Lover_X posted...
Cyrone posted...
Why can't they just make the SD card itself 64GB?
Or am I slow to some party
.


At the moment, Switch game cards simply aren't capable of holding that much data. They're not SD cards, they're a proprietary game card format.

This is like a repeat of the Nintendo 64 and Gamecube eras. Will Nintendo keep repeating past mistakes?

They need to learn from their mistakes. How hard is it for Nintendo to use game cards that have enough space for 3rd party games? Why didn't they use more space for the internal storage?


Nintendo are kind of a******s.

From what I can gather, they do the absolute bare minimum in which they view would be acceptable for them to make their games on their platform.
After they do that, they ask a few token Japanese developers about it.
After that, they make it, and then show it to some Western developers well after it's too late. Maybe. They probably don't even do that.
Now Playing
Zelda BOTW Master Mode (Switch), Tales of Berseria (PC), Witcher 3 (PC)
Otimus 1 week ago#43
Waluigi1 posted...
NintendoGamer83 posted...
http://m.neogaf.com/showthread.php?t=1426235

Proven wrong.

Its the digital game in a box.

I feel like people are missing this. It's a false alarm people, chill out.


People are probably missing that because Squatch said it, and most people have him on ignore.
Now Playing
Zelda BOTW Master Mode (Switch), Tales of Berseria (PC), Witcher 3 (PC)
Waluigi1 1 week ago#44
Otimus posted...
Waluigi1 posted...
NintendoGamer83 posted...
http://m.neogaf.com/showthread.php?t=1426235

Proven wrong.

Its the digital game in a box.

I feel like people are missing this. It's a false alarm people, chill out.


People are probably missing that because Squatch said it, and most people have him on ignore.

Ah, could be.
3DS FC: 4983 4925 5121
NNID, PSN, and GT: Waluigi1
swagtile posted...
Who doesn't have a micro sd card in their Switch? The things are cheap af. 

I know I don't. The Switch doesn't have the library to warrant one yet.
(edited 1 week ago)reportquote
Boy_Lover_X 1 week ago#46
1337toothbrush posted...
This is like a repeat of the Nintendo 64 and Gamecube eras. Will Nintendo keep repeating past mistakes?


No, since 32 GB is more than enough for any game that would be on Switch.
My gaming-related social media: https://twitter.com/_monadoblade_
Multi-platform loving hardcore gamer. I ain't here to please, I'm here to talk facts.
LOL
Stop complaining or complain funnier
http://i.imgur.com/U1Nhrnq.png
Even though it's stupid that game sizes are that big anyway, this is definitely actually a major problem unlike some of the other stupid s*** people complain about
(edited 1 week ago)reportquote
leesmapman 1 week ago#49
Waluigi1 posted...
NintendoGamer83 posted...
http://m.neogaf.com/showthread.php?t=1426235

Proven wrong.

Its the digital game in a box.

I feel like people are missing this. It's a false alarm people, chill out.

Probably because most people have that guy on ignore
[edit] too late...
PSN: Dr_Jones
www.popcorn-song.com
(edited 1 week ago)reportquote
fft_ramza 1 week ago#50
Boy_Lover_X posted...
NintendoGamer83 posted...
http://m.neogaf.com/showthread.php?t=1426235

Proven wrong.

Its the digital game in a box.


Hoooo boy. Another DelusionalGlory troll topic crashed and burned. This is not a good week for him.



DumbinicanGlory gets rekt once again... more news at 11
SW-8112-0126-0350
PSN: Rotgen8
  1. Boards
  2. Nonstop Gaming - General
  3. Switch games larger than 32GB will only be partially playable off the cart.
    1. Boards
    2. Nonstop Gaming - General
    3. Switch games larger than 32GB will only be partially playable off the cart.
    fft_ramza posted...
    Boy_Lover_X posted...
    NintendoGamer83 posted...
    http://m.neogaf.com/showthread.php?t=1426235

    Proven wrong.

    Its the digital game in a box.


    Hoooo boy. Another DelusionalGlory troll topic crashed and burned. This is not a good week for him.



    DumbinicanGlory gets rekt once again... more news at 11


    Mods don't like u calling trolls that, who call others names like it themselves.

    Double standard I know ...
    Any information provided on GFaqs can and will be used against you as bullying material.
    If you keep talking about me, I will keep pointing out your obsession.
    Glitch 1 week ago#52
    MrMegaPhoenix posted...
    are drones realllllllly defending the fact that any "physical" game like this isnt the same as the other physical games?

    i mean, this is literally part of the game requiring itself to be a download. Not cheeky stuff like post launch dlc (splatoon) or "hurr the game is crap" so it needs updates. Its not even out yet and the physical version is one step away from "its just a download code".

    Cyrone posted...
    Why can't they just make the SD card itself 64GB?
    Or am I slow to some party

    this is what those DC posts should be asking, not "its totes ok cos you should have a bigger card, please ignore how this is not a good thing at all!". I remember Nintendo saying 32GB was recommended, but look at the DS and 3DS with tons of different card sizes. And with the Switch itself, i'd assume smaller sized physical games arent on a 32GB but on a 4GB (or smaller) instead. So why no 64GB? 

    it cant be too expensive, cos we've had people argue repeatedly that cards were around the same price as discs and it wouldnt affect the price of games, so is it a stock issue? They just can't manufacture enough? It doesnt sound like it would be Nintendo not allowing it, because why would they stop it?

    either way, we need official answers cos this is worrying stuff tbqh


    All this over something that was proven wrong hours before this was posted.

    Learn to read a topic before rubbing your digits on the keyboard.
    "Fool me once, shame on...shame on you...err...uhh...ya fool me, ya can't get fooled again." Dubya Bush
    Glitch posted...
    All this over something that was proven wrong hours before this was posted.Learn to read a topic before rubbing your digits on the keyboard.

    i did.

    checking my alt account shows that it was only mentioned in two posts before me and I have both those users on ignore.

    the strange thing is you entered the topic just to single out my post (several other people missed it to much later in the topic too) and neither did you "learn to read a topic" to see that yes indeed, several people missed that due to having people on ignore. And I even pointed out that I later realized this (down in post 39).

    maybe, just maybe, you should read the whole topic before entering it just to do a drive by insult of one user? (which is not the first or even second time you have done this towards me now? getting kinda creepy there)
    Zantagor 1 week ago#54
    Known troll jumping the gun, yet again. How surprising.
    Even more surprising is how he never came back to the topic at hand and just ejected himself never to be seen again.
    http://psnprofiles.com/Zantagor http://twitch.tv/zantagor
    current obsession: Xonic, Persona 5, DJMax Trilogy, Dynasty Warriors 8 XL
    Doompa 1 week ago#55
    Zantagor posted...
    Known troll jumping the gun, yet again. How surprising.
    Even more surprising is how he never came back to the topic at hand and just ejected himself never to be seen again.


    Second topic in a matter of days he's been laughed out of. He really should stick to topics about his precious Sony games letting him down.
    Never fear the strong, but never underestimate the weak.
    NintendoGamer83 posted...
    http://m.neogaf.com/showthread.php?t=1426235

    Proven wrong.

    Its the digital game in a box.

    Where are you @DominicanGlory?
    Play games, not companies.
    #57
    (message deleted)
    Boy_Lover_X posted...
    Just like how PS4 and X1 gamers download parts of games since Bluray discs have a capacity of 50 GB. And PC gamers are forced to download everything.

    Still, developers should try to compress their s***. 32 GB should be enough.

    Bet DominicanPony didn't raise a stink about incomplete PS4 games having to download modes and features:

    http://www.eurogamer.net/articles/2016-05-10-make-sure-to-download-uncharted-4s-5gb-patch

    This is just the state of gaming in general now, unfortunately.

    Yeah, I'm lost at how this is an issue.

    Damn near every game you buy has to be fully installed before you can access everything in it now.
    NintendoGamer83 posted...
    http://m.neogaf.com/showthread.php?t=1426235

    Proven wrong.

    Its the digital game in a box.

    Oof.
    Storm Chamber posted...
    Yeah, I'm lost at how this is an issue.

    https://en.wikipedia.org/wiki/007_Legends

    the single player campaign includes one mission from each of the six actors' eras, being Goldfinger (Sean Connery), On Her Majesty's Secret Service (George Lazenby), Moonraker (Roger Moore), Licence to Kill (Timothy Dalton) and Die Another Day (Pierce Brosnan), with Skyfall (Daniel Craig) released as downloadable content for the Xbox 360, PS3 and PC and included on disc for the Wii U version

    1/6th of the game is DLC in the PC/PS3/360 versions. and look at what happened if this is true:
    https://community.playstation.com/content/pdc/us/en_US/pdc-communities/playstation-general.topic.html/how_do_i_get_skyfal-fQXS.html

    the used copy of the WiiU game = 6/6 content (ie: full game)
    the used copy of the PS3/360/PC game = 5/6 game (ie: not full game)

    that's what people are concerned about if this happens. Its not "download the patch to fix the bugs they missed", its instead "download the patch that unlocks the full game on the disc". And you run the risk of not having full access to the game that was available at launch simply because the dev didn't allow day 1 owners to access the full game on disc unless they downloaded it.

    its an issue and will be an issue if it actually happens. Not with patches to fix bugs, but if devs start cutting features/maps/levels but require you to download it. That's what has some people bothered, because its already happened and they are concerned it might keep happening. If you don't see it as an issue, then you just don't see having part of your game that you bought potentially cut as an issue.....which I guess is okay for you, but it makes sense why its a concern to others.
    94067 1 week ago#61
    lmao second flopiX this week where dg has proven time and time again to be a miserable s*** tier poster
    Link wins [character of the year contest] every year because he IS the best gaming protagonist, get over it.--GamerJM, 65273736
    Storm Chamber posted...
    Boy_Lover_X posted...
    Just like how PS4 and X1 gamers download parts of games since Bluray discs have a capacity of 50 GB. And PC gamers are forced to download everything.

    Still, developers should try to compress their s***. 32 GB should be enough.

    Bet DominicanPony didn't raise a stink about incomplete PS4 games having to download modes and features:

    http://www.eurogamer.net/articles/2016-05-10-make-sure-to-download-uncharted-4s-5gb-patch

    This is just the state of gaming in general now, unfortunately.

    Yeah, I'm lost at how this is an issue.

    Damn near every game you buy has to be fully installed before you can access everything in it now.


    The PS4 and XBOX One come with 500GB-1024GB, expandable via USB HDD's, thumb drives, and the PS4 allows full replacement with larger HDD's.
    The Switch comes with 32GB and is only expandable with MicroSD's. 
    If you fail to see how that would be a problem, I don't know what to tell you. It's hardly the end of the world, but that's some really crazy issue dodging to act like one = the other.
    Waluigi1 1 week ago#63
    Having multiple choices of storage doesn't really change anything... You're still going to have to spend extra money on some kind of storage because you will run out of room. My 500gb hard drive on my PS4 is always full and I'm always having to delete stuff to install new stuff. It's all relative. Yes, 32gb is pathetic but you also have to consider that switch games are much smaller than the average PS4 game. And unless you're super casual or only play tiny indie games, everyone is going to need more storage eventually on any system.
    3DS FC: 4983 4925 5121
    NNID, PSN, and GT: Waluigi1
    GuessWhoIAm 1 week ago#64
    Hmm.. 

    ARMs: 2.1gb
    Mario + Rabbids: 2.3gb
    Splatoon 2: 3.2gb
    Breath of the Wild: 14.2gb

    So if BOTW, as massive as it is, doesn't even take up 50% of the cart, I don't think we have much to worry about lol
    Always turn complaints into action
    Boy_Lover_X 1 week ago#65
    name edited because LOL gamefaqs posted...
    Storm Chamber posted...
    Boy_Lover_X posted...
    Just like how PS4 and X1 gamers download parts of games since Bluray discs have a capacity of 50 GB. And PC gamers are forced to download everything.

    Still, developers should try to compress their s***. 32 GB should be enough.

    Bet DominicanPony didn't raise a stink about incomplete PS4 games having to download modes and features:

    http://www.eurogamer.net/articles/2016-05-10-make-sure-to-download-uncharted-4s-5gb-patch

    This is just the state of gaming in general now, unfortunately.

    Yeah, I'm lost at how this is an issue.

    Damn near every game you buy has to be fully installed before you can access everything in it now.


    The PS4 and XBOX One come with 500GB-1024GB, expandable via USB HDD's, thumb drives, and the PS4 allows full replacement with larger HDD's.
    The Switch comes with 32GB and is only expandable with MicroSD's. 
    If you fail to see how that would be a problem, I don't know what to tell you. It's hardly the end of the world, but that's some really crazy issue dodging to act like one = the other.


    Except the Switch doesn't have mandatory installs for physical media. That's the difference. And this entire topic was wrong about that.
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    Multi-platform loving hardcore gamer. I ain't here to please, I'm here to talk facts.
    Doompa 1 week ago#66
    DG still AWOL after yet another debacle.
    Never fear the strong, but never underestimate the weak.
    DominicanGlory 1 week ago#67
    http://www.capcom.co.jp/bhrev-switch/uk/index.html

    Resident Evil Revelations 2 requires 25.9GB thus obligating the use of a Memory card. I didn't answer to the topic previously because trying to reason with the pitchfork drone mob isn't worth it
    Uh oh
    https://m.imgur.com/hnbzeoJ.png
    If you see this then l posted from mobile.
    Solid Sonic 1 week ago#69
    It's okay when Nintendo does it.
    DorkLink said I could borrow his signature so I did (see below):
    Solid Sonic posted...
    It's okay when Nintendo does it.

    ^^^ :(

    at this point, while little instances might get confusing at what exactly is happening, we can at least say for absolute certainty theres a "reason" developers aren't using cards bigger than 32GB. 

    Too Expensive? None are being made? Nintendo won't let them? shortage? who knows. But we can say for sure that currently 32gb is the max ;(
    Helix snake 1 week ago#71
    DominicanGlory posted...
    http://www.capcom.co.jp/bhrev-switch/uk/index.html

    Resident Evil Revelations 2 requires 25.9GB thus obligating the use of a Memory card. I didn't answer to the topic previously because trying to reason with the pitchfork drone mob isn't worth it


    it's two games

    why didn't they just put it on two carts?
    [Nintendo fans] are killing Nintendo by continuing to buy and support Nintendo games. - Bebi Boy
    NepGear462 1 week ago#72
    No wonder the Switch barely gets any 3rd party games. Good thing Skyrim was only like 6gb lol
    DominicanGlory posted...
    http://www.capcom.co.jp/bhrev-switch/uk/index.html

    Resident Evil Revelations 2 requires 25.9GB thus obligating the use of a Memory card. I didn't answer to the topic previously because trying to reason with the pitchfork drone mob isn't worth it


    Resident Evil Revelations 2 (digital) requires 26GB of HD space


    So... how much space does the cart version need?
    Kizuna Ai plays Quick, Draw!
    https://www.youtube.com/watch?v=YO7n_qaQJUA
    (edited 1 week ago)reportquote
    TheNextLink 1 week ago#74
    Oh suddenly this is a problem

    but Destiny 2 just releases and requires a 68GB install and not so much as a whimper

    TC is a hypocrite as well as the rest of you
    (edited 1 week ago)reportquote
    TheNextLink posted...
    Oh suddenly this is a problem

    but Destiny 2 just releases and requires a 68GB install and not so much as a whimper

    TC is a hypocrite as well as the rest of you

    That's installing the physical game you bought

    This is installing the digital version of a game you bought physical but don't have access to.

    (that's assuming you are talking revelations 2, as that's the game that requires an install to play)

    you're basically paying $40 for one physical game (and a free download code). That's obviously not the same as paying whatever price for one physical game (or two even) and getting that same game installed to the HDD (from the disc).

    oh yeah, Switch also has about 25GB of internal memory while RER2 is 26GB. To use Destiny 2 as an example and to use the smallest hdd size as an example, the comparison there would be Destiny 2 being 500GB (and unplayable without downloading it).
    (edited 1 week ago)reportquote
    Zantagor 1 week ago#76
    MrMegaPhoenix posted...
    TheNextLink posted...
    Oh suddenly this is a problem

    but Destiny 2 just releases and requires a 68GB install and not so much as a whimper

    TC is a hypocrite as well as the rest of you

    That's installing the physical game you bought

    This is installing the digital version of a game you bought physical but don't have access to.

    (that's assuming you are talking revelations 2, as that's the game that requires an install to play)

    you're basically paying $40 for one physical game (and a free download code). That's obviously not the same as paying whatever price for one physical game (or two even) and getting that same game installed to the HDD (from the disc).

    Reminds me of World of FF for Vita....
    where the game has no voice acting unless you download a ~1.7GB DLC.

    Yet, you have a game like SD Gundam Generation that came on 2 Vita cards. 1 Game card, 1 Install card. Install Card was a 4GB installation to the system. Then you only needed the Game Card to play. 
    Capcom could've done the same here. But they went to crapcom route.
    So end of the day, this is capcom being capcom again.
    http://psnprofiles.com/Zantagor http://twitch.tv/zantagor
    current obsession: Xonic, Persona 5, DJMax Trilogy, Dynasty Warriors 8 XL
    TheNextLink 1 week ago#77
    You wrote a whole lot of s*** I'm not gonna read, mmp, lol
    TheNextLink posted...
    You wrote a whole lot of s*** I'm not gonna read, mmp, lol

    short version = "you made a bad comparison"
    Bigdoug14 1 week ago#79
    snesmaster40 posted...
    DominicanGlory posted...
    http://www.capcom.co.jp/bhrev-switch/uk/index.html

    Resident Evil Revelations 2 requires 25.9GB thus obligating the use of a Memory card. I didn't answer to the topic previously because trying to reason with the pitchfork drone mob isn't worth it


    Resident Evil Revelations 2 (digital) requires 26GB of HD space


    So... how much space does the cart version need?


    The physical REvelations "collection" only has REV1 on a cart, comes with a download code for REV2.

    To be clear: REV2 on Switch will only be available digitally. 

    SE did the same thing on Vita with the FFX Collection.
    Just checkin' out my pow-pow
    (edited 1 week ago)reportquote
    fft_ramza 1 week ago#80
    MrMegaPhoenix posted...
    TheNextLink posted...
    Oh suddenly this is a problem

    but Destiny 2 just releases and requires a 68GB install and not so much as a whimper

    TC is a hypocrite as well as the rest of you

    That's installing the physical game you bought

    This is installing the digital version of a game you bought physical but don't have access to.

    (that's assuming you are talking revelations 2, as that's the game that requires an install to play)

    you're basically paying $40 for one physical game (and a free download code). That's obviously not the same as paying whatever price for one physical game (or two even) and getting that same game installed to the HDD (from the disc).

    oh yeah, Switch also has about 25GB of internal memory while RER2 is 26GB. To use Destiny 2 as an example and to use the smallest hdd size as an example, the comparison there would be Destiny 2 being 500GB (and unplayable without downloading it).


    Destiny 2 physical version still requires a 43 GB mandatory install
    SW-8112-0126-0350
    PSN: Rotgen8
    fft_ramza posted...
    Destiny 2 physical version still requires a 43 GB mandatory install

    he said 68GB? was he wrong or you are missing 20GB? im confused.

    but then, that would make it more comparable to say a Switch game has a 2.5GB mandatory install. That's not RE Revelations 2. It would be more comparable to saying BotW on the WiiU (as that needed 3GB to be installed to the internal HDD), but that isn't the Switch (I don't think any Switch games have physical versions that need at least 3GB copied onto the system memory to be played)

    (this is all going by a 500GB xbox one sized system. if you factor it into 1 or 2TB, then it'd be like a Switch game having a 1.2 or 600MB install)
    TheNextLink 1 week ago#82
    It's on the back of the damn box. It's 68GBs.
    Bigdoug14 posted...
    snesmaster40 posted...
    DominicanGlory posted...
    http://www.capcom.co.jp/bhrev-switch/uk/index.html

    Resident Evil Revelations 2 requires 25.9GB thus obligating the use of a Memory card. I didn't answer to the topic previously because trying to reason with the pitchfork drone mob isn't worth it


    Resident Evil Revelations 2 (digital) requires 26GB of HD space


    So... how much space does the cart version need?


    The physical REvelations "collection" only has REV1 on a cart, comes with a download code for REV2.

    To be clear: REV2 on Switch will only be available digitally. 

    SE did the same thing on Vita with the FFX Collection.


    Oh whoops. The website doesn't really point that out.
    Kizuna Ai plays Quick, Draw!
    https://www.youtube.com/watch?v=YO7n_qaQJUA
    #84
    (message deleted)
    Why does Resi take 26GB on Switch when its 7GB on PS4?
    Any information provided on GFaqs can and will be used against you as bullying material.
    If you keep talking about me, I will keep pointing out your obsession.
    wait, nevermind:
    digital version is 30.8GB
    Physical version might be the same?

    but the game save size is 68GB. 

    so its 98GB to install and save the game.

    (don't know where 43GB comes from unless that's the PC size?)

    But yeah, to use Destiny 2 as an example, a physical Switch game would have to require 5GB (If the above is right) to even play. Which no Switch game appears to do yet (and that's using the 500GB X1 as the comparison). 100GB is big, but you'd need one game being 500GB to be a good comparison and that hasn't happened yet.
    (edited 1 week ago)reportquote
    Zantagor posted...
    Reminds me of World of FF for Vita....
    where the game has no voice acting unless you download a ~1.7GB DLC.

    Yet, you have a game like SD Gundam Generation that came on 2 Vita cards. 1 Game card, 1 Install card. Install Card was a 4GB installation to the system. Then you only needed the Game Card to play.
    Capcom could've done the same here. But they went to crapcom route.
    So end of the day, this is capcom being capcom again.


    What the hell man

    At least the Gundam game doesn't require you to download anything *shrug*
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    (edited 1 week ago)reportquote
    Why does a s***ty yearly rehash sports game need more than 32 GB?

    It's basically the same game as the PS2 version was.
    [=[_]=] (+.|__|.+) PS3 (Persona 5)
    [+[_]+] 3DS (Ace Attorney Investigations: Prosecutor's Path)
    GameboyTroy 6 days ago#89
    Nintendo messed up with the game cards that have only a limit of 32GB of space so far and having an internal storage of only 32GB.
    Goldeneye FC 5365-5518-3504 alt FC 3899-7748-6731; MKWii FC 4253-8089-9160
    the_NGW posted...
    That's...really lame.
    (\__/)
    (='.'=)
    swagtile posted...
    Who doesn't have a micro sd card in their Switch? The things are cheap af. 

    As for the downloading the rest of the game, I don't see it as too much of an issue unless you live in a rural area.


    Even if you buy a 128gb card, with games reaching 32gb in this HD era and over I can see that easily filling up over a short time...

    and NBA has very highly detailed graphics; 32gb is small actually when you compare its sizes on PC/PS4/One
    (\__/)
    (='.'=)
    (edited 6 days ago)reportquote
    #92
    (message deleted)
    Reading through this topic was like watching a train crash at 5 mph.
    "Press A to curl up and lick your own testicles - you know, like Nintendo's entire corporate strategy..." - Yahtzee
    Waluigi1 6 days ago#94
    NintendoGamer83 posted...
    Why does Resi take 26GB on Switch when its 7GB on PS4?

    Wait, for real?
    3DS FC: 4983 4925 5121
    NNID, PSN, and GT: Waluigi1
    https://twitter.com/ZhugeEX/status/906053345206566912

    looks like we got a good answer as to both why several Switch games are more expensive than PS4/X1 versions and why devs are already trying to find ways around using 32GB cards.

    also explains the complete lack of AAA games and why the retail third party games are what you'd expect of digital games (for the most part).

    yet again also explains why the WIiU still got more "at least sorta" AAA third party games too. their 25gb discs were cheaper/comparable to PS4/X1 games.
    DominicanGlory 4 days ago#96
    MrMegaPhoenix posted...
    https://twitter.com/ZhugeEX/status/906053345206566912

    looks like we got a good answer as to both why several Switch games are more expensive than PS4/X1 versions and why devs are already trying to find ways around using 32GB cards.

    also explains the complete lack of AAA games and why the retail third party games are what you'd expect of digital games (for the most part).

    yet again also explains why the WIiU still got more "at least sorta" AAA third party games too. their 25gb discs were cheaper/comparable to PS4/X1 games.

    B-but carts are commonplace now and cheap!!!
    DominicanGlory posted...
    B-but carts* are commonplace now and cheap!!!

    *different types of carts that I looked up on amazon cos I think its comparable when its not

    :p

    but yeah, look at his further comments. Gets kinda sad when you realize theres even less chance of Nintendo games going down in price.

    We could have a situation like the PS4 where digital games are often on sale (at higher discounts than retail). We could. But we wont :( Only thing left for us to do is hope the exclusive games fit on 8GB or less cards ;(
    TheNextLink 4 days ago#98
    Theres no excuse for games to be 68 gbs. 

    They need to reassess where they're devoting their energies
    TheNextLink posted...
    Theres no excuse for games to be 68 gbs. 

    They need to reassess where they're devoting their energies

    while that may be true, whats the cutoff before a game is "too big with no excuse"? 

    huge amounts of PS4/X1 games are 10-40GB, so its kinda hard to say whats just right or whats too big, etc, you know?
    swagtile 4 days ago#100
    MrMegaPhoenix posted...
    https://twitter.com/ZhugeEX/status/906053345206566912

    looks like we got a good answer as to both why several Switch games are more expensive than PS4/X1 versions and why devs are already trying to find ways around using 32GB cards.

    also explains the complete lack of AAA games and why the retail third party games are what you'd expect of digital games (for the most part).

    yet again also explains why the WIiU still got more "at least sorta" AAA third party games too. their 25gb discs were cheaper/comparable to PS4/X1 games.


    Hmm. Very disconcerting. Nintendo is going to have to make some kind of compromise if they hope to have third party support outside of indies going forward. Waiving their platform fee on games that make use of 32+GB carts sounds like the logical thing to do. But then, Nintendo isn't exactly known to be logical.
    1. Boards
    2. Nonstop Gaming - General
    3. Switch games larger than 32GB will only be partially playable off the cart.
      1. Boards
      2. Nonstop Gaming - General
      3. Switch games larger than 32GB will only be partially playable off the cart.
      Waluigi1 4 days ago#101
      swagtile posted...
      MrMegaPhoenix posted...
      https://twitter.com/ZhugeEX/status/906053345206566912

      looks like we got a good answer as to both why several Switch games are more expensive than PS4/X1 versions and why devs are already trying to find ways around using 32GB cards.

      also explains the complete lack of AAA games and why the retail third party games are what you'd expect of digital games (for the most part).

      yet again also explains why the WIiU still got more "at least sorta" AAA third party games too. their 25gb discs were cheaper/comparable to PS4/X1 games.


      Hmm. Very disconcerting. Nintendo is going to have to make some kind of compromise if they hope to have third party support outside of indies going forward. Waiving their platform fee on games that make use of 32+GB carts sounds like the logical thing to do. But then, Nintendo isn't exactly known to be logical.

      Yeah it's kind of a catch 22 here. Nintendo should just eat the difference on the price of the 32gb cards in order to build a better relationship with 3rd parties.
      3DS FC: 4983 4925 5121
      NNID, PSN, and GT: Waluigi1
      Otimus 4 days ago#102
      TheNextLink posted...
      Theres no excuse for games to be 68 gbs. 

      They need to reassess where they're devoting their energies

      There's lots of excuses. None of them viable for a Switch game, but there's lots of excuses. What if you have 4K FMV? It's superfluous, and should be an optional download, but if a disc could hold it, why not put it on there? Same with higher quality audio and higher quality 1080p FMV as well. You could say s*** about not needing FMV, but I think that's a bit unfair, too. Also, 4K textures are just real f***ing huge. So that's another thing. Not anything that effects a Switch title, but this can effect other systems. Are you trying to say these sort of assets should just never be used at all? I'll again agree that they should be optional for a non-disc release, but for a disc release, why not have them on there if they can?
      Like, man, Doom is freaking huge (I think it's 60-70GB now), and it's neither a long game, nor does it have any real FMV aside from the opening ID Logo, and that's a very well made, very well optimized game.
      Now Playing
      Zelda BOTW Master Mode (Switch), Tales of Berseria (PC), Witcher 3 (PC)
      (edited 4 days ago)reportquote
      swagtile 4 days ago#103
      Waluigi1 posted...
      swagtile posted...
      MrMegaPhoenix posted...
      https://twitter.com/ZhugeEX/status/906053345206566912

      looks like we got a good answer as to both why several Switch games are more expensive than PS4/X1 versions and why devs are already trying to find ways around using 32GB cards.

      also explains the complete lack of AAA games and why the retail third party games are what you'd expect of digital games (for the most part).

      yet again also explains why the WIiU still got more "at least sorta" AAA third party games too. their 25gb discs were cheaper/comparable to PS4/X1 games.


      Hmm. Very disconcerting. Nintendo is going to have to make some kind of compromise if they hope to have third party support outside of indies going forward. Waiving their platform fee on games that make use of 32+GB carts sounds like the logical thing to do. But then, Nintendo isn't exactly known to be logical.

      Yeah it's kind of a catch 22 here. Nintendo should just eat the difference on the price of the 32gb cards in order to build a better relationship with 3rd parties.


      That's how I look at it. Technically, they wouldn't be losing money by doing that -- just not gaining money either. However, they have plenty of ways to get money out of a consumer -- especially when Switches themselves, pro controllers, carrying cases, etc. all sell at a profit. The more reasons they have for people to adopt the system the better in the long run.
      Waluigi1 4 days ago#104
      Yeah, otherwise we're stuck paying $10 more for every triple A third party title. :/
      3DS FC: 4983 4925 5121
      NNID, PSN, and GT: Waluigi1
      YoungMutual posted...
      It's entirely on EA though. Breath of the Wild takes a fraction of that space gimme a break.

      It's EA's fault that Nintendo launched a system with about as much storage as the Xbox 360 launched with over a decade ago? >_>

      And disproved or not, what does BotW have to do with anything? It's a big world, but it's mostly reused assets, and it has a fraction of the models and sound files of a sports title.
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      Otimus 4 days ago#106
      Lord illogical hawk posted...
      YoungMutual posted...
      It's entirely on EA though. Breath of the Wild takes a fraction of that space gimme a break.

      It's EA's fault that Nintendo launched a system with about as much storage as the Xbox 360 launched with over a decade ago? >_>

      And disproved or not, what does BotW have to do with anything? It's a big world, but it's mostly reused assets, and it has a fraction of the models and sound files of a sports title.


      Also, BOTW is roughly 14GB patched up. I think 15-16GB with the current DLC. That game is smaller than a lot, but it's still not exactly small. It'd take up half of your entire on-system space if you bought it digitally.
      Now Playing
      Zelda BOTW Master Mode (Switch), Tales of Berseria (PC), Witcher 3 (PC)
      DominicanGlory 4 days ago#107
      Lord illogical hawk posted...
      YoungMutual posted...
      It's entirely on EA though. Breath of the Wild takes a fraction of that space gimme a break.

      It's EA's fault that Nintendo launched a system with about as much storage as the Xbox 360 launched with over a decade ago? >_>

      And disproved or not, what does BotW have to do with anything? It's a big world, but it's mostly reused assets, and it has a fraction of the models and sound files of a sports title.

      Breath of the Wild is really massive but it's also HIGHLY stylized and the art style they went with doesn't look like it hogs up too much resources.
      swagtile 4 days ago#108
      Otimus posted...
      TheNextLink posted...
      Theres no excuse for games to be 68 gbs. 

      They need to reassess where they're devoting their energies

      There's lots of excuses. None of them viable for a Switch game, but there's lots of excuses. What if you have 4K FMV? It's superfluous, and should be an optional download, but if a disc could hold it, why not put it on there? Same with higher quality audio and higher quality 1080p FMV as well. You could say s*** about not needing FMV, but I think that's a bit unfair, too. Also, 4K textures are just real f***ing huge. So that's another thing. Not anything that effects a Switch title, but this can effect other systems. Are you trying to say these sort of assets should just never be used at all? I'll again agree that they should be optional for a non-disc release, but for a disc release, why not have them on there if they can?
      Like, man, Doom is freaking huge (I think it's 60-70GB now), and it's neither a long game, nor does it have any real FMV aside from the opening ID Logo, and that's a very well made, very well optimized game.


      You make a good point here. I do have to wonder though; at what point do things become too much? 

      Take your Doom example. What exactly was in the game that made that file size so huge? It wasn't the most graphically intense game on the market, surely. You already mentioned the smaller campaign. So where did it go that made an impact on the overall quality of the game? That's my question. The thing people praise most about Doom is its smooth as butter 60fps and fast paced gameplay, but usually that is achieved by using less/smaller assets and not more/bigger assets.
      DominicanGlory 4 days ago#109
      swagtile posted...
      Otimus posted...
      TheNextLink posted...
      Theres no excuse for games to be 68 gbs. 

      They need to reassess where they're devoting their energies

      There's lots of excuses. None of them viable for a Switch game, but there's lots of excuses. What if you have 4K FMV? It's superfluous, and should be an optional download, but if a disc could hold it, why not put it on there? Same with higher quality audio and higher quality 1080p FMV as well. You could say s*** about not needing FMV, but I think that's a bit unfair, too. Also, 4K textures are just real f***ing huge. So that's another thing. Not anything that effects a Switch title, but this can effect other systems. Are you trying to say these sort of assets should just never be used at all? I'll again agree that they should be optional for a non-disc release, but for a disc release, why not have them on there if they can?
      Like, man, Doom is freaking huge (I think it's 60-70GB now), and it's neither a long game, nor does it have any real FMV aside from the opening ID Logo, and that's a very well made, very well optimized game.


      You make a good point here. I do have to wonder though; at what point do things become too much? 

      Take your Doom example. What exactly was in the game that made that file size so huge? It wasn't the most graphically intense game on the market, surely. You already mentioned the smaller campaign. So where did it go that made an impact on the overall quality of the game? That's my question. The thing people praise most about Doom is its smooth as butter 60fps and fast paced gameplay, but usually that is achieved by using less/smaller assets and not more/bigger assets.

      Engines can be huge
      Otimus 4 days ago#110
      DominicanGlory posted...
      swagtile posted...
      Otimus posted...
      TheNextLink posted...
      Theres no excuse for games to be 68 gbs. 

      They need to reassess where they're devoting their energies

      There's lots of excuses. None of them viable for a Switch game, but there's lots of excuses. What if you have 4K FMV? It's superfluous, and should be an optional download, but if a disc could hold it, why not put it on there? Same with higher quality audio and higher quality 1080p FMV as well. You could say s*** about not needing FMV, but I think that's a bit unfair, too. Also, 4K textures are just real f***ing huge. So that's another thing. Not anything that effects a Switch title, but this can effect other systems. Are you trying to say these sort of assets should just never be used at all? I'll again agree that they should be optional for a non-disc release, but for a disc release, why not have them on there if they can?
      Like, man, Doom is freaking huge (I think it's 60-70GB now), and it's neither a long game, nor does it have any real FMV aside from the opening ID Logo, and that's a very well made, very well optimized game.


      You make a good point here. I do have to wonder though; at what point do things become too much? 

      Take your Doom example. What exactly was in the game that made that file size so huge? It wasn't the most graphically intense game on the market, surely. You already mentioned the smaller campaign. So where did it go that made an impact on the overall quality of the game? That's my question. The thing people praise most about Doom is its smooth as butter 60fps and fast paced gameplay, but usually that is achieved by using less/smaller assets and not more/bigger assets.

      Engines can be huge

      Also, Doom uses a thing called Megatextures which are in and of themselves gigantic. (Though also part of the reason the game can run as smooth as it does)
      Now Playing
      Zelda BOTW Master Mode (Switch), Tales of Berseria (PC), Witcher 3 (PC)
      No excuse
      MrMegaPhoenix posted...
      https://twitter.com/ZhugeEX/status/906053345206566912

      looks like we got a good answer as to both why several Switch games are more expensive than PS4/X1 versions and why devs are already trying to find ways around using 32GB cards.

      also explains the complete lack of AAA games and why the retail third party games are what you'd expect of digital games (for the most part).

      yet again also explains why the WIiU still got more "at least sorta" AAA third party games too. their 25gb discs were cheaper/comparable to PS4/X1 games.

      Wow, Nintendo wants people to pay more for less storage for their game cards. I'll leave this video here.

      Goldeneye FC 5365-5518-3504 alt FC 3899-7748-6731; MKWii FC 4253-8089-9160
      swagtile posted...
      Hmm. Very disconcerting. Nintendo is going to have to make some kind of compromise if they hope to have third party support outside of indies going forward. Waiving their platform fee on games that make use of 32+GB carts sounds like the logical thing to do. But then, Nintendo isn't exactly known to be logical.

      yeah they'll have to do something, but no platform fee might be too much. But then again, we don't know much about this stuff >_>

      the concern would be if they did waive costs, wouldn't devs just use 32GB cards "cos its free"? it'd end up costing Nintendo money there ;( 

      GameboyTroy posted...
      Wow, Nintendo wants people to pay more for less storage for their game cards. I'll leave this video here.

      I cant watch the video ;( but yeah its a concern that the PS4/X1 don't have to deal with, so it has to be addressed at some point (even if its the Switch 2) cos its not a problem that will magically go away.
      DominicanGlory 3 days ago#114
      The drone brigade that was calling for my head earlier in the topic seemingly vanished... Wonder why?
      DominicanGlory posted...
      The drone brigade that was calling for my head earlier in the topic seemingly vanished... Wonder why?

      maybe they are too busy playing indie games (that they had to delete some other games off the internal memory to play) U_U
      LA Noire will cost $50 for the physical version of the game on the Switch. The eshop one will cost $40. The PS4 and XB1 physical versions will cost $40.

      Goldeneye FC 5365-5518-3504 alt FC 3899-7748-6731; MKWii FC 4253-8089-9160
      GameboyTroy 21 hours ago#117
      DominicanGlory posted...
      The drone brigade that was calling for my head earlier in the topic seemingly vanished... Wonder why?

      They are having trouble trying to damage control this thread.
      Goldeneye FC 5365-5518-3504 alt FC 3899-7748-6731; MKWii FC 4253-8089-9160
      1. Boards
      2. Nonstop Gaming - General 
      3. Switch games larger than 32GB will only be partially playable off the cart.

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