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Thursday, September 14, 2017

What do you people see in the dreamcast?

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  3. What do you people see in the dreamcast?
Vlajdermen 1 day ago#1
I've always thought it was a pretty mediocre system. Sure,it had some great games like Shenmue and Sonic Adventure,but not that many imo. Also,the controller was embarrasing. It doesn't lie well in the hand,the control stick was slippery and the D-pad felt cheap. Like,really,really cheap.

I'm not looking down on you if you like the system or consider it good. I'm just confused as to why it's remembered as such a classic.
Hail Santa
spiffyone 1 day ago#2
Because it had a rather stellar library of arcade style games, and was the first console to not only have a plethora of arcade perfect ports at a reasonable price, but in addition also had quite a few console originals that were good and upgraded ports of games from the previous gen.

What's not to like?
Boge 1 day ago#3
It had a few classics in my book. That's rare for a system for me.

Code Veronica, Tennis 2K, NFL 2K, Tokyo Extreme Racer

Those aren't even the games most people would list.
With deeper knowledge and experience, everything else becomes more shallow.
sorta like the WiiU type of thing.

it ultimately lacked a lot of games, but had some neat exclusives (and additionally, it had the best versions of a couple of arcade style games)

its not omg best ever, just more underated.
Suspiria 1 day ago#5
A great system with a library of good games.

What's not to see?
Dreamcast did have a lot of cool stuff, though a lot of its best games have newer ports. Not all of them are better, however (e.g., Crazy Taxi).
IN SPACE!
Bzzt.
uDubstep 1 day ago#7
Dreamcast is the perfect storm of quality, timing in the industry, and nostalgia. It's not only one of the best consoles in history from an objective point of view, but it came at an era where it was both ahead of it's time and the last of it's kind.

Dreamcast represents all the things we miss about video games such as arcade ports, local multiplayer, simple plug and play mechanics, etc. while at the same time trailblazing modern trends such as online gaming, pressure sensitive buttons, open world games, etc.

Factor in the fact that most of us fans were at a very impressionable age when it released(12-20), and you have a huge nostalgia factor. This was also a great era for video games in general beyond the dreamcast, so we have fond memories of gaming as a whole during this time.

I've been playing this console for almost 2 decades due to some of the best games in the world being on it, along with nostalgia and a huge library of games. I still haven't played them all after all this time. Every time I play a new game it feels fresh and awesome. The only games that feel stale are ones I've already played the crap out of, but if they are my favorites than I still enjoy myself. I've beaten Shenmue at least 30 times and I still enjoy playing today, for example...

My console is a customized revision 1. Custom Paint, fan mod, USBGDROM with tray, changable battery, etc. Here's a pic: https://s5.postimg.org/3rt512bzr/20170505_181140.jpgAlso I use a cheap tomee VGA cable as my HDTV has a VGA port built in which is so sexy...

My collection is 3 revision 1 consoles. One for spare parts, one is my modded one I use daily, and one is brand new(literally never used) new in box. I have a small collection of games and peripherals. All of my most favorite games I have on disk(about 20), the rest I can play on my USBGDROM. I have 4 controllers(one custom painted to match my console), 8 vmu, a mission stick, a keyboard, and 6 extension cords.

EDIT: Also, I won't pretend the controller was the best, but it was actually really good. I've been beating the s*** out of the same one for 17 years now and it works like a dream. You have to get used to it, it's not like an xbox controller than feels good right off the bat, or a dual shock that's just ingrained in your muscle memory since 1996...
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(edited 1 day ago)reportquote
uDubstep posted...
Heartfelt speech about the greatness of the Dreamcast

Damn dude, that was beautiful. I'm a relatively new Dreamcast owner (2014), but now I feel like I'm not doing it justice. I'm gonna have to flesh out my library.
IN SPACE!
Bzzt.
Otimus 1 day ago#9
Quirk titles, and an underdog system. Plus arcade ports.

I love the Dreamcast, but it is MASSIVELY overrated. If you weren't into arcade games or sports games, the system was kind of a piece of s***, relatively speaking.

But if it hit your niche, that system was a dream come true, because at the time nothing really did some of that stuff even close to as good as the DC. (Maybe the Saturn's fighters rival it?)
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metaIslug 1 day ago#10
Like always, casuals fail to understand the greatness of Sega consoles. Happens with Genesis, happens with Dreamcast. Still happens. It's usually americans, cause over here in Europe Sega and Sony were king and Nintendo was a literally who until the Gamecube and Wii
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MertensCW 1 day ago#11
Obviously it had the best Sports titles at the time with Sega Sports which is now 2K sports and some other key titles from Sega.

Overall though i'd say it had a pretty weak lineup of games for anyone who wasn't big into arcade titles of that era and the controller is pretty bad and way too big in a Xbox Duke way.

Also Shenmue was trash.
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young_flip 1 day ago#12
the VMU alone made it unique. then chu-chu rocket bro. then you had the library. power stone 1+2, MvC 1+2, Re:CV, Shenmue, Skies of Arcadia. throw in some more: Sonic Adventure, Sword of the Berserk, Jet Grind Radio and many others. I also first played Soul Reaver on the system. 

people compare it to the wii U but it was way better and more diverse than the wii U, which is mainly nintendo centric.
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uDubstep 1 day ago#13
Frozen_Robo-Ky posted...
uDubstep posted...
Heartfelt speech about the greatness of the Dreamcast

Damn dude, that was beautiful. I'm a relatively new Dreamcast owner (2014), but now I feel like I'm not doing it justice. I'm gonna have to flesh out my library.

Do yourself a favor and get yourself a usbgdrom if you have the coin. The single greatest gaming investment one can possibly make...
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Sonicplys 1 day ago#14
Its a reminder of why Sega was and will forever be garbage compared to Nintendo.
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old-new72 1 day ago#15
@Sonicplys

Shut the f*** up, you phony gamer. You don't even play games, so you have no right to criticize anything. I doubt you own anything Nintendo related and are nothing more than a bandwagoner who claims to be a fan.
"Super Mario Kart has better 3D graphics than Saturn games." The cranky hermit
I never thought the Dreamcast was that great. It has nice graphics, but it did not have the game library people claim. It was too arcade-y, and by 1999 arcade games weren't the thing they were in the 80s and early 90s. Off the top of my head, here are the games I have always heard praised on the system:

SoulCalibur
Grandia II
Skies of Arcadia
Sonic Adventure
Sonic Adventure 2
Shenmue
Crazy Taxi

There were probably a handful more that I can't remember, but this list is forgettable compared to the Genesis library. Plus most of those games got better versions on later systems. I don't understand praising a system that has fewer notable games than people can count on their hands.
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spiffyone 1 day ago#17
TheOpposite posted...
I never thought the Dreamcast was that great. It has nice graphics, but it did not have the game library people claim. It was too arcade-y, and by 1999 arcade games weren't the thing they were in the 80s and early 90s. Off the top of my head, here are the games I have always heard praised on the system:

SoulCalibur
Grandia II
Skies of Arcadia
Sonic Adventure
Sonic Adventure 2
Shenmue
Crazy Taxi

There were probably a handful more that I can't remember, but this list is forgettable compared to the Genesis library. Plus most of those games got better versions on later systems. I don't understand praising a system that has fewer notable games than people can count on their hands.


Your last statement is categorically untrue, as is the statement about most of the games you listed having better versions on later systems (at least of that gen). Of the list you posted, only SA2 and Skies arguably had better versions on later consoles of that gen. And if you're including consoles from after that gen, then the same holds true for PS2, GC, and XBox as well.
CaIiber345 1 day ago#18
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Cities on flame with rock and roll.
If it wasn't for the original Street Fighter 3 and possibly Sega Marine Fishing and that Ferrari game it would not been that great in my book.
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rockus 1 day ago#21
spiffyone posted...
Because it had a rather stellar library of arcade style games, and was the first console to not only have a plethora of arcade perfect ports at a reasonable price, but in addition also had quite a few console originals that were good and upgraded ports of games from the previous gen.

What's not to like?


This
uDubstep 1 day ago#22
TheOpposite posted...
I never thought the Dreamcast was that great. It has nice graphics, but it did not have the game library people claim. It was too arcade-y

We've spotted the casual...
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The older I get the more I realize I'm a Sega guy and probably always have been. Always had both consoles growing up except I skipped saturn for some reason.(have one now). Dreamcast had so, so many great games. People act like it sucks now, but you gotta remember that most of it's exclusives are no longer exclusive - if you consider the library as it was then, it was probably best ever. 

Games of that era had the best feel too. Games like Blue Stinger had that dreamcast feel, even when it wasn't good. And so many games WERE good.

It's not my favorite console ever anymore but it's definitely great. It probably would have been my favorite if it lived on.
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What you have to understand for its time, It was absolutely mind blowing. It was Sega's last console and holy crap did they go out with a bang, The controller wasn't great but the library made up for it and then some. Crazy Taxi, Sonic Adventures, House of the Dead, Soul Calibur, Marvel Vs Capcom 1 and 2, Street Fighter 3rd strike, Shenmue,Phantasy Star Online, Power Stone 1 and 2, Resident Evil: Code Veronica, Every 2k Sports title, Tony Hawk Pro Skater, Skies of Arcadia. And that's only a few that I can think of off the top of my head. The dreamcast even had online capabilities with some games and even had a web browser that you could download music and demos from. 

Outside of the playstation 2, I think the dreamcast, till this day, still has the best set of launch titles of any console. Amazing arcade ports, great exclusives and great sports titles. I still think it was ahead of its time.
it had a couple good multiplats, some interesting offerings from sega, and a couple great arcade ports
most of its games that i care about can be found elsewhere and some of the things (sonicpsoskies of arcadia) isn't that good to begin with

overrated but still decent enough i suppose
qeoijlijw 1 day ago#26
its because you are a casual gamer, tc. dont lie bro, just admit it.
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It had no games

Pointless system, as everyone was buying the superior PS2. 

Didn't play DVDs. 

Crap controller with too few face buttons, crap dpad, and crap Tamigotchi memory card. 

Disc drive was noisy and prone to break down and disc read errors. 

Online play was laggy, crap, and basically an expensive novelty. 

Bad fanbase with a chip on their shoulder about being pwned by Sony and the PS1.

Prone to instant buyer's remorse.
JCvgluvr 1 day ago#28
Overrated hipster console. NGG has a lot of minority opinions of this nature. Don't even get us started on that Saturn nonsense...
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the dreamcast is underrated AND overrated

the general public underrates it 
nerds on forums overrate it

the truth is somewhere in the middle. it's a nice console, worth owning imo. but you gotta realize the thing had like MAYBE 2 years on the market before it was killed off, so don't expect some amazing expansive library. and as people have mentioned, i hope you like arcade games. and fighting games. and not rpgs so much, or action games, or a lot of other genres

it did have quite a few strengths though. one that's hardly ever mentioned, and kinda dated now, is its sports lineup. the 2k games were some of the best on the market at the time. it's just not a genre people usually go back and play older games from, although i love doing it. there were also a lot of b/c-tier games that are kinda love it or hate it. one i remember liking a lot that you usually never hear about (unless people are bashing it) is soul fighter. draconus: cult of the wyrm is another one. some people really like zombie revenge, but i couldn't get into that one as much. and it has a handful of pretty decent light gun games, but you need an old crt to play them

imo it's the third best console of the 6th gen. the ps2 absolutely demolishes it, but then again it crushes pretty much everything. the original xbox is better, it had a lot of overlooked games and the best versions of almost every multiplatform title, plus good support from sega themselves after the dreamcast died. the gamecube and dreamcast are close, but i think i would personally put the dreamcast slightly above it because outside of the usual tired first party rehashes the gamecube didn't have much going for it. i will admit it's close though

if anyone says the dreamcast is the best console of all time they are almost certainly a sega fanboy, because it's almost impossible to justify that. it's a solid console, middle of the road, and admittedly some of that is due to how quickly sega killed it off
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shiva 1 day ago#30
I see one of the best consoles ever made, which unfortunately Sega failed.

I go back to its games probably more than any other console I own. The software library is unbelievably strong for something that only really really had two and a half years on the market. It's no surprise at all that gamers everywhere look back on it so fondly.


P.S.: the non-gamer salt that the Dreamcast's constant acclaim causes is strong in this thread. These DEEELICIOUS tears are like the fire sustaining my soul :D
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uDubstep 1 day ago#31
JCvgluvr posted...
Overrated hipster console. NGG has a lot of minority opinions of this nature. Don't even get us started on that Saturn nonsense...

Saturn was also an amazing console...
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Vlajdermen 1 day ago#32
uDubstep posted...
JCvgluvr posted...
Overrated hipster console. NGG has a lot of minority opinions of this nature. Don't even get us started on that Saturn nonsense...

Saturn was also an amazing console...

I agree with uDubstep. Not the best system ever made,but I liked it. The Panzer Dragoon games alone made it worth it.
Hail Santa
uDubstep 1 day ago#33
Vlajdermen posted...
uDubstep posted...
JCvgluvr posted...
Overrated hipster console. NGG has a lot of minority opinions of this nature. Don't even get us started on that Saturn nonsense...

Saturn was also an amazing console...

I agree with uDubstep. Not the best system ever made,but I liked it. The Panzer Dragoon games alone made it worth it.

Exactly. Saturn was like a poorly marketed, less supported Dreamcast. Filled with all kinds of awesome niche games, arcade ports, and some beautiful exclusives. It pales in comparison to dreamcast, but it really was amazing and I'm proud to play mine...
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Nahid-San 1 day ago#34
young_flip posted...
the VMU alone made it unique. then chu-chu rocket bro. then you had the library. power stone 1+2, MvC 1+2, Re:CV, Shenmue, Skies of Arcadia. throw in some more: Sonic Adventure, Sword of the Berserk, Jet Grind Radio and many others. I also first played Soul Reaver on the system.

Alongside those games, it also had Dino crisis 1, Resident evil: code veronica, and the greatest shmup of all time: ikaruga.
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Vlajdermen posted...
I've always thought it was a pretty mediocre system. Sure,it had some great games like Shenmue and Sonic Adventure,but not that many imo. Also,the controller was embarrasing. It doesn't lie well in the hand,the control stick was slippery and the D-pad felt cheap. Like,really,really cheap.

I'm not looking down on you if you like the system or consider it good. I'm just confused as to why it's remembered as such a classic.



because

>had online before Sony, M$ and Nintendo did
>had VMU memcards that you could play as games (Pocketstation tried it but failed)
>The game library barely had any duds really. 
>system's 3D wasnt grainy or pixelated
>had good sports games that werent tied to EA
>no region lock. no region block either (could play PSO with JPN players)
(\__/)
(='.'=)
Forestbug 1 day ago#36
Devilman_Amon posted...
>had VMU memcards that you could play as games (Pocketstation tried it but failed)


The irony is that Dreamcast failed too....
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spiffyone 1 day ago#37
Forestbug posted...
Devilman_Amon posted...
>had VMU memcards that you could play as games (Pocketstation tried it but failed)


The irony is that Dreamcast failed too....


No. Sega failed Dreamcast, not the other way around. In its short time on market it didn't sell much worse than GC and XBox did during their first years on market. The difference was the amount of cash their parent companies had earned from years prior to that generation, and their ability to use said cash to buttress any losses and keep their respective platforms afloat during downturns and tough times.
InnerSpace 1 day ago#38
If we're being honest though, all of the points you cited could be applied flawlessly to consoles like the N64 or the GameCube, or just about any console that didn't push for overdrawn third-party support and fully-streamlined hardware: in essence, any console that isn't the NES, SNES or PlayStation.
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old-new72 1 day ago#39
@f38748293478324

Are you a Sony fanboy, kid?
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uDubstep 1 day ago#40
Devilman_Amon posted...
no region lock

Dreamcast most certainly was region locked. It was just very easy to get around such things with boot disks, gameshark, etc...

While on the subject of boot disks, another reason Dreamcast has such a rabid fanbase that I failed to mention before, is that it's technically still alive and supported. The last official game came out in like 2007 or something, BUT indy devs continue to make/port games to the console every year.

The online functions also still work via private servers and people are still able to play online games together. I play PSO every once in awhile still with old school keyboard and everything.

This puts dreamcast in a very unique zombie stage of it's life. Perfect for keeping us old fans happy, while attracting a new hipster crowd of kids interested in this old tech...
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Vegeta1000 1 day ago#41
The DC was ahead of its time. Far more powerful than its competition at the time, had a great variety of games, had the innovative VMU, and helped make online mainstream for consoles. There's a lot to like about it.

Vlajdermen posted...
Sure,it had some great games like Shenmue and Sonic Adventure,but not that many imo


Yeah, you desperately need to do research on the DC's library. 


Illuminoius posted...
it had a couple good multiplats, some interesting offerings from sega, and a couple great arcade ports
most of its games that i care about can be found elsewhere and some of the things (sonicpsoskies of arcadia) isn't that good to begin with

overrated but still decent enough i suppose


I can understand your hatred for the Sonic Adventure games, but Phantasy Star Online and Skies of Arcadia weren't that good?


f38748293478324 posted...
It had no games

Pointless system, as everyone was buying the superior PS2. 

Didn't play DVDs. 

Crap controller with too few face buttons, crap dpad, and crap Tamigotchi memory card. 

Disc drive was noisy and prone to break down and disc read errors. 

Online play was laggy, crap, and basically an expensive novelty. 

Bad fanbase with a chip on their shoulder about being pwned by Sony and the PS1.

Prone to instant buyer's remorse.


Joke post.

JCvgluvr posted...
Overrated hipster console. NGG has a lot of minority opinions of this nature. Don't even get us started on that Saturn nonsense...


Another joke post.
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pigzig_n1 1 day ago#42
verily it be in the nature of dreams to end
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I have massive high school nostalgia for the system but even then AND now I thought it was lacking in the type of games I like to play.
It lacks beat em ups, has too many one on one fighters a genre I'm not a big fan of.
It lacks good platformers outside of Rayman, Magnetic Neo and the Sonic games which aged terribly.

It did have great games such as Makken X, tho I never beat this.
It has some neat JRPGs tho many weren't localized.
Then there was Jet Set Radio, Ecco, Shenmue 1 and 2 for us here in Europe.

I played a ton of Quake 3 and Unreal Torunament online on it despite having a computer that could play them better lol

But the system had too many one on one fighters or arena brawlers like power stone, spawn, that one heavy metal game and so forth.
I don't care much about those type of games even tho I do enjoy them from time to time.

Sure there are a ton of shmups on it, but many of those can be played elsewhere 

Still, I do love the system and I do play it even today, but it is overrated in terms of content and arcade game availability, if only it had more platformers and beat 'em ups or run and gun shooters like my beloved Gunlord which came way after the system's "death".

Then there's the controller.
Have you TRIED playing Bangai-o, one of the best games on the system with the thing? A Directional shooter where you either have to use the face buttons to awkwardly shoot where you want OR get used to holding the controller in the utmost weird way to play it like a normal directional shooter where you move with the wonky dpad and shoot using the analog stick.

I love the system but I know its flaws better than most nostalgia influenced people because I always have it hooked up for one reason or another.
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uDubstep 1 day ago#44
Using face buttons in a shooter isn't awkward at all lol
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spiffyone 1 day ago#45
uDubstep posted...
Using face buttons in a shooter isn't awkward at all lol


Nah, Kiba has sort of a point with Bangai-O on Dreamcast. In the N64 original, the analog stick handled shooting and aiming, the dpad movement. Having the analog stick handle shoot/aim in a multidirectional shooter is better than having four face buttons handle it, as diagonal shots are easier and quicker to pull off. With the face buttons, pressing two buttons at once, some at very awkward angles, is necessary; with the analog stick, one need only hit the diagonal directions using the stick (I'll also note that spraying ammunition in a circular pattern was also easier on the stick for this very reason).

On DC, the default interface is using those face buttons in place of the analog stick for shoot/aim. A secondary control option is available giving the same set up as the N64 original (analog stick shoot/aim, dpad movement), but as the stick and the dpad are on the same side on the DC controller...well, that's really f***ing awkward.

It would have been better had there been a second stick, obviously, but the team behind the game could've (and should've) had the face buttons control movement (with the analog controlling shoot/aim) as an option.

Kiba, you can utilize the control set up I just described if you use one of those MadCatz programmable DC controllers. Just map the face buttons to act as the directions on the dpad. That way you can shoot using the analog stick without having to hold the controller at an awkward angle. Of course it's not as optimal as the N64 set up, because you'll have to use your right thumb for movement control rather than your left, but it's better than the stock set ups for the game and you get used to it quite quickly (or at least I did).
uDubstep 1 day ago#46
spiffyone posted...
It would have been better had there been a second stick, obviously, but the team behind the game could've (and should've) had the face buttons control movement (with the analog controlling shoot/aim) as an option.

I agree, but I never had issue with the regular controls. Face buttons just feel like a PS1 d-pad honestly...
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Vegeta1000 posted...
I can understand your hatred for the Sonic Adventure games, but Phantasy Star Online and Skies of Arcadia weren't that good?

pso is amusing but other than being casual fun or an addicting rare items hunt, it's pretty boring
they told the main story and every single sidequest in the same four areas, enemies were recolored all over the place, and there just wasn't much to the combat besides "attack once or twice, walk back, continue attacking" (or you just mindlessly attack and use resta and invincibility frames to counterattack when you get hit)
it had a really cool atmosphere and it sucks that none of the sequels ever came close to it

phantasy star portable 2 (infinity) was probably the best that the classic formula could get without radically changing it tbh
it's a shame that pso2 had to be so damn bad and be nothing but a f2p dressup simulator with addict traps instead of gameplay; its level design is somehow just as simple as the original game's but it somehow has less visual variety and no notable setpieces or anything since it's all procedurally generated
despite all the fun new weapons and things like skill trees and certain stage gimmicks, it's a really unbalanced, unvaried game


skies of arcadia is a cute game but the loading times, high encounter rate, and extremely slow battles really hurt it

the vmu was an interesting concept but it was never worth actually putting minigames on them because they ate up all the memory, and the thing ate through batteries pretty fast
i really hated how power stone 2 (a pretty good, casual arena fighter) tied custom weapons to vmus that only the specific player could break
it was unnecessary for naming and viewing stats of chao in the sonic adventure games to be tied to the vmu
it was cute how sonic shuffle had you view your stats on your vmu and would hide them from everyone else on the tv; it's the kind of use of the vmu that i would have expected the wii u gamepad to expand on, or for a handheld sequel or something to use

oh, and i hated the controller, but not for the lack of available inputs, but instead for its weird shape, hard-to-reach joystick, and blister-causing d-pad
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It's a product of it's era. Good then, terrible now.
I never owned one but I have such an admiration for it. I've never been exposed to a console with such weird, unique games as the Dreamcast. Things like Seaman or Illbleed or Space Channel 5 pique my curiosity endlessly.
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uDubstep posted...
Dreamcast is the perfect storm of quality, timing in the industry, and nostalgia. It's not only one of the best consoles in history from an objective point of view, but it came at an era where it was both ahead of it's time and the last of it's kind.

Dreamcast represents all the things we miss about video games such as arcade ports, local multiplayer, simple plug and play mechanics, etc. while at the same time trailblazing modern trends such as online gaming, pressure sensitive buttons, open world games, etc.

Factor in the fact that most of us fans were at a very impressionable age when it released(12-20), and you have a huge nostalgia factor. This was also a great era for video games in general beyond the dreamcast, so we have fond memories of gaming as a whole during this time.

I've been playing this console for almost 2 decades due to some of the best games in the world being on it, along with nostalgia and a huge library of games. I still haven't played them all after all this time. Every time I play a new game it feels fresh and awesome. The only games that feel stale are ones I've already played the crap out of, but if they are my favorites than I still enjoy myself. I've beaten Shenmue at least 30 times and I still enjoy playing today, for example...

My console is a customized revision 1. Custom Paint, fan mod, USBGDROM with tray, changable battery, etc. Here's a pic: https://s5.postimg.org/3rt512bzr/20170505_181140.jpgAlso I use a cheap tomee VGA cable as my HDTV has a VGA port built in which is so sexy...

My collection is 3 revision 1 consoles. One for spare parts, one is my modded one I use daily, and one is brand new(literally never used) new in box. I have a small collection of games and peripherals. All of my most favorite games I have on disk(about 20), the rest I can play on my USBGDROM. I have 4 controllers(one custom painted to match my console), 8 vmu, a mission stick, a keyboard, and 6 extension cords.

EDIT: Also, I won't pretend the controller was the best, but it was actually really good. I've been beating the s*** out of the same one for 17 years now and it works like a dream. You have to get used to it, it's not like an xbox controller than feels good right off the bat, or a dual shock that's just ingrained in your muscle memory since 1996...

Speaking of things that were ahead of its time, any of you guys remember the Sega Channel?
  1. Boards
  2. Nonstop Gaming - General
  3. What do you people see in the dreamcast?
    1. Boards
    2. Nonstop Gaming - General
    3. What do you people see in the dreamcast?
    uDubstep 1 day ago#51
    I was not lucky enough to enjoy sega channel, but I do remember it...
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    InnerSpace 1 day ago#52
    uDubstep posted...
    I was not lucky enough to enjoy sega channel, but I do remember it...


    I had it from 1995-1997, but $20 CAN a month on a working teenager's salary was too rich for my blood. If it weren't so ridiculously expensive, it would've done so much better - market research surveys at the time did find that kids would have been more likely to subscribe to Sega Channel than to buy an N64 or Playstation, so if they would've just put it at an acceptable price, it would've been huge

    It came at a bad time in the lifetime of Sega consoles though, so you weren't missing much
    "How many Lowe's would Rob Lowe rob if Rob Lowe could rob Lowe's?"
    (edited 1 day ago)reportquote
    str8Knowledge 23 hours ago#53
    Nahid-San posted...
    young_flip posted...
    the VMU alone made it unique. then chu-chu rocket bro. then you had the library. power stone 1+2, MvC 1+2, Re:CV, Shenmue, Skies of Arcadia. throw in some more: Sonic Adventure, Sword of the Berserk, Jet Grind Radio and many others. I also first played Soul Reaver on the system.

    Alongside those games, it also had Dino crisis 1, Resident evil: code veronica, and the greatest shmup of all time: ikaruga.


    Was on playstation, static camera with real time graphics are lame, more of a puzzle game than shmup.
    spiffyone 23 hours ago#54
    str8Knowledge posted...
    Nahid-San posted...
    young_flip posted...
    the VMU alone made it unique. then chu-chu rocket bro. then you had the library. power stone 1+2, MvC 1+2, Re:CV, Shenmue, Skies of Arcadia. throw in some more: Sonic Adventure, Sword of the Berserk, Jet Grind Radio and many others. I also first played Soul Reaver on the system.

    Alongside those games, it also had Dino crisis 1, Resident evil: code veronica, and the greatest shmup of all time: ikaruga.


    Was on playstation, static camera with real time graphics are lame, more of a puzzle game than shmup.


    Uh huh.

    So three games handwaved.

    Now handwave away stuff that wasn't on PS1, had dynamic camera w/real time graphics (or static cameras with pre-rendered graphics), and action heavy shmups that were all available on the console and not its competitors.
    InnerSpace 23 hours ago#55
    str8Knowledge posted...
    Nahid-San posted...
    young_flip posted...
    the VMU alone made it unique. then chu-chu rocket bro. then you had the library. power stone 1+2, MvC 1+2, Re:CV, Shenmue, Skies of Arcadia. throw in some more: Sonic Adventure, Sword of the Berserk, Jet Grind Radio and many others. I also first played Soul Reaver on the system.

    Alongside those games, it also had Dino crisis 1, Resident evil: code veronica, and the greatest shmup of all time: ikaruga.


    Was on playstation, static camera with real time graphics are lame, more of a puzzle game than shmup.


    For what it's worth, even back then there were Digital Foundry-types that cared about technical performance, and generally games that were available on multiple platforms performed at a much higher technical level on Dreamcast

    Of course, eventually the PS2 showed up and curb-stomped it in that regard
    "How many Lowe's would Rob Lowe rob if Rob Lowe could rob Lowe's?"
    Bangai-O was N64!?
    I assume it was Japan only?
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    spiffyone 23 hours ago#57
    InnerSpace posted...
    str8Knowledge posted...
    Nahid-San posted...
    young_flip posted...
    the VMU alone made it unique. then chu-chu rocket bro. then you had the library. power stone 1+2, MvC 1+2, Re:CV, Shenmue, Skies of Arcadia. throw in some more: Sonic Adventure, Sword of the Berserk, Jet Grind Radio and many others. I also first played Soul Reaver on the system.

    Alongside those games, it also had Dino crisis 1, Resident evil: code veronica, and the greatest shmup of all time: ikaruga.


    Was on playstation, static camera with real time graphics are lame, more of a puzzle game than shmup.


    For what it's worth, even back then there were Digital Foundry-types that cared about technical performance, and generally games that were available on multiple platforms performed at a much higher technical level on Dreamcast

    Of course, eventually the PS2 showed up and curb-stomped it in that regard


    Uh, I wouldn't say it "curb-stomped it in that regard". Most of the DC games later ported to PS2 actually ran and/or looked worse on PS2. That doesn't denote that PS2 was lesser hardware or anything (I'd not argue that, at least not in such an across the board fashion), but rather that devs didn't do a good enough job porting said games - although in many cases it wasn't primarily their fault but a fault of incomplete toolsets and the PS2 hardware itself being very different in architecture and basic set up from DC.
    uDubstep 23 hours ago#58
    InnerSpace posted...
    str8Knowledge posted...
    Nahid-San posted...
    young_flip posted...
    the VMU alone made it unique. then chu-chu rocket bro. then you had the library. power stone 1+2, MvC 1+2, Re:CV, Shenmue, Skies of Arcadia. throw in some more: Sonic Adventure, Sword of the Berserk, Jet Grind Radio and many others. I also first played Soul Reaver on the system.

    Alongside those games, it also had Dino crisis 1, Resident evil: code veronica, and the greatest shmup of all time: ikaruga.


    Was on playstation, static camera with real time graphics are lame, more of a puzzle game than shmup.


    For what it's worth, even back then there were Digital Foundry-types that cared about technical performance, and generally games that were available on multiple platforms performed at a much higher technical level on Dreamcast

    Of course, eventually the PS2 showed up and curb-stomped it in that regard

    While that's mostly true, it is worth noting that alot of multiplats actually ran better(or at least certain elements did) on DC than PS2 thanks to it's amazing architecture compared to the PS2's...

    See: Grandia 2, Dead or Alive 2
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    spiffyone 23 hours ago#59
    White Wolf Kiba posted...
    Bangai-O was N64!?
    I assume it was Japan only?


    Well, yeah. It was a JP only release on N64. But you could still import it and play it, as modding an N64 to play imports is no more involved than doing the same thing for SNES, iirc.
    uDubstep 23 hours ago#60
    White Wolf Kiba posted...
    Bangai-O was N64!?
    I assume it was Japan only?

    I think so yeah
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    InnerSpace 22 hours ago#61
    uDubstep posted...
    InnerSpace posted...
    str8Knowledge posted...
    Nahid-San posted...
    young_flip posted...
    the VMU alone made it unique. then chu-chu rocket bro. then you had the library. power stone 1+2, MvC 1+2, Re:CV, Shenmue, Skies of Arcadia. throw in some more: Sonic Adventure, Sword of the Berserk, Jet Grind Radio and many others. I also first played Soul Reaver on the system.

    Alongside those games, it also had Dino crisis 1, Resident evil: code veronica, and the greatest shmup of all time: ikaruga.


    Was on playstation, static camera with real time graphics are lame, more of a puzzle game than shmup.


    For what it's worth, even back then there were Digital Foundry-types that cared about technical performance, and generally games that were available on multiple platforms performed at a much higher technical level on Dreamcast

    Of course, eventually the PS2 showed up and curb-stomped it in that regard

    While that's mostly true, it is worth noting that alot of multiplats actually ran better(or at least certain elements did) on DC than PS2 thanks to it's amazing architecture compared to the PS2's...

    See: Grandia 2, Dead or Alive 2


    That has more to do with how the individual software was developed - DC was great with optimization once developers figured out the weird Dreamcast internal formatting. PS2s, by contrast, were designed for overall ease of access for developers, not fully customizable structural design. Much like the GameCube, the Dreamcast was a dream for programmers who really wanted to push the software

    But on a technical level, the literal only thing the Dreamcast had over PS2 was higher VRAM; every single other parameter was indeed matched and then some by the PlayStation 2, but the general consensus is that it was more like a mid-gen console due to its' rushed release: a powerhouse by the PS1/N64 standards it started competing against, but lagging behind consoles like the PS2 standard that it ended up competing against, and by the time the Dreamcast was discontinued, even the PS2 was no longer the frontrunner in that department
    "How many Lowe's would Rob Lowe rob if Rob Lowe could rob Lowe's?"
    (edited 22 hours ago)reportquote
    uDubstep 22 hours ago#62
    InnerSpace posted...
    That has more to do with how the individual software was developed - DC was great with optimization once developers figured out the weird Dreamcast internal formats

    But on a technical level, the literal only thing the Dreamcast had over PS2 was higher VRAM; every single other parameter was indeed matched and then some by the PlayStation 2

    Yes of course, I was just noting that that hardware bump didn't mean all ports of it were superior, matter of fact quite the opposite in some circumstances...
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    spiffyone 22 hours ago#63
    InnerSpace posted...
    uDubstep posted...
    InnerSpace posted...
    str8Knowledge posted...
    Nahid-San posted...
    young_flip posted...
    the VMU alone made it unique. then chu-chu rocket bro. then you had the library. power stone 1+2, MvC 1+2, Re:CV, Shenmue, Skies of Arcadia. throw in some more: Sonic Adventure, Sword of the Berserk, Jet Grind Radio and many others. I also first played Soul Reaver on the system.

    Alongside those games, it also had Dino crisis 1, Resident evil: code veronica, and the greatest shmup of all time: ikaruga.


    Was on playstation, static camera with real time graphics are lame, more of a puzzle game than shmup.


    For what it's worth, even back then there were Digital Foundry-types that cared about technical performance, and generally games that were available on multiple platforms performed at a much higher technical level on Dreamcast

    Of course, eventually the PS2 showed up and curb-stomped it in that regard

    While that's mostly true, it is worth noting that alot of multiplats actually ran better(or at least certain elements did) on DC than PS2 thanks to it's amazing architecture compared to the PS2's...

    See: Grandia 2, Dead or Alive 2


    That has more to do with how the individual software was developed - DC was great with optimization once developers figured out the weird Dreamcast internal formats

    But on a technical level, the literal only thing the Dreamcast had over PS2 was higher VRAM; every single other parameter was indeed matched and then some by the PlayStation 2, but the general consensus is that it was more like a mid-gen console due to its' rushed release: a powerhouse by the PS1/N64 standards it started competing against, but lagging behind consoles like the PS2 standard that it ended up competing against, and by the time the Dreamcast was discontinued, even the PS2 was no longer the frontrunner in that department


    Also better texture capabilities and better all around implementation of progressive scan (the percentage of PS2 games using progressive scan is lower than DC's, and that carried throughout the PS2 lifespan so it wasn't only early developer woes).

    And there is no "general consensus" regarding it being a "mid gen console", only statements of those that are very, very ill-informed and apparently can't do basic math (the length of time between the original DC release in Japan and that of PS2 is actually a few months shorter than that which existed between the PS2 launch and the respective launches of GC and XBox).
    InnerSpace 22 hours ago#64
    uDubstep posted...
    InnerSpace posted...
    That has more to do with how the individual software was developed - DC was great with optimization once developers figured out the weird Dreamcast internal formats

    But on a technical level, the literal only thing the Dreamcast had over PS2 was higher VRAM; every single other parameter was indeed matched and then some by the PlayStation 2

    Yes of course, I was just noting that that hardware bump didn't mean all ports of it were superior, matter of fact quite the opposite in some circumstances...


    True, but on the other hand, I see where you're coming from because like I said, my understanding is that development on the Dreamcast was a pretty good experience outside of the nightmare of its' software encryption methods: its' baseline programming architecture was as expansive as the PS2's, but fully-customizable as opposed to streamlined (so more complicated, but more complete). The processes involved with file conversion were a nightmare though: there are still Dreamcast games being developed by indie devs to this day, and I guess there are very specific tools for the Dreamcast that have to be used, no exceptions - the developer tools for the DC were no doubt some of the strictest tools ever placed on a home console, especially at the time

    The only thing really, like I said, is that the Dreamcast specs have been looked at over and over, and they just don't match up to the specifications of the PS2 - which is problematic, because the PS2's specs were not all that spectacular when stacked up against the GCN and XBOX, and it didn't help that the Emotion Engine didn't even allow for proper anti-aliasing
    "How many Lowe's would Rob Lowe rob if Rob Lowe could rob Lowe's?"
    (edited 22 hours ago)reportquote
    spiffyone 22 hours ago#65
    ^^I think you have that backwards. PS2's structure was less streamlined than DC's and allowed for greater customization due to relying more on software workarounds that were CPU intensive. DC, by comparison, was more streamlined, dividing up tasks between the CPU and PowerVR2DC GPU so as to offset CPU intensive tasks onto the GPU. File conversions weren't a nightmare for DC, as they were within the toolsets provided by Imagination Technologies, Sega, and MS (in the form of the optional Windows CE environment) from the very beginning; comparatively, there was a bunch of stuff in the PS2 hardware that wasn't even documented well at the beginning, leading to a lot of confusion over formats.
    uDubstep 22 hours ago#66
    the general consensus is that it was more like a mid-gen console due to its' rushed release


    Didn't see you sneak that edit in lol... I call complete bulls*** on that one...

    InnerSpace posted...
    True, but on the other hand, I see where you're coming from because like I said, my understanding is that development on the Dreamcast was a pretty good experience outside of the nightmare of its' software encryption methods: its' baseline programming architecture was as expansive as the PS2's, but fully-customizable as opposed to streamlined (so more complicated, but more complete). The processes involved with file conversion were a nightmare though: there are still Dreamcast games being developed by indie devs to this day, and I guess there are very specific tools for the Dreamcast that have to be used, no exceptions - the developer tools for the DC were no doubt some of the strictest tools ever placed on a home console, especially at the time

    There are alot of tools for DC devs. Titan IDE is a recent one that works really well. Plus so many people have dev kits its insane lol.
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    InnerSpace 22 hours ago#67
    spiffyone posted...
    ^^I think you have that backwards. PS2's structure was less streamlined than DC's and allowed for greater customization due to relying more on software workarounds that were CPU intensive. DC, by comparison, was more streamlined, dividing up tasks between the CPU and PowerVR2DC GPU so as to offset CPU intensive tasks onto the GPU. File conversions weren't a nightmare for DC, as they were within the toolsets provided by Imagination Technologies, Sega, and MS (in the form of the optional Windows CE environment) from the very beginning; comparatively, there was a bunch of stuff in the PS2 hardware that wasn't even documented well at the beginning, leading to a lot of confusion over formats.


    While some things may be off, it's well-documented that encryption protocols for the Dreamcast were especially troubling

    There was indeed formatting confusion on the PS2, but that was namely due to poor communication - something expected from the PlayStation brand, as PS1 development was handled in such a way that the Net Yaroze was practically a commercial commodity, as the system's whole platform was that anybody with access to a computer could develop software for the PS1 (which is funny, because Sony was also incredibly struct with the Yaroze proprietaries). When the PS2 hit, there was a rash of multiple dev kit prototypes, including their Linux PS2, which was designed attempting to create the same freedoms as the Net Yaroze through the use of Linux systems (again, I use the term 'freedoms' loosely: while the Yaroze was open-ended, Sony was unapologetically demanding with regards to software rights). The PS2's core issue was that Sony occasonally had no idea exactly how they even wanted to handle development with the TOOL when it was available, 

    With Dreamcast, community dev tools like Titan are now all over the place, but we also live in an era where people can still log on to the original PSO - the DC community has kept the architecture of the Dreamcast very much alive lol - but it was a very different story when Sega still controlled the software proprietaries
    "How many Lowe's would Rob Lowe rob if Rob Lowe could rob Lowe's?"
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    TheMatrix 22 hours ago#68
    fighters' paradise
    Brooke Shields' ass is a work of art.
    spiffyone 22 hours ago#69
    InnerSpace posted...
    spiffyone posted...
    ^^I think you have that backwards. PS2's structure was less streamlined than DC's and allowed for greater customization due to relying more on software workarounds that were CPU intensive. DC, by comparison, was more streamlined, dividing up tasks between the CPU and PowerVR2DC GPU so as to offset CPU intensive tasks onto the GPU. File conversions weren't a nightmare for DC, as they were within the toolsets provided by Imagination Technologies, Sega, and MS (in the form of the optional Windows CE environment) from the very beginning; comparatively, there was a bunch of stuff in the PS2 hardware that wasn't even documented well at the beginning, leading to a lot of confusion over formats.


    While some things may be off, it's well-documented that encryption protocols for the Dreamcast were especially troubling


    Encryption protocols have little to nothing to do with game development on the console, however. DC toolkits were rather clear and precise from the very beginning, and that, along with the very streamlined hardware architecture, made for an easy dev environment.

    There was indeed formatting confusion on the PS2, but that was namely due to poor communication - something expected from the PlayStation brand, as PS1 development was handled in such a way that the Net Yaroze was practically a commercial commodity, as the system's whole platform was that anybody with access to a computer could develop software for the PS1. When the PS2 hit, there was a rash of multiple dev kit prototypes, including their Linux PS2, which was designed attempting to create the same freedoms as the Net Yaroze through the use of Linux systems


    Dev kits targeted to fans are a different thing than official dev kits targeting mainstream dev houses, however. The "formatting" that I'm speaking to is more the compression algorithms, including that for texture compression and how to go about it. These things weren't really clear in the early PS2 days, and so textures in those early games, for the most part, weren't as good as contemporaries on DC. And then there's things like Sony pointing out that devs weren't using one of the vector units in updated dev docs and imploring them to do so...without really going into how to do so efficiently.

    This was in rather stark contrast to the DC dev docs I've seen from Imagination Technologies and Sega wherein everything new that was gleamed, or holes that existed in games developed up to that point, were well documented with clear examples of what to do and how to go about it.

    And I also think you're alluding to C based tools; both DC and PS2 had that. The difference is, Sony's were incomplete as they targeted more "to the metal" development due to the experience of JP devs imploring (and getting) Sony to allow "to the metal" game development at the tail end of the PS1 era.

    With Dreamcast, community dev tools like Titan are now all over the place, but we also live in an era where people can still log on to the original PSO - the DC community has kept the architecture of the Dreamcast very much alive lol - but it was a very different story when Sega still controlled the software proprietaries


    That's not really the case. Sega controlled their dev kits, yes, but docs were released in part by Imagination Technologies, and info wasn't withheld from devs at all. In addition, devs had the option of completely bypassing Sega's own OS and tools and using WinCE for game development (which had DirectX support), or go it alone and create tools from the ground up.

    In comparison, development on PS2 meant using Sony's tools, or creating one's own.
    InnerSpace 21 hours ago#70
    @spiffyone - never knew all that, thanks for the history lesson!

    That said, I think pretty much all the dev kits of old that got commercial releases were unbearably clunky anyway, at least in my experience, save for the XNA on 360 - I don't much care for MS consoles after the XB1, but I wish every consumer dev kit was as good as the XNA

    The school I taught at got to mess with a PS2 dev kit after they released it 'for educational purposes'. Needless to say, it wasn't the most fun thing in the world messing with that, and it was as light and compact as a bowling ball. Then again, I'll freely admit I'm no good with Linux programming in general
    "How many Lowe's would Rob Lowe rob if Rob Lowe could rob Lowe's?"
    (edited 21 hours ago)reportquote
    Vegeta1000 20 hours ago#71
    Also, I call BS on the "most DC games got better ports on other systems" nonsense. Only Sonic Adventure 2 and Skies of Arcadia were arguably better and the latter is definitely arguable. Maybe Phantasy Star Online is you enjoy local co-op. Every other DC game either played the same, was inferior, and didn't have enough improvements to recommend it over the DC version. Sonic Adventure and Capcom vs SNK 2 were better on DC. Marvel vs Capcom 2 and Grandia 2 were significantly better on DC. Hell, Rayman 2 on DC was the best.
    Just remember ALL CAPS when you spell the man name!
    Illuminoius 20 hours ago#72
    Vegeta1000 posted...
    Maybe Phantasy Star Online is you enjoy local co-op.

    and a new episode
    they also added new weapons, fixed bugs, and did some balancing
    more missions and (i think) multiplayer challenge was added?

    the pc version added another episode
    (edited 20 hours ago)reportquote
    InnerSpace 20 hours ago#73
    @Vegeta1000 posted...
    Also, I call BS on the "most DC games got better ports on other systems" nonsense. Only Sonic Adventure 2 and Skies of Arcadia were arguably better and the latter is definitely arguable. Maybe Phantasy Star Online is you enjoy local co-op. Every other DC game either played the same, was inferior, and didn't have enough improvements to recommend it over the DC version. Sonic Adventure and Capcom vs SNK 2 were better on DC. Marvel vs Capcom 2 and Grandia 2 were significantly better on DC. Hell, Rayman 2 on DC was the best.


    Did anybody here say other systems got better ports? I hope not. I specifically said ports were generally better optimized on the Dreamcast in spite of aging sixth-gen hardware
    "How many Lowe's would Rob Lowe rob if Rob Lowe could rob Lowe's?"
    Illuminoius 20 hours ago#74
    InnerSpace posted...
    Grandia 2 were significantly better on DC

    the steam version adds a hard mode which makes battles require some effort, and there are mods to make the game more balanced and more difficult
    The ps2 controller is embarrassing not the dreamcast controller. There is actual handle grip on the DC controller unlike Sonys.
    Synbios459 19 hours ago#76
    It also had two of the best RPGs. Skies of Arcadia and Grandia 2.
    ......
    spiffyone posted...
    White Wolf Kiba posted...
    Bangai-O was N64!?
    I assume it was Japan only?


    Well, yeah. It was a JP only release on N64. But you could still import it and play it, as modding an N64 to play imports is no more involved than doing the same thing for SNES, iirc.


    That only applies to US N64s tho
    same with the SNES, thank god I have two US SNES' :)
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    Vegeta1000 4 hours ago#78
    Illuminoius posted...
    Vegeta1000 posted...
    Maybe Phantasy Star Online is you enjoy local co-op.

    and a new episode
    they also added new weapons, fixed bugs, and did some balancing
    more missions and (i think) multiplayer challenge was added?

    the pc version added another episode


    GC port does have some issues that i don't remember off the bat.



    Illuminoius posted...
    InnerSpace posted...
    Grandia 2 were significantly better on DC

    the steam version adds a hard mode which makes battles require some effort, and there are mods to make the game more balanced and more difficult


    I'm specifically talking about ports from the same gen. Grandia 2 is about DC vs PS2. DC version was better.
    Just remember ALL CAPS when you spell the man name!
    uDubstep 4 hours ago#79
    The GC version of Skies of Arcadia was garbage, with butchered music(because the GC couldn't handle it), no vmu support(and therefor hurting the cham system), and no VMU mini games. You may not find the VMU stuff important, but the music is a deal breaker for me...

    Grandia 2 PC version is great, but that also came out like 2 years ago and was rife with glitches at launch. I'm not sure if they cleaned up it yet, but at the time, DC was still the definitive version. I'm sure(or at least I hope) the PC version is better now...
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    spiffyone 3 hours ago#80
    ^^Nah, the issue with the music in SoA:L wasn't that the GC couldn't handle it, but rather they compressed the music from a two disc GD-ROM game onto a single GC mini optical disc. A single GC mini optical disc itself only had ~300MB more space than a single GD-ROM, so fitting the game onto one of those GC discs means s*** was really compressed.

    The VMU stuff was missed, however. As was the lack of progressive scan support in the GC version. The extras were nice (particularly the extra side quests), but quite a few of them were available as free DLC in the DC version, and the stuff that was missing from the DC version meant that folks going on about it being "better" or "definitive" likely haven't played the DC original.

    Worth owning both versions, IMO.
    young_flip 3 hours ago#81
    uDubstep posted...
    DC was still the definitive version

    and how. there was the bonus music disc that came along with it too. that soundtrack has to be top5 for jrpg.
    playing:
    add me on steam: prejt2. "Oh my goodness. Freedom!"
    uDubstep 3 hours ago#82
    spiffyone posted...
    ^^Nah, the issue with the music in SoA:L wasn't that the GC couldn't handle it, but rather they compressed the music from a two disc GD-ROM game onto a single GC mini optical disc. A single GC mini optical disc itself only had ~300MB more space than a single GD-ROM, so fitting the game onto one of those GC discs means s*** was really compressed.

    Actually, that's only part of it. Dreamcast was able to make the music live using samples on a midi controller, which saved a ton of file space, GC couldnt...
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    STEAM: (BANGS) BASS wubwub - GOG: HOOGAFANTER
    young_flip 3 hours ago#83
    anyone ever play House of the Dead with the light gun addon? I always wanted to do that back when I had one.
    playing:
    add me on steam: prejt2. "Oh my goodness. Freedom!"
    uDubstep 3 hours ago#84
    young_flip posted...
    anyone ever play House of the Dead with the light gun addon? I always wanted to do that back when I had one.

    Yeah. The gun didn't work that great imo. Sega never released an official one in the states so we got two s***ty 3rd party ones that depending on your tv and the lighting in the room could suck ballas...

    Other have reported them working perfectly for what it's worth. Someone on ebay makes cool wireless modern ones that work on hdtvs by using a Wii sensor bar... seems too expensive and complicated to me to be worth it...
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    STEAM: (BANGS) BASS wubwub - GOG: HOOGAFANTER
    1. Boards
    2. Nonstop Gaming - General 
    3. What do you people see in the dreamcast?

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