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Thursday, September 7, 2017

This game is not better than OoT

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  3. This game is not better than OoT
mrdemeanor 2 days ago#1
This game is not better than OoT and therefore does not deserve to have ratings similar to OoT or even greater than OoT.

Maybe if this game was the only open-world game on the market you could make a case but nowadays every major studio is pumping out open-world games like no tomorrow. None of them are better than the other and all of them are clones of each other. BotW is another open-world clone with a zelda skin on top.

Its not a bad game but everyone and their mother are making similar games of equal quality and polish. I am sorry guys this is no OoT. Scores should be closer to 70-80%.
zelgamerguy 2 days ago#2
I too think Vroom is a terrible game.
Gamertag: Zelgamer68w
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ex_factor 2 days ago#3
There is no reason for you to apologize. BoTW is a 7/10.
"I can't wait for the crowd, the noise, the energy in the building... I can't wait to take that all away from them." - PK Subban
DuranmanX4 2 days ago#4
mrdemeanor posted...
This game is not better than OoT and therefore does not deserve to have ratings similar to OoT or even greater than OoT.


I personally believe Super Mario Bros. 3 deserves it's rating more than Ocarina of Time
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VanderZoo 2 days ago#5
I agree it's nowhere near as good as OoT.

But it does do open world very well.
GTMippey 2 days ago#6
zelgamerguy posted...
I too think Vroom is a terrible game.

I expect you to be DDOSed within the hour.
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DuranmanX4 2 days ago#8
MarioTheManaket posted...
Breath of the Wild was just another generic open-world ga,e. Nothing too special.


Account started in September

not to mention your account name sounds like something Endgame came up with

Wake me up when September ends
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(edited 2 days ago)quote
OoT is just a glorified 3d version of LttP we all know OoT is trash good trash but still trash... Next you'll fanboy up the trashiest game ever made FF7 the original Mecca for try hards psfanboys and rpg nerds
Tkmajing 2 days ago#10
Ocarina of Time is garbage compared to Breath of the Wild.
You can't have a nightmare, if you never dream.
Shmashter 2 days ago#11
It's not a bad game but I wouldn't give it a 10. Maybe an 8.5
rusty12000 2 days ago#12
Fanboys get so bitter when a platform has the GotY and it's a exclusive.
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Do want to know what is better than Ocarina of Time?
Majora's Mask
(edited 2 days ago)quote
DreTam2000 2 days ago#14
What game? This is a Switch board.

mrdemeanor posted...
This game is not better than OoT...
(edited 2 days ago)quote
Mr_Big_Boss 2 days ago#15
Tkmajing posted...
Breath of the Wild is garbage compared to Ocarina of Time


Fixed
the end of one nightmare, prelude to the another...
Shenmue III
Sure it is. Tons of games are better than OoT. Majora's Mask is better than OoT for pete's sake. The game isn't all that after like 20 years.
FC: 1977 - 0616 - 0040
Gallant was here
(edited 2 days ago)quote
Rolfin 2 days ago#17
I think it is. People have too much of a nostalgia boner for OoT. It's really damn annoying
"Ignorance is bliss until they take your bliss away."
Technickal1 2 days ago#18
Ocarina was surpassed long ago. It was the jack of all trades, but the master of none.
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Kaeporo 2 days ago#19
Breath of the Wild has a lot of issues common to open world games and not a lot to show for it aside from some beautiful vistas. The main dungeons are overly short/simple and the bosses leave much to be desired. The shrines are visually/thematically bored. Weapon durability drags the combat down. Enemy variety is sorely lacking. The game has significant balance issues (armor/food). Load times are obnoxious and frequent. The majority of side quests are MMO-levels of generic content. It also has a severe lack of meaningful extrinsic rewards. I definitely enjoyed it but it's got beaucoup progression issues and late-game exploration is a bit too similar to tower climbing in the assassin's creed series.

---

Majora's Mask nailed the side quest category but it's a bit lacking in terms of dungeon quantity. Ocarina of Time strikes a good middle ground between questing and dungeoneering for the 3D games. Neither one is the best zelda, imo, but they've definitely got their strengths. Breath of the Wild is a solid 8/10 game; it's wider than an ocean but shallower than a puddle.
Instead of getting offended you should instead become excited about having been afforded the opportunity to learn.
(edited 2 days ago)quote
Comyx 2 days ago#20
Heh, I would have to know how it felt like to play OoT back then when the standards were different.
Obviously, a direct comparison has BotW destroying OoT.
If you're talking about at release, yes. OoT was a better game at the time of it's release than BotW was at it's release. But, OoT isn't that great of a game anymore; it's more important for it's place in game development and history than it is a great game. BotW is a better game than OoT overall.
Comyx posted...
Heh, I would have to know how it felt like to play OoT back then when the standards were different.
Obviously, a direct comparison has BotW destroying OoT.

games at the time mostly got praise by virtue of transitioning to 3D at all, is the thing to keep in mind.
FC: 1977 - 0616 - 0040
Gallant was here
Nah, BoTW takes a huge stinky diarrhea dump all over OoT.
Mother 4 and MegaMan Battle Network Chrono X, two fangames that deserve more recognition. Please check them out. 
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Mr_Big_Boss 2 days ago#24
GallantChaddymn posted...
Comyx posted...
Heh, I would have to know how it felt like to play OoT back then when the standards were different.
Obviously, a direct comparison has BotW destroying OoT.

games at the time mostly got praise by virtue of transitioning to 3D at all, is the thing to keep in mind.


Bubsy 3D was praised for making the transition to 3D.
the end of one nightmare, prelude to the another...
Shenmue III
flygongengar posted...
If you're talking about at release, yes. OoT was a better game at the time of it's release than BotW was at it's release. But, OoT isn't that great of a game anymore; it's more important for it's place in game development and history than it is a great game. BotW is a better game than OoT overall.


That's the thing tho. I'd argue from an advancement of the series perspective, they are pretty comparable.
OoT had to put many restrictions and compromises in place just to function when going 3D.
BotW is the series breaking free from those shackles and returning to its roots.

The way I look at it, OoT was a cocoon, and BotW is the butterfly.
FC: 1977 - 0616 - 0040
Gallant was here
Mr_Big_Boss posted...
GallantChaddymn posted...
Comyx posted...
Heh, I would have to know how it felt like to play OoT back then when the standards were different.
Obviously, a direct comparison has BotW destroying OoT.

games at the time mostly got praise by virtue of transitioning to 3D at all, is the thing to keep in mind.


Bubsy 3D was praised for making the transition to 3D.
Oh gee I didn't see that coming!


It was. It was s*** on for being a bad game to an already mediocre series.
FC: 1977 - 0616 - 0040
Gallant was here
(edited 2 days ago)quote
arvilino 2 days ago#27
GallantChaddymn posted...
Comyx posted...
Heh, I would have to know how it felt like to play OoT back then when the standards were different.
Obviously, a direct comparison has BotW destroying OoT.

games at the time mostly got praise by virtue of transitioning to 3D at all, is the thing to keep in mind.


The tail end of 1998? By that point the games on the N64 and PS1 were largely expected to be 3D almost as standard and 2D games were getting a negative stigma.
'The fact of the matter is that we've been here constantly. We've been betraying peoples expectations, in a good way, for a long time.'
3DS: 2449-4649-4995
arvilino posted...
GallantChaddymn posted...
Comyx posted...
Heh, I would have to know how it felt like to play OoT back then when the standards were different.
Obviously, a direct comparison has BotW destroying OoT.

games at the time mostly got praise by virtue of transitioning to 3D at all, is the thing to keep in mind.


The tail end of 1998? By that point the games on the N64 and PS1 were largely expected to be 3D almost as standard and 2D games were getting a negative stigma.


I fail to see how this contradicts my point.
FC: 1977 - 0616 - 0040
Gallant was here
arvilino 2 days ago#29
GallantChaddymn posted...
arvilino posted...
GallantChaddymn posted...
Comyx posted...
Heh, I would have to know how it felt like to play OoT back then when the standards were different.
Obviously, a direct comparison has BotW destroying OoT.

games at the time mostly got praise by virtue of transitioning to 3D at all, is the thing to keep in mind.


The tail end of 1998? By that point the games on the N64 and PS1 were largely expected to be 3D almost as standard and 2D games were getting a negative stigma.


I fail to see how this contradicts my point.


Just the way you said suggests as if the games merely being 3D would be enough for critical accliam. When by that point it was kind of expected that they would be 3D.
'The fact of the matter is that we've been here constantly. We've been betraying peoples expectations, in a good way, for a long time.'
3DS: 2449-4649-4995
(edited 2 days ago)quote
AltOmega 2 days ago#30
The Nintendo Switch is not a game, it's a (hybrid) console.
Fan of all things Shin Megami Tensei, Metroid, Metal Gear and Final Fantasy
GallantChaddymn posted...
Sure it is. Tons of games are better than OoT. Majora's Mask is better than OoT for pete's sake. The game isn't all that after like 20 years.
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sylawaatch 2 days ago#32
It is a great game but LttP is still the best Zelda.

SegavsCapcom posted...
GallantChaddymn posted...
Sure it is. Tons of games are better than OoT. Majora's Mask is better than OoT for pete's sake. The game isn't all that after like 20 years.

Oooo edgey. MM is terrible and people only like it because it isn't a Ganon central plot and it feels "dark."

Twilight Princess came along and did dark correctly.
mrdemeanor posted...
This game is not better than OoT and therefore does not deserve to have ratings similar to OoT or even greater than OoT.

Maybe if this game was the only open-world game on the market you could make a case but nowadays every major studio is pumping out open-world games like no tomorrow. None of them are better than the other and all of them are clones of each other. BotW is another open-world clone with a zelda skin on top.

Its not a bad game but everyone and their mother are making similar games of equal quality and polish. I am sorry guys this is no OoT. Scores should be closer to 70-80%.

shut the f*** up. Only a Nintendo fanboy would say all open world games are the same.
Even my most peaceful and calm posts are somehow designed to belittle those that disagree with me even a little, get used to it~!
Who the hell ever said its better than OoT? Maybe some nubs said it, but I never saw anyone with half a brain make a statement like that.

BotW is a good game, but there are like 3-4 Zelda games better than it. BotW has the very worst dungeons in the entire series, and to me dungeons might just be the most important part of any Zelda game because they are constantly what you are working towards reaching. They are the goals. In BotW there is only 4, they all look exactly the same, they all have the same boss at the end, none of them have any enemies in them, and they all have the same puzzle gimmick. Terrible! That alone drops this way down below OoT which has such iconic, memorable dungeons.

Not to mention the fact that in general, BotW has so little enemy variety. Thats a big problem for me because it makes the combat more repetitive than it needs to be. BotW is a good foundation going forward, but there is a LOT of room for improvement, whereas with OoT, it was already super refined and was as good as it was going to get.
(edited 2 days ago)quote
CallmeSoren 2 days ago#35
Imo oot and botw are two different things. It seems though that BotW is regarded as generally being the superior title which I agree with. It's become very edgy/hip hating on BotW.
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No, it's not "Ocarina of Time".... but yes--- it is just as overrated as ****.
RollinHard 2 days ago#37
If this is the case, then I guess that would put BotW number 3 on my list with OoT as number 2....still in my top 3 which isn't too shabby!
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RollinHard 2 days ago#38
sylawaatch posted...
It is a great game but LttP is still the best Zelda.

SegavsCapcom posted...
GallantChaddymn posted...
Sure it is. Tons of games are better than OoT. Majora's Mask is better than OoT for pete's sake. The game isn't all that after like 20 years.

Oooo edgey. MM is terrible and people only like it because it isn't a Ganon central plot and it feels "dark."

Twilight Princess came along and did dark correctly.

No I agree that MM is best one ever created, but that is IMO. Others have their own which is the point....why should we give a f*** about this topic?!
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arvilino posted...
GallantChaddymn posted...
arvilino posted...
GallantChaddymn posted...
Comyx posted...
Heh, I would have to know how it felt like to play OoT back then when the standards were different.
Obviously, a direct comparison has BotW destroying OoT.

games at the time mostly got praise by virtue of transitioning to 3D at all, is the thing to keep in mind.


The tail end of 1998? By that point the games on the N64 and PS1 were largely expected to be 3D almost as standard and 2D games were getting a negative stigma.


I fail to see how this contradicts my point.


Just the way you said suggests as if the games merely being 3D would be enough for critical accliam. When by that point it was kind of expected that they would be 3D.


The expectation was that all games should be making the jump to 3D, not that it was Void of novelty.

You are lying to yourself if you think the mere act of being a 3Dgame wasn't enough to earn your game browny points.
FC: 1977 - 0616 - 0040
Gallant was here
RollinHard posted...
sylawaatch posted...
It is a great game but LttP is still the best Zelda.

SegavsCapcom posted...
GallantChaddymn posted...
Sure it is. Tons of games are better than OoT. Majora's Mask is better than OoT for pete's sake. The game isn't all that after like 20 years.

Oooo edgey. MM is terrible and people only like it because it isn't a Ganon central plot and it feels "dark."

Twilight Princess came along and did dark correctly.

No I agree that MM is best one ever created, but that is IMO. Others have their own which is the point....why should we give a f*** about this topic?!

I also think Majoras Mask is the best Zelda game. It has the dark tone. Best atmosphere. Best side quests. Best bosses. Best interactivity with NPCs. And best replay-ability due to you not having to restart the game in order to replay your favorite segments/bosses
Usabell 2 days ago#41
Comyx posted...
Heh, I would have to know how it felt like to play OoT back then when the standards were different.
Obviously, a direct comparison has BotW destroying OoT.

Back when OoT came out the standards were 60 FPS, and OoT was horrible even back then. I played it alongside FF VI, Chrono Trigger, Secret of Mana, Secret of Evermore, Donkey Kong Country 3 etc, and it really stuck out like a sore thumb. And, it didn't get any better over the years. Same goes for FF VII.
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(edited 2 days ago)quote
The people who say botw is the best never give any actual reasons. You cant just say because you can climb stuff or use a raft and such its the best game ever. All those modes of travel are just gimmicks and take extremely long to get anywhere and most likely take a while to set up.


facts
shrines are repetitve and boring
towers are boring and repetitive
traveling the world is boring, repetitive, and slow
enemy variety is boring and repetitive (this adds to the next point)
combat is boring, repetitve, and doesnt flow well.
story is s***
music is very little and non existent

so where is the good stuff in the game for why people are praising it? exploration is s*** if there is nothing worthwile to find or new different things to see. Why is exploring in botw better then fallout 3/new vegas? in those games you can find vaults, gear, weapons, document logs, secret, etc. you can hack a computer find out the people who lived there were cannibals. you never know whats you are going to come across and you never know there was a town in a place you haven't traveled.

The more people lie about zelda botw saying its perfect and best ever the more you hurt the franchise.
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(edited 2 days ago)quote
Lugoves 2 days ago#43
The only thing I really enjoyed in BotW was the interactivity of the world and the systems within the game playing off one another.

Everything else was just a bland typical open world game. 8/10 tops for me and surely no 97 imo.

Wonder what the scores would have looked like if it wasn't wrapped in a Zelda package.
sylawaatch posted...
It is a great game but LttP is still the best Zelda.

SegavsCapcom posted...
GallantChaddymn posted...
Sure it is. Tons of games are better than OoT. Majora's Mask is better than OoT for pete's sake. The game isn't all that after like 20 years.

Oooo edgey. MM is terrible and people only like it because it isn't a Ganon central plot and it feels "dark."

Twilight Princess came along and did dark correctly.


MM isn't even my fave Zelda. I actually like OoT more than it.
MM is just the more solid game outright and has far more content, better and more interesting world, and more fleshed out tools at your disposal. It's dungeons are also more consistently well designed and engaging.

Also, lol at the idea TW did darker better.
TW is dark in the shallow and superficial way people caricaturize dark stories. MM is actually dark because of its story and subject matter.
FC: 1977 - 0616 - 0040
Gallant was here
(edited 2 days ago)quote
Braev 2 days ago#45
I think it's about as good as OOT, maybe a bit better. But they're both excellent games imo.
There's a mystery to be uncovered here, that's for sure. And I get the feeling the truth is beyond my wildest imagination.
SS4kronos33 2 days ago#46
SkuIItuIakid posted...
Do want to know what is better than Ocarina of Time?
Majora's Mask



so this
"On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer." - Satoru Iwata (1959-2015).
Oot came out and it was ground breaking for zelda. It set the path for future 3d zelda games. Btow is ground breaking in the same way as it is the first truly open world zelda. It has set the path for future 3d zeldas. 

My only complaint is it lacked on traditional dungeons. Im ok with the great beasts but they felt like an extremely rushed concept in the end. It was done very well though regardless of that feeling. having only 4 i cant complain since i love majoras mask that only have 4 dungeons. 

Back to the main point. like ocarina of time. The series can only get better from here on out. All they need to do is make another huge land with this exact same level of detail in mind(maybe no cell shading this time?). Just add better dungeons. More enemies. Thats it. Do that and the next one will really be better than oot. (Btow is my favorite but i can understand why someone could be a little dissapointed)

To me btow is better than windwaker on my list. Btow is my favorite zelda only because it catered to a lot of my great desires i wanted for a zelda plus more.
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(edited 2 days ago)quote
mrdemeanor 2 days ago#48
daniel1232323 posted...
You dont understand the reason why it is being hailed as the next oot. Oot came out and it was ground breaking for zelda. It set the path for future 3d zelda games.

Btow is ground breaking in the same way as it is the first truly open world zelda. My only complaint is it lacked on traditional dungeons. Im ok with the great beasts but they felt like an extremely rushed concept in the end. It was done very well though regardless of that feeling. having only 4 i cant complain since i love majoras mask that only have 4 dungeons. 

Back to the main point. like ocarina of time. The series can only get better from here on out. All they need to do is make another huge land with this exact same level of detail in mind(maybe no cell shading this time?). Just add better dungeons. More enemies. Thats it. Do that and the next one will really be better than oot. (Btow is my favorite but i can understand why someone could be a little dissapointed)

To me btow is better than windwaker on my list. Btow is my favorite zelda only because it catered to a lot of my great desires i wanted for a zelda plus more.

So you are saying its ground breaking because its a zelda game and not because its a good game. 

You just admitted that its only groundbreaking because this open world has the zelda skin. Well I am sorry but you are not a true gamer. You are a fanboy.

Btw you are dead wrong too because LoZ was the first open-world zelda game.
arvilino 2 days ago#49
GallantChaddymn posted...
arvilino posted...
GallantChaddymn posted...
arvilino posted...
GallantChaddymn posted...
Comyx posted...
Heh, I would have to know how it felt like to play OoT back then when the standards were different.
Obviously, a direct comparison has BotW destroying OoT.

games at the time mostly got praise by virtue of transitioning to 3D at all, is the thing to keep in mind.


The tail end of 1998? By that point the games on the N64 and PS1 were largely expected to be 3D almost as standard and 2D games were getting a negative stigma.


I fail to see how this contradicts my point.


Just the way you said suggests as if the games merely being 3D would be enough for critical accliam. When by that point it was kind of expected that they would be 3D.


The expectation was that all games should be making the jump to 3D, not that it was Void of novelty.

You are lying to yourself if you think the mere act of being a 3Dgame wasn't enough to earn your game browny points.


It's not otherwise there wouldn't be a like ~25% gulf in critical bettween between Ocarina of Time's and Mystical Ninja Starring Goemon for N64 which released several months before Ocarina of Time. 

What you're saying isn't actually reflected in how 3D games were received critically, and underplaying the reason the most highly rated 5th generation 3D games, particularly action games received the acclaim they did.
'The fact of the matter is that we've been here constantly. We've been betraying peoples expectations, in a good way, for a long time.'
3DS: 2449-4649-4995
(edited 2 days ago)quote
meiyuki 2 days ago#50
kirbyhoakage posted...
facts
shrines are repetitve and boring
towers are boring and repetitive
traveling the world is boring, repetitive, and slow
enemy variety is boring and repetitive (this adds to the next point)
combat is boring, repetitve, and doesnt flow well.
story is s***
music is very little and non existent


The systems actively work against themselves too. Weapons are so fragile that it's better to actively avoid combat in pretty much every scenario. Few battles actually reward something worthwhile, in most cases you're punished. In almost every case the weapons you break are more valuable than the treasure you get thus punishing you for engaging in combat. 

Of course given the lack of rewards this then hinders exploration. You quickly realize all you're really exploring for is to get more hearts. There won't ever be anything interesting to find in the world cause it's a barren empty world. 

I would argue the music part though. I think it's a legitimate stylistic choice that adds to the atmosphere. I've played other games turning the music off and just leaving sound effects and it works pretty well.
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    Lugoves 2 days ago#51
    meiyuki posted...
    The systems actively work against themselves too. Weapons are so fragile that it's better to actively avoid combat in pretty much every scenario. Few battles actually reward something worthwhile, in most cases you're punished. In almost every case the weapons you break are more valuable than the treasure you get thus punishing you for engaging in combat. 

    Of course given the lack of rewards this then hinders exploration. You quickly realize all you're really exploring for is to get more hearts. There won't ever be anything interesting to find in the world cause it's a barren empty world.


    Pretty good points. Hadn't thought of that until now, but you're right. I got to a point of like why bother struggling to kill this camp of enemies and waste food/weapons for some s***ty reward.
    Ocarina of Time really isn't all that great these days. It has aged terribly and is far less fun to play these days than even older games like Link to the Past, which has aged gracefully.
    "Vision without action is a daydream. Action without vision is a nightmare."
    arvilino posted...
    GallantChaddymn posted...
    arvilino posted...
    GallantChaddymn posted...
    arvilino posted...
    GallantChaddymn posted...
    Comyx posted...
    Heh, I would have to know how it felt like to play OoT back then when the standards were different.
    Obviously, a direct comparison has BotW destroying OoT.

    games at the time mostly got praise by virtue of transitioning to 3D at all, is the thing to keep in mind.


    The tail end of 1998? By that point the games on the N64 and PS1 were largely expected to be 3D almost as standard and 2D games were getting a negative stigma.


    I fail to see how this contradicts my point.


    Just the way you said suggests as if the games merely being 3D would be enough for critical accliam. When by that point it was kind of expected that they would be 3D.


    The expectation was that all games should be making the jump to 3D, not that it was Void of novelty.

    You are lying to yourself if you think the mere act of being a 3Dgame wasn't enough to earn your game browny points.


    It's not otherwise there wouldn't be a like ~25% gulf in critical bettween between Ocarina of Time's and Mystical Ninja Starring Goemon for N64 which released several months before Ocarina of Time. 

    What you're saying isn't actually reflected in how 3D games were received critically, and underplaying the reason the most highly rated 5th generation 3D games, particularly action games received the acclaim they did.

    You are comparing a cult classic to one of the biggest names in gaming here.

    90% of the acclaim OT and even Mario 64 or FF7gets come no from their actual quality, but the impact their respective entries had due to them going 3D.
    FC: 1977 - 0616 - 0040
    Gallant was here
    meiyuki posted...
    The systems actively work against themselves too. Weapons are so fragile that it's better to actively avoid combat in pretty much every scenario.


    This argument as always been stupid and continues to be so. The only way for this to work is if you have the hang up of worrying too much about your weapons breaking in the first place, of which you have no reason to because the game constantly rewards you with more and they are higher grade than what you are using to get via combat, as well as giving you enemy mob drops on top of that.

    Every fight nets you with more weapons + enemy drops, period, and getting particular weapons isn't hard, as they respawn in the same place.

    meiyuki posted...

    Of course given the lack of rewards this then hinders exploration. You quickly realize all you're really exploring for is to get more hearts. There won't ever be anything interesting to find in the world cause it's a barren empty world.


    Sure, let's pretend you can't find armor and equipment, parts to use to upgrade your tools and runes as well as your armor and inventory, let alone upgrading your stamina bar and obtaining new warp points
    FC: 1977 - 0616 - 0040
    Gallant was here
    (edited 2 days ago)quote
    meiyuki posted...
    kirbyhoakage posted...
    facts
    shrines are repetitve and boring
    towers are boring and repetitive
    traveling the world is boring, repetitive, and slow
    enemy variety is boring and repetitive (this adds to the next point)
    combat is boring, repetitve, and doesnt flow well.
    story is s***
    music is very little and non existent


    The systems actively work against themselves too. Weapons are so fragile that it's better to actively avoid combat in pretty much every scenario. Few battles actually reward something worthwhile, in most cases you're punished. In almost every case the weapons you break are more valuable than the treasure you get thus punishing you for engaging in combat. 

    Of course given the lack of rewards this then hinders exploration. You quickly realize all you're really exploring for is to get more hearts. There won't ever be anything interesting to find in the world cause it's a barren empty world. 

    I would argue the music part though. I think it's a legitimate stylistic choice that adds to the atmosphere. I've played other games turning the music off and just leaving sound effects and it works pretty well.


    Exactly why I usually avoided combat in this game, which constantly annoyed me. Basically this is just one giant climbing simulator. There is a LOT they can improve on with this foundation. No one can really name much that can be improved upon with OoT. For what it was at the time, it was perfect. BotW has a hell of a lot of flaws and room for improvement for a game some fanboys are calling one of the best ever. So absurd. Every good new game has to be called best ever to these kids. Uncharted 2? Best ever. Last of Us? Best ever. Gimme a break. Good games, but not even remotely close to being landmark games. BotW is in that category.

    Someone name me one legit thing that can be improved upon with Super Metroid. You cant. THAT is worthy of being called one of the best games ever. Not BotW. Sorry. Its a very good game, thats it. Lets stop overreacting to every good new game that comes out! There are DECADES of games that came before this.
    (edited 2 days ago)quote
    nibernator 2 days ago#56
    This claim that OoT hasn't aged well I find somewhat wrong. I just replayed it over summer (having only ever gotten to the Water Temple) and found it just as fun. Granted, I did play the remasted 3DS version. I actually think the games more linear aspects helped it retain good pacing and helped limit any feelings of wasting time exploring. 

    Sure, the graphics aren't as good as they are now, but the dungeon design is top notch (I personally think the Water Temple is the most beautifully crafted, mentally challenging temple in the game). The battle system is simple and intuitive and fun. 


    The question is, will BotW age well?
    Seacliff217 2 days ago#57
    I hear so many people saying that BOTW story is worse than other Zelda's. It's beat to beat almost the same story as OOT after the seven year time skip.

    Link wakes up after a long rest, learns that Ganon turned the world to crap, has to find the spirits of his friends, and borrow their power to end Ganon.

    Nostalgia is strong here.
    kirbyhoakage posted...
    facts
    shrines are repetitve and boring

    Only visually.

    towers are boring and repetitive

    No, they are very different from each other.

    traveling the world is boring, repetitive, and slow

    No, no, and no.

    enemy variety is boring and repetitive (this adds to the next point)
    combat is boring, repetitve, and doesnt flow well.

    No, it's repetitive in past Zeldas, you just shield and wait. The environments you fight in affect the combat in BoTW so it's not repetitive.

    story is s***

    As in every single Zelda game

    music is very little and non existent

    The sole fact in this post.

    Try again.
    Mother 4 and MegaMan Battle Network Chrono X, two fangames that deserve more recognition. Please check them out. 
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    meiyuki 2 days ago#59
    GallantChaddymn posted...
    Every fight nets you with more weapons + enemy drops, period, and getting particular weapons isn't hard, as they respawn in the same place.


    This is not always true especially if you have higher level weapons, easily obtained from shrines. Why engage in combat with a thunder blade to get a handful of boku clubs? That's idiotic. 

    Enemy drops is also not a strong point either. The vast majority of monsters are low level junk that award parts you just do not need. The more rare monster parts that actually get you higher upgrades are all found in very specific places, mostly hyrule castle. Beyond that there's no a whole lot of incentive to upgrade armor either. Food and hearts are so plentiful that you really don't need the defense it provides. The game is not terribly difficult making upgrades less valuable. 

    Your argument is basically to do these things for the sake of doing them, not a good reward structure. Hyrule castle is the main area where some of these things start to matter so basically you need to upgrade one set of armor to wear in there and that's it.

    GallantChaddymn posted...
    Sure, let's pretend you can't find armor and equipment, parts to use to upgrade your tools and runes as well as your armor and inventory, let alone upgrading your stamina bar and obtaining new warp points


    You're stretching it when you have to include runes considering the game gives you all of them in the first hour and you never get anymore. The second problem is most of this has little value. Warp points in an empty world, um yay. Stamina bar is what I said with hearts, just didn't include both it's the same thing you're just looking for shrines to upgrade a bar. Most armor is bought in shops not found through exploration. 

    The world is largely an empty world with a few decent rewards but is otherwise overwhelmingly unrewarding. It doesn't take long to find the good stuff and be done with it. It's a very shallow open world game.
    11clock 2 days ago#60
    I only experienced Ocarina of Time on the 3DS and found the game very mediocre. I enjoyed Majora's Mask on the 3DS way more later on.

    Ocarina of Time's overworld and dungeons are just very boring. Hyrule Fields has literally nothing in it besides a farm, and the dungeons just go on and on without anything really interesting in them.
    If you have a thunderblade and fight enemies with boku clubs, it's you what's idiotic.

    Then again, as you kill more enemies, enemies with better weapons start spawning everywhere so it's not completely pointless.
    Mother 4 and MegaMan Battle Network Chrono X, two fangames that deserve more recognition. Please check them out. 
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    meiyuki 2 days ago#62
    Seacliff217 posted...
    I hear so many people saying that BOTW story is worse than other Zelda's. It's beat to beat almost the same story as OOT after the seven year time skip.

    Link wakes up after a long rest, learns that Ganon turned the world to crap, has to find the spirits of his friends, and borrow their power to end Ganon.

    Nostalgia is strong here.


    In a lot of ways it's a more shallow version of OOT. There's not really any interesting revelations, link never really grows into being the hero he just kind of is. OOT at least felt like it was always building to something. Link earned the triforce of courage more than anything else. Don't get me wrong OOT has a shallow, basic, and rote story but if anything BOTW doesn't even accomplish that.
    meiyuki 2 days ago#63
    SilverBassCross posted...
    If you have a thunderblade and fight enemies with boku clubs, it's you what's idiotic.


    And since the vast majority of enemies are exactly this, we've circled right around to my point. Combat is unrewarding and often times punishing.
    Seacliff217 2 days ago#64
    meiyuki posted...
    Seacliff217 posted...
    I hear so many people saying that BOTW story is worse than other Zelda's. It's beat to beat almost the same story as OOT after the seven year time skip.

    Link wakes up after a long rest, learns that Ganon turned the world to crap, has to find the spirits of his friends, and borrow their power to end Ganon.

    Nostalgia is strong here.


    In a lot of ways it's a more shallow version of OOT. There's not really any interesting revelations, link never really grows into being the hero he just kind of is. OOT at least felt like it was always building to something. Link earned the triforce of courage more than anything else. Don't get me wrong OOT has a shallow, basic, and rote story but if anything BOTW doesn't even accomplish that.

    Ehhh... it's a stretch to assume Link develops in OOT, but I'll meet you halfway on this.

    I guess it's fair to believe that BOTW is just soullessly coping OOT.
    mortiz800 2 days ago#65
    "This" game (Botw) has been out for months and you are just now talking about the reviews?
    I can tell you're not all there in head.

    Also, this is the Nintendo Switch board. You should probably go over to the Zelda: Botw board.
    GT: B L1ke M1ke
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    Blayshy 2 days ago#66
    Can't we like both?
    Uh... A-Are you sure to interact with others?
    -Mario, Ganondorf, Sonic, Bowser Jr. / Wendy, Duck Hunt, Marth, Mewtwo Mainer.
    Seacliff217 posted...
    I hear so many people saying that BOTW story is worse than other Zelda's. It's beat to beat almost the same story as OOT after the seven year time skip.

    Link wakes up after a long rest, learns that Ganon turned the world to crap, has to find the spirits of his friends, and borrow their power to end Ganon.

    Nostalgia is strong here.


    Damn str8.
    FC: 1977 - 0616 - 0040
    Gallant was here
    meiyuki posted...
    SilverBassCross posted...
    If you have a thunderblade and fight enemies with boku clubs, it's you what's idiotic.


    And since the vast majority of enemies are exactly this, we've circled right around to my point. Combat is unrewarding and often times punishing.


    Use your other less valuable weapons on the fodder enemies.
    FC: 1977 - 0616 - 0040
    Gallant was here
    meiyuki posted...
    SilverBassCross posted...
    If you have a thunderblade and fight enemies with boku clubs, it's you what's idiotic.


    And since the vast majority of enemies are exactly this, we've circled right around to my point. Combat is unrewarding and often times punishing.

    Not if you're fighting the right enemies, and still not if you're fighting the wrong enemies because it will give you materials and eventually replace them with stronger enemies.

    Wrong.
    Mother 4 and MegaMan Battle Network Chrono X, two fangames that deserve more recognition. Please check them out. 
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    n00bsaib0t 2 days ago#70
    I can only assume people so hung up on weapon durability "punishing" either haven't played the game or at the very least haven't found fairy fountains.
    Steam/XBL/PSN/EU NNID - Nifterific | US NNID & Nintendo Account - n00bsaib0t
    EU Nintendo Account - n00b_saib0t | SFV: Balrog | MKX: Sun God Kotal Kahn
    n00bsaib0t posted...
    I can only assume people so hung up on weapon durability "punishing" either haven't played the game or at the very least haven't found fairy fountains.


    ..or always thoughtlessly spam their rare weapons on every enemy they see instead of thoughtfully choosing which one to use.... as well as not picking up enemy weapons.

    The thunderblade I found earlier on in my playthrough never left my inventory until I replaced it with a new one.
    Durability is only a problem for people that want it to be one.
    FC: 1977 - 0616 - 0040
    Gallant was here
    (edited 2 days ago)quote
    meiyuki 2 days ago#72
    GallantChaddymn posted...

    Use your other less valuable weapons on the fodder enemies.


    I take it you're not mentally capable of understanding the words "combat is not rewarding."
    What do I gain by breaking a bunch of worthless weapons to get more worthless weapon that I don't get by just avoiding the battle entirely? You understand you're so obsessed with defending this game at all cost that you're literally making my point for me?
    n00bsaib0t posted...
    I can only assume people so hung up on weapon durability "punishing" either haven't played the game or at the very least haven't found fairy fountains.

    maybe they don't like a s***ty mechanic that harms an otherwise great experience?
    Even my most peaceful and calm posts are somehow designed to belittle those that disagree with me even a little, get used to it~!
    Tkmajing posted...
    Ocarina of Time is garbage compared to Breath of the Wild.
    I'm trolling the Nintendo Switch board almost exclusively now - N_Guy_N exposing himself
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    Joker13zz 2 days ago#75
    Why isn't this on the BOTW board? Especially with that generic as hell thread title. Come on mods...
    Want to see humanity at it's worst? Go online and read forums or comment pages!
    meiyuki posted...
    GallantChaddymn posted...

    Use your other less valuable weapons on the fodder enemies.


    I take it you're not mentally capable of understanding the words "combat is not rewarding."


    Not the case, but you have made more than clear you suffer from severe head trauma.

    What do I gain by breaking a bunch of worthless weapons to get more worthless weapon that I don't get by just avoiding the battle entirely? You understand you're so obsessed with defending this game at all cost that you're literally making my point for me?


    - Stronger weapons.
    - Monster parts, which can be used to upgrade armor, sheikah slate runes, make elixirs, trade for MON at fang and Bone shops, or even simply sold for rupees in order to conserve other materials as an alternative.
    The freedom to raid the camps uninhibited for items inside crates or steel boxes and in some cases, chests, which require all the enemies be defeated, as well as the ability to use campfires and pots uninhibited, since the presence of monsters prevents you otherwise.

    But yea man. Zero incentives.
    Now I'm just gonna sit here waiting for you to contrive some bulls*** as to why all of it supposedly doesn't count.
    FC: 1977 - 0616 - 0040
    Gallant was here
    (edited 2 days ago)quote
    n00bsaib0t 2 days ago#77
    LimboStudios posted...
    n00bsaib0t posted...
    I can only assume people so hung up on weapon durability "punishing" either haven't played the game or at the very least haven't found fairy fountains.

    maybe they don't like a s***ty mechanic that harms an otherwise great experience?

    It is a s***ty mechanic. You also get more than just an enemy weapon, so they are still exposed as either having never played or not finding the fairy fountains to know what to do with said items.
    Steam/XBL/PSN/EU NNID - Nifterific | US NNID & Nintendo Account - n00bsaib0t
    EU Nintendo Account - n00b_saib0t | SFV: Balrog | MKX: Sun God Kotal Kahn
    arvilino 2 days ago#78
    LimboStudios posted...
    n00bsaib0t posted...
    I can only assume people so hung up on weapon durability "punishing" either haven't played the game or at the very least haven't found fairy fountains.

    maybe they don't like a s***ty mechanic that harms an otherwise great experience?


    It strikes a good balance. It prevents the incorporation of some kind of stat requirement for weapons which suits the fully-open nature of the world, incentivises you to use a variety of weapons by preventing you from being able to stick with just one and pressures you to use suitable weapons for each situation. it also suits you being able to pick up every weapon the enemies use as well.Not to mention as some of the weapons have locations where they always appear it makes revisiting certain areas of the world have more of a point.

    It's give and takeAs opposed to just give and the game is better off for the mechanic being done this way.
    'The fact of the matter is that we've been here constantly. We've been betraying peoples expectations, in a good way, for a long time.'
    3DS: 2449-4649-4995
    n00bsaib0t 2 days ago#79
    meiyuki posted...
    GallantChaddymn posted...

    Use your other less valuable weapons on the fodder enemies.


    I take it you're not mentally capable of understanding the words "combat is not rewarding."
    What do I gain by breaking a bunch of worthless weapons to get more worthless weapon that I don't get by just avoiding the battle entirely? You understand you're so obsessed with defending this game at all cost that you're literally making my point for me?

    You get to upgrade your f***ing armors. Really, discussing games you've never played should be a banable offense.
    Steam/XBL/PSN/EU NNID - Nifterific | US NNID & Nintendo Account - n00bsaib0t
    EU Nintendo Account - n00b_saib0t | SFV: Balrog | MKX: Sun God Kotal Kahn
    n00bsaib0t 2 days ago#80
    arvilino posted...
    LimboStudios posted...
    n00bsaib0t posted... 
    I can only assume people so hung up on weapon durability "punishing" either haven't played the game or at the very least haven't found fairy fountains.

    maybe they don't like a s***ty mechanic that harms an otherwise great experience?


    It strikes a good balance. It prevents the incorporation of some kind of stat requirement for weapons which suits the fully-open nature of the world, incentivises you to use a variety of weapons by preventing you from being able to stick with just one and pressures you to use suitable weapons for each situation. it also suits you being able to pick up every weapon the enemies use as well.Not to mention as some of the weapons have locations where they always appear it makes revisiting certain areas of the world have more of a point.

    It's give and takeAs opposed to just give and the game is better off for the mechanic being done this way.

    You can't be serious.
    Steam/XBL/PSN/EU NNID - Nifterific | US NNID & Nintendo Account - n00bsaib0t
    EU Nintendo Account - n00b_saib0t | SFV: Balrog | MKX: Sun God Kotal Kahn
    arvilino 2 days ago#81
    n00bsaib0t posted...
    arvilino posted...
    LimboStudios posted...
    n00bsaib0t posted... 
    I can only assume people so hung up on weapon durability "punishing" either haven't played the game or at the very least haven't found fairy fountains.

    maybe they don't like a s***ty mechanic that harms an otherwise great experience?


    It strikes a good balance. It prevents the incorporation of some kind of stat requirement for weapons which suits the fully-open nature of the world, incentivises you to use a variety of weapons by preventing you from being able to stick with just one and pressures you to use suitable weapons for each situation. it also suits you being able to pick up every weapon the enemies use as well.Not to mention as some of the weapons have locations where they always appear it makes revisiting certain areas of the world have more of a point.

    It's give and takeAs opposed to just give and the game is better off for the mechanic being done this way.

    You can't be serious.


    I am serious. No one likes having the weapons break, but the battle system could be completley snapped in two if there wasn't weapon durability if you just enter Hyrule Castle and pick something powerful up and use it forever. Anything they could conceivably try to counteract or prevent those weapons from being used would basically mess with the free-form nature of the game and progression.

    I think the durability mechanic best complements and meshes together with the way the rest of the game is designed and the games themes.
    'The fact of the matter is that we've been here constantly. We've been betraying peoples expectations, in a good way, for a long time.'
    3DS: 2449-4649-4995
    (edited 2 days ago)quote
    meiyuki 2 days ago#82
    arvilino posted...
    It strikes a good balance. It prevents the incorporation of some kind of stat requirement for weapons which suits the fully-open nature of the world, incentivises you to use a variety of weapons by preventing you from being able to stick with just one and pressures you to use suitable weapons for each situation. it also suits you being able to pick up every weapon the enemies use as well.Not to mention as some of the weapons have locations where they always appear it makes revisiting certain areas of the world have more of a point.


    The problem is not strictly weapon durability itself, it's the way it's tuned in BOTW. In this game you break weapons so quickly they have to literally throw weapons at you to keep you stocked. That doesn't accomplish a whole lot, especially when all the weapon play fairly similarly. It largely accomplishes making people avoid combat and breaking up the flow of combat by causing you to pause often to switch weapons. 

    Had weapons been far more durable but still breakable, there would be a lot less complaints about the system. You'd still need to plan ahead, have backup weapons, and need to find a decent supply of weapons, and rare weapons would still be highly valuable. It would accomplish everything BOTW sets out to do but without the inventory bloat, break ups in the flow of combat, and general attitude of combat not being worth it.

    That's largely why people complain about the system.
    arvilino posted...
    n00bsaib0t posted...
    arvilino posted...
    LimboStudios posted...
    n00bsaib0t posted... 
    I can only assume people so hung up on weapon durability "punishing" either haven't played the game or at the very least haven't found fairy fountains.

    maybe they don't like a s***ty mechanic that harms an otherwise great experience?


    It strikes a good balance. It prevents the incorporation of some kind of stat requirement for weapons which suits the fully-open nature of the world, incentivises you to use a variety of weapons by preventing you from being able to stick with just one and pressures you to use suitable weapons for each situation. it also suits you being able to pick up every weapon the enemies use as well.Not to mention as some of the weapons have locations where they always appear it makes revisiting certain areas of the world have more of a point.

    It's give and takeAs opposed to just give and the game is better off for the mechanic being done this way.

    You can't be serious.


    I am serious. No one likes having the weapons break, but the battle system could be completley snapped in two if there wasn't weapon durability if you just enter Hyrule Castle and pick something powerful up and use it forever. Anything they could conceivably try to counteract or prevent those weapons from being used would basically mess with the free-form nature of the game and progression.

    I think the durability mechanic best complements and meshes together with the way the rest of the game is designed and the games themes.


    Finally, Someone gets it!
    FC: 1977 - 0616 - 0040
    Gallant was here
    n00bsaib0t 2 days ago#84
    GallantChaddymn posted...
    arvilino posted...
    n00bsaib0t posted... 
    arvilino posted... 
    LimboStudios posted... 
    n00bsaib0t posted... 
    I can only assume people so hung up on weapon durability "punishing" either haven't played the game or at the very least haven't found fairy fountains.

    maybe they don't like a s***ty mechanic that harms an otherwise great experience?


    It strikes a good balance. It prevents the incorporation of some kind of stat requirement for weapons which suits the fully-open nature of the world, incentivises you to use a variety of weapons by preventing you from being able to stick with just one and pressures you to use suitable weapons for each situation. it also suits you being able to pick up every weapon the enemies use as well.Not to mention as some of the weapons have locations where they always appear it makes revisiting certain areas of the world have more of a point. 

    It's give and take As opposed to just give and the game is better off for the mechanic being done this way.

    You can't be serious.


    I am serious. No one likes having the weapons break, but the battle system could be completley snapped in two if there wasn't weapon durability if you just enter Hyrule Castle and pick something powerful up and use it forever. Anything they could conceivably try to counteract or prevent those weapons from being used would basically mess with the free-form nature of the game and progression. 

    I think the durability mechanic best complements and meshes together with the way the rest of the game is designed and the games themes.


    Finally, Someone gets it!

    It never stopped any other open world game from working, including LOZ, Zelda 2, and ALBW.
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    RollinHard 2 days ago#85
    GallantChaddymn posted...
    arvilino posted...
    n00bsaib0t posted...
    arvilino posted...
    LimboStudios posted...
    n00bsaib0t posted... 
    I can only assume people so hung up on weapon durability "punishing" either haven't played the game or at the very least haven't found fairy fountains.

    maybe they don't like a s***ty mechanic that harms an otherwise great experience?


    It strikes a good balance. It prevents the incorporation of some kind of stat requirement for weapons which suits the fully-open nature of the world, incentivises you to use a variety of weapons by preventing you from being able to stick with just one and pressures you to use suitable weapons for each situation. it also suits you being able to pick up every weapon the enemies use as well.Not to mention as some of the weapons have locations where they always appear it makes revisiting certain areas of the world have more of a point.

    It's give and takeAs opposed to just give and the game is better off for the mechanic being done this way.

    You can't be serious.


    I am serious. No one likes having the weapons break, but the battle system could be completley snapped in two if there wasn't weapon durability if you just enter Hyrule Castle and pick something powerful up and use it forever. Anything they could conceivably try to counteract or prevent those weapons from being used would basically mess with the free-form nature of the game and progression.

    I think the durability mechanic best complements and meshes together with the way the rest of the game is designed and the games themes.


    Finally, Someone gets it!

    Yep, but once you put in time to upgrade the Master Sword completely (through DLC), you have a pretty powerful and durable OP weapon. Don't let the fact that its DLC distract you.
    Never forget those that lost karma this day!! http://imgur.com/UrIzM4Y
    meiyuki posted...
    especially when all the weapon play fairly similarly.

    Keep telling yourself that.

    Also, the way weapon durability to weapon ratio is handled keeps you on your toes and more engaged with the durability system, as it incentivises you to hop from one weapon to the next as you defeat enemies and take their weapons mid fight.
    FC: 1977 - 0616 - 0040
    Gallant was here
    bbivens 2 days ago#87
    meiyuki posted...
    arvilino posted...
    It strikes a good balance. It prevents the incorporation of some kind of stat requirement for weapons which suits the fully-open nature of the world, incentivises you to use a variety of weapons by preventing you from being able to stick with just one and pressures you to use suitable weapons for each situation. it also suits you being able to pick up every weapon the enemies use as well.Not to mention as some of the weapons have locations where they always appear it makes revisiting certain areas of the world have more of a point.


    The problem is not strictly weapon durability itself, it's the way it's tuned in BOTW. In this game you break weapons so quickly they have to literally throw weapons at you to keep you stocked. That doesn't accomplish a whole lot, especially when all the weapon play fairly similarly. It largely accomplishes making people avoid combat and breaking up the flow of combat by causing you to pause often to switch weapons. 

    Had weapons been far more durable but still breakable, there would be a lot less complaints about the system. You'd still need to plan ahead, have backup weapons, and need to find a decent supply of weapons, and rare weapons would still be highly valuable. It would accomplish everything BOTW sets out to do but without the inventory bloat, break ups in the flow of combat, and general attitude of combat not being worth it.

    That's largely why people complain about the system.


    It's no different than ammo in a shooting game... You can't find the ammo for a gun you like, so you grab a different gun. I don't see what the hang up is on this. I have the Master Sword, fully realized, and yet I have a bunch of other weapons that serve other purposes (some fire/electric/ice, along with some spears, smashers etc.) and I try to keep something in each vein. If the weapons lasted indefinitely, I really feel like a lot of the challenge/strategy goes away.
    Every US Nintendo ever (sans virtual boy)... 
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    #88
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    meiyuki 2 days ago#89
    bbivens posted...

    It's no different than ammo in a shooting game... You can't find the ammo for a gun you like, so you grab a different gun. I don't see what the hang up is on this. I have the Master Sword, fully realized, and yet I have a bunch of other weapons that serve other purposes (some fire/electric/ice, along with some spears, smashers etc.) and I try to keep something in each vein. If the weapons lasted indefinitely, I really feel like a lot of the challenge/strategy goes away.


    they break faster than you run out of ammo in fps games other than like BFG type weapons. I also don't understand the "challenge". I've never once even come close to running out of weapons. So like what is the challenge that I have to pause and switch weapons and keep swinging? 

    Maybe it's because i'm only engaging in combat that i need to but there rarely been any real thought to what weapon I'm using when. I suppose it helps that I have the master sword so I'm only using other weapons when that's on recharge. I just really think a lot of these things are kind of overblown.
    arvilino 2 days ago#90
    meiyuki posted...
    arvilino posted...
    It strikes a good balance. It prevents the incorporation of some kind of stat requirement for weapons which suits the fully-open nature of the world, incentivises you to use a variety of weapons by preventing you from being able to stick with just one and pressures you to use suitable weapons for each situation. it also suits you being able to pick up every weapon the enemies use as well.Not to mention as some of the weapons have locations where they always appear it makes revisiting certain areas of the world have more of a point.


    The problem is not strictly weapon durability itself, it's the way it's tuned in BOTW. In this game you break weapons so quickly they have to literally throw weapons at you to keep you stocked. That doesn't accomplish a whole lot, especially when all the weapon play fairly similarly. It largely accomplishes making people avoid combat and breaking up the flow of combat by causing you to pause often to switch weapons. 

    Had weapons been far more durable but still breakable, there would be a lot less complaints about the system. You'd still need to plan ahead, have backup weapons, and need to find a decent supply of weapons, and rare weapons would still be highly valuable. It would accomplish everything BOTW sets out to do but without the inventory bloat, break ups in the flow of combat, and general attitude of combat not being worth it.

    That's largely why people complain about the system.


    How much more durable because the mid-strong weapons have like 25-50 durability? Early on or flimsy weapons like Boko Clubs, Hoes, etc. would break after killing an enemy or two but the early game Sledgehammers last a very long time. And later on when you also have the Urbosa's Fury skill you can deal huge amounts of AoE damage without even reducing durability much.

    Mid-range weapons like Knight weapons which you start getting at the middle of the game can defeat multiple Black variations of the enemies before breaking, about half a dozen blue enemies and a dozen or more standard ones. How did you get into situations where you felt your weapons were breaking too quickly?
    'The fact of the matter is that we've been here constantly. We've been betraying peoples expectations, in a good way, for a long time.'
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    (edited 2 days ago)quote
    meiyuki 2 days ago#91
    arvilino posted...
    Mid-range weapons like Knight weapons which you start getting at the middle of the game can defeat multiple Black variations of the enemies before breaking, about half a dozen blue enemies and a dozen or more standard ones. How did you get into situations where you felt your weapons were breaking too quickly?


    The system shouldn't be something that is constantly in your face. It's hard to get through a battle(entire camp, guardian etc) without breaking a weapon or two. Even things like the master sword don't hold up all that long. I'm fine with the clubs, and wooden spears breaking fast but once you get to mid range you should be able to clear several camps before a weapon is breaking, and endgame weapons should take a lot longer to break.
    n00bsaib0t 2 days ago#92
    meiyuki posted...
    arvilino posted...
    Mid-range weapons like Knight weapons which you start getting at the middle of the game can defeat multiple Black variations of the enemies before breaking, about half a dozen blue enemies and a dozen or more standard ones. How did you get into situations where you felt your weapons were breaking too quickly?


    The system shouldn't be something that is constantly in your face. It's hard to get through a battle(entire camp, guardian etc) without breaking a weapon or two. Even things like the master sword don't hold up all that long. I'm fine with the clubs, and wooden spears breaking fast but once you get to mid range you should be able to clear several camps before a weapon is breaking, and endgame weapons should take a lot longer to break.

    Who fights guardians? Just reflect their beams. A f***ing level 1 pot lid can do it. Then nothing breaks.
    Steam/XBL/PSN/EU NNID - Nifterific | US NNID & Nintendo Account - n00bsaib0t
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    bbivens 2 days ago#93
    meiyuki posted...
    bbivens posted...

    It's no different than ammo in a shooting game... You can't find the ammo for a gun you like, so you grab a different gun. I don't see what the hang up is on this. I have the Master Sword, fully realized, and yet I have a bunch of other weapons that serve other purposes (some fire/electric/ice, along with some spears, smashers etc.) and I try to keep something in each vein. If the weapons lasted indefinitely, I really feel like a lot of the challenge/strategy goes away.


    they break faster than you run out of ammo in fps games other than like BFG type weapons. I also don't understand the "challenge". I've never once even come close to running out of weapons. So like what is the challenge that I have to pause and switch weapons and keep swinging? 

    Maybe it's because i'm only engaging in combat that i need to but there rarely been any real thought to what weapon I'm using when. I suppose it helps that I have the master sword so I'm only using other weapons when that's on recharge. I just really think a lot of these things are kind of overblown.



    Well, if all you have is a bunch of 20hp weapons, it will take an eternity to take on a white/purple moblin, as a random example. So if my fully upgraded Master Sword "breaks" I better have the right weapons to finish the job, same with challenging the four divine beasts... The challenge has to do with having the right weapon at the right time to be able to handle what you get into, which is the strategy of it. 

    Try just running around in hard mode haphazardly using your best weapon all the time... I am sure you'll die often...
    Every US Nintendo ever (sans virtual boy)... 
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    n00bsaib0t 2 days ago#94
    bbivens posted...
    meiyuki posted...
    bbivens posted... 

    It's no different than ammo in a shooting game... You can't find the ammo for a gun you like, so you grab a different gun. I don't see what the hang up is on this. I have the Master Sword, fully realized, and yet I have a bunch of other weapons that serve other purposes (some fire/electric/ice, along with some spears, smashers etc.) and I try to keep something in each vein. If the weapons lasted indefinitely, I really feel like a lot of the challenge/strategy goes away.


    they break faster than you run out of ammo in fps games other than like BFG type weapons. I also don't understand the "challenge". I've never once even come close to running out of weapons. So like what is the challenge that I have to pause and switch weapons and keep swinging? 

    Maybe it's because i'm only engaging in combat that i need to but there rarely been any real thought to what weapon I'm using when. I suppose it helps that I have the master sword so I'm only using other weapons when that's on recharge. I just really think a lot of these things are kind of overblown.



    Well, if all you have is a bunch of 20hp weapons, it will take an eternity to take on a white/purple moblin, as a random example. So if my fully upgraded Master Sword "breaks" I better have the right weapons to finish the job, same with challenging the four divine beasts... The challenge has to do with having the right weapon at the right time to be able to handle what you get into, which is the strategy of it. 

    Try just running around in hard mode haphazardly using your best weapon all the time... I am sure you'll die often...

    Weapons deteriorate faster hitting shields and other hard surfaces. Use dodging/fury rushes or parry their attacks. You can go through more than a dozen enemies on a low level weapon if you know the combat system.

    The durability system sucks, but it's far less of an issue than people pretend it is.
    Steam/XBL/PSN/EU NNID - Nifterific | US NNID & Nintendo Account - n00bsaib0t
    EU Nintendo Account - n00b_saib0t | SFV: Balrog | MKX: Sun God Kotal Kahn
    n00bsaib0t posted...
    You can't be serious.

    oh trust me he f***ing is, he thinks loot being rewarding in an ARPG is a BAD THING.

    @arvilino I'd rather have meaningful weapons with their own unique attributes and elements and enemies being designed to make you switch weapons midfight willingly and eventually being able to master one type of weapon instead of the game c***blocking you every 2 seconds, players feeling rewarded and satisfied is a good thing.

    Forcing the player to switch weapons is a bad thing, you're forcing variety which ironically ruins the concept of it, variety is supposed to allow you to choose. You're esentially trying to spin the game's negatives as positives, which is f***ing ridiculous.

    The system is complete trash, it removes any kind of gratification from finding a cool weapon in the overworld with a good attribute because 5 hits on a couple Bokoblins and your awesome weapon is gone, it deflates the experience. You should simply be able to upgrade and repair your weapons like in Dark Souls or Skyrim, where finding a really cool weapon actually feels great because you get to keep it until you find one you like more.

    Removing the system would completely improve the game.
    Even my most peaceful and calm posts are somehow designed to belittle those that disagree with me even a little, get used to it~!
    (edited 2 days ago)quote
    arvilino 2 days ago#96
    LimboStudios posted...
    @arvilino I'd rather have meaningful weapons with their own unique attributes and elements and enemies being designed to make you switch weapons midfight willingly and eventually being able to master one type of weapon instead of the game c***blocking you every 2 seconds, players feeling rewarded and satisfied is a good thing.

    Forcing the player to switch weapons is a bad thing, you're forcing variety which ironically ruins the concept of it, variety is supposed to allow you to choose. You're esentially trying to spin the game's negatives as positives, which is f***ing ridiculous.


    So you want the enemies to be designed to make you switch weapons but you also want the game to allow you to master one type of weapon and never make you need to switch weapons? What you want is in conflct with each other, its a mess of mechanics and aims.

    The system is complete trash, it removes any kind of gratification from finding a cool weapon in the overworld with a good attribute because 5 hits on a couple Bokoblins and your awesome weapon is gone, it deflates the experience. You should simply be able to upgrade and repair your weapons like in Dark Souls or Skyrim, where finding a really cool weapon actually feels great because you get to keep it until you find one you like more.

    Removing the system would completely improve the game.


    Pretty much all of the powerful weapons with special effects are on the higher end of durability scale, I never experienced what you've described. 5 hits is like the durability of a Stalfos Arms or a Tree Branch. The effects the weapons like the Thunderblades have are also incredible to the point the time you do have them for their effects are pretty appreciated. Hell you name drop Elderscrolls but the last one I played, Oblivion I didn't feel great about weapons. it was just an endless hoarde of crap you accumulate that you stick in cupboards, drawers, etc. to prevent being overencumbered.

    Your "more meaningful" weapon idea is in conflict with itself and you either grossly wrong or grossly exaggerating about the durability in current system. I don't think your proposals are well thought out at all. I don't even think you have much confidence in how appealing your idea would be either otherwise you wouldn't feel the need to claim cool weapons break in 5 hits.
    'The fact of the matter is that we've been here constantly. We've been betraying peoples expectations, in a good way, for a long time.'
    3DS: 2449-4649-4995
    meiyuki posted...
    The system shouldn't be something that is constantly in your face.


    So you basically admit that there is nothing fundamentally wrong with it, and that it is just you don't like it because it hurts your feelings? Because that is pretty much what this has always amounted to.
    FC: 1977 - 0616 - 0040
    Gallant was here
    ECMIM 1 day ago#98
    zelgamerguy posted...
    I too think Vroom is a terrible game.
    bbivens posted...

    Well, if all you have is a bunch of 20hp weapons, it will take an eternity to take on a white/purple moblin, as a random example. So if my fully upgraded Master Sword "breaks" I better have the right weapons to finish the job, same with challenging the four divine beasts...


    How are you fighting silver enemies and only have 20 HP weapons?
    FC: 1977 - 0616 - 0040
    Gallant was here
    n00bsaib0t posted...
    GallantChaddymn posted...
    arvilino posted...
    n00bsaib0t posted... 
    arvilino posted... 
    LimboStudios posted... 
    n00bsaib0t posted... 
    I can only assume people so hung up on weapon durability "punishing" either haven't played the game or at the very least haven't found fairy fountains.

    maybe they don't like a s***ty mechanic that harms an otherwise great experience?


    It strikes a good balance. It prevents the incorporation of some kind of stat requirement for weapons which suits the fully-open nature of the world, incentivises you to use a variety of weapons by preventing you from being able to stick with just one and pressures you to use suitable weapons for each situation. it also suits you being able to pick up every weapon the enemies use as well.Not to mention as some of the weapons have locations where they always appear it makes revisiting certain areas of the world have more of a point. 

    It's give and take As opposed to just give and the game is better off for the mechanic being done this way.

    You can't be serious.


    I am serious. No one likes having the weapons break, but the battle system could be completley snapped in two if there wasn't weapon durability if you just enter Hyrule Castle and pick something powerful up and use it forever. Anything they could conceivably try to counteract or prevent those weapons from being used would basically mess with the free-form nature of the game and progression. 

    I think the durability mechanic best complements and meshes together with the way the rest of the game is designed and the games themes.


    Finally, Someone gets it!

    It never stopped any other open world game from working, including LOZ, Zelda 2, and ALBW.


    It did tho. Each game suffers heavily in different areas as a result
    FC: 1977 - 0616 - 0040
    Gallant was here
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